GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 46 Metascore
    • 45 Critic Score
    Commits the worst possible crime: it's simply no fun to play.
    • 46 Metascore
    • 30 Critic Score
    I've played my share of games, and none have made my fingers ache like Lowrider. I like games of timed button-presses, but this feels too imprecise and button-mashy.
    • 46 Metascore
    • 50 Critic Score
    It's not quite as engrossing a turn-based strategy experience as Final Fantasy Tactics, but its unique setting kept my interest long enough for me to discover the fun that lay beneath the unpleasant exterior.
    • 46 Metascore
    • 30 Critic Score
    Sonic doesn't crash and it doesn't look horrific, and that's about all that recommends it. Maybe the 20th anniversary will be better.
    • 46 Metascore
    • 20 Critic Score
    Level design is bland, weapons are bland, control is a novelty at best and irritating at worst. As a free Wii launch pack-in meant to familiarize people with Remote/nunchuk controls, this game might have gotten a pass. Right now the only thing it gets is a big thumbs-down.
    • 46 Metascore
    • 40 Critic Score
    Just don't be surprised if you quickly become frustrated by the copious battles and find yourself merely slogging though the adventure out of loyalty to the franchise.
    • 46 Metascore
    • 68 Critic Score
    I'm not really sure just what active Squad Leader and Advanced Squad Leader gamers are going to make of this title, but I don't see many of them being pleased with the digital version of their game.
    • 45 Metascore
    • 30 Critic Score
    A mess of a game. Buggy, incomplete and all together boring, it's a huge disappointment for fans that are starving for a fun role-playing game on the PC that doesn't require a fast Internet connection.
    • 45 Metascore
    • 30 Critic Score
    A poorly implemented, poorly translated adventure game about an uninteresting character doing uninteresting things. Nearly the only things going for it are that it doesn't crash and should be playable on a wide variety of systems.
    • 45 Metascore
    • 50 Critic Score
    It doesn't help matters that the game plays like a mindless shooter-by-numbers.
    • 45 Metascore
    • 30 Critic Score
    While it's still easing you into the pain to come during the first couple of hours, you can catch a glimpse of the good game this should be in the absence of draconian micromanagement and unfulling base building. It's especially apparent in the multiplayer mode (provided you can finish without a crash), where you might even have fun battling it out in Team Deathmatch or Capture the Flag (er, dragon) in the shared dungeon that smartly keeps each player's base inviolate.
    • 45 Metascore
    • 67 Critic Score
    Unfortunately, when there is a lot of action on-screen, there are noticeable slowdowns, which really shouldn't happen with a machine like the PlayStation 2.
    • 45 Metascore
    • 28 Critic Score
    Everything you never wanted in an RPG -- an awkward and tedious mess.
    • 45 Metascore
    • 50 Critic Score
    It doesn't help matters that the game plays like a mindless shooter-by-numbers.
    • 45 Metascore
    • 60 Critic Score
    Red flags like the frustrating controls, uneven flow, and the lack of voice-recognition capability present in its other games make it appear that this one was rushed out the door in time for the season.
    • 45 Metascore
    • 40 Critic Score
    If there's a sequel, maybe the developers will spend as much time fleshing out the game as they did their concept art.
    • 45 Metascore
    • 40 Critic Score
    Sure, the online functions decently, but it's merely allowing thousands of gamers with buyer's remorse to play a mediocre game.
    • 45 Metascore
    • 50 Critic Score
    D1 fans will be able to look past the game's numerous flaws and appreciate the fact that there's a game tailored to their specific tastes. The average gamer, on the other hand, will have a hard time getting the hang of the controls and will be a lot less forgiving of the game's flaws.
    • 45 Metascore
    • 60 Critic Score
    Could have been an interesting game, but the simplistic game mode means only the most casual of strategy gamer could possibly find anything to like for more than a mission or two.
    • 45 Metascore
    • 30 Critic Score
    An insult to the men and women protecting our country.
