games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 79 Metascore
    • 70 Critic Score
    A delightful reshaping of the puzzle platformer. [Issue#204, p.76]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Despite its faults, Heroes makes a decent showcase for PlayStation Portable’s power and does justice to the Medal Of Honor series. [Jan 2007, p.95]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    To call Samurai Warriors one of the brownest games ever would be no word of a lie - the lack of colour is arguably the game's weakest area and this, coupled with the repetitive nature of this style of game, can make it feel that much more tedious at times. [July 2004, p.109]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Gamers can see through inconsequential improvements in wind physics and engine noise-capturing techniques that in real terms bring little new to the table. [July 2007, p.124]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Despite its condescending moments, Downhill Jam remains an impressive extreme racer that’s difficult to not recommend. [Jan 2007, p.114]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Not a glorious end, but a great package. [Issue#204, p.78]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Osmos fits snugly into the Zen genre: the music is ambient, the visuals minimalist, and the risk/reward mechanic demands a measured approach. [Nov 2009, p.131]
    • games(TM)
    • 92 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    This is a game of two halves: one a highly enjoyable series of extravagant shoot-outs and the other a tedious crawl through two genres that just weren’t made to work together. [Nov 2006, p.112]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    As a classic RPG with some of the best writing and purest example of D&D mechanics in a videogame you really need to play this, but as a ‘remake’ this needs more work to be worthy of the same praise as its older brother.
    • 77 Metascore
    • 70 Critic Score
    Carbon is bigger and prettier than its predecessors, but due to a lack of compelling new features it only feels marginally better. [Christmas 2006, p.128]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    An unremarkable game, but enjoyable in its own quiet way. [Issue#138, p.106]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    There is a steep learning curve within Soul Hackers. [Issue#141, p.111]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    If this is what Square Enix can do when they outsource the Final Fantasy property (even spiritually) we hope to see the core series go down this route, too; it’s a damn sight better than the numbered entries’ recent efforts.
    • 69 Metascore
    • 70 Critic Score
    A worthwhile, if unspectacular, cyberpunk thriller. [Issue#204, p.81]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    An intriguing, if imperfect, blend of two genres. [Issue#196, p.84]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Outside of the new animations, it's hard to see where NBA 2K14 has really advanced ahead of last year's outing. [Issue#141, p.112]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    While the core game is strong enough to hold its own in the Final Fantasy universe, the dress-up combat and whimsical approach could easily deter less patient or open-minded players. Even for the more easygoing gamer, there are times when the 'you go, girl' attitude can grate a little. [Jan 2004, p.102]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    The new game is stuck in the same artless quandary as far too many annual series updates. [Issue#141, p.113]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Still brings the action and the funny. [Issue#204, p.82]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Digital Extremes should be reasonably proud of Pariah, even though it falls short of being the be all and end all of the genre that the developer claimed it would be. [May 2005, p.90]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    The graphics are surprisingly impressive, movement is smooth and, despite the occasional feeling of repetition, the action is constantly fast-paced and compelling. [June 2006, p.118]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    It ingeniously updates all the problems with the original without destroying the core concept. [Dec 2008, p.109]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    If we're being brutally honest, Lost Planet 2 doesn't really have a single-player mode. [Issue#96, p.104]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Unnecessary additions are irritating. [Issue#196, p.88]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    The controls occasionally feel clunky. [Issue#141, p.117]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    The almost endless number of weapon, item and location combinations created by its randomly generated environments means you’ll never quite know what lies ahead, while the quest-led action and multiplayer functionality - particularly online - are compelling enough to keep you hooked for hours. [Apr 2005, p.108]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    As a standalone DLC add-on, though, it's a great use of the engine. [Issue#162, p.98]
    • 68 Metascore
    • 70 Critic Score
    Quite easily one of the best Dynasty Warriors games for a long time. [Issue#138, p.112]
    • games(TM)

Top Trailers