GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Sims Bustin' Out
Lowest review score: 0 Britney's Dance Beat
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 78 Metascore
    • 75 Critic Score
    Blasting out of barrels, hopping onto the backs of wild animals, and swinging from vines never gets old. [July 2003, p.52]
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    • 77 Metascore
    • 83 Critic Score
    Brings exciting visuals, fast gameplay, and over-the-top wrestling moves together in a package that's as fun to play as it is interesting to look at. [July 2003, p.48]
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    • 86 Metascore
    • 91 Critic Score
    Has more technique than almost any other racing game before it. [Aug 2003, p.33]
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    • 77 Metascore
    • 91 Critic Score
    Everything looks fabulous and the pinball physics are dead-on, but the difficulty could've used a bit more tweaking. [July 2003, p.50]
    • GameNow
    • 66 Metascore
    • 83 Critic Score
    Raster productions has done an excellent port of the single-player missions from both the Xbox and PC versions of RTCW. [Aug 2003, p.35]
    • GameNow
    • 71 Metascore
    • 83 Critic Score
    I wish I had played [it] before I played "Gallop Racer." In almost every regard, G1 is a superior product with much more depth and sophistication. [July 2003, p.59]
    • GameNow
    • 59 Metascore
    • 33 Critic Score
    The opponent A.I. is just so incredibly bad that only the most spectacularly untalented gamers will ever have to worry about coming in any worse than third. [Sept 2003, p.55]
    • GameNow
    • 71 Metascore
    • 83 Critic Score
    What I like most about The Hulk is the fact that the Hulk plays the way you'd expect him to. [July 2003, p.53]
    • GameNow
    • 57 Metascore
    • 50 Critic Score
    I liked this game, even if I did find it excruciatingly tedious and repetitious at times. [Aug 2003, p.25]
    • GameNow
    • 77 Metascore
    • 67 Critic Score
    The cut-scenes will make you feel seriously embarrassed for the people who wrote them. [Aug 2003, p.32]
    • 61 Metascore
    • 42 Critic Score
    Most combos can be executed by repeatedly pressing either Punch or Kick, and special moves are ridiculously simply to perform. [July 2003, p.62]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    The games (more than 200 total) are extraordinarily simple yet extremely fun... Wario Ware is so good, I get giddy just thinking about it. [June 2003, p.46]
    • GameNow
    • 70 Metascore
    • 91 Critic Score
    All four games in this collection are almost arcade perfect and run supersmoothly. [May 2003, p.40]
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    • 87 Metascore
    • 91 Critic Score
    This baby runs like a dream over the Xbox's cable modem. [July 2003, p.61]
    • 68 Metascore
    • 58 Critic Score
    This game has an innovative battle system, but it's not much fun. [June 2003, p.40]
    • GameNow
    • 55 Metascore
    • 25 Critic Score
    A plodding, tiresome bore. [July 2003, p.59]
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    • 81 Metascore
    • 58 Critic Score
    There's no sense of accomplishment on any grand scale. So it seems, in fact, that you're fighting for nothing; hence, there's no real story... It becomes tiresome rather quickly. [Aug 2003, p.38]
    • GameNow
    • 63 Metascore
    • 42 Critic Score
    The game's one saving grace is the hand-to-hand fighting. It feels good to beat the crap out of people, straight up. [Aug 2003, p.27]
    • GameNow
    • 79 Metascore
    • 100 Critic Score
    Probably the funniest new feature is the obsessed fan, who will pop up if you're not paying enough attention to your other fans... One of the best expansion packs. [Aug 2003, p.39]
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    • 94 Metascore
    • 100 Critic Score
    Nearly impossible to put down. [Aug 2003, p.37]
    • GameNow
    • 63 Metascore
    • 75 Critic Score
    While Nemo is a short game overall, most of the levels are pretty fun, and I found myself repeating them to beat my playtimes and to win starfish, which open up minigames and concept art. [Aug 2003, p.29]
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    • 49 Metascore
    • 25 Critic Score
    Don't waste your money. Wacky Worlds offers very little new to the RollerCoaster Tycoon franchise, and it's simply not worth your time. [Aug 2003, p.39]
    • GameNow
    • 76 Metascore
    • 83 Critic Score
