GameNow's Scores
- Games
For 443 reviews, this publication has graded:
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56% higher than the average critic
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2% same as the average critic
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42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Sims Bustin' Out | |
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| Lowest review score: | Britney's Dance Beat |
Score distribution:
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Positive: 275 out of 443
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Mixed: 104 out of 443
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Negative: 64 out of 443
443
game
reviews
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Great sequel for the one and only city sim game out there. [A+; Apr 2003, p.45]- GameNow
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Cooperation is key. It's easier and faster to do everything with the help of other Sims. [Mar 2003, p.55]- GameNow
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The puzzles are still clever, the dungeons are still brilliantly laid out, the control is spot-on, and the graphics still look sweet. [Jan 2003, p.64]- GameNow
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The three hours or so it took me to finish were incredibly fun, with not one ounce of tedium or monotony anywhere to be found - a rarity these days. [Jan 2003, p.64]- GameNow
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Easily the best college hoops game around. [Feb 2003, p.47]- GameNow
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Slightly busted control aside, this is an exceptional port. [Nov 2002, p.74]- GameNow
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A great concept, but it's not worth a purchse. [Feb 2003, p.51]- GameNow
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Bottom line: if you like to have fun, play Rygar. [Jan 2003, p.54]- GameNow
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You get a gaming experience out of Steel Battalion that you just can't get from any other game. [Jan 2003, p.57]- GameNow
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The collest part of AC2 is the monthly episode update. [Feb 2003, p.49]- GameNow
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Next to "Halo," there's no Xbox FPS that tells a better story or offers more play time for the solo gamer. [Jan 2003, p.58]- GameNow
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This title would be a lot of fun, if only the hero wasn't such a headache to control. [Jan 2003, p.58]- GameNow
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To my shock, Nightfire is every bit as good as "Goldeneye." [Dec 2002, p.56]- GameNow
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More consistently intense than any previous Metroid game. [Jan 2003, p.63]- GameNow
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The reason why you bought an Xbox. It's dark, it's loaded with depth, and it's absolutely gorgeous. [Jan 2003, p.56]- GameNow
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It doesn't matter if you've never played a Metroid game before - Prime will kick your ass and unrelentingly own you. [A+; Jan 2003, p.62]- GameNow
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There's an awful lot to play through, and regardless of any quirks, the thing caused me to have a damn good time whenever I picked up the joypad. [Jan 2003, p.46]- GameNow
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At the very least, speeding on a broomstick at 250 miles per hour will give you a new level of respect for Harry's skills as a Seeker. [Dec 2002, p.75]- GameNow
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All told, I wouldn't wish this game on my worst enemy. [Jan 2003, p.61]- GameNow
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Creepier than any of the earlier games, and as an exercise in horror, it's terrific. Just get ready for a high frustration factor. [Jan 2003, p.60]- GameNow
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Speaking of realistic, the checking and board play in 2K3 is light-years beyond anything else on the market. [Jan 2003, p.54]- GameNow
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Virtually no health power-ups + enemies that can attack you from offscreen = hurling your game pad at a wall. [Dec 2002, p.66]- GameNow
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Sonic fans owe it to themselves to pick this up. [Dec 2002, p.72]- GameNow
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Control-wise, I hate the slippery, jittery interaction between character and camera. [Jan 2003, p.52]- GameNow
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If Ratchet had more personality, this game might've been more fun. [Dec 2002, p.68]- GameNow
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Packed with so many new features, you might not pop the disc out of your machine for months. [Jan 2003, p.55]- GameNow
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It's just too darn short. It's not even as difficult as its PS2 counterpart, so you'll blow through it relatively quickly. [Jan 2003, p.65]- GameNow
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While AoM sports the best single-player campaign in any "Age" game, it's still no award-winner. [Jan 2003, p.66]- GameNow
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The most remarkable change may be this year's Season mode, which sets a new standard for wrestling games. [Jan 2003, p.48]- GameNow
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A thoughtful, grand-scale adventure that's not afraid to test your patience. [Dec 2002, p.60]- GameNow
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Paying $8.95 per month is a crapload, right? Well, it is, considering what the game doesn't give you - a persistent world (like in "Everquest"), or any sort of ranking system. [Dec 2002, p.74]- GameNow
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With 71 freakin' songs, you'll be playing for months. [Dec 2002, p.70]- GameNow
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Old-school gamers will love G&W Gallery 4, as will anyone who's up for a pure, simple challenge. [Jan 2003, p.65]- GameNow
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There isn't anything in Clone Wars that hasn't been more successfully executed in another game. [Jan 2003, p.61]- GameNow
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The man with the lightgun is king, and the man without it is zombie chow. [Dec 2002, p.62]- GameNow
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Even the simple removal of the two-minute timer brings an unrestrained joyous expression to my face. [Jan 2003, p.50]- GameNow
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There's also a split-screen two-player mode that makes the game twice as fun. [Dec 2002, p.62]- GameNow
