GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 65 Metascore
    • 60 Critic Score
    A disappointingly undersized and shallow RPG experience for GameCube owners. [June 2004, p.91]
    • 65 Metascore
    • 70 Critic Score
    Far from perfect but still an incredibly entertaining play, Afro Samurai captures all of the style and substance from the hit TV show with amazingly innovative combat and absolutely stunning visuals.
    • 65 Metascore
    • 70 Critic Score
    When it comes right down to it, Atelier Rorona just feels good to play. If you're craving a charming, character-driven game that doesn't involve a looming world-ending crisis and you can deal with a lot of repetition, you'll certainly want to give this game a go.
    • 65 Metascore
    • 70 Critic Score
    While the incorporation of stealth may not be the strongest feature in Teenage Mutant Ninja Turtles 2, it's probably the only change worth noting. Although there are other modes for you to try, they're really not worth the time. [Dec 2004, p.134]
    • 65 Metascore
    • 60 Critic Score
    A mix of intense head-bashing against smart A.I. and an occasional crate-smashing balance out to some solid gameplay.
    • 65 Metascore
    • 50 Critic Score
    The "funny animals in footraces" genre tends to feel forced. In that tradition, Mad Dash Racing lacks emotional appeal; it’s a character game without likeable characters.
    • 65 Metascore
    • 90 Critic Score
    One of the freshest, funniest car combat romps to date.
    • 65 Metascore
    • 80 Critic Score
    The weather effects are beautiful (the storm sequences are downright scary), and pulling off a successful ship capture is an exhilarating experience once you manage it.
    • 65 Metascore
    • 80 Critic Score
    Still, Dungeons has enough humor and variety to overcome its shortcomings, and the campaign throws enough curve balls at the player to make up for its strategic shallowness. It could have better pacing and a little more variety, but as it is, Dungeons is a very witty, very enjoyable surprise.
    • 65 Metascore
    • 60 Critic Score
    Fails to do both the genre and the franchise justice. [Apr 2010, p.87]
    • GamePro
    • 65 Metascore
    • 60 Critic Score
    Still, if you're a hardcore Dynasty Warriors fan or you're easily enthralled by the idea of mindless hack and slash gameplay, then Strikeforce is a decent enough game. But if you're looking for a more complex battle or can't stand Dynasty Warriors, this title won't change your mind.
    • 65 Metascore
    • 90 Critic Score
    Elements of Destruction can get a bit repetitive, mostly because you only have 3 elements at your disposal - a tsunami, flood, or avalanche wouldve been cool - but the enjoyment gamers get from laying waste to a wide variety of environments and EoD's oddball humor (Doc Herbert sending cows flying at a farm in Canada while singing the country's national anthem) more than makes up for its shortcomings.
    • 65 Metascore
    • 70 Critic Score
    Quantum of Solace is a good first-person shooter that, in my opinion, is the best Bond game since Goldeneye.
    • 65 Metascore
    • 60 Critic Score
    While Resident Evil Code: Veronica X remains an interesting (and difficult) side-story in the Resident Evil franchise, an impressive coat of HD polish just can't make up for terrible controls and archaic game design.
    • 65 Metascore
    • 60 Critic Score
    The flawed cursor interface gives you little reason to do anything but swing at every ball—in fact, if you take a pitch, the announcers instantly chide you!
    • 65 Metascore
    • 80 Critic Score
    A new arrow on the power meter shows you exactly how hard you should hit the ball-very handy, but it can't be turned off and makes the game a little too automatic.
    • 65 Metascore
    • 70 Critic Score
    Anyone who is at least remotely interested in the Dragon Ball Z craze should check out Budokai. For the rest of the bruiser club, however, you'll be sorely disappointed with this average brawler.
    • 65 Metascore
    • 65 Critic Score
    The $10 asking price is too much to plunk down for this shallow card game.
    • 65 Metascore
    • 70 Critic Score
    The sluggish controls make it hard to maneuver Mister Mosquito from avoiding hand slaps, insect repellent, and everything else that’s thrown at you.
    • 65 Metascore
    • 60 Critic Score
    I would never recommend Dynasty Warriors: Gundam 3 to a non-fan, simply because the gameplay is nowhere good enough to overcome the lack of interest in the toy box. But for the rest of us, we'll take a half-decent English language Gundam title wherever we can get it.
