GamesHub's Scores

  • Games
For 310 reviews, this publication has graded:
  • 52% higher than the average critic
  • 6% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 System Shock
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 16 out of 310
320 game reviews
    • 76 Metascore
    • 80 Critic Score
    The Crew Motorfest is a strong, kitchen-sink arcade racer that executes evocative racing and car culture experiences without actually requiring the level of pressure, know-how, or commitment to fully enjoy them. The feeling of being able to quickly and easily jump in and enjoy the sights, sounds, and different flavours of vehicular action is a boon all on its own.
    • 66 Metascore
    • 80 Critic Score
    Mineko’s Night Market is a carefully considered, cosy life sim, with an intriguing, low-stakes narrative and plenty of familiar activities to keep you busy. It might not sound groundbreaking on paper, but it delivers on everything it promises, offering a felicitous, feline-filled escape from your troubles.
    • 72 Metascore
    • 80 Critic Score
    That’s the beauty of Atomfall. It’s a very strong, open-ended game that prioritises a freedom of choice. No two experiences will be the same, and no two pathways will unlock the same ending options. While the game isn’t a stellar all-rounder, with combat being particularly beige, it succeeds on the strength of its aesthetics, its storytelling, and its detective work. Allow yourself the time to wander freely, and the game will generously reveal a world of rich mysteries.
    • 74 Metascore
    • 80 Critic Score
    It’s in these complications that Ara: History Untold shines brightest. It has seemingly learned core lessons from its forebears in the 4X genre, using them as stepping stones to advance its core gameplay loop, and provide new layers of depth where needed. Its more holistic approach to building nations, and its move away from war as singular motivator, makes it a very well-rounded, clever strategy game – and one that rewards your time and energy.
    • 85 Metascore
    • 80 Critic Score
    This isn’t the swashbuckling, swords-first sort of game that The Legend of Zelda players have been given in the past, and that’s a wonderful thing. With a dose of whimsy and some very clever ideas, The Legend of Zelda: Echoes of Wisdom makes a memorable, exceedingly lovely impression.
    • 87 Metascore
    • 80 Critic Score
    It can’t be overstated just how much a Dead Space remake always seemed like a sure thing, and after my time with it, that perspective hasn’t changed. It’s easily one of the best modern horror games, and the fresh lick of paint to really bring its grimy, snarling interpretation of sci-fi horror into sharp new relief is very welcome, especially when it maintains such faith in the source material.
    • 70 Metascore
    • 80 Critic Score
    The very existence of Lego Horizon Adventures is strange. That’s hard to deny. But with its buoyant sense of silliness and glee, this franchise adaptation elevates itself beyond doubts. It’s a frenetic, lively little adventure, and one that indulges in being weird and wonderful.
    • 79 Metascore
    • 80 Critic Score
    With its novel approach to combat, a charming little art style, and plenty of unique mechanics, Dicefolk is a game with plenty of personality, and plenty of reasons to keep rolling its die, and coming back for more.
    • 86 Metascore
    • 80 Critic Score
    I feel like I could write 5000 words about 1000xRESIST and still feel like I hadn’t really properly conveyed what kind of game this is, or why, exactly, I came away from it with such fond feelings. All I can say, really, is that I think it’s great. Shaggy, weird, a little annoying sometimes… but nevertheless, truly great. Glory to the ALLMOTHER.
    • 85 Metascore
    • 80 Critic Score
    Seeing Jusant to the end felt like returning from a brisk walk in the woods, your lungs full of fresh air, and your mind alert from a cool breeze – which is an astute achievement for a game with such deep connections to the natural environment, and the act of physical human movement. You come away feeling sated, satisfied, and refreshed, the sense of achievement and clarity of thought it offers clearing your headspace for whatever challenge comes next.
    • 73 Metascore
    • 80 Critic Score
    In riffing on this classic game’s core mechanics, its clever design choices, its lively graphics, and its sense of pure fun, Sonic Superstars has done justice to the franchise’s legacy. Taking a step forwards can also mean taking a step back – and in this approach, Sonic Superstars leaves a lasting mark.
    • 73 Metascore
    • 80 Critic Score
    Disney Illusion Island is a sleek platformer aided by loveable characters, and a pristine animated world.
    • 75 Metascore
    • 80 Critic Score
    Harmony: The Fall of Reverie near-expertly combines rich storytelling and detailed decision making to create an epic tale of worlds colliding. Behind the beautiful exterior, there’s a fully actualised universe with exciting mechanics, compelling story arcs and characters truly worthy of your emotional investment. If you put in the work, it’s an experience unlike any other.
