GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 58 Metascore
    • 50 Critic Score
    Far from a bad game, but it seems content with being merely adequate, and nothing more.
    • 58 Metascore
    • 60 Critic Score
    You'd have more fun watching both movies than playing this game.
    • 58 Metascore
    • 60 Critic Score
    This admittedly impressive-looking title ultimately proves to be less than run-of-the-mill, in terms of the actual gameplay and battle dynamics.
    • 58 Metascore
    • 64 Critic Score
    Something of an introduction to the world of game making. In other words, it presents some of the fun as well as most of the painstaking and sometimes tedious work that is involved.
    • 58 Metascore
    • 50 Critic Score
    Stay far away from this street ball disaster.
    • 58 Metascore
    • 63 Critic Score
    Obi-Wan might have been a good game on the last generation of consoles, but it's too confused, rough hewn, and repetitive to stand up against Xbox games like "Halo" or even "Azurik."
    • 58 Metascore
    • 60 Critic Score
    We have to admit to being a bit disappointed at how similar Star Force is to the Battle Network games. We were hoping that Capcom would take this opportunity to reboot the series into something fresh. Instead, we have more of a sidestep than a step forward.
    • 58 Metascore
    • 60 Critic Score
    A competent port of an iffy game in a good series, and the only game in that series available for Xbox. If you absolutely want some SamSho action and don't have a better alternative, then it's probably worth a purchase.
    • 58 Metascore
    • 40 Critic Score
    For most people, that's exactly what Lost in Blue 2 will be: a complete waste of time. But for a small audience of those that enjoy insurmountable challenges and crushing defeat, Lost in Blue 2 will fit the bill nicely.
    • 58 Metascore
    • 40 Critic Score
    Even Sam's biggest fans will disappointed by this mediocre title, especially those that are expecting the same type of experience they've gotten used to on the consoles.
    • 58 Metascore
    • 60 Critic Score
    The game feels a bit rushed, as if it could have used a few months more in developments, particularly when it comes to balancing some of the combat.
    • 58 Metascore
    • 60 Critic Score
    Fans of the film may enjoy the idea of building their own criminal empire, but those expecting a fast-paced action experience are in for a rude awakening.
    • 58 Metascore
    • 50 Critic Score
    One of the ugliest games of this generation, and the majority of Dreamcast games would put it to shame. The textures are cloudy and the player models are cheesy.
    • 58 Metascore
    • 70 Critic Score
    Even with its shortcomings, this version is still the best. If EA decides to continue moving forward with the franchise, it should definitely incorporate some of the features from the portable version into future console releases.
    • 58 Metascore
    • 53 Critic Score
    Wasn't great in 1995, and it's even less impressive in 2002.
    • 58 Metascore
    • 43 Critic Score
    Once again the problem is one of controls, perspective, and a complete lack of freedom.
    • 58 Metascore
    • 60 Critic Score
    It might as well have been published by AT&T, because this is the most phoned-in sequel this side of a football game.
    • 58 Metascore
    • 10 Critic Score
    How a respected strategy developer like Paradox could've produced a game so broken, cryptic, and unfaithful to the franchise is a mystery. And why Hasbro, who owns the Avalon Hill properties, approved it is beyond explanation.
    • 58 Metascore
    • 70 Critic Score
    Once you get a few levels into the game, you start to see the purpose and role of each weapon, and Constantine encourages you to think strategically about how to take down enemies.
    • 58 Metascore
    • 64 Critic Score
    An utterly middle-of-the-road shooter on its way to obscurity.
    • 58 Metascore
    • 75 Critic Score
    With its unique two-player mode and very reasonable MSRP, Starsky & Hutch is a no-brainer of a purchase for light-gunners, penny-pinchers, and people with friends. This is one of the best budget releases I've ever played.
    • 58 Metascore
    • 60 Critic Score
    Not much better than last year's unimpressive console games. However, the smooth control, portability, and uniqueness of the experience -- this is the only FPS for the DS at the moment -- help differentiate it enough that some folks might enjoy it.