    The cliffhanger ending is mind-bendingly cool. [June 2003, p.51]
    • GameNow
    • 79 Metascore
    • 83 Critic Score
    A fun game that's worth playing, whether you download it for free or buy it. [July 2003, p.63]
    • GameNow
    • 91 Metascore
    • 100 Critic Score
    It's the closest a GBA Castlevania adventure has come to achieving "Symphony's" level of atmosphere, and it has a crazy power-up system that makes you want to keep playing and playing and playing. [June 2003, p.43]
    • GameNow
    • 84 Metascore
    • 100 Critic Score
    It's nice to see an enhanced port that exceeds the original PC game in every way... A "Halo" beater? Definitely close - and definitely worth picking up. [July 2003, p.60]
    • 89 Metascore
    • 100 Critic Score
    Addictive, graphically polished, and full of unlockables, NBA Street Vol. 2 is a surefire hit. [May 2003, p.51]
    • GameNow
    • 77 Metascore
    • 75 Critic Score
    The gameplay is really solid. It just doesn't feel like Splinter Cell, so calling it that seems a little misleading. [June 2003, p.42]
    • GameNow
    • 58 Metascore
    • 25 Critic Score
    The combo-heavy action sequences are tedious, the stealth controls are sloppy. [June 2003, p.54]
    • GameNow
    • 83 Metascore
    • 100 Critic Score
    Voice chat makes this the best version of PSO by far. [July 2003, p.61]
    • GameNow
    • 85 Metascore
    • 100 Critic Score
    Ikaruga owns you. It's hard as heck, but it's also a pleasure to play and watch. Don't wuss out; play it. [May 2003, p.41]
    • GameNow
    • 86 Metascore
    • 83 Critic Score
    The brain teasers are deviously well designed and they are perfectly suited for a portable adventure. [May 2003, p.37]
    • GameNow
    • 69 Metascore
    • 75 Critic Score
    A standard 2D fighting game - not as deep or involved as your typical Capcom fighter - but it's still fun to play. [May 2003, p.45]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    Cooler still, you can fire a weapon called a sticky bomb that plants itself on a wall and detonates when you hit your GBA's A button. [June 2003, p.42]
    • GameNow
    • 85 Metascore
    • 67 Critic Score
    One thing about the game will really piss you off, though, and that's the difficulty. In plain English, the A.I. is freaking brutal, and if you make one mistake in most courses, you may as well restart the race. [June 2003, p.52]
    • GameNow
    • 48 Metascore
    • 0 Critic Score
    The whole thing is so choppy, it's almost impossible to play... A total mess. [May 2003, p.41]
    • GameNow
    • 55 Metascore
    • 58 Critic Score
    Why port a PS2 title that wasn't very good? It's like re-releasing "Cool As Ice" in theaters - no thanks. [June 2003, p.56]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    Everything about it is totally right: The A.I. is brilliant, the graphics are hot, and the game modes are fresh and original. [June 2003, p.40]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    It's an uncomfortably tense, uncannily realistic stealth game that's arguably better than "Metal Gear Solid 2." [May 2003, p.47]
    • GameNow
    • 79 Metascore
    • 75 Critic Score
    From a collector's vantage point, this disk is indispensible. [Apr 2003, p.46]
    • GameNow
    • 80 Metascore
    • 91 Critic Score
    It provides really, really good wrestling gameplay without the soul-rotting WWE crap. [Apr 2003, p.48]
    • GameNow
    • 68 Metascore
    • 75 Critic Score
    Are you into horse racing? OK, then you'll absolutely go giddyap over GR03. Are you into racing games in general? Then you ought to give GR03 a test ride. [June 2003, p.50]
    • GameNow
    • 83 Metascore
    • 100 Critic Score
    Alone or with a friend, there's no better GBA puzzle game. [Apr 2003, p.43]
    • GameNow
    • 65 Metascore
    • 75 Critic Score
    This game is utterly and completely insane. [June 2003, p.54]
    • GameNow
    • 66 Metascore
    • 75 Critic Score
    Still, if you're like me, you'll find yourself living with these problems just because of Auto Modellista's solid online aspects, and right now, that's what every online racing fan needs. [June 2003, p.48]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    A really nice looking game, and the environments feel like actual places (as opposed to game levels), so exploring them isn't aways that painful. [June 2003, p.53]
    • GameNow
    • 78 Metascore
    • 91 Critic Score
    Few hack-n-slash games feature the depth, strategy, and thrill of Dynasty 4. [May 2003, p.48]
    • GameNow
