games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 79 Metascore
    • 70 Critic Score
    If muddy textures and a somewhat garish palette are the trade-off for involving track design and vehicular carnage, then it's a compromise we're happy to accept. [Dec 2009, p.102]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    So another tremendously well-made blockbuster from the LEGO factory, once again proving that there is no room for second-rate movie tie-ins any more and that no-one understands how to get the most out of classic movie franchises like Traveller’s Tales. But like the dinosaurs, it’s only so much time before they’ll have to evolve.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, this offers little over the first Desert Storm other than a new campaign and several engine tweaks but given the game's setting, there's precious little more you could ask of it. [Oct 2003, p.126]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    If you're looking for a football simulation then grab a copy of PES 2018. If you want a dramatic series of events with every match you play then get FIFA 18. [Issue#194, p.75]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    One of the most complete lightgun experiences you’ll see on a home console, with a wealth of extras and a lot of replay value. Slightly better controls would have made this a near classic. [Jan 2008, p.126]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    The graphics are surprisingly impressive, movement is smooth and, despite the occasional feeling of repetition, the action is constantly fast-paced and compelling. [June 2006, p.118]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    A cerebral and unusual war game with issues that don’t, in the end, detract from its effectiveness. [Apr 2006, p.122]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Enjoyable, but almost marred by convoluted menus. [Issue#193, p.77]
    • games(TM)
    • 62 Metascore
    • 70 Critic Score
    Highly entertaining, in its own unique way. [Issue#139, p.117]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Let It Die is a bit like – and this is meant as a genuine compliment – a budget PS2 curio. One of those games that is a bit rough around the edges and lacking in triple-A polish, but has an idea that is far more compelling and delivered in such a stylish way. Grasshopper Manufacture doesn’t deal in blockbusters, but this is likely to be another cult hit.
    • 78 Metascore
    • 70 Critic Score
    There can be little disputing the quality on show here, although the underlying gimmick and universal approach mean that New Super Mario Bros. 2 can offer neither the mystery and experimentation of earlier games nor the challenge that new pretenders to the platforming crown lay so very, very thick.
    • 83 Metascore
    • 70 Critic Score
    It may have its flaws, but at least those mistakes were made in the course of trying to do something new. [Dec 2009, p.100]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Virtua Tennis's motion control satisfies with a trademark pick-up-and-play experience that nevertheless mirrors the sport to an authentic degree. [Sept 2009, p.127]
    • games(TM)
    • 58 Metascore
    • 70 Critic Score
    The combat is very well implemented, taking place all round, over large distances and constantly second-guessing the player as to which direction to turn next. [Aug 2004, p.102]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Its best feature is still its protagonist. [Issue#153, p.112]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    The whole thing smacks of laziness - of the 12 missions, we count a total of four completely new ones...the annoying thing is that Contracts is an enjoyable game; that IQ had the cheek to crib from its previous work almost doesn't matter when the result is still worth playing. [June 2004, p.98]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    Meta-gamers might be frustrated as the tiresome task of getting from one section to the next becomes increasingly irritating, but the puzzles will have you thinking and the art style will have you hooked. Sometimes, that’s all it needs.
    • 69 Metascore
    • 70 Critic Score
    You'll certainly be hard pressed to find anything else like it out there. [Issue#148, p.112]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    If it weren't for a few titles like "City Of Heroes" taking the genre in interesting new directions, we'd find it far easier to recommend this more traditional life-consuming abyss of a game.
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    If "God Of War" never happened, Spartan: Total Warrior would have been a great example of a simple, gratuitous action game. As it is, it's merely a good one. [Nov 2005, p.124]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    it’s too wordy for its own good, and the clash of styles is sometimes jarring and somewhat nonsensical, but this blend of two classics maintains enough quality from each to be well worth investigating. a thoroughly enjoyable and engaging crossover.
    • 66 Metascore
    • 70 Critic Score
    Possibly the most technically realised rally experience available on console. [Issue#102, p.115]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    A stellar multi-player and strong Campaign mode mark a return to form for Sony’s favourite son. [June 2006, p.124]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    The jump to a new console hasn't done all that much for visuals in general, but the game is undoubtedly neater and smoother than it once was. [Issue#148, p.115]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    While purists might complain about his increasingly frequent appearances in non-platform games, most of us can simply enjoy what is a tremendous piece of handheld software. [Nov 2006, p.106]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    This is a high-quality platformer packed with variety - if you don't mind a pushover, you'll find plenty to like. [Issue#148, p.119]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    The stark landscape, self-serious characters and po-faced story are completely at odds with the sense of mischievous fun the destruction naturally evokes...If Volition is interested in crafting an instant classic, putting this destruction in Saints Row 3 would be an excellent place to start. [July 2009, p.110]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    Shooters may have reached their peak according to Army Of Two’s lead designer, but as a co-op experience, Army Of Two succeeds only in adding to the pack – rather than leading it. [Apr 2008, p.108]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    From Dust is hypnotic, captivating and, most importantly, fun. It's a sandbox that rewards creativity and playfulness as much as it punishes it and, while it suffers some irritating issues, it's a very welcome experience.
    • tbd Metascore
    • 70 Critic Score
    It wears its heart on its sleeve and has a decent stab at striking a fine balance between the sublime and the ridiculous. [Issue#153, p.123]
    • games(TM)

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