    • 58 Metascore
    • 70 Critic Score
    It keeps everything that fans love about the series and adds more to the experience. Although gamers looking for a deep experience may find the game lacking in some respects, casual gamers looking for a refreshing adventure won't be disappointed.
    • 58 Metascore
    • 60 Critic Score
    It's the non-descript gameplay between [the cut scenes] that bogs Futurama down. The unbalanced and tedious action will try your patience.
    • 58 Metascore
    • 60 Critic Score
    On one hand it's very simple and addictive for non-gamers, but on the other hand it's more of a novelty for core gamers. The price is high, although the "free" controller makes it more than worthwhile if you're looking for a second controller and a cheap set of mini-games that are fun for a few hours.
    • 58 Metascore
    • 40 Critic Score
    By and large it's a boring, scattershot attempt to bring MMX into the new millennium. The original "Mega Man X" is one of my favorite games ever -- and the flaccid 2D sections in this game aren't half as good as any of the levels in the original game. The 3D bits are more compelling, but still substandard.
    • 58 Metascore
    • 70 Critic Score
    Although Marvel Nemesis is far from being a perfect game, it's still an exceptionally strong outing for EA. Comic fans should be suitably impressed with EA's use of the Marvel license, and fighting fans will likely find more than enough substance to keep themselves entertained.
    • 58 Metascore
    • 68 Critic Score
    For a mech combat game, Journey to Jaburo isn't terrible, but it is lacking good control and the graphics are pretty sad overall.
    • 58 Metascore
    • 40 Critic Score
    There's nothing sadder than watching something that used to be great take that long, painful slide into irrelevance and oblivion.
    • 58 Metascore
    • 75 Critic Score
    The few puzzles in the game are quite easy, and most experienced gamers will barely even be aware of them.
    • 58 Metascore
    • 60 Critic Score
    If you look past the movie license when playing the game, there's just no way to avoid feeling like this is the same basic platform game you've played time and time and time again.
    • 58 Metascore
    • 81 Critic Score
    The excellent camera will thrill those whose stomachs are still churning from the dizzying "nausea cam" in "Mat Hoffman."
    • 58 Metascore
    • 64 Critic Score
    It's not so much that the enemies are hard to kill, or that the simplistic level design inflicts any brain-bending puzzles, but more that the inherent trial-and-error style progression through the levels gets tedious to the point of removing all the fun from playing.
    • 57 Metascore
    • 30 Critic Score
    KoF12's online play is (to put it mildly) atrocious.
    • 57 Metascore
    • 60 Critic Score
    It's lacking in originality and refinement, but Dirge of Cerberus: Final Fantasy VII ends up as a playable and occasionally interesting experiment with traditional action gameplay packed with cutscenes, story and fan-pleasing cameos.
    • 57 Metascore
    • 65 Critic Score
    Considering the unpolished feel of SSC and with alternatives like "Gran Turismo 3" providing a much more fulfilling experience, there are very few people I could recommend this game to.
    • 57 Metascore
    • 70 Critic Score
    Despite having more bells and whistles than CS, it simply fails to become addictive.
    • 57 Metascore
    • 60 Critic Score
    It has most of the gameplay options and technical competence you'd expect from an A-list publisher, but it never once engages you on an emotional level.
    • 57 Metascore
    • 40 Critic Score
    While the basic gameplay engine is solid enough, TMNT forgets that less is sometimes more, and does a fine job of boring the player as a result.
    • 57 Metascore
    • 30 Critic Score
    NBA
    As a whole, NBA is about as generic as its name. It includes the spectrum of teams, players, logos, and all that jazz, but fails to capture any of the flair or excitement of a real game.
    • 57 Metascore
    • 50 Critic Score
    Another victim of the quickie DS action blues. The star isn't very likeable, it's not much fun to play, and it's as ugly as a Jack-o-Lantern on January 9th.