    • 79 Metascore
    • 80 Critic Score
    Escape Academy is more than just an escape room simulator. It’s a narrative-based puzzle adventure bursting with personality. There’s a fine balance of characterisation, story exposition and puzzle solving that creates a uniquely enthralling experience. It’s a delightful way to pass a few hours that left me hungry for more.
    • 85 Metascore
    • 80 Critic Score
    While the action remains reliant on puzzle mechanics that occasionally bog down the main story, improvements across the board – including stunningly deft writing, and a sharp narrative – contribute to a more confident, and wildly more engaging sequel.
    • 67 Metascore
    • 80 Critic Score
    Come for the sweet treats, and stay for the cutthroat action as each ginormous Kirby wobbles and rolls its way down pizza and ice cream highways to victory. This party royale is finger-lickin’ good.
    • 78 Metascore
    • 80 Critic Score
    Between wonder-filled stages and mini segments of mine cart riding and flying, there’s plenty in Klonoa Phantasy Reverie that feels familiar, but fresh. The collection naturally evokes a purer time in gaming where simplicity was key, and loveable mascots were trendy. While Klonoa was never the mainstream success it aimed to be, this remaster is the perfect opportunity for the franchise to dazzle a whole new audience.
    • 82 Metascore
    • 80 Critic Score
    Lego Star Wars: The Skywalker Saga is an epic that certainly lives up to the Star Wars name. While its humour is occasionally a bit childish, effective writing and voice acting helps to keep the action fresh and snappy as this wacky interpretation of the Star Wars mythos plays out. Don’t take it too seriously, and it’s a real blast.
    • 75 Metascore
    • 80 Critic Score
    Eternights deftly captures the essence of growing up, as told through the motions of an action-packed JRPG. Through its storyline and dialogue, the game manages to weave life into this classic genre with the aid of modern-day meme jokes and ‘anime humour’. Its simple but effective combat system, and a smattering of puzzles and mini-games, are entertaining enough to keep you hooked as you watch the plot unfold. Eternights showcases a level of complexity and refinement that is impressive, especially for Studio Sai’s debut title.
    • 73 Metascore
    • 80 Critic Score
    It takes a village to raze children. Or something like that. So, enjoy the brief fantasy that is being able to finally do it all, and so vigorously.
    • 77 Metascore
    • 80 Critic Score
    Super Monkey Ball Banana Rumble really lets you flex on ’em, and for that reason – but not only that reason – I had a blast with this game. It feels like a solid step forward in the Monkey Ball series, and one that packs in enough novelty to refresh the franchise’s ever-appealing ball rolling action. AiAi is a timeless hero, and he continues to charm in the modern era.
    • 82 Metascore
    • 80 Critic Score
    Hello Kitty Island Adventure presents strong reasons to return daily, with story hooks, moreish quests, and fun bite-sized puzzles to romp through. It struggles to retain the excitement of its opening pace in later-stage gameplay, where quests become more reliant on higher, more difficult-to-obtain friendship levels – but beyond this foible, it maintains a warm and wholesome charm that should keep fans of cosy adventure games enthralled.
    • 66 Metascore
    • 80 Critic Score
    While overtly silly and over-the-top at times, Detective Pikachu Returns effectively balances its light with its extreme darks, wielding its cuteness as a tool to tell an impactful and fairly relevant tale about corruption, felt throughout various cases.
    • 75 Metascore
    • 80 Critic Score
    Even moments spent floating quietly outside each uniquely designed station, tomb, or cave can be beautiful, as the starscape shifts in the nether and violins swoon softly through your headphones. Opus: Echo of Starsong is a very particular kind of game, but when you give your time to it fully, it’s a rewarding and wonderful experience.
    • 61 Metascore
    • 80 Critic Score
    You may trample your own path through the post-apocalypse, but you must be ready to accept the consequences. In exploring this concept, and allowing human morals and values to shape each individual journey through the post-apocalypse, the tale of Broken Roads lands with a devastating impact.
    • 79 Metascore
    • 80 Critic Score
    It feels so exciting that after seven long years (and a collection of middling to decent entries in the Dark Anthology series), Supermassive has created something that surpasses the game that put them on the map all those years ago. The Quarry is a loveable achievement – whip-smart, beautiful, and more than willing to pull the rug out and blindside you in the way the great horror often does, all while paying tribute to icons of the genre.
    • 78 Metascore
    • 80 Critic Score
    From folk horror to Scottish brogues, Banishers: Ghosts of New Eden has a lot to offer, and I’m definitely going to dive back in to its deeply haunted map soon to try some of the alternative choices.
    • 76 Metascore
    • 80 Critic Score
    For a game that largely revolves around hunting goons and swinging a sword, Rise of the Ronin presents a surprisingly layered and compelling story, one based carefully on real-life history. There’s a real sense of drama and cinema brought to the game’s depiction of the late Edo period, with each quest drawing you further into its tale.
