GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 56 Metascore
    • 50 Critic Score
    Don't Knock Twice doesn't share company with the likes of Layers of Fear so much as it does with the large number of “VR Experiences” flooding digital storefronts: quick and dirty cash-ins that feel more like tech demos than full-fledged games. Don't Knock Twice is more solidly constructed than some, but it's largely unambitious and forgettable. It seems content to be a ground-level thriller at a time and on a platform with plenty of hungry competition.
    • 50 Metascore
    • 50 Critic Score
    Double Dragon IV isn’t a good game in a modern sense, but it certainly is an honest trip back in time that will, if nothing else, offer a heavy dose of nostalgia for anyone with a fondness for the Lee Brothers' 8-bit adventures. Frankly, it mimics its source material perfectly. It’s a worthwhile historical artifact if nothing else, but absolutely cannot match the vast improvements in gaming since those early days.
    • 44 Metascore
    • 50 Critic Score
    Even a merry band of adventurous thanes can't save this quest from ruin.
    • 47 Metascore
    • 50 Critic Score
    Venetica has too many flaws in just about every facet to make for an engrossing role-playing experience.
    • 67 Metascore
    • 50 Critic Score
    Like the fireworks that occasionally ignite throughout select races, Gravel's attempts at excitement don't quite dazzle.
    • 49 Metascore
    • 50 Critic Score
    Battlegrounds is a forgettable entry in the Red Faction franchise that neither builds upon previous games nor forges an interesting path of its own.
    • 42 Metascore
    • 50 Critic Score
    Venetica has too many flaws in just about every facet to make for an engrossing role-playing experience.
    • 70 Metascore
    • 50 Critic Score
    Grow Up plays with gameplay elements that are unapologetically unwieldy. When even basic things like jumping and climbing feel clumsy, it’s difficult to get excited about playing with B.U.D., even if he elicits a laugh or two. There’s enough charm and visually rewarding exploration to make Grow Up worth a look if you can get past the control issues, but that's ultimately easier said than done.
    • 75 Metascore
    • 50 Critic Score
    Golem attempts but fails to find harmony in bringing a vague tale together with any sort of emotional resonance. That might have been easier to forgive if the journey itself was exceptional. Instead Golem's inconsistent puzzles and jarring difficulty spikes will infuriate you more than they infatuate.
    • 64 Metascore
    • 50 Critic Score
    The world ends with a whimper in this shallow puzzle game.
    • 52 Metascore
    • 50 Critic Score
    Despite my profound apathy regarding making sense of Cliff's hallucinations and dreams, there was at least some satisfaction in silently assassinating the undead.
    • 67 Metascore
    • 50 Critic Score
    Shenmue III has its moments. It delivers on the promise of creating interesting and engaging new environments for Ryo and friends to explore and play around in. Yet, I can't help but think that the game's dogged determination to retain the same "feel" of its Dreamcast ancestors at any cost hurts it immensely. The creative team seems determined to not move anything forward substantially when it comes to Shenmue--including the story, which ends on yet another unfinished cliffhanger. Shenmue III is certainly an interesting game thrown out of time, but that doesn't mean that it's always enjoyable to play.
    • 40 Metascore
    • 50 Critic Score
    There's a pervasive plainness to Escape Dead Island that hasn’t been common since the PlayStation 2 days.
    • 58 Metascore
    • 50 Critic Score
    Bee Movie Game on the DS has nice 3D graphics, but it's short, repetitive, and lacking in variety.
    • 65 Metascore
    • 50 Critic Score
    The game's frustrating reliance on awkward platform jumping and its poor camera keep it from being recommendable to anyone at all.
    • 70 Metascore
    • 50 Critic Score
    The graphical foundation is in place, but there are too many flawed combat systems to call this a strong debut for what's sure to be an annualized series. EA Sports UFC manages to make only certain aspects of MMA both fun and functional, forcing most fights to play out in a familiar, brawling fashion.
    • 59 Metascore
    • 50 Critic Score
    A dull and repetitive platformer that does no justice to the exciting exploits of its titular character.
    • 58 Metascore
    • 50 Critic Score
    Bladestorm: Nightmare is a game trapped in 2007, awkwardly fumbling for a way to push a tried and true formula forward. The ideas are appreciable, but not nearly enough of the required effort has been put in to make this game great or even challenging.
    • 54 Metascore
    • 50 Critic Score
    There's nothing here to make a mark: no creativity on display, no clever competitive modes, no sense of accomplishment. There's only a seven-hour campaign, optional missions in which you try to keep the overkill meter consistently replenished, and the knowledge that in a month, you won't remember having played Army of Two: The Devil's Cartel.
    • 55 Metascore
    • 50 Critic Score
    Silly dance sequences lighten the mood, but sluggish combat and a forgettable narrative make Kinect Star Wars a weak choice.
    • 72 Metascore
    • 50 Critic Score
    If I found myself describing the game to friends as the game I wanted it to be more than the game it was, it's because the "ideal" version of State of Decay is intoxicating.
    • 58 Metascore
    • 50 Critic Score
    Star Ocean: Integrity and Faithlessness' payoff was not worth the time I put into it. The story feels bloated and empty, with no worthwhile emotional payoff in character development or narrative. Combat and its subsequent upgrade systems are genuinely fun, but the overall experience is held back from being great by issues elsewhere.
    • 61 Metascore
    • 50 Critic Score
    The first few hours of Blackgate provide an exciting glimpse of what might have been a great game, but it slowly falls apart, hour by hour, villain by villain.
    • 55 Metascore
    • 50 Critic Score
    An improved control scheme and online campaign support aren't enough to save Monster Madness from mediocrity.
    • 48 Metascore
    • 50 Critic Score
    This fighting game offers some simple yet brutish fun, but poor controls and uninteresting presentation make it a struggle to get past the first few rounds.
    • 71 Metascore
    • 50 Critic Score
    There’s something to be said for the continuing efforts to keep turn-based RPGs viable, and Stranger of Sword City in particular shows a commendable willingness to at least try fusing new ideas with still-viable concepts of old. However, without characters even worth caring about to drive it along, Stranger of Sword City is left leaning on its gameplay, which is comprised primarily of the most laborious, antiquated aspects of the genre.
    • 58 Metascore
    • 50 Critic Score
    The elements that made its predecessors interesting have been all but destroyed, making Army of Two: The Devil's Cartel a functional shooter but little more.
    • 56 Metascore
    • 50 Critic Score
    Perception feels like a lost opportunity to showcase the beauty of mundanity. The routine-like flow of going from goal to goal as you rely on Cassie's sixth sense feels like a series of chores lacking in stimulation. And while reaching the end rewards you with an additional thematic message that no one could have anticipated, it doesn't redeem the game from its lack of nuance and overreliance on hand-holding waypoints.
    • 73 Metascore
    • 50 Critic Score
    Project X Zone 2 is at first promising, but not even its fan-service can save it from continually faltering in the face of its drudgery.
    • 61 Metascore
    • 50 Critic Score
    Happy Wars suffers from serious technical issues that undermine an otherwise quality core experience.

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