    • 57 Metascore
    • 40 Critic Score
    Not only can you learn how to play it in ten minutes, you can pretty much master the strategy of it in the same amount of time as well.
    • 57 Metascore
    • 60 Critic Score
    Hardcore gamers will be put off by the lack of depth in the arcade sequences, and casual gamers will be put off by the degree of challenge in the strategy sequence.
    • 57 Metascore
    • 60 Critic Score
    Anyone who has experience with other RPGs will probably become bored with this game after an hour or two. Although the quest is relatively long, the gameplay offers little in the way of innovation, insuring that the only people who will see it through are the most diehard of Naruto fans.
    • 57 Metascore
    • 60 Critic Score
    Whether you see it as a fantasy-slanted Gears homage or a punched-up and streamlined dungeon-crawler, the end result is roughly the same: Hunted is an adequate diversion for co-op aficionados, but little more.
    • 57 Metascore
    • 50 Critic Score
    At worst, though, it embodies one of the more unfortunate trends our industry is prone to follow: putting style and presentation over substantive interactive experience.
    • 57 Metascore
    • 60 Critic Score
    It's good to have a better Rayman Raving Rabbids installment on DS than the one released last year, but we have a feeling that Ubisoft could have done much more on a handheld system that offers many great examples of mini-game collections.
    • 57 Metascore
    • 40 Critic Score
    Unfortunately, where World Tour improved on its predecessor in every way, Total Destruction fails to recapture any of the fun of its arcade ancestors.
    • 57 Metascore
    • 60 Critic Score
    Maybe in Dark Void 2, in which a brash, headstrong pilot gets a hold of a jetpack created by an aging engineer and uses it to fight zombies, we'll see the full-fledged realization of this game's genuinely interesting designs. Until then, however, jetpack fans will have to settle for half-baked.
    • 57 Metascore
    • 40 Critic Score
    Indeed, the problem of "generic civilizations" is particularly acute in The Art of Supremacy.
    • 57 Metascore
    • 50 Critic Score
    Graphically, it's the best that NASCAR has ever looked, but once you get past the pretty picture, you're left with a racer with plenty of holes.
    • 57 Metascore
    • 60 Critic Score
    The gameplay is uglier than Paul Bearer in the nude.
    • 57 Metascore
    • 80 Critic Score
    It could've been called "EndCrisis" or "TimeGame," but there's still enough of a difference to warrant interest from light-gun gamers.
    • 57 Metascore
    • 66 Critic Score
    With shallow gameplay and minimal longevity, King of Route 66 is a coin-op in PS2 clothing.
    • 57 Metascore
    • 60 Critic Score
    While you can drive almost every Corvette made, the game doesn't feel realistic enough to give the impression that you're behind the wheel of one.
    • 57 Metascore
    • 60 Critic Score
    The biggest problem is the lack of difficulty and subsequent lack of replayability, but while it lasts Boogie offers a pleasant distraction from the usual crop of rhythm and action games on the market.
    • 57 Metascore
    • 60 Critic Score
    It has a simplistic hand-to-hand fighting system, a jerky, broken camera, crappy, jarring level designs, and horrifically frustrating platforming elements. It pretty much just fails at emulating the combat-heavy action games that have inspired it, and you'll constantly remind yourself of this as you play.
    • 57 Metascore
    • 75 Critic Score
    While the improved handling and graphics are a treat, Spy Hunter 2 feels like it's moving away from the original's inspiration, instead of towards it.
    • 57 Metascore
    • 60 Critic Score
    Fans of the series will no doubt like the ability to test the relative strengths and weaknesses of, say, the GAT-X103 versus the GAT-X207, but gamers unfamiliar with mobile suit mythology won't get that same buzz.
    • 57 Metascore
    • 40 Critic Score
    It's encouraging, though, that in just the week since SOL's been out the developers at Seamless have done a great job patching issues, with three released so far. It's a damn shame there are so many issues that are likely beyond the power of mere patches, because the space shooter genre badly needs a new classic to really get it going again.
