GameSpot's Scores

  • Games
For 12,658 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 73 Metascore
    • 50 Critic Score
    The Dark Pictures, as a broad project, feels like it's at a crossroads with Directive 8020. With plans to do several more installments, I feel like the inherent flaws are giving way to diminishing returns. I've said before that I'd take a new one of these games every year, forever, and I still feel that way, but I think I've hit my limit on forgiving some of the series' increasingly obvious hang-ups. The conscious rejection of Supermassive's past cinematic flair confuses me, while the shoddy voice work creates a barrier between the game's intent and its execution.
    • 71 Metascore
    • 70 Critic Score
    While I don't think Tides of Tomorrow rises to the same narrative highs as Road 96, its primary incentive is a great draw. It's a little weird to want to stalk other players through a digital world, watching and listening to their every move in order to better your own lot in life, but it's a compelling enough gameplay loop that I overlooked the shortcomings in the game's story and non-player characters. And even if I don't plan on playing the game again, it warms my heart to know that my digital ghost is now out there, potentially guiding other Tidewalkers that may need a little help.
    • 66 Metascore
    • 70 Critic Score
    Right now, though, Pokemon Champions provides two different experiences for seasoned players and newcomers respectively--and unfortunately for newcomers, it's an uneven one that will require a lot of their own dedication and time to improve. Perhaps the barrier to entry for competitive Pokemon can never be smashed entirely, but Champions wears it down, and those willing to push through it will find one of the most thrilling competitive games on the other side.
    • 78 Metascore
    • 70 Critic Score
    Even if we're not seeing the members of Cadence band blend their sounds together much in the story, we at least can see it happen during combat. And while that combat drags a bit in the last act of the game and messes with your mind by not matching the tempo of the quick-time inputs to the background battle music, the turn-based system that's there rewards creativity and strategic thinking. Plus, this game has awesome music and fun puzzle-filled dungeons. If you're down to immerse yourself in puns galore and tons of pop-culture references, People of Note is a delightful musical treat.
    • 74 Metascore
    • 70 Critic Score
    Darwin's Paradox is short but densely packed with variety. Revolving around an octopus is a stroke of brilliance on the part of developer ZDT Studio, since it gives you a wide array of traversal options and abilities that extend naturally from what any child knows about the marine animal. Those options make the whole adventure move briskly as you rotate between different types of puzzle and platforming challenges without ever lingering on one for too long. It's a strong debut for Darwin and for ZDT, and I hope we see more from both of them.
    • 85 Metascore
    • 70 Critic Score
    Altogether, Super Mario Bros. Wonder + Meetup at Bellabel Park gets my qualified recommendation. If you're primarily interested in single-player Mario platforming, and especially if you've already played through the Mario Wonder campaign, this upgrade gets you a fun but short series of creative Koopaling boss fight stages, a bunch of challenge stages, an additional power-up, and new build options thanks to the Dual Badges. Those are all nice to have, but they don't offer a lot of playtime in isolation. For those of us who have a household full of Mario fans to play with, or if you want to go online, it's a rollicking good time full of chaotic multiplayer action. This isn't quite what I expected out of a Switch 2 upgrade for Mario Wonder, but like the core game's Wonder effects, it kept finding ways to surprise me.
    • 77 Metascore
    • 70 Critic Score
    Crimson Desert is a frequently thrilling game, elevated by an open world well worth exploring and hard-hitting combat that delights with its depth and emphasis on player expression. It might not always be the most cohesive game, mixing high fantasy with steampunk and sci-fi elements, but there's nothing else quite like it, and I can't help but be impressed by how little restraint Pearl Abyss has shown in its commitment to delightful absurdity. In some respects, Crimson Desert might not be too good to be true, but it's a world worth getting lost in.
    • 73 Metascore
    • 70 Critic Score
    Regardless of which version you own, Legacy of Kain: Defiance Remastered is an excellent remaster of a flawed but decent game. The story is the main event, concluding the Soul Reaver saga with one of the best-written, acted, and scored games of all time. The addition of a free-flowing camera and enhanced navigation improves upon the original experience and makes it more playable for a modern audience, while the sheer amount of archival, behind-the-scenes content is a boon for fans. Some notable flaws still persist, but if you have any reverence for the original game or have recently played through Soul Reaver 1&2 for the first time, adding Defiance to the collection is a no-brainer.
