GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 50 Metascore
    • 50 Critic Score
    Divide stretches on for a bit longer than it probably should, but the strengths of the story are heightened by decent writing and voice performances throughout. Conversations feel organic and real, line deliveries have a satisfying amount of emotion, and each character comes across as genuine. But the strength of the story is undermined by a game that poorly communicates necessary information and is built on repetition to the point that it loses the personality contained within the characters. If there’s a second meaning to the title, it describes the division between a strong narrative and mediocre gameplay that would’ve been better served with more variety and direction throughout.
    • 60 Metascore
    • 50 Critic Score
    7 Wonders is a competent clone of a competent Bejeweled clone that does little to set itself apart.
    • 69 Metascore
    • 50 Critic Score
    After playing the game for more than twice that amount of time, I never achieved a winning run, but there's not much left to see or conquer. The game's NPCs say the same exact lines at the start of every run. It becomes a drag to re-run facsimiles of the same levels again and again: They're similar enough that it feels like you have them memorized, even if the details change. When you spend too long in Purgatory, it starts to look a lot like hell.
    • 57 Metascore
    • 50 Critic Score
    Shrek the Third for the Game Boy Advance is a team-oriented adventure game that's hurt by its crummy presentation and overly simplistic puzzles.
    • tbd Metascore
    • 50 Critic Score
    Poor controls and a wonky camera strike out Little League World Series Baseball: Double Play.
    • 73 Metascore
    • 50 Critic Score
    If Valhalla is a love letter to the Assassin's Creed series, connecting each of the previous 11 mainline games and unifying their frayed plotlines into one cohesive thread, Wrath of the Druids is an unneeded and, frankly, unwanted postscript. It adds nothing worthwhile to Eivor's story and her overarching character arc of learning that there's more to life than subverting fate. And in terms of mechanics and features, it doesn't satisfyingly iterate on any of Valhalla's existing gameplay loops, providing another dozen hours of the same activities you'll already get from the existing 60+ hour main campaign. Those still playing Valhalla may find some benefit in going through Wrath of the Druids for some extra XP to boost Eivor's character level and find some awesome loot and combat abilities, but the DLC is a mediocre Assassin's Creed experience, even without comparing it to Valhalla's main campaign.
    • 63 Metascore
    • 50 Critic Score
    But without interesting characters or a story the focus falls solely on the gameplay, and Hood's gameplay feels sloppy. It's a heist game that usually devolves into a wild, frustrating melee combat arena. In its best moments, it's a tense, highly cooperative experience, but those moments never last long. I want to believe in the competitive heist Hood tries to pull off and, in theory, a living multiplayer game could evolve into something better over time. (There are already plans to introduce a new game mode, map, and character for all players within the next 12 months). Still, there are too many points of frustration built into the experience to expect that Hood's evolution will be transformative.
    • 51 Metascore
    • 50 Critic Score
    Confrontation's tactical combat occasionally thrills, but it's pitted against a host of issues too powerful for it to overcome.
    • 44 Metascore
    • 50 Critic Score
    This halfhearted revival attempt leaves Golden Axe lifeless and dull.
    • 74 Metascore
    • 50 Critic Score
    There's a line of dialogue I encountered a few hours into Romeo Is a Dead Man that summed up the experience for me. "Embrace the chaos, Dead Man," a character told me. "Meaning is nowhere. And there is nothing without meaning." It's a piece of doublespeak that cancels itself out, and similarly the game struggles to imbue its own chaos with anything that would give it a stronger sense of meaning, like deeper combat or an engaging story. Suda51 is an artist with a recognizable aesthetic, and his fingerprints are evident on this game too, but what's missing is a sense of a larger vision for the game. . Sometimes it's charming or funny, but these moments are fleeting, and artistic flair does not cancel out the tedium of the game's combat and exploration. . It's not a tragedy on the scale of the real Romeo and Juliet, but this is one Dead Man I'm not inclined to mourn.
    • 64 Metascore
    • 50 Critic Score
    Unlike its more interesting predecessors, Arcania: Gothic 4 is a commonplace action-RPG with boring quests, rudimentary controls, and dreary character development.
    • 64 Metascore
    • 50 Critic Score
    Pollen’s visual design is beautiful and the atmosphere it creates is strong, but the game falls short when the narrative and storytelling method fail to give it substance.