    • 57 Metascore
    • 50 Critic Score
    We were hoping for more from The Lord of the Rings: Conquest, and we're disappointed that the game didn't do more with such a powerful license. Star Wars: Battlefront hasn't aged very well, and to get essentially the same game with a different theme left us wanting more.
    • 57 Metascore
    • 65 Critic Score
    It will captivate you temporarily with its novel look and gameplay, but when the story starts to get interesting, the clunky controls and molasses-like pace of the thing will leave you frustrated. The game runs far too slow to be enjoyable.
    • 57 Metascore
    • 60 Critic Score
    Drome Racers' controls are frustratingly floaty, just as they were in Rollcage, and the cars themselves are even floatier, hovering several inches off the ground instead of maintaining contact with "terra droma."
    • 57 Metascore
    • 75 Critic Score
    While the improved handling and graphics are a treat, Spy Hunter 2 feels like it's moving away from the original's inspiration, instead of towards it.
    • 57 Metascore
    • 40 Critic Score
    There's an embarrassment of riches in the genre on Xbox, so why embarrass yourself with this?
    • 57 Metascore
    • 50 Critic Score
    As nightmares go, this one ranks right up there with the one about entering the schoolyard pantsless, and perhaps even on fire. The turtles deserve better, and its unfortunate this game extends their bad luck streak.
    • 57 Metascore
    • 50 Critic Score
    Genesis Rising is by no means a total loss and there's certainly some fun to be had, but its lofty potential is squandered due to some poor decisions and a rigid design that will only appeal to a select number of players.
    • 57 Metascore
    • 75 Critic Score
    Merchant Prince II literally is "Merchant Prince" circa 1993 with a few new game options, slightly updated visuals, and programmed with Windows rather than DOS in mind.
    • 57 Metascore
    • 55 Critic Score
    It's unplayable out of the box and incomplete even when patched. But if it can survive, there're signs that WWII Online could be a winner.
    • 57 Metascore
    • 60 Critic Score
    The PS2 version of the game looks and sounds much better than its Xbox counterpart. And the game's multiplayer implementation is some of the best yet on the PS2.
    • 57 Metascore
    • 60 Critic Score
    It's got its love/hate bits like every other entry in the franchise, but the bite-sized level maps, bulk of content, and portability of this version make it a decent purchase choice.
    • 57 Metascore
    • 40 Critic Score
    Piling on an unfortunate number of bugs and glitches, Blazing Angels on the Wii is undoubtedly the most disappointing version of this game to date. The lack of online multiplayer also detracts from the replayability.
    • 57 Metascore
    • 68 Critic Score
    Running away from dinosaurs may keep you alive, but it just isn't very much fun.
    • 57 Metascore
    • 70 Critic Score
    The whole thing is very goofy, funny, weird, and cute... If you're looking for a fast-paced, simple fighter with appealing graphics and an unusual sense of humor, Zatch Bell! is definitely worth your time.
    • 57 Metascore
    • 40 Critic Score
    For regular gamers, this is more of the same with a few slight twists. Unfortunately, none of the twists happen in gameplay, where they're desperately needed.
    • 57 Metascore
    • 40 Critic Score
    If you are going to make combat the central focus of a game, that combat better be, at the bare minimum, on par with other real-time strategy games, and Legends fails miserably in that regard.
    • 57 Metascore
    • 65 Critic Score
    a paradox. Buried deep beneath the myriad of technical and gameplay issues is a real gem of a game that is worth playing.
    • 57 Metascore
    • 60 Critic Score
    If you can tolerate its quirks and incredibly strict gameplay parameters, The Nightmare of Druaga is actually quite enjoyable and satisfying. Just don't ever, ever die.
    • 57 Metascore
    • 71 Critic Score
    Poor sound effects, sometimes misused, uninteresting music, bad voice acting, merely decent graphics, the same enemies over and over again, only seven and a half hours of gameplay, and the game still manages to be fun.
