games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 68 Metascore
    • 70 Critic Score
    Though Vanguard is a solid enough title, it’s up to Sony’s marketing department to pull in subscribers and strike the right balance. [Apr 2007, p.122]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    There's something infectious about Tropico 5's breezy attitude to tyranny and dictatorship. [Issue#156, p.118]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    With a control scheme that can hamper the enjoyment, it creates an unfortunate barrier between the world and the player that's hard to overcome. [Issue#144, p.113]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    The studio has instead crafted an accessible, if not necessarily deep, flight simulator that entertains but never exhilarates. [Apr 2009, p.104]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    The five maps are great now, but they’ll grate if you’re playing them over and over again for weeks on end while waiting for new content. What’s here is undoubtedly clever and thoroughly entertaining, but it’s also limited and given Nintendo’s history with new IPs, be prepared for the possibility that its online community may have dwindled by the time the promised DLC makes up the fuller package envisioned.
    • 76 Metascore
    • 70 Critic Score
    You cannot earn standard boost with the button held down, so you are constantly having to battle with yourself to lift the finger off the trigger, constantly glancing down at the boost bar, and as a result, constantly snapping yourself out of that glorious Burnout zone. [May 2007, p.110]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    There is something oddly reassuring about a game that keeps its horizons narrow to get the job done well... A fun, smart and refreshingly uncomplicated experience. [June 2006, p.112]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    The main game strikes enough of a balance between accessibility and challenge that it'll likely keep you shooting away the hours without you noticing them pass. [Issue#113, p.114]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Highly entertaining and, above all, fun. Despite being filled with all manner of videogame cliches, Metal Arms somehow feels refreshingly new and not at all like the cobbled together title that it so undoubtedly is. [Christmas 2003, p.103]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    The combat is well-structured. [Issue#164, p.86]
    • 81 Metascore
    • 70 Critic Score
    For those who thought splitting monsters across two carts was a bit rude originally, this is surely the ultimate swindle. For anyone else, there's a healthy slice of monster hunting to be had. [Nov 2004, p.118]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Killzone: Shadow Fall is so full of influences, struggling to balance so many different ideas across the eight or so hours of single-player that it fails to settle cohesively. Even worse, nothing here feels particularly new. Killzone: Shadow Fall is an immensely enjoyable shooter but one busy distracting itself from being anything more.
    • 85 Metascore
    • 70 Critic Score
    We can’t remember the last time a standard RPG boss needed such an unforgivingly focused strategy. [Dec 2008, p.109]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    The cut-scenes, in all their sincerity, still manage to be completely laughable. Yet it’s hard not to enjoy them despite the fact they’re not really doing the job intended. [Christmas 2008, p.97]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    If you go into Abzû knowing what to expect, you won’t be disappointed. Few games have such capacity to draw the player in with beautiful artistic direction and subtle environmental storytelling alone.
    • 84 Metascore
    • 70 Critic Score
    It's indicative of Ubisoft's approach, so wary of the player discovering their own enjoyment, or missing key information, that it so fervently handholds through what should be its most spectacular moments. At times this reduces entire chapters to tediously long treks between cut-scenes, a lot of which feel like less than worthwhile narrative additions. It's an odd occurrence of a game giving and taking away in equal measure.
    • 74 Metascore
    • 70 Critic Score
    Destroy All Humans! 2's scope should win a few converts, while providing enough originality to sate the fans. [Dec 2006, p.131]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    A Shadow's Tale can feel a little discouraging at first, but those who persevere will find that it eventually hits its stride, piling on one idea after another until it evolves into one of the cleverest puzzlers on Wii. [Christmas 2010, p.124]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Approachable gameplay, obstructionist systems. [Issue#192, p.81]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    In relation to the more arcade-based titles available at the moment this game is the leader of the pack, as it manages to deliver everything that makes street racing enjoyable at a high standard, in one neat package. [June 2005, p.106]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    The narrative conceit of Devil Survivor Overlocked is an interesting one. [Issue#142, p.122]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Improvements and additions over time – including the Raid-style events for catching legendary Pokémon, as teased in the original trailer – as well as ongoing tweaks to fundamental systems stand to improve Pokémon Go as a game, but the quality (and novelty) of the experience of playing, particularly as part of a group, is already there. Go could still one day be the legendary game its immense potential hints at.
    • 78 Metascore
    • 70 Critic Score
    Aside from making MotoGP 07 more accessible, Climax hasn’t really made too many other major alterations. [Sept 2007, p.110]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    For a free title, there's plenty of fun to be had here. [Issue#156, p.126]
    • 56 Metascore
    • 70 Critic Score
    With the right people involved, this can turn a dull bus ride or airport lounge into an extremely good fun, and crucially, a very personal gaming session. [Aug 2008, p.112]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    It’s cute, and a bit silly, and extremely easy to play and enjoy. It’s a relatively new sort of videogame, and one whose premise doesn’t have much to do with hours of play or complexity. [Nov 2005, p.122]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Gears Of War: Judgment comes across as an enjoyable stopgap in a series that seems unsure where it’s supposed to go next. This is more of the same with a few new features thrown in for good measure. But when the same equates to arguably the best cover-based shooter on the market, it’s hard to be too judgemental.
    • 81 Metascore
    • 70 Critic Score
    It does a superb job of replicating the sensation of playing your memory of a decade-old shooter, even if it does so by basically being a decade-old shooter. [Christmas 2010, p.126]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Upgrades and changes make it a worthy upgrade over last year's, but while it might be an easy race for Milestone to win it still needs to put a little extra work in the garage to turn the series into a must-buy. [Issue#150, p.126]
    • games(TM)

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