games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 87 Metascore
    • 80 Critic Score
    There’s more new content than you’d usually find in a Special Edition. [May 2006, p.128]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Keeping on top of the ever-evolving demands of Radiant Historia's combat makes for one of the most engaging and rewarding battle systems since Final Fantasy XIII and renders any flaws in the narrative design an unfortunate but ultimately innocuous sideshow.
    • 85 Metascore
    • 80 Critic Score
    There's an evident focus on the five-buttoned six-string as you reach the higher end of the difficulty spectrum. [Nov 2009, p.108]
    • games(TM)
    • 73 Metascore
    • 80 Critic Score
    On the whole, Worms Revolution proves that there's life in the old worm yet, its enhancements giving the franchise a fresh set of… uh… legs? The revolution will not be televised, unless you've got Worms.
    • 84 Metascore
    • 80 Critic Score
    In terms of value, Gearbox has created an extraordinary package - one that will offer subtly different rewards regardless of how you approach it. [Dec 2009, p.114]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    It's never unfair. [Issue#100, p.124]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    It sounds simple and on paper we’re sure it looks to have more than a little in common with Catch! Touch! Yoshi!, but we’re pleased to report that it actually has far more depth. [May 2005, p.112]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    There's a serious case to be made that Disgaea has never been better. [Issue#117, p.124]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    Playstation VR's current MVP. [Issue#180, p.180]
    • 85 Metascore
    • 80 Critic Score
    Space Invaders Extreme’s nearest contemporary is Ikaruga. But even Treasure’s superb blaster is unable to match the sheer intricacy that Taito has managed to pack into this diminutive shooter. [May 2008, p.125]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Between the pitch-perfect length, a case of cheeky characters you just want to pinch and a distinct visual style you'll be left with a lasting fond impression. Short, sweet and filled to the brim with charm, you won't want to drop this one in a hot minute. [Issue#200, p.80]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Our dissatisfaction comes in the finding that the Princes adventurous new gameplay elements simply don’t play to his strengths, resulting in an experience that often wavers between intense highs and irritating lows. [Jan 2009, p.94]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    Still addictive, but lacking the original’s impact. [Apr 2009, p.121]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there’s enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    The unrelenting, incredibly hard levels are in complete contrast with everything else on the market. [Dec 2008, p.127]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    A sequel that ticks all the right boxes. All the original’s most important facets remain intact. [Jan 2007, p.115]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    A glorious assault on the senses. [Issue#180, p.43]
    • 80 Metascore
    • 80 Critic Score
    To experience it at its best requires an investment of time that some will be unwilling to commit but for those that are, there are months if not years of entertainment scattered throughout its star systems and the opportunity to make good on those childhood dreams of being a space cowboy.
    • 75 Metascore
    • 80 Critic Score
    That it’s the same game as before – albeit with new levels – isn’t that important; that you can take it with you wherever you go and enjoy it at virtually any time is. [JPN Import; Mar 2006, p.108]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    While certain recent games handle storytelling better than this, there remains a certain charm and magic about Snake Eater that just can't be found in titles without Kojima's Midas touch. It's a game that nobody else would dare make and that works for and against it.
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    The kind of puzzle game you can put your feed up and coast through on a laptop, or sit back in your office chair and play at your own pace. [Issue#112, p.122]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The brutality of the battles is Shadow Of Rome’s saviour, ensuring the joys of arena battles outshine the gloom of the needless padding and provide guilty thrills that little else can offer. [Feb 2005, p.95]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    It’s more the subtle touches that make the game what it is, a combination of something just that little bit different and a typical Kojima game. [June 2006, p.126]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    While the addictive qualities are still intact, the addition of explosives has slightly upset the delicate balance. Big combos here tend to owe as much to good fortune as they do to prudence and it can feel like you're over-working your brain for too little result. [Christmas 2003, p.124]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    For those less committed ball fans The Bigs 2 offers a substantially more user-friendly introduction to big boys' rounders. [Issue#112, p.123]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    The puzzles are intuitive and escalate well, although Uber should have taken more risks with its gameplay to truly standout. [Issue#180, p.48]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    With its lengthy Campaign, fully customizable Battle mode and insanely good multiplayer experience, Glory Days II offers value for money and deserves your attention. [June 2007, p.112]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Arguably succeeds more as a mood piece. [Issue#100, p.134]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    Anyone buying a Ridge Racer game knows exactly what they’re getting and won’t be disappointed with this shiny and seemingly unending racing bonanza. [Christmas 2005, p.129]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Chain Of Memories' biggest problem is the repetitive nature of most of the rooms. In order to build up anything that even resembles a decent set of cards you'll need to repeat fights countless times to earn Moogle Points and experience, and the relatively limited number of different Heartless in each area can make this something of a chore.
    • games(TM)

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