    • 57 Metascore
    • 58 Critic Score
    Basically a step down from the original console games ... which weren't all that great to start with.
    • 57 Metascore
    • 67 Critic Score
    GameDay will never be mistaken for "Madden," or even a very good game. However, there is that old saying "love is blind." The mere fact that this is the only college game available for either the PS2 or the Dreamcast at this point may be enough.
    • 57 Metascore
    • 51 Critic Score
    Not half as fun as the full console versions.
    • 57 Metascore
    • 60 Critic Score
    For a game that's humble and not especially innovative, Deep Labyrinth is a title that, strangely, really feels like it belongs on the Nintendo DS. It's a little different and takes a few risks that don't pay off, but it ends up being a successful game in its genre.
    • 57 Metascore
    • 50 Critic Score
    A game that shouldn't have been made. It's a hardcore product with next to nothing new to offer to the hardcore. Meanwhile, more casual people will be turned off by the confusing learning curve and the utterly awful aesthetics.
    • 57 Metascore
    • 60 Critic Score
    The multiplayer aspect is particularly entertaining, with a variety of missions available ... and more to come thanks to the downloadable content option.
    • 57 Metascore
    • 65 Critic Score
    Is it a deep role-playing game with a plot-twisting storyline ... or is it a Diablo hack-and-slash clone? Ultimately, it tries to be both, but doesn't succeed at being either.
    • 57 Metascore
    • 58 Critic Score
    A barely passable "Diablo" mod with all the weaknesses of the original game and few of the strengths.
    • 57 Metascore
    • 84 Critic Score
    Far superior to the PS2 version, Thunder on the Xbox is definitely one of the coolest racing titles on the system. Though the gameplay is shallow, it's playable, fast, and has a ton of things to unlock.
    • 57 Metascore
    • 73 Critic Score
    The additions are nice, yet it's obvious that Sega didn't even try addressing the well-known shortcomings of the Dreamcast game.
    • 57 Metascore
    • 40 Critic Score
    The game is tolerable if you're really into its style, which is decidedly Japanese (both the art direction and the gameplay). If you are new to the Mana series, this is probably a bad introduction.
    • 57 Metascore
    • 70 Critic Score
    Tony Hawk's Proving Ground does a surprisingly good job of bringing the Hawk experience to the Wii.
    • 57 Metascore
    • 60 Critic Score
    This is the sort of game you can enjoy well enough while you're playing it, but once you exit the program, you'll be in no great hurry to play it again.
    • 57 Metascore
    • 60 Critic Score
    What action there is proves solid and enjoyable, even despite the tossed-off nature of the single-player campaign. But the four-player limit severely hobbles the scope of the matches, and the lack of Internet play completely sabotages the game's multiplayer ambitions.
    • 57 Metascore
    • 62 Critic Score
    A game that's really repetitive, but fans of the Hulk should get a kick out of it.
    • 56 Metascore
    • 50 Critic Score
    Ultimately, though, its charms are outweighed by gameplay that lacks the tactics of the sweet science in real life. With better examples of video boxing on the market, Don King Presents: Prizefighter is a very tough sell.
    • 56 Metascore
    • 40 Critic Score
    Ninja Council 3 comes across as a game that was quickly slapped together just to get something Naruto-related on the DS.
    • 56 Metascore
    • 40 Critic Score
    Players with the patience to slug through the interface and the slow parts of the game will discover an overarching story, allowing them to reunite with lost family members and even conquer the whole of the Caribbean under one flag.
    • 56 Metascore
    • 64 Critic Score
    A cool license doesn't save an otherwise bland game with nearly average everything.
    • 56 Metascore
    • 73 Critic Score
    An interesting concept for an action/adventure game with a deep storyline that evolves gradually, but it suffers from the scope of its technical glitches.
    • 56 Metascore
    • 40 Critic Score
    While this game is quite the looker, its gameplay is far, far too repetitive and strangely difficult. It's more of a license cash-in than a modern-day version of the classic games.

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