GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 71 Metascore
    • 50 Critic Score
    Miitopia winds up being little more than a great character creator attached to an overly simple game that, while charming in its visuals and dialogue, is a mostly passive experience. Watching you recreate your favorite fictional character ships in-game or fighting Evil Guy Fieri has some brief appeal, but once those initial chuckles fade, Miitopia is disappointingly shallow. I’m sure there’s a great RPG yet to be made where you can team up with Mr. T, Goku, and Troy McClure to battle evil, but Miitopia is not that game.
    • 66 Metascore
    • 50 Critic Score
    The combination rhythm-based action is one that has been executed better in a handful of other games already, and Soundfall's take doesn't manage to progress beyond its initial hook in its opening hours. This exposes the uninteresting loot progression and stage variety even more, making its extended campaign feel far, far too long, even when tackled in short bursts. Soundfall's underlying concept is one that feels deserving of an adventure that capitalizes on its strengths better, but that's sadly not what's here right now.
    • 66 Metascore
    • 50 Critic Score
    And therein lies the true tragedy of Diluvion. For every one fresh, intriguing, and delightful element it brings to the table, the act of getting to experience any of it is an exercise in frustration. And while the story answers the questions posed at the outset, more often than not those answers aren’t worth the Sisyphean effort it takes to find them.
    • 59 Metascore
    • 50 Critic Score
    Suffers from a series of problems ranging from stilted animation that adversely affects its gameplay to downright poor AI.
    • 62 Metascore
    • 50 Critic Score
    Madden 24 is a paradox. I would not want to revert to a previous year's game simply because the on-field gameplay is clearly better, while virtually everything surrounding its best attribute feels incomplete or undesirable. It feels as though Madden is now like a team with a star quarterback surrounded by a bad offensive line, unreliable wideouts, and a porous defense. There is greatness to appreciate here, but in the prime of its career, Madden 24 is being held back by a roster not able to compete at a high level.
    • 59 Metascore
    • 50 Critic Score
    It's as cute as a button, but dull, simplistic dungeon exploration drags Gates to Infinity into mediocrity.
    • 65 Metascore
    • 50 Critic Score
    Skelattack moves quickly toward its conclusion, with the adventure to stave off the invasion winding down in about four hours. There's nothing wrong with short games that can be played in an afternoon or two, but what's here never becomes a fully realized experience. The length wouldn't be a problem if Skelattack delivered a fully realized experience, but it fails to do so. Skelattack has flashes of excitement and delight, and there's no denying that it feels good in motion, but lackluster level design and inconsequential combat let its sound platforming down. Unlike the inhabitants of Aftervale, Skelattack lacks soul.
    • 49 Metascore
    • 50 Critic Score
    Bust-A-Move Universe is a lot like its bubble-bursting predecessors, except it costs more and delivers less.
    • 57 Metascore
    • 50 Critic Score
    Raging Blast 2's good looks and fan service can't conceal the shallow combat at its heart.
    • 58 Metascore
    • 50 Critic Score
    Fresh ideas can't save Bladestorm from mediocrity.
    • 65 Metascore
    • 50 Critic Score
    Deliver At All Costs is a solid game for an hour. But then the formulaic nature of delivering goods from point A to point B becomes tiresome. Enacting wanton destruction and experiencing the unique setup of each delivery for the first time creates brief thrills, but breaking stuff just to break it doesn't remain enjoyable for long and the meandering and unfulfilling story that connects each delivery drags the whole experience down. Parts of Deliver At All Costs work really well, but it too often ruins its own fun.
    • 42 Metascore
    • 50 Critic Score
    Recycled environments and mediocre gameplay overwhelm the multiplayer positives of this lackluster Ghostbusters adventure.
    • 63 Metascore
    • 50 Critic Score
    Fresh ideas can't save Bladestorm from mediocrity.