    • 65 Metascore
    • 85 Critic Score
    It's cute, fun, and for some extra whimsy it gives you a daily fortune reading as well. At twenty dollars, this game should be selling like crazy.
    • 65 Metascore
    • 80 Critic Score
    The training levels are a little tedious, but serves it purpose to have you naturally thinking and reacting as if you're Batman by the heart of the game.
    • 65 Metascore
    • 60 Critic Score
    The camera is pretty awful, requiring way too much fussing by the player to maintain a clear field of view.
    • 65 Metascore
    • 60 Critic Score
    Mafia's solid script, impeccable voice acting, and overall mood makes it worth a rental, though you're better off playing the PC version if you get the chance. [Apr 2004, p.65]
    • 65 Metascore
    • 80 Critic Score
    The controlls are tight with crisp response for the most part...There are plenty of weapon skills and magic attacks to master. [Apr 2004, p.70]
    • 65 Metascore
    • 60 Critic Score
    It's the desperate lack of innovation that's the problem; everything here has been done a hundred times before.
    • 65 Metascore
    • 70 Critic Score
    Problematic, though, are the sequences in which you have to swing around confounding and shoddily rendered 3D hub areas to capture Doc Ock, access new chapters, and unlock bonus missions against a timer.
    • 65 Metascore
    • 90 Critic Score
    Fights are fast and furious, and there’s no shortage of splashy, flashy special effects.
    • 65 Metascore
    • 60 Critic Score
    True-blue Medal of Honor fans will still enjoy Rising Sun’s cinematic style, respectful and historically accurate atmosphere, and heavily arcade feel. But for many, the game will feel too familiar in a fast-food way, lacking that old Medal of Honor magic.
    • 65 Metascore
    • 75 Critic Score
    Smarty Pants definitely has a more youthful vibe than SceneIt! but it's designed in such a way that both adults and children can have fun with it. [Feb 2008, p.82]
    • GamePro
    • 65 Metascore
    • 45 Critic Score
    An even larger frustration, though, is everyone's inability to recover lobs. In most tennis games, if you hustle you can often find some way to smack the ball back over the net, even if it's behind you. Here your characters just give up even if you are clearly within a reasonable rescue range.
    • 65 Metascore
    • 60 Critic Score
    What was supposed to be a revelation, a next generation of sorts, has become instead a disappointing follow-up to a beloved game. [Mar 2004, p.68]
    • 65 Metascore
    • 70 Critic Score
    Phantom Brave is definitely a great game, but this low-effort regurgitation just doesn't impress like it should.
    • 65 Metascore
    • 70 Critic Score
    It's not quite Mirror's Edge or Dead Space, but if you like DMC, pick it up.
    • 65 Metascore
    • 100 Critic Score
    It isn't the best open-world game out there, but it does a sublime job of capturing what it feels like to be the head of a virtual crime family. [Apr 2009, p.81]
    • 65 Metascore
    • 70 Critic Score
    If you’re really serious about this, better game-creating titles do exist, especially on the PC, offering easier interfaces and more freedom to mess with the basic building blocks. Still, this makes for an entry point into the vast realm of game design.
    • 65 Metascore
    • 50 Critic Score
    One thing's for sure about The Sims 2 on PSP: when load times comprises 30 to 40 percent of the gameplay experience, it's excruciatingly boring.
    • 65 Metascore
    • 70 Critic Score
    This game makes me a little sad, because it's a fun action-RPG with a lot of potential that just feels a little bit undercooked.
    • 65 Metascore
    • 70 Critic Score
    It's hard to get excited unless you're on a big nostalgia trip. Yes, it's cool to explore the castle in full 3D at last, but the mechanics within are almost a little too tried and true.
    • 65 Metascore
    • 80 Critic Score
    Even with some minor hiccups, 4 Elements HD is worth the price. If you're a match three-fan looking for a game that will bring back fond memories of turkey legs, flowing white beards, and pointy hats, you'll get your money's worth out of this title.
    • 65 Metascore
    • 60 Critic Score
    It’s too easy. You'll be able to breeze through the game's 13 levels and only encounter about three tough bosses, which comes out to roughly $17 a challenge.