    • 45 Metascore
    • 60 Critic Score
    Is it daring, deep, or dramatic? Not even close. Does it have some straightforward fun at a reasonable price? You bet.
    • 45 Metascore
    • 30 Critic Score
    The graphics are distinctly last-gen, with bland, repetitive environments that feel as slapped together as every other part of this lackluster brawler.
    • 45 Metascore
    • 40 Critic Score
    Aliens: Colonial Marines didn't leave me catatonic, but it did leave me scratching my head and wondering how a game that's been in development for roughly seven years at the same studio that gave us Borderlands 2 could be released in such an uninspired, unpolished state. Strangely, and perhaps fittingly, it's all wrapped up on a frustrating note that sets up some sort of Aliens tell-all continuation of the story without giving any actual answers.
    • 45 Metascore
    • 40 Critic Score
    The slow load times, the tedious puzzles, and the overall lack of fun in this title are almost awe inspiring. It's really very hard figure out why someone gave the go-ahead on its production.
    • 45 Metascore
    • 63 Critic Score
    Superempire put in a password save system for EWJ2, but, sadly, it bites!
    • 45 Metascore
    • 60 Critic Score
    The elements were in place for a solid platforming title with a little hand-to-hand combat thrown in for good measure. Unfortunately, a painfully annoying camera and some downright boring combat kept that from coming to fruition.
    • 45 Metascore
    • 40 Critic Score
    The lack of speed is a real problem here.
    • 44 Metascore
    • 67 Critic Score
    The framerate is horrendously bad at times. There's no logical reason why a game representing a sport with nearly as many TOTAL players as other sports have per TEAM should suffer framerate hits.
    • 44 Metascore
    • 30 Critic Score
    While a fleshed out narrative for each character would be a bit far reaching, what the Adventure mode amounts to is little more than a series of mini-games that are repeated ad nauseam for under an hour per character.
    • 44 Metascore
    • 50 Critic Score
    Just about every aspect of the game seems a half-hearted effort...Twenty hours with this game is ten hours too many.
    • 44 Metascore
    • 40 Critic Score
    Even at $29.99 and with an arcade mode that might keep you amused for five or ten minutes, State of Emergency 2 feels simultaneously stale and awkward. It isn't complete trash, but it is too aggravating and unimaginative to be worth more than a Friday night rental.
    • 44 Metascore
    • 60 Critic Score
    Due to the game's poorly crafted A.I., this isn't really a game to play alone. Much like actual paintball, Splat Magazine Renegade Paintball just isn't any fun without some friends.
    • 44 Metascore
    • 40 Critic Score
    There's nothing outright horrific about Big Mutha Truckers 2; in extremely short bursts, it can even be a bit of no-brainer fun. But there's too much that's underdeveloped and gruelingly tedious over the long haul.
    • 44 Metascore
    • 50 Critic Score
    Character choices aside, if you can get past the occasionally spotty controls and the somewhat sluggish combat, you'll have a decent time with this game, especially if you grew up watching Godzilla and King Ghidorah duke it out on Saturday afternoon TV. Just don't set your expectations too high.
    • 44 Metascore
    • 50 Critic Score
    If the A.I. was better and the combat system wasn't so clunky, Cops could have been the next great tactical shooter. As it is, however, it's a game in need of a minor overhaul to make it the great game it could have been.
    • 44 Metascore
    • 33 Critic Score
    A bad adventure game based on far better books. Go read them.
    • 44 Metascore
    • 40 Critic Score
    A throwaway title, and an afternoon of modest fun that kids will get the most out of, since they'll be least put off by the abbreviated levels and most challenged by the puzzles.
    • 44 Metascore
    • 60 Critic Score
    All of the elements were there to make this an addictive and challenging title. Instead, it's a slow-paced and confusing jumble.
    • 44 Metascore
    • 40 Critic Score
    That lackluster combat is a lot to get past in order to enjoy the tiny morsels of classic Hellboy wit, and the lingering bugs that cause Hellboy to snag and hang on bits of the environment don't help either.
