games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 69 Metascore
    • 70 Critic Score
    We have nothing but respect for Rare's vision with Sea of Thieves, but it is a game as likely to chew you up and spit you out, as it is to embrace you. If the wind is in your favour then it can be a delight, but a storm is never far off if you lose momentum. The real test of the quality and efficacy of Rare's plan will be in how it manages to evolve and grow in the weeks and months to come. [Issue#199, p.67]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    It may lack an ambitious single-player campaign but this value for money proposition serves to highlight that sometimes less really can be more. [Sept 2014, p.98]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    With slightly more content and slightly improved visuals, it would have been essential. As it is, if you want a brief and thoroughly entertaining alternative to Banana Blitz, roll with this. [Feb 2007, p.124]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    In relation to the more arcade-based titles available at the moment this game is the leader of the pack, as it manages to deliver everything that makes street racing enjoyable at a high standard, in one neat package. [June 2005, p.106]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Dewy’s Adventure feels like a full-blown game rather than a collection of brief remote-based tasks that have seemingly become the Wii norm lately. [Oct 2007, p.125]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Its fluid action and bustling open world full of character will draw you in, while the deeply engrossing narrative will keep you hooked until the emotionally fuelled finale. [Issue#199, p.70]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Everything Prey needed to succeed is in there, somewhere, but it doesn't gel. The game is too undefined, too broad in its ambition and application of its powers, spaces and weapons, that it fails to find and carve out its own identity. [Issue#188, p.69]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    The one thing gamers quite reasonably demand from a sequel is a sense of progress, and for the most part that's strangely absent. If Crackdown's mix of free-form structure, grinding and exploration was enough to pull you in, then Crackdown 2 will almost certainly do the same. But when all's said and done, you might be left ruminating over the same question as us: Is that it?
    • 71 Metascore
    • 70 Critic Score
    The game’s innate charm and mixture of overbearing tension and fear still works as well today as it did back in 1996. [May 2006, p.117]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    What’s the eventual goal here – watching an entire 90 minutes from the dugout? Clearly, a compromise must be struck, somewhere along the line. [Jan 2009, p.124]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Side missions and hidden blocks are suitably distracting, although the use of a difficult-to-read radar over a mini-map displays a certain level of open world naivety that should probably be expected from a developer that has just been going through the motions for so long.
    • 76 Metascore
    • 70 Critic Score
    Disappointing after such a long wait then, even if Twisted Metal is still immensely good fun at its core.
    • 80 Metascore
    • 70 Critic Score
    This is a satisfyingly realistic and detailed simulation, and if you have the motivation to get accustomed to its ruthlessly realistic controls it will last you a very long time. [July 2006, p.122]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Worthy of your time, despite being predictable. [Issue#199, p.74]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    An admirable effort that just falls short. [Issue#187, p.79]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Amazing highs marred by a few missed opportunities. [Christmas 2009, p.102]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Electronic Arts' decision to free the series from simply being one man on a very direct mission by creating a virtual battlefield is a wise one but one that hasn't quite reached as far as it could. [July 2005, p.106]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Much like the recently released Street Fighter V, Pokkén Tournament is a fighting game that only really comes into its own if you plan on playing it in local or online multiplayer. Solo gameplay is fun in short bursts, but to get the most out of this one you’re going to need a partner to duke it out with.
    • 71 Metascore
    • 70 Critic Score
    You often die for reasons beyond your control. [Issue#91, p.126]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    So compelling are the first seven or so hours that the filthy tricks of the finale can't even sour them. [Issue#166, p.96]
    • 77 Metascore
    • 70 Critic Score
    An adventure you shouldn't miss. [Issue#187, p.81]
    • games(TM)
    • 61 Metascore
    • 70 Critic Score
    The mish-mash of styles and derivative elements on show make the whole game seem like a whistle-stop tour of the last generation’s classic action titles. [Mar 2007, p.116]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    When we say that Red Dead is a great little game, the emphasis is as much on the 'little' as it is on the 'great'. [June 2004, p.102]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Essentially, what we have here is a further improved and expanded version of Xbox 360’s Ridge Racer 6. And that in itself makes Ridge Racer 7 notable as a great sequel. [Jan 2007, p.109]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    A gorgeous but sometimes galling nostalgia trip. [Issue#188, p.81]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Worthy, but better if you're new to the series. If it's just nostalgia you're after … you could probably pick up the original …- it won't be pretty, but it will be a similar experience. [Apr 2004, p.98]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    It turns out that, so befuddled is Star Wars Battlefront, that simply celebrating it for what it is feels dishonest. It’s an extraordinary mess of brilliant ideas melded with utterly harebrained ones; of thoughtful and charming fan service doing battle against a piledriving Palpatine and idiotic dialogue that sounds like it was recorded in a toilet.
    • 65 Metascore
    • 70 Critic Score
    A solid expansion to better the original. [Apr 2008, p.119]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    A fine curtain raiser as we await Persona 5. [Issue#176, p.82]
    • 80 Metascore
    • 70 Critic Score
    Despite high quality, Trauma Center: Second Opinion was outdone by itself earlier in the year. The Wii control method, however adequate, can’t live up to what was achieved with the DS game. [Jan 2007, p.90]
    • games(TM)

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