    • 80 Metascore
    • 80 Critic Score
    With a well-designed progression system and new abilities worth nabbing, it’s a game pack that earns a hearty howl at the moon.
    • 75 Metascore
    • 80 Critic Score
    Perhaps most of all, it succeeds in realising the ideology at its core, through gameplay. Adaptation and growth is the cycle at the heart of Wild Hearts. As your Hunter places each Karakuri, they embody the innovation of humanity adapting to the natural world. In every clash with the Kemono, humanity meets the ferocity of nature head-on, to survive and prosper... Wild Hearts has undeniably proven its right to survive, and carved out a place in the high echelons of the monster-hunting genre.
    • 75 Metascore
    • 80 Critic Score
    If you’re going to play Epic Mickey in 2024 – and you should – this is the definitive way to play the games. Clever tweaks here and there have significantly enhanced the original game, improving it across multiple aspects, without sacrificing the originality and uniqueness of its narrative. This is a chance to re-appreciate one of the best Wii exclusive games in a whole new format.
    • 65 Metascore
    • 80 Critic Score
    While the whole affair is over in a blink, the moreish adventure of this DLC, the first part of a larger story titled The Hidden Treasure of Area Zero, pushes you along with confidence. Short, sharp, and energetic, this is a DLC chapter with high stakes, and equally high reward.
    • 72 Metascore
    • 80 Critic Score
    Playing through it means grasping the basic mechanical logic at its heart, literally solving puzzles that test your understanding of the situation, but any knowledge I’ve built of what the game really represents sits at the periphery of my mind, a repeating dream that I’ll maybe grow to understand better in time. To put it in simpler terms: the vibes are immaculate. Perhaps I’ll play it through a third time.
    • 71 Metascore
    • 80 Critic Score
    While Scarlet and Violet aren't a complete reinvention of the formula, and technical performance issues certainly hold them back, they're still an essential leap forward – both in storytelling and gameplay mechanics. New features and clever tweaks along the way make this adventure feel fresh and encouraging, in ways that past games haven't. As a reinvigoration of the Pokemon formula, Scarlet and Violet are some of the best modern games in the long-running franchise.
    • tbd Metascore
    • 80 Critic Score
    At essentially every opportunity throughout my roughly four-hour playthrough of the game, Webbed chose joy, whilst never sacrificing sharp puzzle design nor the fundamentals of platforming and web-swinging that make it a pleasure to play. Fold into that a pleasantly achievable list of collectables and a playful score from Stijn van Wakeren and Lucas Suarez, and Webbed manages to completely stick the landing.
    • 77 Metascore
    • 80 Critic Score
    Rain Code unsurprisingly excels where Danganronpa always has: it’s a masterclass of storytelling and building anticipation. I laughed, cried and felt betrayed, both in my role as Yuma Kokohead and as a fan of Danganronpa. The story of Rain Code is the video game equivalent of an earworm. It will always be on the periphery of your thoughts, reminding you that the quest for truth is often convoluted and ugly. And that’s all the more reason that it should prevail.
    • 86 Metascore
    • 80 Critic Score
    When considering the PC version of Rise, it’s hard not to compare it directly to the as-yet unmatched juggernaut that is Monster Hunter World – a competition that I don’t think Rise wins. That said, Monster Hunter Rise is still an enjoyable, well-crafted game with some compelling innovations that make it a wonderful addition to the Monster Hunter franchise. Plus, you can make a fire-breathing T-Rex suplex a dragon. If that doesn’t persuade you, nothing will.
    • 73 Metascore
    • 80 Critic Score
    Life grows ever stranger in Life is Strange: Double Exposure, but with its hook-filled narrative buoyed by excellent performances and writing – not to mention a beautiful, reflective indie soundtrack – the game unravels with style and aplomb. Max deserves the world, and in Double Exposure, it’s great to see her getting another chance to shine.
    • 75 Metascore
    • 80 Critic Score
    A Little to the Left is just delightful. And that’s all that really needs to be said about it.
    • 85 Metascore
    • 80 Critic Score
    Tunic is an adventure that’s crafted with care and consideration, with a beautifully detailed, charming, and challenging world. Whether you’re looking for some cosy exploration, or to hack-and-slash through hordes of enemies, the world of Tunic is a lovely place to do it in.
    • 73 Metascore
    • 80 Critic Score
    With its pop-coloured approach, and an expert balance between its tones, The Crush House is a bright, cynical, and stylish takedown of reality TV that brings its many unseen horrors to the forefront. A strangely curtailed ending may dampen the intrigue of the plot, but while the seasons rush past, the drama is thrilling.