    • 76 Metascore
    • 70 Critic Score
    Scott Pilgrim EX is Millennial comfort food. It's reminiscent of both actual classic games from the 1980s and the 2010 homage, it's bursting with small nods to our favorite games and movies and shows, and it just feels great to play. It's not especially daring, but it goes down smooth, and sometimes that's enough.
    • 64 Metascore
    • 50 Critic Score
    There are things to like and even possibly love about God of War: Sons of Sparta. The combat system is smart and layered, the visual style is often beautiful, and the story eventually becomes surprisingly rich. But it's difficult to recommend, because so much of the metroidvania design--the core of the genre that Kratos has found himself in--is like that frozen wasteland: slowly plodding through, just trying to reach the next warm spot where it's fun again.
    • 71 Metascore
    • 70 Critic Score
    High On Life 2 may falter in a few key areas, and not everything connects--whether it's a drawn-out gag or a timid shotgun blast--but it stands out in a genre where the self-serious shooter is usually king, by offering an outlandish, comical, and creative alternative. The addition of a skateboard is a literal game-changer, and there's plenty of joy to be had seeing what exactly each mission entails. Its influences are overt, yet it has an identity all its own, and there are definitely worse ways to spend a weekend.
    • 74 Metascore
    • 60 Critic Score
    I wanted to like Crisol: Theater of Idols so badly. The atmosphere of the shooter is delightfully spooky, and the Spanish influences make for a narrative backdrop and lore that you want to sink your teeth into. But too often, Crisol is held back by its gameplay. The blood-for-bullets mechanic adds some fun strategic depth, but the overall experience is held back by repetitive enemy design and arena layouts. Better single-player first-person shooters can be found elsewhere.
    • 74 Metascore
    • 50 Critic Score
    There's a line of dialogue I encountered a few hours into Romeo Is a Dead Man that summed up the experience for me. "Embrace the chaos, Dead Man," a character told me. "Meaning is nowhere. And there is nothing without meaning." It's a piece of doublespeak that cancels itself out, and similarly the game struggles to imbue its own chaos with anything that would give it a stronger sense of meaning, like deeper combat or an engaging story. Suda51 is an artist with a recognizable aesthetic, and his fingerprints are evident on this game too, but what's missing is a sense of a larger vision for the game. . Sometimes it's charming or funny, but these moments are fleeting, and artistic flair does not cancel out the tedium of the game's combat and exploration. . It's not a tragedy on the scale of the real Romeo and Juliet, but this is one Dead Man I'm not inclined to mourn.
    • 74 Metascore
    • 60 Critic Score
    After hitting the credits to both portions of the game, I felt like the Yakuza series is currently at an impasse. Unnecessary story changes, questionable and problematic casting choices, visual homogenization, and uneven content changes plague the latest remake. This means that, in the grand scheme of things, there's a noticeable fatigue in re-experiencing minigames and more shallow renditions of the activities that made the series' resurgence so captivating with Yakuza 0. Getting to the end, in a way, took me back to the beginning, remembering Kiryu's walk in the cemetery. The scene symbolizes the culmination of a specific time and place for the series--one that's currently unable to shake off its phantoms.
    • tbd Metascore
    • 70 Critic Score
    Dragon Quest VII: Reimagined slims down and modernizes a notoriously bloated classic RPG, though its anthology structure still feels overlong.
    • 70 Metascore
    • 60 Critic Score
    All of these issues hinder a game that only occasionally rises above its weaknesses. The story can be compelling when focusing on its ill-fated characters, and the combat is enjoyable in specific circumstances, particularly when experimenting with the varied tools at your disposal. But Code Vein 2's shortcomings are too frequent to look past. Combat and exploration are hampered by dull enemies and wearisome environments, while technical issues only exacerbate its flaws. The soulslike genre has evolved since the original Code Vein launched in 2019, yet the forward-thinking shift to an open world hasn't prevented its sequel from suffering the same familiar blemishes.
