games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 64 Metascore
    • 70 Critic Score
    Despite being known for its ability to bring us quality RPGs such as "Kingdom Hearts," Square Enix has done itself pretty proud with this move into the adventuring genre, and the RPG influences that surface throughout the title just add to the quality. We definitely suggest you give this a go. [May 2005, p.114]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    It needs work in terms of visuals and could do with some more maps and game types, but World Of Tanks: Xbox 360 Edition ticks all the boxes that it needs to. Add in the free-to-play aspect and you’re left with a game that’s more than worth a spin – just don’t expect to use your brain too much.
    • 77 Metascore
    • 70 Critic Score
    Atmospheric, technically strong and really rather enjoyable to play, Call Of Juarez: Bound In Blood is every bit the sequel it needed to be. [Aug 2009, p.112]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    There are moments in Resident Evil 6 that peak as high as the very best games in Resident Evil history, but there are so many more that settle for mediocrity or much, much worse. With a nip and tuck this could have been something very special indeed. Instead, it's a great little Leon campaign with a hell of a lot of content that you should consider a worthwhile but extremely flawed bonus.
    • 69 Metascore
    • 70 Critic Score
    A cerebral and unusual war game with issues that don't, in the end, detract from its effectiveness. [Apr 2006, p.122]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    The previous games were marred by simplistic, repetitive gameplay. Lego Batman isn’t entirely free from these flaws, but puzzles are more numerous, complicated and diverse. [Nov 2008, p.115]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Most will have already seen what this particular version of Mega Man has to offer, however, there’s still certainly enough here to warrant a purchase if you’re craving some quality platform action for your little Sony friend. [Apr 2006, p.116]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Narrowly surpasses its predecessor. [Issue#148, p.126]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Solid (if somewhat easy later on) combat mechanics also make up for shortcomings elsewhere, with the stack system presenting some interesting tactical possibilities.
    • 85 Metascore
    • 70 Critic Score
    The narrative endgame of The Talos Principle is a total cop-out – it eschews complex philosophical querying in favour of trite observations on the nature of gaming. Still, it’s more sophisticated than most titles on Steam, and the puzzles have been refined by a team of true craftsmen.
    • 68 Metascore
    • 70 Critic Score
    Most gamers will complete Nightshade within a weekend - it's a fine example of style over substance. But this game is all about its scoring system and it offers plenty of incentives to ensure that you'll be going back for just one more go. [Mar 2004, p.110]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    An enjoyable adventure, but it’s really starting to show signs of fatigue.
    • 72 Metascore
    • 70 Critic Score
    A solid puzzle game with some cleverly designed extras. [Aug 2008, p.117]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Overshadowed by the games that inspired it. [Issue#160, p.99]
    • 56 Metascore
    • 70 Critic Score
    The animation and art direction of the entire Short Peace box is superb. [Issue#148, p.128]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    The game suffers from a few technical hiccups in frame rates and broken quests, but there’s a wealth of content here waiting to be unleashed by your own imagination.
    • 74 Metascore
    • 70 Critic Score
    Put up with its farcical levels of misogyny and you'll find an approachable, satisfying fighting game that feels smoother and looks sharper than it ever has before. [Issue#160, p.100]
    • 70 Metascore
    • 70 Critic Score
    There's a steep learning curve in place after the tutorials. [Issue#148, p.129]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Some impressive innovation towards the second half of the game lifts Axiom Verge considerably, but if you're after a genuine and whole-hearted twist on the tried-and-tested formula, it will disappoint. [Issue#160, p.102]
    • 76 Metascore
    • 70 Critic Score
    The faction system is a major disappointment. [Issue#140, p.92]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Truth be told, Phase Two boasts as much number-crunching minutiae as the most anal RTS romp; the difference here is that it exists beneath the surface...Implicit military knowledge and second-nature RTS instincts are not requisites here. [Sept 2005, p.112]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Successfully plays on the strategy roots of the Socom series with impressive results. [Issue#109, p.96]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    One for the rhythm-action hardcore crowd and those players who don't mind playing keyboard parts on guitar, then. [Issue#102, p.122]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    It's the game's bare-bones approach (card battling, deck editing and very little else) that makes WCT 2004 so damn intriguing. Under the simplistic exterior lies a game so laden with strategy and tactics that it makes our brains hurt just thinking about it. [Apr 2004, p.118]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Handling and pop-up have been pretty much fixed, but in exchange we're greeted with a problematic multiplayer mode, some annoying graphical glitches and several other elements that perhaps wouldn't grate so much if Colin McRae 3 hadn't already tested the next-generation water. [Oct 2003, p.110]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    A confused game, veering from System Shock-style psychological horror to classic Doom mass slaughter via Resident Evil-esque jumpy frights... It’s not until your arsenal is about half full that this begins to feel like the new Doom game you wanted it to be. [Oct 2004, p.100]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    It still feels so right.. Sketchy music and coconut-sized pixels are a small price to pay for the chance to dabble with one of the finest two-dimensional beat-‘em-ups ever made. [Aug 2005, p.107]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    The tragedy is that inFamous contains flashes of something approaching brilliance, yet when we finished all that remained were memories of the cracks in its surface. [July 2009, p.112]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    There simply has to be some compromise between keeping the game world authentic and keeping it interesting. [Issue#109, p.106]
    • games(TM)
    • 57 Metascore
    • 70 Critic Score
    An interesting and complete fighter that deserves the attention of anyone who enjoys the delights of two-dimensional fighting. [Sept 2006, p.112]
    • games(TM)

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