    • 44 Metascore
    • 40 Critic Score
    In a way, Cortex Command seems like it's asking for a lot of concessions because, for the most part, it still feels like an unfinished game.
    • 44 Metascore
    • 50 Critic Score
    As expected, Tony Hawk Ride is an experiment -- an interesting and ambitious experiment, but one that doesn't come together as a fully functional experience.
    • 44 Metascore
    • 40 Critic Score
    A gathering of half-baked ideas that amount to a clumsy, dated experience.
    • 44 Metascore
    • 33 Critic Score
    It's poorly designed, poorly executed, and downright frustrating to play.
    • 44 Metascore
    • 45 Critic Score
    There isn't a single original or inspired moment in any of the game's 16 levels...The level design is so pathetic that the game first recycles a background tile set from Level 1 in Level 3!
    • 43 Metascore
    • 30 Critic Score
    Salvation is headed -- like so many hastily churned-out movie tie-ins before it -- to the dustbin of gaming history. Stay away.
    • 43 Metascore
    • 60 Critic Score
    TNA iMPACT! players will likely be torn about how they feel about the countering system, as it's easy to learn yet difficult to master.
    • 43 Metascore
    • 60 Critic Score
    You'll have to deal with a clunky interface and menu, silly single-player missions, brain-dead A.I., bizarre vehicle physics, horrible net code, dull graphics and sound, and more bugs than a Georgia swamp in June.
    • 43 Metascore
    • 30 Critic Score
    While Final Fight: Streetwise isn't broken to the point of being completely unplayable, it is absolutely not worth your time.
    • 43 Metascore
    • 30 Critic Score
    A pointed lesson to other designers that including co-op, especially local co-op, is a great value-add to even an otherwise totally worthless game.
    • 43 Metascore
    • 51 Critic Score
    A mediocre game. It's certainly not the worst I've played, but neither does it have the spark that draws gamers in.
    • 43 Metascore
    • 30 Critic Score
    While the multiplayer options are moderately enjoyable, only the youngest of gamers will find themselves with any longevity.
    • 43 Metascore
    • 60 Critic Score
    Chronicles has some of the most unresponsive controls I've experienced in a long time.
    • 43 Metascore
    • 30 Critic Score
    Perhaps with a more DS-specific control scheme, this game could have been far better, but as it stands, it's the weakest of the bunch and entertaining only in short spurts.
    • 43 Metascore
    • 30 Critic Score
    If you're a parent buying this for your kids so that you can save yourself thirty dollars, we can't really blame you. But if you're out of middle-school and decide that this is worth your money you have no one to blame but yourself.
    • 43 Metascore
    • 40 Critic Score
    It feels a bit PS1-era, prior to the introduction of the Dual Shock, honestly. Once I messed around with the controls for a while, I got used to them, but I am not enthusiastic about them.
    • 43 Metascore
    • 35 Critic Score
    Whatever you do, don't buy Alon D'ar.
    • 42 Metascore
    • 64 Critic Score
    Some enjoyable moments clearly prevailed. However, they were simply too few and far between. Would I recommend it? Only to neophyte questers and those starved for an adventure, any adventure.
    • 42 Metascore
    • 30 Critic Score
    Since the controls are so clunky, you'll be wobbling to align properly with the criminal in question; so while he's nailing you with bullets, your sole concern is landing one shot.
    • 42 Metascore
    • 30 Critic Score
    While Final Fight: Streetwise isn't broken to the point of being completely unplayable, it is absolutely not worth your time.
    • 42 Metascore
    • 30 Critic Score
    A pointed lesson to other designers that including co-op, especially local co-op, is a great value-add to even an otherwise totally worthless game.
    • 42 Metascore
    • 30 Critic Score
    Compared to Commandos and even knockoffs like Desperados and Prisoners, it's primitive and feeble, like an old Mafia boss that's out of touch and can't see the G-men bearing in on him.