    • 65 Metascore
    • 50 Critic Score
    Baja aspire to be a simulation, yet it ends up losing its appeal in the process
    • 65 Metascore
    • 60 Critic Score
    Sure, the gritty atmosphere and balls out gunplay offers up some thrills, and yes the multiplayer options hold some potential but the hard-boiled noir tone and interesting amalgam of varied ideas never truly comes together to form the cohesive action thriller that the game aspires to be. [Dec 2007, p.121]
    • 65 Metascore
    • 60 Critic Score
    Though Opoona is original and exciting, there are too many problems for it to be anything more than an interesting diversion. [May 2008, p.84]
    • 65 Metascore
    • 70 Critic Score
    Wants to be the PlayStation 2’s "House of the Dead," but it lacks creativity and spooky bite.
    • 65 Metascore
    • 80 Critic Score
    An interesting action/shooter and a worthy side story for the series. Forget about the ill-fated "Survivor"— Dead Aim is a first-person Resident Evil game that works.
    • 65 Metascore
    • 60 Critic Score
    Mindless, twitchy, quick-shot FPS fun...but it’s so hyper-generic it seems like a clone of a "Doom" clone.
    • 65 Metascore
    • 70 Critic Score
    With plenty of frenetic crossfire, you’ll get more frustrated with the controls than with the Iraqis.
    • 65 Metascore
    • 70 Critic Score
    The control mechanics are intricate, though quick tic-tac-toe passes with the right stick, more in-depth faceoffs, and speedy line changes using the directional pad are nice features.
    • 65 Metascore
    • 70 Critic Score
    Little room for personality, not many instances of clear level design, and not a whole lot of time before the game gets dull. [June 2003, p.104]
    • 65 Metascore
    • 60 Critic Score
    NBA Hoopz comes off as a simulation wannabe, simultaneously betraying "Showtime" fans and only weakly attracting serious hoop addicts. Stick with "NBA 2K1."
    • 65 Metascore
    • 60 Critic Score
    Darkspore probably won't replace your favorite dungeon crawler anytime soon. The satisfying controls and mountains of loot really only serve as a baseline in terms of this genre's gameplay. It would've been great if Maxis could have added some variety in the game's missions, but as it stands, Darkspore is a fairly redundant game with a slightly interesting character editor.
    • 65 Metascore
    • 75 Critic Score
    This is a game that was made to break the ice at parties and gatherings of gamers, and it does that job amazingly well.
    • 65 Metascore
    • 80 Critic Score
    If you were a casual player of the original, it's probably not worth picking this one up. However, if you are new to the series, engaging gameplay and fun multiplayer options make FF2 easily worth your hard earned 800 Microsoft Points.
    • 65 Metascore
    • 50 Critic Score
    Still, it isn't all bad. Explodemon has a lot of heart and some interesting ideas at play, but even in its short shelf life it wears a little thin. There are leaderboards and lots of collectibles to uncover, but once you've played the first two levels you've seen it all.
    • 65 Metascore
    • 70 Critic Score
    The Baconing is a good game, but a lack of innovation or worthwhile improvements stop it from being a much better one.
    • 65 Metascore
    • 40 Critic Score
    As for the game itself, I like to call it "Band Hero: Abridged." The set list is varied, fun and up to date, with tunes from Avril Lavigne to The Rolling Stones. However, without a career mode, you have access to all 30 songs from the start.
    • 65 Metascore
    • 80 Critic Score
    While it’s possible the casual gamer may be enchanted by the presentation, Panic’s high difficulty level will delight only hardcore players.
    • 65 Metascore
    • 70 Critic Score
    Far from perfect but still an incredibly entertaining play, Afro Samurai captures all of the style and substance from the hit TV show with amazingly innovative combat and absolutely stunning visuals.
    • 65 Metascore
    • 55 Critic Score
    If the clumsy controls and glitchy graphics hadn't already killed it, there might have been some game left to salvage.
    • 65 Metascore
    • 70 Critic Score
    I did enjoy Severed -- in fact I'm thrilled that Visceral is actually creating single-player DLC, since so few companies ever bother to do so. So, is it worth playing? Sure. But can Visceral do better? Absolutely.