    • 60 Metascore
    • 50 Critic Score
    It certainly delivers on letting you blow things up and jump around the city. However, a dozen years after the first Crackdown offered that same experience but failed to provide you with enough interesting content surrounding that, it's truly disappointing to see this latest iteration suffer from the very same problems.
    • 63 Metascore
    • 50 Critic Score
    Tales of Symphonia Remastered is still a captivating JRPG that's--unfortunately--a bit tough to recommend today given some of its dated exploration mechanics and rough presentation. A few modern conveniences could have gone a long way like auto-saving and quest tracking, but its emotional story regularly subverts expectations and explores the gray areas in what may seem like a straightforward adventure. All told, it's a thin remaster that doesn't shine a very flattering light on one of my favorite JRPGs.
    • 51 Metascore
    • 50 Critic Score
    A sense of murky monotony sucks most of the life out of this action RPG remake of Sega's classic arcade shooter.
    • 57 Metascore
    • 50 Critic Score
    In almost every respect, Curse of Osiris doesn't elevate Destiny 2 beyond what it was at launch. Especially for lapsed players, the same old activities reskinned for an unremarkable new setting make them feel more like chores than ever, and the interesting ideas in the Infinite Forest aren't at all used to their potential. There's still some fun to be had in finding new weapons and maybe tackling the Raid Lair, but reaching that point is so tedious that it hardly feels worth doing.
    • 44 Metascore
    • 50 Critic Score
    Unbalanced AI, poor shooting control, and shoddy design at every level of the experience make this extreme sports title unworthy of your $30.
    • 62 Metascore
    • 50 Critic Score
    Lackluster gameplay makes this a disappointing conclusion to the Legend of Spyro series.
    • 67 Metascore
    • 50 Critic Score
    With too much out of sync--from wildly variable handling to the way you use items to the unconvincing character relationships--Fatal Frame: Maiden of the Black Water isn't anything more than a mediocre experience.
    • 63 Metascore
    • 50 Critic Score
    Despite the inclusion of The Life story mode, NBA 09’s lack of depth and numerous gameplay flaws cause it to fall short.
    • 70 Metascore
    • 50 Critic Score
    Problems are more plentiful than the collectible monsters in Spectrobes: Beyond the Portals, the epitome of how not to make a Poke-clone.
    • 59 Metascore
    • 50 Critic Score
    Dull platforming and button-mashing action make Blade Kitten a disappointing first game for its cute-as-a-cat heroine.
    • 62 Metascore
    • 50 Critic Score
    Not bad. But a laundry list of unfortunate drawbacks keeps it from becoming the exciting box of good times and nostalgia that it could have been.
    • 61 Metascore
    • 50 Critic Score
    Evoland goes through the motions of imitating some great games, but never evolves into a good game itself.
    • 71 Metascore
    • 50 Critic Score
    The gameplay can be fun for a little while, but it soon becomes an exercise in repetition and boredom.
    • 75 Metascore
    • 50 Critic Score
    More than 10 years after its original release, Persona 2: Innocent Sin no longer has the magic it once did.
    • 63 Metascore
    • 50 Critic Score
    It's lovely to have Super Monkey Ball back, but Banana Blitz HD is not a good showcase of what made the series work. It's a remake of a game that was originally designed for a very different, specific purpose and control scheme, and the efforts made to update it for 2019 have made for a lesser game. It's a shame, because a glimmer of what made the series great remains, and it's enough to make us hope that someday we get a new entry that properly returns the series to its roots.
    • 59 Metascore
    • 50 Critic Score
    The alchemy of Contrast doesn't quite pay off, and in the end, the game feels as insubstantial as the shadows that populate its world.
    • 71 Metascore
    • 50 Critic Score
    Loot Rascals card and deck systems are enticing, and its singular aesthetic and strange sense of humor make the game fundamentally likable early on. After a few hours, however, it feels like there isn't a lot to gain for all the effort you're asked to put in. There are fleeting moments of joy when a strategic card collection lets you steamroll through the enemy forces, but the monotony of getting to those moments wears you down in the end.

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