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It's nothing entirely new, but you'll have a good time doing it. [Nov 2002, p.75]- GameNow
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You'll definitely get into it if you're into classic shooters, but if you've been reared in the modern era, it may simply be too frustrating. [Jan 2003, p.54]- GameNow
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Easily the coolest "Diablo"-style RPG available on any console, and the fact that it looks almost hotter than it plays is icing on the cake. [Jan 2003, p.58]- GameNow
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May be the best directly movie-based title I've ever played. [Jan 20003, p.42]- GameNow
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A pretty fun game, but it essentially ends ujp being more of the same. [Jan 2003, p.67]- GameNow
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Might not bring much new to the table (aside from its gorgeous cel-shaded graphics), but it's such a stellar example of this traditional style of RPG'ing that it's worth a look. [Nov 2002, p.74]- GameNow
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My biggest beef with the game is that it never really feels like your hits are connecting. [Dec 2002, p.64]- GameNow
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Competent, and it's really nice to look at, but it's also terribly uninspired. [Oct 2002, p.50]- GameNow
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One of the best multi-player experiences you'll find on the PS2. [Dec 2002, p.66]- GameNow
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What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]- GameNow
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Certainly should garner awards for technical achievement. [Dec 2002, p.58]- GameNow
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Brings together all the best bits from every other driving game of the past five years. [A+; Nov 2002, p.64]- GameNow
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The writing is sharp enough to make sense of the fact that, at one point, you find yourself fighting ninjas in the middle of a tornado in Akron, Ohio. [Jan 2003, p.67]- GameNow
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The graphic detail of the levels is astounding, the sounds all have the "oomph" and there's enough variety in the game types to keep you busy. [Dec 2002, p.78]- GameNow
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This game adds a lot of great stuff to KOEI's long-in-the-tooth Dynasty Warriors formula, but the sum experience is still way too repetitive to be enjoyable. [Oct 2002, p.42]- GameNow
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You'll probably even appreciate its tight gameplay, too, but just be prepared to get real sick of waiting on robots and tanks. [Dec 2002, p.64]- GameNow
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Transforming robots, stylish graphics and a huge variety of missions make up for the occasional bump in the road. [Nov 2002, p.72]- GameNow
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It's too bad that only about half of Rayman Arena is fun to play. [August 2002, p.65]- GameNow
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It's got some of the best visuals I've ever seen on the PS2. [Nov 2002, p.62]- GameNow
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The greatest side-scrolling platform game ever made. [Dec 2002, p.75; A+]- GameNow
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With a long-winded (yet basic) story and frustrating combat, the game just tends to drag on a little too much. [Dec 2002, p.63]- GameNow
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Fans will appreciate the inventive dynamics and interactions that Unleashed brings to the original game. [Dec 2002, p.76]- GameNow
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Easily worth its weight in gold as a multiplayer game, though; the depth of the options available to you are staggering. [Nov 2002, p.70]- GameNow
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Plays like a direct descendant of "Ocarina of Time;" it's a fun, fast-paced adventure, packed to the brim with interesting puzzles and exciting action sequences. [Nov 2002, p.46]- GameNow
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It's just too bad fate dropped its pants and crapped on this one. [Nov 2002, p.66]- GameNow
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This is the kind of game you'll play obsessively until you get to the end credits - and then you'll play it again to find all the godies you missed on the first go. [Oct 2002, p.46]- GameNow
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One of the best handheld Castlevania games ever produced. Enthralling from start to finish, it's easily on par with "Castlevania SotN" for the PSOne. [Oct 2002, p.52]- GameNow
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It looks plain on the surface, but once you've established yourself in your new town, you won't be able to put the controller down. Not for everyone, but very good. [Oct 2002, p.38]- GameNow
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Zero avoids the funk that has been plaguing the recent Mega Man platform titles. [Sept 2002, p.48]- GameNow
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Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]- GameNow
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I think I'm starting to (yawn) want to get my "freek" on somewhere else. [Sept 2002, p.44]- GameNow
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Isn't bad - it's just not that great. It's good for a couple plays, but not much more. [Sept 2002, p.32]- GameNow
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One of the ugliest, sloppiest, silliest games I've ever played. [Nov 2002, p.60]- GameNow
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We're talking Forrest Gump-simple, people. [August 2002, p.54]- GameNow
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Sure, you won't be spending "Final Fantasy X"-calibur time with it, but it's a good way to kill a dozen or so hours. [Sept 2002, p.30]- GameNow
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For weeks, it's been the only game I've really wanted to play...The play experience is slow-paced, methodical and insanely tense. [Sept 2002, p.28]- GameNow
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If you don't enjoy Mario Sunshine, your GameCube should be taken away. [Oct 2002, p.70 - A+]- GameNow
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One of the best multi-player experiences on this, or any other, system. [Oct 2002, p.36]- GameNow
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The best looking, most fluid portrayal of football you can find. [A: Sept 2002, p.50]- GameNow