    • 68 Metascore
    • 50 Critic Score
    There were so many aspects of Japanese Drift Master that I desperately wanted to love, especially given that so few racing games hone in on drifting as a mechanic anymore like it attempts to. But in focusing so heavily on getting drifts to feel great (as they often do), all its other parts have been left to the wayside. The scale of its ambition is clear, but in trying to cater for a variety of event types, it undermines its most compelling mechanic, and continually reminds you how inadequate it is at supporting racing styles outside of that narrow focus. It's a racer that, more often than not, doesn't bring about the joy of tearing through the streets in a blazing-fast car, wasting its otherwise captivating setting with roads that don't support that fantasy. JDM: Japanese Drift Master can look good in small snippets, but it's sorely lacking as a complete package.
    • 61 Metascore
    • 50 Critic Score
    This brief two-hour romp is just another in a long line of mediocre action games churned out to cash in on a big-budget motion picture.
    • 60 Metascore
    • 50 Critic Score
    Raging Blast 2's good looks and fan service can't conceal the shallow combat at its heart.
    • 58 Metascore
    • 50 Critic Score
    Dull platforming and button-mashing action make Blade Kitten a disappointing first game for its cute-as-a-cat heroine.
    • 60 Metascore
    • 50 Critic Score
    Frustrating issues make Shaun White Snowboarding seem less like a downhill rush and more like an uphill grind.
    • 64 Metascore
    • 50 Critic Score
    Rainbow Skies is the RPG equivalent of a store brand Cola--cheaper, but with far less flavor than the bigger brand names, and liable to go flat on you much faster. It gets the job done if you're looking for a real time sink, and there's potential depth there if you're willing to wade through repetitive combat to get there, but it's simply isn't enjoyable enough to justify the commitment it demands.
    • 67 Metascore
    • 50 Critic Score
    Ultimately, lack of player input and randomness makes Miitopia feel like a slow slog you mostly watch rather than play.
    • 76 Metascore
    • 50 Critic Score
    Imperator: Rome feels undercooked. As it stands, it's a strange mish-mash of several of Paradox's existing (and, let's be honest, superior) games without much to distinguish or recommend it. Paradox recently outlined a "One Year Plan" for the title in an effort to reassure players that they are aware of its shortcomings and intend to address them. That roadmap appears insubstantial to my eyes, but we'll see when we get there. For now, Imperator: Rome remains a decidedly modest strategy game.
    • 67 Metascore
    • 50 Critic Score
    MediEvil does have some nostalgic charm, but due to its bevy of issues, it feels not just old, but undeniably outdated. For every part that helps us look back fondly on a time when games were made differently, there’s another that reminds us of how far we’ve come in those years since. MediEvil's delightful level and character design mostly still stands tall, but its combat and controls largely fall well short of what feels tolerable by modern standards, and it left me feeling wholly ambivalent to its existence.
    • tbd Metascore
    • 50 Critic Score
    A few fun minigames don't make the watered-down story and tedious fetch quests tolerable.
    • 69 Metascore
    • 50 Critic Score
    For a few in-game hours, Arcadegeddon may seem like a loud and gaudy co-op shooter worth a slot in your weekend rotation, but the combination of been-there-done-that objectives, a shallow loot pool, and a grating cast of characters soon unravels what could've been the next standout co-op game from a team otherwise doing well in that space. But this end result merely looks like better games in certain lights. It has aspirations to be many things at once, but Arcadegeddon struggles to formulate its own identity and suffers death by a thousand market research data points.
    • 63 Metascore
    • 50 Critic Score
    There's no question that this year's game is better than last year's, but its gameplay is so laden with problems that it's still not worth your time.
    • tbd Metascore
    • 50 Critic Score
    It's hard to fault the developer's intentions, and I appreciate the game's tranquil color palette and its pensive atmosphere. In a different context, 9.03m might have been a lovely trifle--but the lives snuffed out in 2011, and the survivors that mourn them, deserve more than just a trifle.
    • 62 Metascore
    • 50 Critic Score
    It's competent, certainly, but it's hard to shake the feeling that the stork could have left us something a little more interesting.
    • 51 Metascore
    • 50 Critic Score
    Even a merry band of adventurous thanes can't save this quest from ruin.
    • 59 Metascore
    • 50 Critic Score
    Too much formula and too little imagination make Arkadian Warriors rigid and dull.
    • 65 Metascore
    • 50 Critic Score
    Dungeons' mind-numbing, repetitive gameplay never reaches the greatness of Dungeon Keeper, its classic inspiration.
    • tbd Metascore
    • 50 Critic Score
    Even if you're the type of person who finds a picture of Calvin urinating on a Ford or Chevy logo utterly hysterical, you're likely to tire of Ford vs. Chevy's tedious racing mechanics rather quickly.

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