    • tbd Metascore
    • 70 Critic Score
    Bluey's Quest for the Gold Pen isn't likely to sustain an adult's interest like the hit animated show has. The movement is just a little too slow, and the puzzles are just a little too simplistic. But that's also what makes it a great introduction for younger players who need a gentle onboarding experience. And for them, they get to have that introduction wrapped in a lovely art style and funny, heartwarming story that captures the spirit of their favorite cartoon dogs.
    • 72 Metascore
    • 70 Critic Score
    Those with few qualms about duration will find a game made with evident love and affection for both the source material and the moment in time it was released. Its music is excellent--with perhaps the best rendition of the Terminator 2 theme to date--aiding the game's visuals in its mission to transport you back to a time when blowing into cartridges and inserting coins were the norm. Whether it's the T-1000's haunting fluidity of movement, Sarah Connor's one-armed reloading of a pump action shotgun, or the way the T-800 clambers onto the hood of a semi-truck to unload an entire magazine into its windshield, Terminator 2D: No Fate recreates the movie's most memorable moments with pitch-perfect authenticity. It's a shame it ends far too soon, but this is still the definitive Terminator 2 video game.
    • 81 Metascore
    • 70 Critic Score
    Marvel Cosmic Invasion is, fittingly, a loving tribute to the superhero side-scrollers of old. Experimenting with different teams in each stage offers a good amount of replay value, even if the same stages and enemies can grow tiresome after a while. The collectibles and challenges in each stage offer some nice extra incentives, and the depth of the source material will appeal to Marvel fans, new and old. The only thing Marvel Cosmic Invasion is missing, really, is Colossus's "whoooooaaaaa" sound effect from X-Men: The Arcade Game--though I suspect players will be saying "whoa" plenty of times while playing this terrific retro romp.
    • 81 Metascore
    • 70 Critic Score
    More than anything, Constance is a beautiful game. Its hand-drawn art style makes for one of the prettiest games I've seen all year, and the platforming gauntlets it puts you through make those sights more rewarding. While its narrative elements fall short and a chase sequence proves more annoying than challenging, the overall experience is a rewarding platformer with entertaining boss battles. Not a bad choice if you're looking for a way to take out your frustrations on several manifestations of burnout.
    • 66 Metascore
    • 70 Critic Score
    Overall, the multiplayer package is really strong in Black Ops 7. The movement is fun and fluid, the gunplay is as satisfying as ever, and the map designs greatly improve the experience from last year. Combined with the smaller quality-of-life change and the futuristic themes, and Black Ops 7 feels like a fresh experience that avoids any dreaded fatigue...Ashes of the Damned implements some ambitious ideas for Zombies that largely succeed. The map is massive and refreshingly atmospheric, there are thrilling new enemy encounters, and the traversal elements with Ol' Tessie separate the experience from more traditional maps. Ashes of the Damned excels as a cooperative experience, while Vandorn Farm's survival map offers a fun way to have a solo or more condensed experience. Either way, Black Ops 7 provides enjoyable ways to slay the undead.
    • 68 Metascore
    • 50 Critic Score
    Football Manager 26's overhauled UI simply feels like change for the sake of change. Its functionality is worse, several key features are missing, and bugs only exacerbate the issues. After a two-year wait, it's an unfortunate outcome, giving the impression that the delay wasn't long enough. There's definite potential here with the new tactical interface and match engine, and if you could combine these aspects with the previous UI, you'd have one of the best games in the series. Instead, the revamped UI's problems and inherent frustrations are too big to ignore. Such a vast undertaking is commendable, especially for an annual sports game, but its missteps are many and mostly lead to disappointment.
