games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 75 Metascore
    • 80 Critic Score
    The game's only letdown comes from the very occasional glitch whose presence is sadly amplified by the precise nature of play, but these minor flaws have to be put into perspective against the sheer quality and quantity on offer that makes H&D2 stand out from everything else in its class. [Christmas 2003, p.104]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Telltale has gained fans, and imbued Sam & Max Episode 2 with a greater depth of story, tougher puzzles and, most importantly, a funnier script. And although it re-uses some of the first episode’s models and locations, the overall experience is more satisfying. [Feb 2007, p.106]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    A few less serious forms of racing would do a lot to improve to the experience and catapult it into the same realm as the greatest of arcade racers, but what’s on offer represents a commendable attempt at changing the way we think about how competition is served in a racing game.
    • 80 Metascore
    • 80 Critic Score
    Assassin's Creed Revelations, then, is a pick-and-mix of successes and failures. At its core, though, it's just as accomplished a game as Brotherhood before it. All that's required is to dig below the surface layer of frivolous pseudo-innovations to discover yet another classic Creed, and a top quality conclusion to an excellent story arc.
    • 74 Metascore
    • 80 Critic Score
    A life-changing experience for every Batman fan. [Issue#180, p.42]
    • 74 Metascore
    • 80 Critic Score
    It may be a bit too traditional for those raised on the episodic hand-holders of recent times, but seasoned adventurers will love the stunning visuals, smart writing, and difficult puzzles. [Jan 2009, p.119]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Don't be fooled – this is more than just an update. [Sept 2004, p.110]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A less enjoyable but more involving sequel.
    • 80 Metascore
    • 80 Critic Score
    About as hardcore and old-fashioned an RPG as you're likely to play. [Issue#96, p.101]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Year on year, the main modes in the THPS games have moved further away from traditional over-the-top skating to encompass more and more 'crazy' goals, something we're not entirely sure we approve of. One thing we are sure of, though, is that the core skating engine makes for by far the best extreme sports game of this generation. [Christmas 2003, p.98]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    It's doubtful that anyone is hard-hearted enough to not instantly fall in love with the cylindrical, part-watermelon drum dog that acts as your host, and his equally bizarre pals all do a superb job of dancing around in a distracting manner as you attempt to pump out an amazingly complex drum solo. [Oct 2004, p.111]
    • games(TM)
    • 67 Metascore
    • 80 Critic Score
    A tense and intimidating shooter. [Issue#102, p.118]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    So is it enough for Grid 2 to just be a great racing game? For many of you, yes. But it’d be remiss of us to not to point out that the game doesn’t really push either Codemasters or the racing genre in any particularly new direction, and from such a talented developer that’s a shame. There’s plenty of content to get through and on a mechanical level it is the perfect blend of arcade and simulation, but we need a little more to make it a must-have racer.
    • 84 Metascore
    • 80 Critic Score
    Perfect control, sound effects that make the best use of Dolby stereo, and combat that imbues the player with a genuine sense of urgency without sacrificing fun. [March 2005, p.104]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    This is a superlative effort from Blizzard, but is it enough to change your mind if you’ve already decided against the instalment? Sadly, that’s not a question we can answer for you.
    • 71 Metascore
    • 80 Critic Score
    Ultimately, the way you play No Man’s Sky is going to have as much of an impact on how much you enjoy it as the quality of the game itself. Hello Games has talked about this being a ‘chill’ game and has questioned whether it should have made heading to the centre of the universe an objective at all since it distracts from the more fulfilling approach of simply being and existing in this world. If the old adage that the journey rather than the destination is what has worth holds true for you then you should find much to admire.
    • 90 Metascore
    • 80 Critic Score
    A gorgeous looking game. We’ve said it before, but it’s one of the few games where the promotional imagery doesn’t do it justice.