    • tbd Metascore
    • 80 Critic Score
    Submerged: Hidden Depths succeeds in being a relaxing exploration game. With a gorgeous world, good puzzles, and an ample amount of collectables to uncover, it wouldn’t be surprising if it started appearing on those ‘top ten cosy games’ compilations on TikTok.
    • tbd Metascore
    • 80 Critic Score
    Chaos Theory Games has made a name for its educational approach to games, with many of its projects being under the “serious games” label. Crab God is a happy medium, combining more “mainstream” strategy gameplay with a strong underlying message about the importance of biodiversity, and protecting the oceans we rely on. It’s a funny, engaging little sim game, but one that shares a deeper message we should all take time to absorb.
    • 70 Metascore
    • 80 Critic Score
    In terms of the game however, C-Smash VRS deserves to sit with pride among the essential VR titles. Especially if you have room to move.
    • 76 Metascore
    • 80 Critic Score
    Whether it’s using a power pole as a slingshot, launching unwilling citizens into space, or just messing around with rocket physics, Tentacular stretches your mind as much as it stretches the capabilities of VR. It is not necessarily the most novel experience in the now-mature genre of VR games, but it does an effective job of weaving together a cohesive, coherent, and transformative experience for players, pairing a solid yet minimalist narrative together with satisfying and balanced logic puzzles.
    • 72 Metascore
    • 80 Critic Score
    While Scarlet and Violet aren't a complete reinvention of the formula, and technical performance issues certainly hold them back, they're still an essential leap forward – both in storytelling and gameplay mechanics. New features and clever tweaks along the way make this adventure feel fresh and encouraging, in ways that past games haven't. As a reinvigoration of the Pokemon formula, Scarlet and Violet are some of the best modern games in the long-running franchise.
    • 90 Metascore
    • 80 Critic Score
    With more accessible gameplay, very neat introductions to its array of fighters and their individual quirks, and new fighting styles for newbie players, Tekken 8 feels like an incredibly worthy fighting sequel geared to overtake its predecessors.
    • 80 Metascore
    • 80 Critic Score
    In a time when absolutely massive blockbuster RPGs are sucking up all the oxygen in the room, Wandering Sword stands out as an amazing independent RPG that crushes every goal it sets out to achieve. Small issues aside, its easy to become besotted with its all-encompassing world; a huge recurring cast of fantastic characters blossom amongst a beautifully woven tale of loss, growth, strength, history and consequence. Wrap that up in moreish combat and wonderfully interlocking RPG systems, and it feels like a modern classic.
    • 82 Metascore
    • 80 Critic Score
    In Wylde Flowers, the days clip past at speed, revealing more with every sunrise. For anyone who’s dreamed of moving to the country, starting their own farm, or just having more time in every day, it’s a balm for the soul; a game where you can live out your dreams in a sandbox of colour, mystery, and wholesomeness. One day, you just might end up in the countryside, breathing the smells of overturned soil and manure – but until then, there’s always Wylde Flowers.
    • 74 Metascore
    • 80 Critic Score
    After years of waiting, this is the spotlight that Princess Peach deserves. Even minor performance issues and slow loading times can’t take away from this glittering achievement. Years on the sidelines have emboldened Peach, and in this adventure, she finally gets a welcome chance to break out.
    • 71 Metascore
    • 80 Critic Score
    Personally, I think this year’s mix of songs is perfect, and it makes 2025 Edition a great jumping on point for all the newbies, and for any wayward doubters. At the end of the day, you’re welcome to make fun of Just Dance if you like… but I can’t hear you. I’m too busy jamming out, and working on my fitness.
    • 80 Metascore
    • 80 Critic Score
    Despite this inevitable deflation, The Excavation of Hob’s Barrow is a very strong and cohesive experience that deftly executes an absorbing folk horror atmosphere in virtually every moving part. No element of the traditional adventure game format is wasted, with every facet contributing to make it a focused and memorable journey, with a very strong identity. It’s the kind of game that immediately makes you want to play more adventure games.
    • 76 Metascore
    • 80 Critic Score
    En Garde! is a perfect little capsule of engaging action, a well-refined aesthetic, and appealing characters. Like an expert duelist, it doesn’t waste a single strike.
    • 74 Metascore
    • 80 Critic Score
    If you’re as thalassophobic as I am, you play in the dark and you live alone? Well, you’ll definitely still get a lot out of it, but you’ll also score a temporary paranoia that renders every shadow and rustling noise in your house a potential threat – in the best way.
    • 78 Metascore
    • 80 Critic Score
    If ever there was a compelling reason to invest in the new generation of VR hardware, Assassin’s Creed Nexus VR is it.
