games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 75 Metascore
    • 70 Critic Score
    As great as all the action in Pursuit Force is, the fact that many of the stages are very similar to each other soon begins to grind you down. [Christmas 2005, p.102]
    • games(TM)
    • 66 Metascore
    • 70 Critic Score
    The fun and invention at the heart of Ghost Pirates make it a marginal improvement over the equally likable A Vampyre Story. [Apr 2010, p.126]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Upsets the balance between fun and realism maintained by its immediate predecessor. [Aug 2008, p.108]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    It'll only disappoint if you're expecting something on PS3 scale. [Issue#139, p.109]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    This being a Takumi videogame, each environment lies awash with engaging characters capable of development over a period of hours.
    • 71 Metascore
    • 70 Critic Score
    Ideal for portable gaming - handy, with it being a PSP game - and its mix of action, RPG elements, a challenging (though sometimes unfair) level of difficulty and a few nifty tricks to keep things strategic make it another solid title in the PSP's catalogue. [Issue#107, p.108]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The most assured kid-aimed title to hit the market this generation. [Issue#139, p.112]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A game with much more emotional depth to it than you might expect. [Chrismas 2007, p.116]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Each confrontation is generally exactly the same and victory is sometimes dependent on whether the irritating catch-up AI decides to beat you or not. [Oct 2004, p.120]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    The Evil Within isn’t a return to the genre’s roots or a reinvention, but an exercise in reliving its greatest hits. It’s disappointing that Mikami has lost the wind behind his sails and there seems to be genuine creative apathy here. Nonetheless, The Evil Within is an enjoyable horror romp. It’s a shame it couldn’t be more.
    • 70 Metascore
    • 70 Critic Score
    A wonderful fusion of genres that is perfectly suited to the PlayStation Portable. [Christmas 2005, p.115]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    Mario Kart DS is a polishing of the Mario Kart concept and little else. [Christmas 2005, p.99]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    A short, sharp tinge of static electricity rather than the unrelenting shock of high-voltage conductors. [Issue#111, p.104]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Surprisingly good. By being considerably different to the 'bigger' games in the series, Infiltrator is a title worthy of attention from fans and doubters alike, while still having enough links to real events to make it deserving of the Medal of Honor moniker. [Jan 2004, p.116]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    It won't appeal to everyone, but Lost in Blue is a solid and inventive title that shouldn't be allowed to slip past unnoticed. [Dec 2005, p.124]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    It may short as hell, but it’s a sweet, scary treat for horror fans and never pretends to be otherwise. [Christmas 2005, p.122]
    • games(TM)
    • 49 Metascore
    • 70 Critic Score
    The game feels more like a boss-rush version of a big action game that it does a traditional fighter, and somehow comes off as the best 3D Castlevania game Konami has produced so far. [Jan 2009, p.110]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A storming opener. [Issue#122, p.102]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    It's certainly a solid addition to the franchise, just not as memorable as previous instalments. [Issue#107, p.113]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Although it misses a beat on one or two of the RPG genre's values, the rest is classic dungeon-crawling through and through. [Issue#111, p.106]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Full Auto 2 is a deeply satisfying and rewarding experience. It’s fun as a pure racer, but include the massive amounts of carnage you must inflict upon your competition and the game ascends to a new level of satisfaction. [Feb 2007, p.121]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Lots of polish and some truly laugh-out-loud moments. [Issue#107, p.113]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    It is the limited content that is Jamestown's biggest letdown. [Issue#111, p.110]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Fixes addressed, Sacred 2 should scratch that nagging ARPG itch between now and Diablo III. [Jan 2009, p.121]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    If The Darkness III were to combine the best of the first and second games, we'd have ourselves a winner for the ages – as it stands, we have a game definitely worth a playthrough, but probably not worth tripping over yourself to slap down the cash for.
    • 82 Metascore
    • 70 Critic Score
    While Underground tried to seamlessly mix its diversity, humour and gameplay, it was always obvious when you were being dragged away from the combo system at the heart of the series. Thankfully, THUG2 makes a much better fist of keeping classic Tony Hawk's gameplay at the heart of the tasks. Even when skating as Benjamin Franklin or a shrimp vendor, the focus remains on skateboarding. [Dec 2004, p.102]
    • games(TM)
    • 65 Metascore
    • 70 Critic Score
    A fun puzzle game with shoot 'em up sensibilities. [Issue#154, p.114]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    The competition is just too strong for Soul Bubbles to ever really elevate itself beyond cute, cult status. A good puzzler then, but not a great one. [July 2008, p.122]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Firewatch is a brief but enjoyable experience set in a stunning and lovingly crafted environment, but there is no real ending – there’s simply the place where you stopped reading the story.
    • 78 Metascore
    • 70 Critic Score
    For a franchise usually so keen on reinventing itself, this plays it very safe. [Issue#107, p.116]
    • games(TM)

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