    • 80 Metascore
    • 80 Critic Score
    Bloody, brutal, sexy, and immersive - eventually. [July 2008, p.106]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    One of the finest, most confident Metroidvania games we’ve seen in years. [Aug 2008, p.116]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Broken arms aside, Metroid on the DS is a smooth, attractive and compelling FPS that shows what the machine is capable of, cramming in a fulfilling multi-player mode to boot. [May 2006, p.106]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A true original. [Issue#102, p.124]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    It has a tight, well-written and well-acted script. [Issue#119, p.90]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Brimming with character, with the power to shock you, make you laugh and send you into a testosterone-fuelled rage I just five minutes, it’s a genuine showcase for the power of 360 and the ingenuity of Capcom. This is next-gen gaming. [Oct 2006, p.108]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    More of what you love. [Issue#194, p.74]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Captivating stories blend well with new gravity powers. [Issue#184, p.76]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    A short but uniquely brilliant strategy shooter. [Issue#175, p.70]
    • 79 Metascore
    • 80 Critic Score
    A Final Fantasy spin-off with real merit. [Mar 2009, p.126]
    • games(TM)
    • 66 Metascore
    • 80 Critic Score
    There’s more new content than you’d usually find in a Special Edition. [May 2006, p.128]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    SSX Blur is a genuine triumph and fits in perfectly with the series. [Apr 2007, p.104]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    It's impossible not to want more, though. It's delicious. Coming as it does from two creative teams at the top of their respective fields, we expect nothing less. And it's expectations such as these that harm Ni No Kuni most of all – were it not for the near impeccable track records that cut through gloriously in the game's opening hours, the rest of it would shine far brighter than it does when eclipsed by that initial exciting explosion of potential.
    • 82 Metascore
    • 80 Critic Score
    Despite Telltale’s reluctance to evolve Sam & Max further, this opening to Season 2 is still one of the best point-and-click games of the year and remains the benchmark by which all other episodic adventures will be judged. [Chrismas 2007, p.133]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Rock Band Unplugged excels at demonstrating how the tight connection of input and music can provide strong gameplay without the need for a plastic guitar or snap-on peripheral. [Aug 2009, p.121]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    A great blending of two franchises. [Issue#175, p.74]
    • 85 Metascore
    • 80 Critic Score
    Once the faction-balancing issue has been sorted – something bound to be in place before the Xbox360 launch later in the year – well, this is likely to be the most popular Command & Conquer ever. And it’s all thanks to accessibility. [May 2007, p.100]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    A delightful surprise that'll warm your heart. [Issue#184, p.81]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Easier than the classics, but not without difficulty. We got properly stuck once and found the rest mildly challenging. [Sept 2009, p.112]
    • 75 Metascore
    • 80 Critic Score
    Skillfully executed, but is it Gran Turismo? [Issue#194, p.78]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Delivers a quality experience on par with, if not better than previous iterations. [Issue#119, p.98]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    A tough tactical adventure. [Issue#175, p.78]
    • 87 Metascore
    • 80 Critic Score
    A bold shooter that never fails to entertain. [Issue#194, p.80]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    Monolith has done great work in crafting a control scheme that feels completely without compromise and entirely suited to console, and has designed an accessible, familiar and extremely deep MOBA with the just as much panache as the games it imitates.
    • 78 Metascore
    • 80 Critic Score
    All that needs to be known is this is a beautiful, affecting and emotionally challenging title that acts as a truly fine love letter and monument to a lost loved one. It will open eyes and it will help people with their very real grief, and because of that it is a success.