    • 82 Metascore
    • 80 Critic Score
    Helldivers 2 is extremely silly. It’s utterly over the top, and it’s not very deep, but GOOD GOD, I have had a ball with it this past week. Its general simplicity may end up dooming it to be a short-lived flash in the pan… But what a brilliantly bright flash it would be.
    • 79 Metascore
    • 80 Critic Score
    Nobody Saves the World blends recognisable aspects from disparate works to create a wholly unique experience. Its systems will challenge you and make you think, and it’s easy to stay engaged while juggling the number of forms and abilities available to the player, while accounting for the variety in world, dungeon, and quest design throughout the adventure. The game enthusiastically discards well-trodden concepts shortly after they’re introduced, and rewards you for doing the same.
    • 75 Metascore
    • 80 Critic Score
    You can easily blast through the game’s story mode in around 2 hours, and leave plenty of undiscovered goodness behind, but take the time to embrace its strangeness, and you’ll find mounds of surprising, technical depth in your journey. Strange, ridiculous, and occasionally very ugly, WarioWare: Move It! is exactly the kind of weird game it needs to be – and then some...Long live WarioWare, in all its compelling absurdity.
    • 72 Metascore
    • 80 Critic Score
    While it is a simple farming simulator at its core, it’s also profound in its design, leaning heavily into a quiet philosophy that lends the action a sense of meaning and purpose. It’s a wonderful exploration of living, and while silly and simple at times, it understands exactly why the smaller moments are so precious.
    • 87 Metascore
    • 80 Critic Score
    Final Fantasy 16 largely shines as an epic-length action game, though the places where it attempts to find a comfortable compromise between action game and RPG feel largely unambitious, and certainly fade into the background against aspects that are approached with gusto. But it’s difficult not to get swept up by the earnest saga that Final Fantasy 16 eagerly lays out for you, and the egregious heights of spectacle it displays.
    • 74 Metascore
    • 80 Critic Score
    Lunark wears its inspirations on its sleeve. It is littered with subtle and blatant nods to Flashback, in particular. In an under-populated genre, the heavy weight of those influences are conspicuous. Yet, at the same time, it’s just pleasing to encounter another cinematic platformer that understands the appeal of the genre, and doesn’t try to fix what ain’t broke. Sometimes, slowing down is precisely what you need.
    • 72 Metascore
    • 80 Critic Score
    Where Wii Sports began to lose its grip on you the moment no-one was available to share the joy with, the online and enthusiast-focussed nature of Nintendo Switch Sports is a very good incentive to keep coming back. Even after earning all of the cosmetic offerings on offer for the week, Nintendo Switch Sports continues to be an enticing outlet any time I feel like experiencing the highs of close, edge-of-your-seat competition against another human being.
    • 83 Metascore
    • 80 Critic Score
    While that spells intrigue for the future of Stray Gods, we’ll have to wait to see whether its core threads are laced together in further chapters. I’d love to see Orpheus again in future, and after such an endearing encore, I’m sure there will be others that feel the same.
    • 83 Metascore
    • 80 Critic Score
    It's the static and mechanical elements of Starfield that shine the brightest – the art, the environments, the combat systems. They make up the strong foundations of a playset with a very intriguing scenario. But you need to mentally meet Starfield partway to complete its vision of a vast, living universe. You need to stretch out the expanse and envision the journey. You need to look past the menus and form the fantasy. You need to help breathe life into its paper dolls. You need to add your own dash of wonder, and imagine your own unknowns. Truly, Starfield is a role-playing game, through and through.
    • 86 Metascore
    • 80 Critic Score
    Diablo 4 is a behemoth of a game, boasting a gothic world that goes beyond the engaging hack-and-slash gameplay loop, and brings Sanctuary well and truly to life.
    • 69 Metascore
    • 80 Critic Score
    That an expensive-looking crowd-pleaser tries several new things feels like a small, welcome miracle, but maybe that’s overthinking it. What you want out of a blockbuster is a chance to go with the flow, let yourself get pushed to the edge of your seat for a few hours, and walk out with your blood pressure up a notch and a smile on your face. Immortals of Aveum does all that very well.
    • 79 Metascore
    • 80 Critic Score
    For now though, Civilization VII is a compellingly bold step in a new direction that’s brimming with fantastic ideas and brilliant design, but feels unfortunately narrow on subsequent runs. It’s a fertile land awaiting its empire.
    • 68 Metascore
    • 80 Critic Score
    Although you guide your loved one through most of this experience, How to Say Goodbye is not really about them. It’s about you, in a way that almost never mentions you at all. Death separates us physically, but perhaps not spiritually, or forever.
    • 64 Metascore
    • 80 Critic Score
    Rough and ready, just like Frey, Forspoken is a tale worth stomping through one high-stakes, magic-infused battle at a time.