    • 84 Metascore
    • 70 Critic Score
    Ball x Pit shines brightest when it's letting you loose on enemies ahead of you, and giving you the tools to concoct your own brand of unstoppable chaos to fill the screen. It's easy to move from one run to the next when you're filling just a handful of minutes with thousands of enemy kills, accentuated by bright explosions and dizzying particle effectsBut your momentum can also be frequently halted by the vital town management moments in between them. Progression through Ball x Pit's campaign can feel uneven as a result, but, that's easy to overlook when the majority of the runs you embark on carry the potential to both surprise and delight in equal measure, with enough variety to keep the action in your final hours with the game as grin-inducing as your first.
    • 79 Metascore
    • 70 Critic Score
    A few issues hold it back, but Hyrule Warriors: Age of Imprisonment marks a high point for the spin-off series, iterating on its riotous hack-and-slash combat with depth and variety.
    • 85 Metascore
    • 70 Critic Score
    Ultimately, my feelings toward Dragon Quest I & II HD Remake boil down to "Would I recommend it over DQIIIHD or Dragon Quest XI? Well… no." Both of those games are far better experiences for both new and old DQ fans. That's not to say DQI&IIHD lack any value--there's good times to be had, especially with DQII. You're not forced to play either of the games before enjoying the other, so if you just want to play one, you're free to do so. But the games don't quite stack up compared to other recent Dragon Quests, even with all the new bells and whistles, and Dragon Quest I's remake in particular feels like a lot of wasted potential. But if you're looking for another source for that distinct Dragon Quest flavor of turn-based charm and whimsy, there's certainly nothing wrong with revisiting these two adventures.
    • 75 Metascore
    • 70 Critic Score
    Plants Vs. Zombies is a beloved classic, and Replanted shows that it's for good reason. The classic gameplay is still just as engaging, and the new modes will keep seasoned gardeners on their toes. While a few aspects of this remaster feel a little low-effort, it's just nice to have the classic game back and playable in a modern context. Now that it's easy to do, I expect I'll keep tending to my garden.
    • 82 Metascore
    • 70 Critic Score
    PowerWash Sim originally owed a lot of its success to the pandemic. It was an awesome hangout game at a time when everyone was just sort of... hanging out. PowerWash Sim 2 arrives in a different world than its predecessor, though the gameplay at the heart of the series is essentially timeless; it's a lot of fun even without a pandemic forcing us into taking fake jobs for fake money. Before the end of the game, I was looking to change careers, but there will surely be times in the future when I'm itching to get back to it, too. Maybe PowerWash Simulator 2 is best approached as a game where you're your own boss, working on your own schedule. If you can avoid burnout and work as a team with a few friends, it's a good gig.
    • 63 Metascore
    • 70 Critic Score
    This more or less reflects Bloodlines 2 as a whole: sometimes charming, other times, not so much. There is a lot here that is great; I loved the narrative, the characters, the drama, and the sheer power fantasy of it all. At the same time, it's one of the more unpolished games I've reviewed, and definitely lacks the same level of ambition, scope, choice, and general tightness of other modern RPGs. Oftentimes, I found myself thinking that Bloodlines 2 is a great game in spite of itself--which really only makes it a pretty good game, ultimately.
    • 82 Metascore
    • 70 Critic Score
    Battlefield 6 is a return to form, even if it doesn't reach the same highs as the series at its peak. The campaign is as lackluster as expected, and the multiplayer maps are only ever decent at best, but there's still a chaotic and super-satisfying shooter here that offers multiplayer thrills unlike any other. Even if you're not racking up kills by the dozens, you're still rewarded for contributing in other ways, and you're never too far away from being in the middle of a histrionic Battlefield moment. It might be a familiar experience, but Battlefield 6 clearly understands what makes the series so appealing.
    • 78 Metascore
    • 70 Critic Score
    Pokemon Legends: Z-A is a fitting end to the Switch 1-era Pokemon games. Like Legends: Arceus and Scarlet and Violet, it takes some surprising risks, but it looks rough doing so. Game Freak's decision to overhaul the battle mechanics for the first time since Pokemon's inception is admirable, and it ultimately paid off. But after five 3D Pokemon games, it's frustrating how far behind Pokemon is when it comes to its presentation. It feels like the last piece missing to really bring Pokemon into the future.

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