    • 65 Metascore
    • 70 Critic Score
    A pretty big step up from "Brotherhood of the Blade." The storyline has been upgraded and fleshed out to a nice degree, and the new attack types are fun to tinker around with and work in to your overall combat strategies. It's just the little things, like the now clunky menu, and the boring levels that really end up preventing the game from being a true success.
    • 65 Metascore
    • 60 Critic Score
    Best administered in small doses, don't expect to spend a lot of quality time with Zombie Panic in one sitting.
    • 65 Metascore
    • 70 Critic Score
    While not without value, instead of wrapping up my time in the Capital Wastelands in a nice big irradiated bow, Mothership Zeta just left me wondering how much fun being in space could’ve been.
    • 65 Metascore
    • 70 Critic Score
    Plays a decent game of PS2 football, but it’s at least number three behind "Madden NFL 2002" and "NFL 2K2" this year—and that leaves little running room.
    • 65 Metascore
    • 70 Critic Score
    It's like day old meatloaf: still delicious, but still meatloaf.
    • 65 Metascore
    • 80 Critic Score
    Despite its quirks and graphics that fall short of the original's, Naval Ops: Commander packs enough firepower to keep fans of the series stoked. Nonfans, however, may quickly get left in its wake. [May 2004, p.65]
    • 65 Metascore
    • 80 Critic Score
    Delivers all the requirements of an exciting FPS, and the 20-buck asking price is a sweet incentive. Second Encounter is a shooter with simple requirements: A minimum of brains and maximum of reflexes.
    • 65 Metascore
    • 70 Critic Score
    This is a great game for Razor enthusiasts that like simple (very simple) gameplay.
    • 65 Metascore
    • 80 Critic Score
    Ultimately, MMX6 will appeal to fans of the series, but gamers looking for more than strict jump-n-shoot fare should look elsewhere.
    • 65 Metascore
    • 70 Critic Score
    The controls are solid, the Japanese vocals and English subtitles are well done, and while the game does make you grind through levels, it was nice to know that my actions would make a difference even if I died eleven floors down.
    • 65 Metascore
    • 70 Critic Score
    The gothic-anime art direction and voice acting are impressively well-done, and although the painfully long load times hinder the general flow of the game-play, the overall game-play, soundtrack, voice acting, and art direction makes up for the technical deficiencies.
    • 65 Metascore
    • 80 Critic Score
    Fans of real life racing and previous incarnations of this title will be happy for sure, but the learning curve and lack of customization when it comes to upgrades may disappoint people who want more of an arcade feel.
    • 65 Metascore
    • 70 Critic Score
    Quantum of Solace is a good first-person shooter that, in my opinion, is the best Bond game since Goldeneye.
    • 65 Metascore
    • 60 Critic Score
    The Mercenaries 3D had the potential to be an awesome expansion to Resident Evil's popular survival mode. But due to a severe lack of new content, it's not worth $40, and it almost certainly won't hold your attention once you complete the all-too-brief missions.
    • 65 Metascore
    • 40 Critic Score
    It has some slick production values, and Acclaim goes all out on dreamy visuals, gorgeously detailed architecture, a Vikingly heroic score, and juicy sound effects, but skimps on any kind of depth and rewarding gameplay.
    • 65 Metascore
    • 70 Critic Score
    The game's style suits portable gaming perfectly, it's just a shame that there isn't much there to keep any gamer occupied for long.
    • 65 Metascore
    • 70 Critic Score
    Espionage action games have evolved beyond the standards this series helped establish, but Syphon Filter's combat and accompanying controls remain too old-school for their own good. [June 2004, p.65]
    • 65 Metascore
    • 80 Critic Score
    Miles better than "Kakuto Chojin," but it’s still a few short steps behind "Dead or Alive 3" and "Mortal Kombat: Deadly Alliance."
    • 65 Metascore
    • 60 Critic Score
    MS Saga is like a cake without icing: it qualifies as a simple dessert, but it's just not tasty enough to be memorable.
    • 65 Metascore
    • 60 Critic Score
    An innovative and quirky experiment, Away: Shuffle Dungeon never quite rises above simple hack-and-slash mediocrity.
    • 65 Metascore
    • 50 Critic Score
    While the overall control scheme works well enough, kicking long range field goals through the notoriously tight uprights is far too simple. The limited playbook also gives the game a stale feeling and the half baked telemetry system fails to save the gameplay with largely unimportant statistical minutia delivered in eye-straining small fonts and obnoxious menus.