    • 42 Metascore
    • 30 Critic Score
    It also runs poorly, replete with graphical glitches and technical hiccups that make the game feel shoddy and unfinished. At a moment when so many excellent shooters are on the market and thriving in the multiplayer scene, there's very little incentive to endure something like this.
    • 42 Metascore
    • 30 Critic Score
    It also runs poorly, replete with graphical glitches and technical hiccups that make the game feel shoddy and unfinished. At a moment when so many excellent shooters are on the market and thriving in the multiplayer scene, there's very little incentive to endure something like this.
    • 42 Metascore
    • 30 Critic Score
    The muddy controls alone are enough to sink this game. Add to that the slow, insomnia-curing pacing of the gameplay, and it's easy to see that this ship is taking on water fast.
    • 42 Metascore
    • 20 Critic Score
    In stark contrast to my experiences with the console and PC versions of TMNT (not to mention the shockingly awesome GBA version), the DS version managed to disappoint at every opportunity. It wasn't fun for a second and I would strongly caution any gamer tempted to even rent this one.
    • 42 Metascore
    • 30 Critic Score
    The presentation is passable, but the gameplay itself is an exercise in pure tedium. The pervasive sense of overwhelming boredom is what really kills it, since a competitive, group-oriented game should ideally be the exact opposite of digital Ambien.
    • 42 Metascore
    • 60 Critic Score
    If you've got a 7-10 year-old who enjoyed the movie, feel free to tack another star on to the score; otherwise, consider yourself warned -- this is not your father's Spider-Man 2.
    • 42 Metascore
    • 30 Critic Score
    At its best moments, mediocre. At its worst, it's redundant, unforgiving, and glaringly ugly. You simply have no time to be messing around with this sort of game.
    • 41 Metascore
    • 30 Critic Score
    25 to Life is almost like a dirty joke -- You're laughing at how bad it is and feeling guilty at the same time. Don't waste your time or money on this game, it'll make your think-bone hurt.
    • 41 Metascore
    • 40 Critic Score
    Just an exercise in scribbling faster than everybody else, with no real challenge and no rewards. It's just not fun: who wants to buy a game that offers no fun at all?
    • 41 Metascore
    • 56 Critic Score
    Sadly, much of the game feels as if it were rushed, and the game's story and characters are presented so poorly as to all but ruin what could have an enjoyable experience.
    • 41 Metascore
    • 40 Critic Score
    GT Pro Series simply fails to deliver any sort of substantial racing experience. No matter how many cars you have or how many ways you can tweak them out, the fact is, if it's no fun to actually drive around, then it fails as a racing game.
    • 41 Metascore
    • 30 Critic Score
    The Golden Compass isn't the worst game based on a movie, but it's close. It's a combination of uninspired platforming, poorly implemented mini-games and slow and broken storytelling.
    • 41 Metascore
    • 20 Critic Score
    Luckily, after spending some time with Street Supremacy it's easy to see the loser: anybody who buys this game.
    • 41 Metascore
    • 30 Critic Score
    At its best moments, mediocre. At its worst, it's redundant, unforgiving, and glaringly ugly. You simply have no time to be messing around with this sort of game.
    • 40 Metascore
    • 30 Critic Score
    It's mostly tedious, sloppy, and stale, with bugs and crashes adding insult to injury. You could find a better shooter blindfolded.
    • 40 Metascore
    • 73 Critic Score
    If you enjoy puzzle-oriented RPGs or the Freedom series, you might enjoy this game. Otherwise it should stay on the shelf.
    • 40 Metascore
    • 30 Critic Score
    The presentation is passable, but the gameplay itself is an exercise in pure tedium. The pervasive sense of overwhelming boredom is what really kills it, since a competitive, group-oriented game should ideally be the exact opposite of digital Ambien.
    • 40 Metascore
    • 60 Critic Score
    Unfortunately, the decision to split things across two titles makes each game feel like an overpriced demo, proving the old adage that the whole is much greater than the sum of its parts.
    • 40 Metascore
    • 30 Critic Score
    The in-game fighters are ugly, poorly animated, 3D-rendered sprites that make them look as though all your favorite characters have been replaced by rubber dolls -- and not the good kind.