    • 87 Metascore
    • 80 Critic Score
    While it leans heavily on spy genre tropes, and appears to be determined to separate itself from the wilder, futuristic ideas of its base game counterpart by focussing on more familiar, socially relevant political themes, Phantom Liberty is a compelling, cinematic story that expands the world of Cyberpunk 2077.
    • 82 Metascore
    • 80 Critic Score
    Shadows over Loathing will put a smile on your face, and keep it there. It’s a detailed and endlessly amusing RPG, with a delightfully lighthearted vibe and a constant stream of delightful, funny gaffs for you to nourish yourself on. Asymmetric knows how to make a good comedy game, and it’s well worth getting in on the joke.
    • 81 Metascore
    • 80 Critic Score
    While Sumerian Six does require active engagement, and you will need to work towards conquering each level with patience, it presents rewarding reasons for doing so. There is a balance of challenge here, and one that’s matched by the elation of moving forward, unlocking new skills, perfecting your timing, and finally defeating those magical Nazis. It may tread familiar ground, but Sumerian Six explores fresh territory with every twist, for a game that is moreish and clever at every turn.
    • 77 Metascore
    • 80 Critic Score
    As Dusk Falls tackles intimate themes with intimate storytelling. It spends meaningful time with believable characters and complex personal issues. It attempts to explore answers to those relatable and sometimes unanswerable questions about ourselves. And most importantly, it doesn’t get distracted or lost along the way.
    • 86 Metascore
    • 80 Critic Score
    Fans of the original will see growth, while newcomers will be treated to an extremely fulfilling journey through the world – where there’s aught to see around every corner of the map.
    • 79 Metascore
    • 80 Critic Score
    Even though it’s described as a reverse city-builder, I’m inclined to describe it as the anti-city builder, too. By its very nature, Terra Nil shows that games in the genre don’t need to be focused on rampant urban expansion to be engaging.
    • 82 Metascore
    • 80 Critic Score
    While this expansion pack does present a whole new array of challenges – from diaper blowouts to random morning temper tantrums – it adds a much-needed sense of wholesomeness and realism to The Sims 4. It enhances the quirks of Sim relationships, provides goalposts for every Sim to strive towards, and provides a narrative-less game with a real sense of shape. With plenty of new achievements to nab and activities to enjoy, Growing Together breathes new life and vigour into The Sims 4.
    • 73 Metascore
    • 80 Critic Score
    At times, the game devolves into weirdness, but that’s part of its charm. As a colourful and creative entry in the racing game genre, it’s bursting with fresh ideas that keep its engine humming with every boost-powered turn.
    • 81 Metascore
    • 80 Critic Score
    For an escape from the real world, into a land where even a meteor strike is simply taken in stride, Tamagotchi Adventure Kingdom is brimming with opportunity.
    • tbd Metascore
    • 80 Critic Score
    The goofy animations also add to the feeling that I’m playing dolls with a particularly silly friend. This story may be her favourite to enact, over and over, but I have no idea what crazy twist she’ll introduce next time, just that she’ll properly let me make decisions, too.
    • tbd Metascore
    • 80 Critic Score
    Queer Man Peering Into A Rock Pool.jpg is an experimental experience, but one that effectively balances its oddness with brilliant storytelling flourishes. This is a game that shines with welcome weirdness, in every twisted laneway and cardboard coffee cutout.
    • 86 Metascore
    • 80 Critic Score
    With an entertaining selection of factions, an interesting new game mode, and great onboarding, Total War: Warhammer 3 is a grand strategy well worth the time.
    • 78 Metascore
    • 80 Critic Score
    As always, it’s those intimate and emotional human elements that make Like A Dragon Gaiden so gratifying. Whether or not we needed to see Kiryu be pulled back so heavily into the underworld against his will is another question entirely, but if we believe at this point that the end is truly nigh for Kiryu in Infinite Wealth, this one last go-around to spend a few more deeply personal moments with him is something to be cherished – as a bittersweet way to get ready to say goodbye (for whenever that time actually comes around). Take care of yourself, Kiryu.
    • 69 Metascore
    • 80 Critic Score
    As a slower-paced story, it lacks the action and zaniness of its predecessor – but by opting for a quieter, more intimate tale, New Tales from the Borderlands carves out a deeply heartfelt, character-driven adventure that highlights the power and potential of friendship in a barren land.
    • 66 Metascore
    • 80 Critic Score
    These issues aside, Chinatown Detective Agency does some interesting and noteworthy things with its take on the point-and-click adventure game, between its reliance on external tools and your own deductive research ability, some solid story and character work, and a strong commitment to encapsulating a country and culture that is unique to video games by default. It’s a strong mixture of elements, and Chinatown Detective Agency will hopefully spark more adventures like it in our own unavoidably dystopian future.