    • 65 Metascore
    • 90 Critic Score
    One of the most challenging match-your-fingers-to-the-onscreen-button-presses game since the sub-genre’s conception.
    • 65 Metascore
    • 80 Critic Score
    Casual twitch gamers may be turned off by the flying learning curve and amount of strategizing required to complete each mission, but you can’t deny the hedonistic thrill of buzzing over a desolate desert landscape and letting loose!
    • 65 Metascore
    • 70 Critic Score
    The sex appeal factor is just okay, so it’s not going to blow you away if you’re mainly in the market for eye candy or compromising situations.
    • 65 Metascore
    • 70 Critic Score
    Any game that kicks off each stage with the phrase “Kick Their Ass!” can’t be all bad, and Gungrave is far from a dog.
    • 65 Metascore
    • 50 Critic Score
    Worms 2 is here to rectify the mistakes made with the first game, but I'm sad to report that it isn't entirely successful. Yes, there are tons of new weapons and modes, and online multiplayer is finally here; theoretically, Team 17 did everything they should have to deliver the ultimate Worms experience, but a still-clunky UI and shoddy graphics make this an inadequate sequel.
    • 64 Metascore
    • 80 Critic Score
    For those of you who party religously, you won't be disappointed. [Jan 2006, p.80]
    • GamePro
    • 64 Metascore
    • 70 Critic Score
    Despite its shortcomings, Onimusha Tactics is a solid game with an engaging story. If you're looking for a casual strategy game without the tedious character setup options, then Tactics is for you.
    • 64 Metascore
    • 70 Critic Score
    So while Spyborgs' target audience might leave a few scratching their heads, it really shouldn't deter those who remember and enjoyed repeatedly beating up various things through the use of combos and co-op teamwork. Because ultimately, this rare Wii game has a lot more going for it than its questionable target demographic.
    • 64 Metascore
    • 60 Critic Score
    High Voltage's shooter sequel is certainly not a vast improvement over The Conduit, but its campy campaign and decent multiplayer is enough to make Conduit 2 worth recommending to fans of the first game. And if you're a fan of shooters who's willing to look past the game's many flaws, you might want to give the game a chance.
    • 64 Metascore
    • 70 Critic Score
    The de-emphasis on micromanagement is welcome, but the feeling that the game is doing too much for you might kill it for intergalactic armchair generals.
    • 64 Metascore
    • 60 Critic Score
    It's a fair package -- more expansive than Dead Money but not quite as rich as Point Lookout, which is the current gold standard for Fallout DLC. And, of course, it's a long way from the expansion packs of yore, where $30 could occasionally yield what amounted to an entirely new game. Ten dollars is a fair price for what Honest Hearts brings to the table, but its ultimate appeal is down to whether or not you're still in the middle of a campaign. As it is, this four hour romp through Zion National Park isn't quite worth dusting off your seven-month old copy of New Vegas.
    • 64 Metascore
    • 50 Critic Score
    The game features physics that wouldn’t be caught dead in a Bugs Bunny cartoon.
    • 64 Metascore
    • 80 Critic Score
    The icing on the cake is the game’s superb production value, which includes beautifully crafted sound effects like devastating explosions and the eerie whistling of radioactive wind, solid voice acting, and copious visual details that flesh out a nightmarish world decimated by nuclear warfare.
    • 64 Metascore
    • 80 Critic Score
    It’s a topnotch shooting game but hardly one that you’ll play for days on end.
    • 64 Metascore
    • 75 Critic Score
    No online multiplayer! Not like we generally expect that from Wii games, but we should be able to by now.
    • 64 Metascore
    • 60 Critic Score
    As a shooter fan and someone who watched all eight films that make up the Alien, Predator, and Aliens vs. Predator series, I had high hopes for the title, but it fails to do both the genre and the franchise justice.
    • 64 Metascore
    • 70 Critic Score
    Even with these few legacy issues and the limited multiplayer functions, Samurai Warriors: State of War is a far better game than its previous Dynasty Warriors PSP brethren, and worthy of checking out for your portable gaming hack-and-slash tactical strategy pleasure.
    • 64 Metascore
    • 65 Critic Score
    The game is easy to pick up and great to look at, but there's little to it.

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