    • 83 Metascore
    • 80 Critic Score
    Epic’s latest beauty was designed for the online world and that’s where it belongs, so make sure you take it there – the likelihood is that you won’t regret it. [Jan 2008, p.120]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    A tough tactical adventure. [Issue#175, p.78]
    • 82 Metascore
    • 80 Critic Score
    The fact that as much work's been done under the bonnet as on the gloss of the visuals is an impressive feat, and one that makes Split/Second one of the most highly-recommended alternative takes on the genre in years. [Issue#96, p.108]
    • 79 Metascore
    • 80 Critic Score
    Unabashedly mocks you, itself and everything else. [Issue#194, p.82]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    One of the most enjoyable strategy games to hit consoles in a very long time. [Aug 2008, p.110]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    A cut, thrust, and parry above. [Issue#175, p.80]
    • 78 Metascore
    • 80 Critic Score
    Classic golfing with a fun story, and few flaws. [Issue#194, p.83]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    So much more about Battlefront manages to impress than disappoint ' from the solid gameplay to the overall application of the Star Wars universe, which has been done with so much care and attention that even the most hardened fan will be satisfied. If only all Star Wars games could be made this way. [Nov 2004, p.100]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    The confines of boxing itself impose some limitation in areas such as variation but, in taking this genre from a dead end to the cutting edge of gameplay authenticity, Fight Night is an absolute triumph. [May 2004, p.104]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there's enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    If it weren’t for the fact that simply picking up the controller makes you by far the smartest racer on the course, GT4 would be perilously close to being the finest, most serious racing game ever made. [Feb 2005, p.8]
    • games(TM)
    • 70 Metascore
    • 80 Critic Score
    A charming yet brief little platforming gem. [Issue#194, p.83]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    The scale of LittleBigPlanet's achievement is more deserving of admiration, but ModNation Racers is so much easier to love. United Front Games should be delighted with the compromise.
    • 85 Metascore
    • 80 Critic Score
    That Pride mode is a doozy. [Issue#119, p.108]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Builds on an already brilliant indie hit. [Issue#175, p.82]
    • 77 Metascore
    • 80 Critic Score
    A gripping first episode. [Issue#157, p.123]
    • 86 Metascore
    • 80 Critic Score
    There's nothing significant to complain about really. [Issue#140, p.104]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Thoroughly and unexpectedly wonderful. [Issue#146, p.102]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    Beautiful, engaging, lacking in content. [Issue#175, p.84]
    • 83 Metascore
    • 80 Critic Score
    It works hard to scratch out a patch of ground to call its own, while reconnecting with the breathless sense of fun that made "GTAIII" so special. This is pure, playground satisfaction. [Mar 2007, p.94]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    There’s no reason why sharpshooters shouldn’t like this version as much as any other. [July 2007, p.112]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    It may sound like the weight of the game’s criticism lies too heavily on its story, but that’s where Obsidian has decided to focus its efforts. It doesn’t do anything to ultimately spoil what is a great classic-style RPG, and should be considered if you enjoyed Pillars Of Eternity but wouldn’t consider classic RPGs your typical sort of gaming experience.
    • 89 Metascore
    • 80 Critic Score
    It's one of those puzzle games that defines the term 'in the zone'; once you've found that special place where the rest of the world stops and all you can see are flowing lines of falling blocks and massive combos, you can't fail to appreciate what the game is doing. [Feb 2005, p.116]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    For anyone looking for an affordable, thoroughly enjoyable, and long-lasting RPG unlike any other, Persona 3 FES delivers in spades. [Dec 2008, p.128]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Another iterative improvement. [Issue#182, p.81]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    It is fundamentally not an innovative package, and hopefully Polyphony Digital will decide to make a few significant steps towards the future next time. But this is an enthusiast’s dream and very much the game that series vets have always wanted it to be. A slightly rusty old banger perhaps, but also the most reliable motor in town.
    • 82 Metascore
    • 80 Critic Score
    If you’re a massive fan of the original then you should be aware that this game is incredibly similar to the 360 instalment, but newcomers should consider this essential. [Nov 2008, p.114]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    Even though stellar work has gone into making the game as accessible as possible, there's no escaping the fact that Civilization games are for Civilization fans. And fans won't be dissapointed with Civilization IV. [Dec 2005, p.96]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    It's frustrating, rewarding, addictive and entertaining in almost equal measure, and as much as you'll rant and moan when your lead is snatched away on the last corner, you'll keep going back for more. To call it the best original game on 3DS might be overstretching the meaning of the word 'original' but, all the same, this is something that no 3DS owner should be without.
