games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 75 Metascore
    • 70 Critic Score
    Enigmatic in parts, frustrating in others, Dontnod demonstrates it can fuse the domestic with the supernatural with a deft hand, and succeeds in creating a pastel world brimming with intrigue in about three hours.
    • 81 Metascore
    • 70 Critic Score
    A short, simple showcase of artistic talent. [Issue#200, p.79]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    It’s a decent change of pace and allows you to wreak vengeance on maps whose obstacles left you seething with rage. Blackguards 2 has a lot to keep turn-based strategy enthusiasts occupied, though it fails to outshine the more complex games in the genre.
    • 82 Metascore
    • 70 Critic Score
    Trenched lacks the usual amounts of Double Fine secret sauce. [Issue#112, p.116]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    I never falls too far from chaotic fun. [Issue#155, p.122]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Our worries about monotonous dungeon-crawling have proved unfounded as Obsidian has given this integral part of the game a good shake up, ploughing surprises and intrigue into every dark cave and ancient ruin. [Jan 2007, p.98]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Legacy doesn't convey the greatest of first impressions, but the more you explore of the game's venerable interior the more you find yourself falling under its spell. [Issue#145, p.129]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A weak story saved by innovative puzzle design. [Issue#200, p.81]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    If anything, it showcases exactly how successful more traditional games can be on Apple's products, and we should fully expect the floodgates to open. [Issue#105, p.114]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    While it may be exactly the same as Mercury at heart, there’s enough extra content to make it interesting. [Nov 2006, p.124]
    • games(TM)
    • 66 Metascore
    • 70 Critic Score
    Rough visuals dampen its impact. [Issue#180, p.41]
    • 67 Metascore
    • 70 Critic Score
    Genuinely offers something new to a genre whose form is now long established. [Sept 2006, p.110]
    • games(TM)
    • tbd Metascore
    • 70 Critic Score
    A nicely put-together game with a slightly mixed message. [Issue#183, p.75]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    Community Remix is the only really new feature that Just Dance 2005 adds. [Issue#155, p.126]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    With the unique interface proving both innovative and obstructive, a bit of the original’s spark has been lost in translation. [Feb 2005, p.88]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    In the absence of a compelling plot to compensate for the muted thrills, ODST's claim to 'must-buy' status looks very shaky. [Nov 2009, p.102]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Spectacular but struggles to maintain momentum. [Issue#180, p.43]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    For every awful moment in The Warriors, there are two great ones. The mix of story, nostalgia and out-and-out combat is a heady concoction and when it all clicks, it's thoroughly enjoyable. [Dec 2005, p.120]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    While #IDARB has an undeniable spark of ingenuity and humour to it, it doesn’t quite have the depth and variety of games of its kind like Super Smash Bros. It’s #IDARB’s simplicity that holds it back, but it is also this quality that makes it so refreshing to pick up and play.
    • 76 Metascore
    • 60 Critic Score
    To continually repackage the same hackneyed take on real pain, real suffering, and real people in the mane of entertainment is a sure road to exploitation. [Nov 2008, p.112]
    • games(TM)
    • 53 Metascore
    • 60 Critic Score
    It's in desperate need of a rethink in terms of its movement systems. [Issue#180, p.48]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    It's a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    A strange beast. [Issue#100, p.132]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    It takes several hours of frustrating play to get to the more enjoyable sections of the game. [Mar 2009, p.116]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    A disappointing new step in a declining series. [Issue#180, p.80]
    • 50 Metascore
    • 60 Critic Score
    Though an overall shallow affair, Marvel Avengers: Battle For Earth displays lot more polish, flair and finesse than your average movie tie-in title, but like those Skrull impostors, it can't escape its true, uglier nature for too long.
    • 77 Metascore
    • 60 Critic Score
    Too many fruits spoil the broth. [Issue#180, p.85]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Don't rush out and purchase the camera if you don't already have one in your cupboard. [Issue#155, p.127]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Silent Hill 4 is by far the most atmospheric of the titles to date, and if played under the right conditions will creep out even the most hardened survival horror fan. But being made to traipse over the same levels a second time seems a little lazy and really saps a lot of enjoyment out of the experience. [Sept 2004, p.113]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    It might seem like the most complete Mario Kart experience yet, but in reaching for a wider audience, Nintendo may have lost sight of what made the series great in the first place. [May 2008, p.112]
    • games(TM)

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