games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
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| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
There’s more new content than you’d usually find in a Special Edition. [May 2006, p.128]- games(TM)
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- Critic Score
Keeping on top of the ever-evolving demands of Radiant Historia's combat makes for one of the most engaging and rewarding battle systems since Final Fantasy XIII and renders any flaws in the narrative design an unfortunate but ultimately innocuous sideshow.- games(TM)
- Posted Mar 16, 2011
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- Critic Score
There's an evident focus on the five-buttoned six-string as you reach the higher end of the difficulty spectrum. [Nov 2009, p.108]- games(TM)
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- Critic Score
On the whole, Worms Revolution proves that there's life in the old worm yet, its enhancements giving the franchise a fresh set of… uh… legs? The revolution will not be televised, unless you've got Worms.- games(TM)
- Posted Oct 3, 2012
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- Critic Score
In terms of value, Gearbox has created an extraordinary package - one that will offer subtly different rewards regardless of how you approach it. [Dec 2009, p.114]- games(TM)
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- games(TM)
Posted Oct 21, 2010 -
- Critic Score
It sounds simple and on paper we’re sure it looks to have more than a little in common with Catch! Touch! Yoshi!, but we’re pleased to report that it actually has far more depth. [May 2005, p.112]- games(TM)
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- Critic Score
There's a serious case to be made that Disgaea has never been better. [Issue#117, p.124]- games(TM)
Posted Jan 9, 2012 -
- games(TM)
- Posted Nov 17, 2016
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- Critic Score
Space Invaders Extreme’s nearest contemporary is Ikaruga. But even Treasure’s superb blaster is unable to match the sheer intricacy that Taito has managed to pack into this diminutive shooter. [May 2008, p.125]- games(TM)
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- Critic Score
Between the pitch-perfect length, a case of cheeky characters you just want to pinch and a distinct visual style you'll be left with a lasting fond impression. Short, sweet and filled to the brim with charm, you won't want to drop this one in a hot minute. [Issue#200, p.80]- games(TM)
Posted May 18, 2018 -
- Critic Score
Our dissatisfaction comes in the finding that the Princes adventurous new gameplay elements simply don’t play to his strengths, resulting in an experience that often wavers between intense highs and irritating lows. [Jan 2009, p.94]- games(TM)
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- Critic Score
Still addictive, but lacking the original’s impact. [Apr 2009, p.121]- games(TM)
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- Critic Score
New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there’s enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]- games(TM)
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- Critic Score
The unrelenting, incredibly hard levels are in complete contrast with everything else on the market. [Dec 2008, p.127]- games(TM)
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- Critic Score
A sequel that ticks all the right boxes. All the original’s most important facets remain intact. [Jan 2007, p.115]- games(TM)
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- games(TM)
- Posted Nov 17, 2016
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- Critic Score
To experience it at its best requires an investment of time that some will be unwilling to commit but for those that are, there are months if not years of entertainment scattered throughout its star systems and the opportunity to make good on those childhood dreams of being a space cowboy.- games(TM)
- Posted Feb 11, 2015
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- Critic Score
That it’s the same game as before – albeit with new levels – isn’t that important; that you can take it with you wherever you go and enjoy it at virtually any time is. [JPN Import; Mar 2006, p.108]- games(TM)
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While certain recent games handle storytelling better than this, there remains a certain charm and magic about Snake Eater that just can't be found in titles without Kojima's Midas touch. It's a game that nobody else would dare make and that works for and against it.- games(TM)
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The kind of puzzle game you can put your feed up and coast through on a laptop, or sit back in your office chair and play at your own pace. [Issue#112, p.122]- games(TM)
Posted Aug 8, 2011 -
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The brutality of the battles is Shadow Of Rome’s saviour, ensuring the joys of arena battles outshine the gloom of the needless padding and provide guilty thrills that little else can offer. [Feb 2005, p.95]- games(TM)
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It’s more the subtle touches that make the game what it is, a combination of something just that little bit different and a typical Kojima game. [June 2006, p.126]- games(TM)
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- Critic Score
While the addictive qualities are still intact, the addition of explosives has slightly upset the delicate balance. Big combos here tend to owe as much to good fortune as they do to prudence and it can feel like you're over-working your brain for too little result. [Christmas 2003, p.124]- games(TM)
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- Critic Score
For those less committed ball fans The Bigs 2 offers a substantially more user-friendly introduction to big boys' rounders. [Issue#112, p.123]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
The puzzles are intuitive and escalate well, although Uber should have taken more risks with its gameplay to truly standout. [Issue#180, p.48]- games(TM)
Posted Nov 19, 2016 -
- Critic Score
With its lengthy Campaign, fully customizable Battle mode and insanely good multiplayer experience, Glory Days II offers value for money and deserves your attention. [June 2007, p.112]- games(TM)
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- games(TM)
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- Critic Score
Anyone buying a Ridge Racer game knows exactly what they’re getting and won’t be disappointed with this shiny and seemingly unending racing bonanza. [Christmas 2005, p.129]- games(TM)
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- Critic Score
Chain Of Memories' biggest problem is the repetitive nature of most of the rooms. In order to build up anything that even resembles a decent set of cards you'll need to repeat fights countless times to earn Moogle Points and experience, and the relatively limited number of different Heartless in each area can make this something of a chore.- games(TM)