    • 83 Metascore
    • 80 Critic Score
    The slow pace can make it less tempting to try again right away with a different tactic, but perhaps that’s for the best.
    • 80 Metascore
    • 80 Critic Score
    It won't ever be a classic, but Outlast does enough to be an important inclusion in your collection all the same. [Issue#140, p.113]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there’s enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    As the greatest and most enjoyable recreation of the sport since the 16-bit era, NHL 06 deserves to sit alongside the likes of "Pro Evo" as a sporting highlight that any gamer can enjoy. [Nov 2005, p.111]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    An addictive game from a passionate team. [Issue#182, p.84]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    TxK
    TxK is Minter's best game, an experience that understands its form, and takes great pleasure in letting you know that. [Issue#146, p.116]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    It is a game that has been crafted with care, love and attention and is the perfect antidote to the usual mainstream fare of guns, graphics and gore.
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Tetris is an excellent puzzle game and, especially if you’re into the Nintendo presentation, it’s a very good value, well-constructed title. [May 2006, p.127]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    Massive, overwhelming, engaging and brilliant. [Issue#201, p.78]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Most disappointing of all, as hard as it tries (and it sure does try), it's just not funny.
    • 89 Metascore
    • 80 Critic Score
    Like Uncharted: Drake’s Fortune, its influences are too obvious for it to transcend the medium, but they are so tastefully and skilfully referenced that it feels like rediscovering an overlooked gem. [Dec 2008, p.98]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    There's really nothing else like this on Sony's handheld right now. [Issue#140, p.116]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    While little has changed on the surface, it’s fair to say that Infinity 3.0 improves on both of the game’s core pillars without really wobbling either.
    • tbd Metascore
    • 80 Critic Score
    Give it just the briefest of opportunities and it will manage to keep you hooked for hours. [Issue#143, p.114]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Sound Shapes will ultimately live or die by its community, which at the time of writing is in dire need of a sonic boom in terms of both users and quality levels. With support, it'll grow into something glorious. But even without, it's yet another novel and wholly entertaining reason to get a Vita. But you probably still won't.
    • 76 Metascore
    • 80 Critic Score
    While Hyrule Warriors might want for modes and options compared to recent entries, it more than compensates with the variety of its roster, subtle refinements to its systems, and that extra layer of Nintendo polish. Against all odds, it works beautifully. [Issue#152, p.102]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    Spend time mastering the figting system, powering up your various attacks and revisiting stages to improve your combo scores and the game becomes so much more than just a basic hack-and-slash romp - it's a feast of replayable swordplay. [Apr 2004, p.100]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Ultimately, it’s the set pieces that linger in the memory. It never seems more than five minutes before Resistance 2 throws another leviathan at you. (…) There are moments to savour in every one of the game’s ten action-packed hours. [Christmas 2008, p.92]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    An outstanding reinvention of a classic brand.
    • 86 Metascore
    • 80 Critic Score
    There’s an awful lot to like about Tomb Raider. It takes the gameplay Uncharted has used to such great effect (which was, of course, nicked from Tomb Raider in the first place), and replaces wise-cracking gentleman-thief Nathan Drake with this new damaged Lara Croft, one of the most involving characters seen in a computer game to date.
    • 81 Metascore
    • 80 Critic Score
    The feeling of accomplishment that that emerges from the wake of a particularly tough challenge makes all the hair-tearing worthwhile. [Aug 2004, p.104]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The increased level of challenge will be welcomed by those already "done" with the main game. [Issue#152, p.116]
    • games(TM)
    • 70 Metascore
    • 80 Critic Score
    Swing as it might between different genres and gameplay styles, Wrath Of The Dead Rabbit never dips below brilliant. An inventive and entertaining big-budget debut for Arkedo, and one that confirms its ability to deliver both on the indie scene and the main stage.
    • 76 Metascore
    • 80 Critic Score
    A thoughtful experience with great gameplay. [Issue#172, p.94]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    The sense of mortality, tension and sheer scale makes for a truly stunning experience. [Christmas 2005, p.110]
    • games(TM)

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