    • 25 Metascore
    • 16 Critic Score
    About as simplistic a fighting game as you can get, with round after round of extremely bland, strategy-free brawling. [June 2003, p.47]
    • GameNow
    • 86 Metascore
    • 83 Critic Score
    The biggest change - the flattening of "Frequency's" cylindrical play field - ends up as more of a curse than a blessing. [May 2003, p.49]
    • GameNow
    • 96 Metascore
    • 100 Critic Score
    The most exciting action-adventure title available on any current system... A masterpiece. [A+; Apr 2003, p.41]
    • GameNow
    • 66 Metascore
    • 50 Critic Score
    For those who aren't impressed by flashy graphics, Tapout 2 doesn't present as much innovation as other recently released fighting games on other platforms. [May 2003, p.52]
    • GameNow
    • 83 Metascore
    • 91 Critic Score
    Imagine that Rainbow Six is "Splinter Cell" injected full of steroids...you get the same stealthy action, but it's pumped up on reality. [June 2003, p.57]
    • GameNow
    • 82 Metascore
    • 75 Critic Score
    The deeper I got into the game, however, the more I began to realize how little has changed in the Pokemon universe. [May 2003, p.39]
    • GameNow
    • 76 Metascore
    • 58 Critic Score
    It's just kinda...there. [Apr 2003, p.52]
    • GameNow
    • 69 Metascore
    • 83 Critic Score
    Other than the lame enemy A.I. and the sometimes wacky camera, the major downside to Clock Tower 3 is its short playtime. But it's very fun while it lasts. [May 2003, p.46]
    • GameNow
    • 57 Metascore
    • 58 Critic Score
    A short and somewhat frustrating experience. [May 2003, p.48]
    • GameNow
    • 80 Metascore
    • 67 Critic Score
    A great collection of classics, but not inventive enough to win over non-puzzle fans. [July 2003, p.49]
    • GameNow
    • 25 Metascore
    • 0 Critic Score
    A mind-numbing combination of awkward combat, mediocre visuals, and a camera that wouldn't be out of place in a Greco-Roman torture chamber, Dark Tomorrow fails on nearly every level imaginable. [June 2003, p.56]
    • GameNow
    • 65 Metascore
    • 42 Critic Score
    Once you see through the game's flashy veneer, its true nature is revealed - that of a somewhat stilted and deeply flawed fighter. [May 2003, p.52]
    • GameNow
    • 87 Metascore
    • 75 Critic Score
    Pretty good, but don't expect a hardcore sim. [May 2003, p.49]
    • GameNow
    • 78 Metascore
    • 83 Critic Score
    Forget the serene day at the ballpark; Slugfest delivers action, fisticuffs, and plenty of fun. [May 2003, p.50]
    • GameNow
    • 93 Metascore
    • 100 Critic Score
    The only possible drawback to Winning Eleven 6 is that you must be knowledgeable about real soccer to succeed. [Apr 2003, p.53]
    • GameNow
    • 64 Metascore
    • 75 Critic Score
    The missions are somewhat predictable. [Apr 2003, p.50]
    • GameNow
    • 81 Metascore
    • 83 Critic Score
    Strikes a near perfect balance of fun and realism, and it should be on any baseball fan's must-try list. [May 2003, p.50]
    • GameNow
    • 82 Metascore
    • 100 Critic Score
    Takes what was cool about the first installment and builds a gorgeous, challenging, and satisfying game around it. [Apr 2003, p.47]
    • GameNow
    • 79 Metascore
    • 91 Critic Score
    Looks remarkably similar to the 32-bit "Mega Man 8," which will make you wonder why all handheld games don't look this good. [Mar 2003, p.54]
    • GameNow
    • 46 Metascore
    • 42 Critic Score
    There's nothing new here, which means the games get boring quickly. [Apr 2003, p.52]
    • GameNow
    • 83 Metascore
    • 91 Critic Score
    This cart isn't about depth, it's all about flash and energy, and I mean that in a good way. [May 2003, p.40]
    • GameNow
    • 83 Metascore
    • 100 Critic Score
    Everything a good sports title should be. We'd love to see online play in 2005, but this is a true diamond. [May 2003, p.51]
    • GameNow
    • 85 Metascore
    • 91 Critic Score
    A cool, easy-to-play space sim that lets you do whatever you want. [May 2003, p.44]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    Ultimately entertaining but also jarringly frustrating. [Apr 2003, p.49]
    • GameNow
    • 83 Metascore
    • 91 Critic Score
    If you're into epic insanity, giant robots, and turn-based combat, you'll love it. [Mar 2003, p.48]
    • GameNow
    • 59 Metascore
    • 42 Critic Score
    Flat, uninspired, and generally unenjoyable. [Mar 2003, p.47]
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    • 68 Metascore
