games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 73 Metascore
    • 70 Critic Score
    If "God Of War" never happened, Spartan: Total Warrior would have been a great example of a simple, gratuitous action game. As it is, it's merely a good one. [Nov 2005, p.124]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    NBA Ballers: Rebound is difficult to actually fault – unless you plan to play for more than 30 minutes. [May 2006, p.120]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    There’s plenty of fun to be had here, but we’re pretty sure you’ll forget all about it once Epic’s hugely anticipated sequel arrives later this year. [Apr 2008, p.120]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    It succumbs to a bewilderingly dull selection of environments. This might sound like a minor criticism, but for a title that otherwise basks in its videogame status – never once seeking to be recognised as an immersive piece of storytelling or sophisticated art – the generic locales seem painfully jarring. [Mar 2008, p.114]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Eufloria is significantly more expensive than many games of this type, but it will eat into your life more efficiently than most of them. [Christmas 2009, p.114]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Small and imperfectly formed. [Issue#190, p.81]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    This is the best way to experience Revelations, but it's too indecisive about its approach and not nearly polished enough to work its way into the must-play category for entrenched Resi fans. [Issue#136, p.109]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Persevere beyond the obfuscation and awkwardness of the opening act and everything begins to click into place: your finely-tuned vessel becomes a labour of pride, and deliberating how best to distribute tokens rewarded post-conflicts – the in-game currency used to build, staff and upgrade facilities – becomes genuinely involving.
    • 70 Metascore
    • 70 Critic Score
    It's a bit of a shoddy finish that doesn't marry up to the realistic bullet physics of the hardest setting, but this is still a sniper's Mecca, perfect for those that like to do their shooting from as far away as possible.
    • 70 Metascore
    • 70 Critic Score
    At once unforgivably terrible and accidentally brilliant, Deadly Premonition remains a gaming anomaly. And no amount of directorial cutting is going to change that. [Issue#135, p.115]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Our gripes about the game’s seemingly random cuts aside, we can’t deny this is the best party game available on the new consoles.
    • 79 Metascore
    • 70 Critic Score
    This slight variety might harm Greed Corp in the long run, but for now we'll happily sink another few hours into the dark side of capitalism. [Issue#95, p.111]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    LEGO Marvel’s Avengers is about the purest and slickest LEGO game you could hope to play.
    • 87 Metascore
    • 70 Critic Score
    Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    It may be a straightforward game, but it’s also a fun one, and the imaginative presentation is very well accomplished. [Nov 2008, p.117]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Ultimately, the game's sloth-like progression of the first six or seven hours relies far too heavily on each player's patience. [Issue#120, p.99]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Sadly, despite such impressive scope, the difficulty level takes its toll on the playing experience. Only those with buckets of patience and strategic acumen will ever fully realise this game's awesome potential. [Dec 2003, p.110]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    There is something oddly reassuring about a game that keeps its horizons narrow to get the job done well... A fun, smart and refreshingly uncomplicated experience. [June 2006, p.112]
    • games(TM)
    • 57 Metascore
    • 70 Critic Score
    Micro Machines V4’s only genuine problem is its overbearing similarity to "Mashed," a game that can be bought for a third of the price. [Aug 2006, p.120]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    It's no Super Mario World, but compared to its predecessors this game is huge...finally, Kirby has a game he can be proud of. [June 2004, p.122]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Kudos to Ubisoft for not only recognising the differences between console PC and console gaming but developing Instincts around them. It's certainly the better game for it. [Nov 2005, p.106]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Siege, for all its strengths and weaknesses, is a quintessential 2015 shooter. Each round is short and to-the-point to avoid any trace of boredom; the whole thing is geared towards online play.
    • 73 Metascore
    • 70 Critic Score
    Art Style is one of the best uses of 3D we’ve seen in a puzzler and is a great start for Nintendo’s new brand. [Christmas 2008, p.121]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    A highly polished action title with a Co-op mode that should provides hours of gameplay after completion. [Sept 2006, p.117]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    An accessible glimpse at an obscure yet captivating sub-genre. [Issue#95, p.128]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    An invigorating shot of speed and carnage that tops that of the original, even if it does fall short of the mighty "Burnout." [Aug 2006, p.121]
    • games(TM)
    • 93 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    FRU
    One of the best Kinect games ever released. [Issue#177, p.85]
    • 63 Metascore
    • 70 Critic Score
    A cheerful snowboarding game which, once mastered, provides a great deal of wintry entertainment. [Mar 2006, p.114]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    A game that transcends its weaknesses with the winning combination of pure fun and an unending desire to entertain. [May 2009, p.114]
    • games(TM)

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