    • 72 Metascore
    • 80 Critic Score
    Ubisoft has made safe choices in its overall design, yet on the strength of its world design and exploration mechanics, Frontiers is able to shine as a sweeping, standalone adventure. For anyone longing to return to the world of Pandora, this adaptation is a wonderful salve to those clinically-recognised feelings.
    • 86 Metascore
    • 80 Critic Score
    As a layered platformer, Prince of Persia: The Lost Crown rocks that tangible sense of cool that’s so hard to define and grasp. It packs in style, and satisfaction, and consistently rewards you for exploring further, challenging yourself, and surmounting its vast wave of puzzles.
    • 84 Metascore
    • 80 Critic Score
    It’s a game that absolutely warrants being back in the conversation in 2022, and seeing a stack of familiar faces again is a lovely bonus.
    • 67 Metascore
    • 80 Critic Score
    Very few expansion packs for The Sims 4 feel like they overhaul gameplay entirely, but For Rent does just that, reimagining how your Sims live their lives, and how they interact in the real world. While there’s not a whole lot more to the expansion pack than that, its changes to rentals and the introduction of community living makes it a stellar addition to The Sims 4.
    • 81 Metascore
    • 80 Critic Score
    This isn’t quite a revolution for the series. But with a range of smaller tweaks, and improvements to its storytelling and delivery, WWE 2K24 still makes a compelling case to make the upgrade.
    • 87 Metascore
    • 80 Critic Score
    Pikmin 4 exhibits the most demanding and multifaceted use of the series mechanics yet, with several situations and game modes that push your ability to strategically think and plan ahead under pressure. Pikmin 4 deftly accomplishes several things: staying true to the challenge and identity of the Pikmin series while expanding its ideas, making its concepts and obstacles more approachable, and simply being a beautiful and charming realisation of the Pikmin world.
    • 75 Metascore
    • 80 Critic Score
    In that marriage of substance, style, and strangeness, it’s a thoroughly engaging experience – one that I blasted through in just a few days, barely in control of my need to keep forging on. It’s moreish and brilliant that way, even when it’s off-puttingly bizarre. Strong stylistic choices, and a bundle of gameplay mechanics mashed together in surprising fashion make this a very strong adventure, destined to be weirdo favourite. As one of the weirdos in question, Promise Mascot Agency was absolutely for me.
    • 84 Metascore
    • 80 Critic Score
    Beacon Pines is an unexpected horror-filled romp – one that’ll keep you locked in suspense for as long as loveable protagonist Luka is in danger. Keep your mind on the branching paths, and eventually you’ll discover a way out of this strange, body horror-infused nightmare. But be wary – the paths off the beaten tracks will stay with you long after the game is over.
    • 77 Metascore
    • 80 Critic Score
    While Crisis Core‘s shorter length is surprising, given the depth of the story it tells, the hooks it digs in are well worth unearthing. The trio tale of Angeal, Sephiroth, and Genesis is a relatively hidden side chapter of the FF7 Compilation, but it provides a deep, emotional core that will likely resonate in Rebirth and beyond.
    • 75 Metascore
    • 80 Critic Score
    There are certain elements I wish Nobody Wants to Die implemented better. At times, the narrative leans too heavily into the obvious, and the dead wife trope needs to go. But on the whole, it presents a relatively novel exploration of a transhumanist, capitalist future, and uses incredibly strong performances and ideas to flesh out its shiny, fascinating world. It’s a game with important things to say, and it explores them fully as its core investigation unfolds.
    • 83 Metascore
    • 80 Critic Score
    World’s Edge and Forgotten Empires have done it again with this remaster. After the quality of the Age of Empires remasters, it should come as no surprise – but the balance of old features and new twists is marvellous. Together, they make Age of Mythology: Retold a lovely, worthy remaster perfect for all players – experienced, nostalgic, or otherwise.
    • 84 Metascore
    • 80 Critic Score
    While dated design means other parts of the tale don’t hold up quite as well as its biting comedy, Super Mario RPG remains a strong adventure with challenging combat, and plenty of unique quirks. By maintaining its spirit beneath a fresh lick of paint, Nintendo has created a welcome opportunity to experience or re-experience one of the most important games in Super Mario history.
    • 73 Metascore
    • 80 Critic Score
    By the end, it leaves you teetering on that precipice between wanting a little more and feeling satisfied enough. And that's a good place to be.
    • 80 Metascore
    • 80 Critic Score
    Honkai: Star Rail is just that – a beautiful and highly appealing game to be played while waiting in line or while commuting. And there’s certainly something romantic about escaping your own boring train ride in exchange for the Astral Express, voyaging through the stars, planets and the great unknown.