    • 50 Critic Score
    A suitable distraction if you're bored. But then again, so is bird watching. [Apr 2003, p.54]
    • GameNow
    • 73 Metascore
    • 83 Critic Score
    It's like "Tomb Raider" with a better fighting engine. [Apr 2003, p.54]
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    • 74 Metascore
    • 58 Critic Score
    It's incredibly hard. Linear algebra was easier than this - and more fun. [Apr 2003, p.53]
    • 78 Metascore
    • 83 Critic Score
    Brilliant battle system - arguably one of the finest ever devised. [Apr 2003, p.50]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    The game throws a seemingly endless array of activities at you - all of them fun. [Apr 2003, p.49]
    • GameNow
    • 59 Metascore
    • 58 Critic Score
    As you get deeper into the game, the attack/defense system starts to make sense, and the whole play experience becomes very tense and strategic. [Mar 2003, p.40]
    • GameNow
    • 66 Metascore
    • 42 Critic Score
    If only it were more polished, this could've been a fantastic sleeper hit. [Mar 2003, p.46]
    • 49 Metascore
    • 33 Critic Score
    Repetitiveness and poor controls ruin the girlie goodness. [Mar 2003, p.53]
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    • 67 Metascore
    • 33 Critic Score
    Boring... If you didn't dress up as Yugi for Halloween, don't bother with this one. [May 2003, p.37]
    • GameNow
    • 73 Metascore
    • 91 Critic Score
    A bloody, intense game that almost perfectly captures all of the excitement of the world's premiere fighting sport. [Mar 2003, p.49]
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    • 80 Metascore
    • 100 Critic Score
    Astonishing. [Feb 2003, p.48]
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    • 71 Metascore
    • 83 Critic Score
    Unexpectedly creative. [Apr 2003, p.42]
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    • 75 Metascore
    • 67 Critic Score
    Ugly. It's got a muddled battle system. [Feb 2003, p.44]
    • 78 Metascore
    • 67 Critic Score
    Without the MLS license, it's hard for a casual fan like me to get into. [Mar 2003, p.50]
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    • 84 Metascore
    • 91 Critic Score
    In general, Generals is "Command & Conquer," just a lot more of it. [Apr 2003, p.45]
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    • 74 Metascore
    • 75 Critic Score
    Good, but not the revolution its PC sibling was. [Mar 2003, p.44]
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    • 75 Metascore
    • 58 Critic Score
    A solid shooter with a slick look that offers little new to the genre. [Apr 2003, p.44]
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    • 50 Metascore
    • 25 Critic Score
    Why can't the hero run in a straight line? Is he drunk? [Mar 2003, p.43]
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    • 87 Metascore
    • 83 Critic Score
    Among the fastest and most intricate 2D fighting games in existence. [Mar 2003, p.48]
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    • 84 Metascore
    • 83 Critic Score
    More of what made the original great, while adding welcome new touches. [May 2003, p.43]
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    • 84 Metascore
    • 100 Critic Score
    The Skies experience is bright, poppy, and exciting. [Feb 2003, p.50]
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    • 66 Metascore
    • 33 Critic Score
    For all their visual individuality, the 14 fighters play exactly the same. [Apr 2003, p.42]
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    • 68 Metascore
    • 75 Critic Score
    Games this intense are rare, and DMC2's minor flaws are well worth dealing with. [Mar 2003, p.45]
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    • 73 Metascore
    • 75 Critic Score
    Has great graphics, but is painfully low on actual gameplay. [Mar 2003, p.52]
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    • 68 Metascore
    • 75 Critic Score
    Biggest letdown: the lack of open worlds to roam and trick around in. [Mar 2003, p.51]
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    • 72 Metascore
    • 83 Critic Score
    An immensely cool game that pushes frustration to its boundaries. [Apr 2003, p.51]
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    • 76 Metascore
    • 75 Critic Score
    It's all about the weapons... And they're all pretty rad. [Feb 2003, p.48]
    • GameNow

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