GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 44 Metascore
    • 50 Critic Score
    Enough effort was put into the gameplay and graphical design to keep it from crashing and burning, but not enough to inject it with any sort of life or appeal.
    • 71 Metascore
    • 50 Critic Score
    Regrettably, Pinstripe's rich atmosphere is overpowered by these types of issues. Enemies need only a few shots to defeat, puzzles need only a couple of tries to solve, and the final boss can be exploited to oblivion. And because the story lacks emotional weight or resonance, once the credits roll, you'll quickly forget Ted and Bo's struggle, the puzzles you solved, the conclusion to what could have been a memorably haunting trip through Hell.
    • 42 Metascore
    • 50 Critic Score
    Even those looking for a tactical stealth action game should be wary, since this one is both frustrating to play and not very engaging.
    • 72 Metascore
    • 50 Critic Score
    Mercenaries 2 is filled with bugs and glitches that are unacceptable in a retail release. Even if it were possible to overlook the broken elements, you're still left with abysmal AI, repetitive mission structure, unsatisfying weapons, and a huge world without much to do.
    • 60 Metascore
    • 50 Critic Score
    Brawlout is clearly trying its best to create a unique identity from the game that inspired it. However, the ways in which it's trying to do this--by removing key mechanics and putting an emphasis on grindy unlocks--don't work in its favor. Combine this with an online mode that just doesn't seem to function correctly most of the time and you've got a game that's disappointing in its current form.
    • 50 Metascore
    • 50 Critic Score
    It's a chore to name a single feature or idea in Echo Prime that most experienced players haven't already encountered elsewhere, in a better game.
    • 65 Metascore
    • 50 Critic Score
    It feels like there's a fantastic game somewhere in the heart of Birthdays the Beginning, ready to claw its way out of the primordial ooze of ideas to evolve into a wonderful god-game experience. But the conditions for it to thrive just aren't right: The interface is ill-conceived and cumbersome, the campaign's frustrations bring progress to screeching halts, and the frequent lack of information turns what should be a fun micromanagement experience into an exhausting guessing game.
    • 65 Metascore
    • 50 Critic Score
    This version of Proving Ground makes it pretty clear that the priority for the Tony Hawk series is not on this platform.
    • 53 Metascore
    • 50 Critic Score
    Koei's apologists will find Warriors Orochi to be an affable bit of fan service, but everyone else should just stay far away.
    • 60 Metascore
    • 50 Critic Score
    Metal Gear Survive feels oppressive, demanding, and obtuse, and needlessly so. It's a shame because there's actually a good survival game in there, but the pressures it places on you make uncovering and enjoying that unappealing.
    • 38 Metascore
    • 50 Critic Score
    While the third-person shooter aspect of Harry's latest adventure can be fun, the game's story elements fail to live up to those of its literary namesake.
    • 60 Metascore
    • 50 Critic Score
    Ultimately it doesn't matter which way you decide to play; you're having to compromise somehow, which is the story of Payday 2 on the Switch.
    • 50 Metascore
    • 50 Critic Score
    Gomo is a short, stylistic adventure that has some interesting features, but ultimately its brevity and lack of challenge keep its charms from being lasting ones.
    • 67 Metascore
    • 50 Critic Score
    Difficulty has its place in platformers, but there are games where too much challenge can distract from the core conceit. A King’s Bird locks you in a hopeless cage when all you want to do is fly.
    • 64 Metascore
    • 50 Critic Score
    Despite everything I've just said, I didn't have a terrible time with Shadow Labyrinth. There are way too many frustrating moments, the story is mind-numbingly dull, and a lot of what you're doing is monotonous. Yet, for long periods, it's also merely just fine. It's a by-the-numbers metroidvania woven together with an occasional Pac-Man remix. An odd combination, for sure, and one I wish had a better game built around it, but at least we'll always have that one Secret Level episode.
    • 53 Metascore
    • 50 Critic Score
    Looks and sounds good, but it just doesn't offer the depth that most gamers are looking for.
    • 48 Metascore
    • 50 Critic Score
    A sense of murky monotony sucks most of the life out of this action RPG remake of Sega's classic arcade shooter.
    • 60 Metascore
    • 50 Critic Score
    The gameplay isn't so much better that it offsets what has been lost. The only way that EA could further annoy hockey fans with this game would be if the company had Gary Bettman personally deliver every copy.
    • 44 Metascore
    • 50 Critic Score
    Mindjack's chilling vision of the future is smothered by awkward controls and poor storytelling.
    • 64 Metascore
    • 50 Critic Score
    This misguided expansion pack does the unthinkable: It makes Red Alert 3 boring.
    • 43 Metascore
    • 50 Critic Score
    Mindjack's chilling vision of the future is smothered by awkward controls and poor storytelling.
    • 70 Metascore
    • 50 Critic Score
    Earlier Anomaly games proved that a little innovation can go a long way, but you just don't see as much of that approach in action here, which results in an underwhelming and familiar return to the norm.
    • 53 Metascore
    • 50 Critic Score
    This arcade shooter is too short and generic to justify its high price.
    • 59 Metascore
    • 50 Critic Score
    A standard pool game with overly simplified control and fewer game modes than most other pool games on the market. Maximum Pool's only saving grace is its online play.
    • 72 Metascore
    • 50 Critic Score
    MLB Bobblehead Pros wastes its cute arcade baseball premise on shoddy pitching and fielding mechanics.
    • 68 Metascore
    • 50 Critic Score
    The video game version of Order of the Phoenix captures none of the magic in the Harry Potter books or films.
    • 61 Metascore
    • 50 Critic Score
    The gorgeous sci-fi burgs in Cities of Tomorrow prove that beauty only runs skin-deep. Once you get bored with the neon-clad gimmicks of the MegaTowers and OmegaCo, you're left with pretty much the same flawed game that annoyed the city-building community last spring.
    • 59 Metascore
    • 50 Critic Score
    The most frightening aspect of Resident Evil 2 for the GameCube isn't the zombies that walk the hallways, the enormous spiders lurking deep within the sewers, or the other horrid denizens of Raccoon City--it's the fact that a mediocre port of a 5-year-old game retails for nearly the same price as an entirely new product.
    • 58 Metascore
    • 50 Critic Score
    An awkward interface and visual problems take the shine off of this well-intentioned D&D role-playing game.
    • 59 Metascore
    • 50 Critic Score
    It's simply not worth suffering through hours of punishing game design to discover the occasional moments of nostalgic joy. Sadly, The Power of Two is another failed attempt at revitalizing Mickey's career.

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