    • 75 Metascore
    • 80 Critic Score
    While it’s content to build on the past, rather than completely innovate the cosy sim genre, Fae Farm establishes firm foundations, and presents a neat twist on familiar gameplay.
    • 82 Metascore
    • 80 Critic Score
    Whether you’re lured by a host of familiar food-based faces, or you’re a complete newcomer to the world that Snoozy Kazoo have created, it’s safe to say that this game will give you a taste for veggie rebellion – though perhaps not for a veggie dinner.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 69 Metascore
    • Critic Score
    A few rough edges don’t prevent Shadows of Doubt from being incredibly unique, interesting, and utterly enthralling. It’s a game that manages to pull off a level of depth and complexity of simulation in the service of generative gameplay and storytelling that few other games have even attempted, and without any smoke and mirrors, too – it simply does the thing at an incredible scale. When the inevitable conversations about the most innovative games of 2023 begin to happen, Shadows of Doubt will be the first words out of my mouth. [Early Access Score = 80]
    • 73 Metascore
    • Critic Score
    My time with Dread Delusion left me with so many questions… I’ve just thought of another one: The experience points you earn for completing quests, then use to level up your skills, why are they called delusions? Like, what does THAT say about where all this is really headed? So, so many questions. Following its progress through Early Access should be fascinating. You should dive in and see if you can touch the bottom. [Early Access Score = 80]
    • 72 Metascore
    • Critic Score
    Despite a couple of the Russian levels breaking some new ground, for the most part Vanguard remains a series of narrow shooting galleries that you’ve seen and played countless times by now. Ultimately, like most Call of Duty games, you spend an awful lot of time crouched behind a waist-high wall, waiting to shoot a man in the head as he peers over his waist-high wall. That’s possibly a pointless criticism, but having just suffered through Call of Duty: Vanguard’s vacuous and derivative campaign, such a banal observation feels like the most fitting conclusion. [Campaign Score = 40]
    • 78 Metascore
    • Critic Score
    Wiping the floor with your stupendous army can be fun, but is it as fun as being a clever underdog or meticulous planner? There’s great satisfaction in winning a battle that is challenging, but fair. Songs of Conquest was the experience I was actually looking for when I purchased HOMM 7 recently. It’s bewildering that something as simple as a creature cap, and a few other significant tweaks, could transform an intensely familiar genre experience into a new game that I was excited to learn all over again. [Early Access Score = 100]
    • tbd Metascore
    • Critic Score
    It’s always tricky to evaluate an unfinished Early Access game that is designed entirely around a linear, single-player campaign. On the evidence thus far, Gloomwood understands its lineage as an immersive sim, and appreciates why Thief remains so beloved as a pure stealth game some twenty-odd years on. But whether it can emerge from the shadow of Thief and find its own identity very much remains to be seen. [Early Access Review]
    • tbd Metascore
    • Critic Score
    In breaking away from tradition, Dinkum has the potential to be something truly great. It should certainly reckon with its ties to Indigenous Australia before development advances – but there’s magic in this adventure that makes it certain Dinkum will escape the shadow of its predecessors, in time. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Even in its early access state, Disney Dreamlight Valley nails the cosy game formula. It’s such a treat to play, and offers a refreshing, peaceful refuge. It recaptures some of that elusive magic and wonder I felt from the Disney franchise as a kid, and it has brightened my world at a time when I needed it most. I can see it being my companion for a long time to come. [Early Access Score = 100]
    • 87 Metascore
    • Critic Score
    A half-dozen hours with Hi-Fi Rush so far, and I can’t stop smiling...It’s a game that’s easy to love, difficult to put down, and just an utter delight to spend time with. What a great way to start 2023. [Review in Progress]
    • 56 Metascore
    • Critic Score
    Regardless of your relationship to Call of Duty, your feelings about military shooters, your investment in the rebooted Modern Warfare saga, or how much or little you like to play the new Call of Duty online multiplayer every year, the Modern Warfare III campaign feels more like an indicator of a series in decline than a misstep. Microsoft, which recently completed a purchase of Activision, is banking heavily on the future of Call of Duty, and the annual release schedule is unlikely to slow down any time soon. As a long-time player, though, I find myself thinking that it might finally be time to step away. [Campaign Review Score = 40]
    • 79 Metascore
    • Critic Score
    As it stands right now, your mileage with Len’s Island will depend greatly on your own self-motivation. The game feels like it’s always teetering on the edge of being deeply satisfying or regretfully dull, and how much you’re willing to devote to it will likely be what tips it into one camp or another. [Early Access Score = 60]

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