    • 40 Metascore
    • 30 Critic Score
    The Golden Compass isn't the worst game based on a movie, but it's close. It's a combination of uninspired platforming, poorly implemented mini-games and slow and broken storytelling.
    • 39 Metascore
    • 30 Critic Score
    With apologies to The Little Mermaid, perhaps third-person shooters aren't one of those things that's "much better, down where it's wetter, under the sea."
    • 39 Metascore
    • 20 Critic Score
    As congenial as it is, there's absolutely nothing to enjoy in Torino 2006. The events are short and dull, the in-game commentary is dreadful and broken, and the atmosphere possesses the exhilaration of a Yanni concert.
    • 39 Metascore
    • 20 Critic Score
    There is a special level of Video Game Hell reserved for ROTSS. Simply by existing, it has made the world that much less fun. It's the videogame equivalent of watching your dog being run over, with worse production values.
    • 39 Metascore
    • 30 Critic Score
    Its uninspired game design feels completely mired in an era that we'd sooner be done with. There's simply no reason to waste your time with it.
    • 39 Metascore
    • 20 Critic Score
    If you've played a weapon-based racer before, you've already played something worth going back to before wandering into the budget-priced land of Pocket Racers.
    • 39 Metascore
    • 60 Critic Score
    Unfortunately, the decision to split things across two titles makes each game feel like an overpriced demo, proving the old adage that the whole is much greater than the sum of its parts.
    • 39 Metascore
    • 30 Critic Score
    25 to Life is almost like a dirty joke -- You're laughing at how bad it is and feeling guilty at the same time. Don't waste your time or money on this game, it'll make your think-bone hurt.
    • 39 Metascore
    • 25 Critic Score
    Unfortunately, it's a mostly uninspired affair, trying to blend several easy-listening game styles, but ultimately never quite hitting the right notes.
    • 39 Metascore
    • 60 Critic Score
    You'll spend far too much time in the park, and not enough in the attractions, and that's just not very fun, no matter how old you are.
    • 39 Metascore
    • 40 Critic Score
    Turn It Around is a one-trick pony that's still looking to perfect its one trick. The game lacks the diversity of play that has helped make other titles in the mini-game genre meet with at least a moderate amount of success.
    • 38 Metascore
    • 20 Critic Score
    So let's see - we've got a poor driving engine, broken crash mechanics, stripped down modes (due to a lack of cars), bugs and some below average audio. Sound like a winner? No. If you want to see a quality portable racer, check this title out on the PSP.
    • 38 Metascore
    • 20 Critic Score
    Conquest is frustrating because a true update to the original series with modern design elements and sharp graphics would be a welcome sight for any real-time strategy fan. To drop this game on the public is a low blow to anyone who remembers the old game.
    • 38 Metascore
    • 40 Critic Score
    In case you haven't been paying attention for the past 1,000 or so words, you have to really like samurai to want to play this. And I mean really, really like samurai.
    • 38 Metascore
    • 18 Critic Score
    If you like The Simpsons and love skateboarding, you'll still hate this awful game... One of the worst games of 2002.
    • 38 Metascore
    • 30 Critic Score
    So much presentation and bulked up features, with nothing of substance underneath.
    • 38 Metascore
    • 40 Critic Score
    As representations of the End Times go, this one's about as scary as a Sunday school play (and not as well written).
    • 38 Metascore
    • 40 Critic Score
    With its silly premise, repetitive gameplay and graphics fit for the PSone, Evolution Snowboarding decends like an avalanche from the highest crest to the lowest valley.
    • 38 Metascore
    • 59 Critic Score
    The numerous lackluster features that run rampant in Attack of the Clones prove that it's just a reckless padewan with limited knowledge of the Force.
    • 38 Metascore
    • 38 Critic Score
    The Ripping Friends isn't half-assed. It isn't even quarter-assed. The game is one-eighth of an ass ... at best.

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