games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 81 Metascore
    • 70 Critic Score
    It's the strength of the stories that helps carry what would otherwise be a fairly linear and uninteresting concept. A niche title, then, but one that those looking for something unique should enjoy with relish. [Dec 2005, p.118]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    There’s no denying its flaws – it can feel rushed, glitchy and rough around the edges, but when it does flow, it’s a magnificent spectacle. [Christmas 2005, p.118]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    It may not deliver the same level of precision and polish exhibited in other titles in the genre, yet its imperfections seem to add to its charm. [Issue#199, p.83]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Both refines and expands on the ideas introduced in Mark Healey's adventurous pet project. [June 2009, p.121]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    There’s a certain atmosphere to the hotel itself, augmented by the three-dimensional exploration and sketch-realistic characters, which creates a sense of actually existing in this mysterious building full of secrets to discover. [Mar 2007, p.118]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    A hugely impressive game overall. [Issue#95, p.108]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    A handful of minor niggles, like the inability to pause outside the start of your own turn, and the rather cautious approach of CPU competitors, detract little from an uncommonly smart and genuinely tactical game. It might have fared even better without its primary-coloured fripperies but Boom Street remains good enough to turn a blind eye to its rather untimely celebration of capitalism.
    • 80 Metascore
    • 70 Critic Score
    Willfully weird and captivating. [Issue#188, p.83]
    • games(TM)
    • tbd Metascore
    • 70 Critic Score
    Fun that's over way too fast. [Tested with HTC Vive; Issue#176, p.84]
    • 68 Metascore
    • 70 Critic Score
    A rich, deep and insanely customisable world of strategy action awaits those brave enough to take on its steep learning curve and string of battles where a single mistake can lead to defeat. [May 2009, p.131]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    A rare gem that takes the time to commemorate a tragedy, exploring its human cost in a way that's both meaningful and moving, and relying upon core interactions that are mostly about helping others rather than harming them. [Sept 2014, p.114]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The single-player element is distinctly average, so play Frontlines: Fuel Of War for its online mode, as that’s what it will be remembered for. [Mar 2008, p.118]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Despite sharing a name, Galaxies is a very different experience from Retro Evolved and in its own more considered way, it is every bit as appealing. [Jan 2008, p.118]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    A beautiful technicolor journey into darkness. [Issue#188, p.83]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Played as intended, though – in short, brain-intensive bursts – this is a very challenging and inventive PSP title, worthy of attention. [Apr 2006, p.120]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    A challenging and fresh take on Sci-Fi. [Issue#188, p.84]
    • games(TM)
    • 58 Metascore
    • 70 Critic Score
    The combat is very well implemented, taking place all round, over large distances and constantly second-guessing the player as to which direction to turn next. [Aug 2004, p.102]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    This represents an unusual and attention-grabbing way for Sonic Team and Sega to make their entrances on a new platform and will succeed among the initial batch of launch games. [Jan 2005, p.121]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    The game itself is fast, reasonably original and a great deal of fun. Trozei’s disadvantage is its complete lack of modes. [May 2006, p.126]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Very ambitious, but we’d urge them to concentrate on the game; with poor matchmaking, few maps, overly simple game modes and a limited free game, players might not stick around. And that would be a shame.
    • 84 Metascore
    • 70 Critic Score
    The fact that 1942 was such an enjoyable title means the gameplay's already a proven factor, but combine this with all the other new goodness you get for your money... and you get a game that really entertains, albeit in a fashion that some of us might well have seen before. [Apr 2004, p.102]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    A more solid, playable and visually splendid grappler than this will be hard to come by... If it weren’t for the fact that you can easily clock Story mode and unlock everything in a weekend, we’d have a much easier job recommending Fight For New York. [Nov 2004, p.108]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Handheld gaming is designed for brief sessions and, in bite-sized chunks, Daxter is a very tasty proposition. [May 2006, p.116]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    There’s a wonderful nugget of a game in Spirit Of Justice. The writing, as always, is gripping and clever – even if the puns aren’t – and the series hasn’t looked this special since the intricate sprite art animations of the first three games. It’s a shame that it’s wrapped up in what feels like nervousness – the worry that a visual novel can’t compete with the big boys.
    • 76 Metascore
    • 70 Critic Score
    Singularity contains the sort of smart, fun gameplay ideas we assumed first-person shooters had given up on. [Issue#99, p.120]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    More of the same with some nice extra touches that don’t quite fulfil their potential. [Feb 2008, p.118]
    • games(TM)
    • 53 Metascore
    • 70 Critic Score
    It's the hulking great monsters that steal the show. [Issue#106, p.108]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    The whole thing smacks of laziness - of the 12 missions, we count a total of four completely new ones...the annoying thing is that Contracts is an enjoyable game; that IQ had the cheek to crib from its previous work almost doesn't matter when the result is still worth playing. [June 2004, p.98]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The percentage of actual game in Front Mission 4 is the best piece of mech strategy that you will play on the PS2. If only it was built just as a game and not to tell a story mimed by blathering idiots, we’d be looking at something very special indeed. [Sept 2004, p.108]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    There are a couple of interface problems that mar this otherwise solid and entertaining DS title. [Aug 2007, p.117]
    • games(TM)

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