games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 77 Metascore
    • 70 Critic Score
    Make no mistake, even though GP Legend can be a tough nut to crack, the consistency of the track design and handling means this high difficulty level invites rather than discourages another go. [June 2004, p.118]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    The game playfully prods at the ridiculousness that is superhero culture, but it does so in a respectful and knowing way. [Issue#142, p.106]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    There's enough good will and thoughtful design to spur players through all 204 challenges therein. [Issue#144, p.108]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    When it all comes together – and it often does – Unravel is an adorable game with a charming soundtrack and some gorgeous background environments. There’s still a sense of satisfaction each time you solve a puzzle and Yarny’s animations are enough to warm your heart. It’s just a shame that the game’s myriad frustrating moments ensure this warm heart is accompanied by heat under the collar.
    • 82 Metascore
    • 70 Critic Score
    With friends is by far the best way to enjoy the game. [Nov 2008, p.111]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Cheesy titillation aside, this is very possibly Tamsoft's best game. [Issue#163, p.108]
    • 85 Metascore
    • 70 Critic Score
    A challenging but repetitive tactical RPG. [Issue#192, p.72]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    High Moon is really starting to find form and do the franchise justice. And despite the game's flaws, fans will surely find Fall Of Cybertron to be the best reflection of their beloved robots in disguise in many a year. Too bad they couldn't get Grimlock right, though.
    • 86 Metascore
    • 70 Critic Score
    If it weren't presented with such craft and imagination, Bastion would be just another XBLA also-ran. But that's not a criticism, not should it be. [Issue#113, p.98]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Watch Dogs 2 wastes its incredible, realistic world and believable characters by leaning on boring gunplay, basic cover-shooter mechanics and tonal-inconsistencies that upend every part of it. Watch Dogs 2 has the opposite problems to its predecessor then. Acts of aggression (in whatever form they may have taken) made sense for vigilante Aiden Pierce, his mission thrived on it; and oh god now Watch Dogs 2 is making us defend and justify the existence of the blandest protagonist in videogames. But that’s Watch Dogs 2, a game that will make you question everything you thought you knew about open world game design, because clearly something needs to change.
    • 78 Metascore
    • 70 Critic Score
    The game’s faults intermittently make themselves known but are easy to ignore in such an engrossing and skilfully directed game. [Oct 2008, p.117]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    There's a good fighting game here, one that'll support drunken post-pub scraps as well as tournament play, but Injustice: Gods Among Us doesn't quite match up to its stellar NetherRealm predecessor. [Issue#135, p.104]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Nothing if not affable. This is highly polished, confident and competent stuff. It may not be as expansive as recent iterations, but Traveller’s Tales does not make bad videogames, and this is absolutely no exception.
    • 69 Metascore
    • 70 Critic Score
    While games like Jack Keane keep surfacing, the point-and-click genre will continue to defy those that have long since written it off. [Apr 2008, p.123]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    It's compelling. It's one of the most gripping short games we've had the pleasure of playing in recent months, it's seven-hour lifespan never outstaying its welcome or diffusing the innate tension or intrigue. [Issue#192, p.73]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Everything you need from a WipEout title is there in abundance. [Dec 2007, p.106]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    We're already anticipating the next chapter in this fantastical fable. [Issue#142, p.112]
    • games(TM)
    • 60 Metascore
    • 70 Critic Score
    "Quotation Forthcoming"
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    The challenge concept gives Retro Game Challenge a sense of longevity and compulsion that's been missing from real-life compilations like Namco Museum, but is not without its own problems. [May 2009, p.116]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Tatsunoko is certainly its own beast, but compared to a genre highlight like Street Fighter IV it can't help but feel slightly throwaway. [Feb 2010, p.95]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    For some, the act of simply throwing little computer people around will remain its most compelling feature. [Dec 2009, p.128]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    The best game in the series. [Issue#142, p.115]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    A brave game that deserves recognition. Gladius rises above its initial shortcomings and delivers a lengthy and enjoyable experience. [Dec 2003, p.112]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    One of the game's greatest achievements is in how the heavily scripted action manages to escape the feeling of linearity that blighted MOH. Most probably due to the sheer intensity and urgent pacing of proceedings, it feels surprisingly fitting for players to be swept along at the mercy of the situation. [Christmas 2003, p.110]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    A beautiful simulation of wilderness survival. [Issue#192, p.76]
    • games(TM)
    • 54 Metascore
    • 70 Critic Score
    Fans of the genre will appreciate the smart, varied nature of the concept, and the ethereal, abstract art style. [Issue#113, p.110]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    There’s nothing here that would draw in gamers who can’t stand the genre, but if you do have a soft spot for mass slaughter, Dynasty Warriors 5 is as good a place to get your fix as any. [July 2005, p.116]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Adjectives are a big deal for this sequel; we were amazed how many actively altered the objects we were summoning. Living houses, broken TVs… bust out the dictionary and get creative. [Christmas 2010, p.107]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Even with some customisation offered in the realms of online, the whole package still feels like a selection of disparate parts with no real core holding it all together.

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