GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Sims Bustin' Out
Lowest review score: 0 Britney's Dance Beat
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 83 Metascore
    • 91 Critic Score
    A stellar translation. [Feb 2003, p.40]
    • 80 Metascore
    • 75 Critic Score
    Lacks that essential feeling of impact. [Feb 2003, p.42]
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    • 84 Metascore
    • 100 Critic Score
    Great sequel for the one and only city sim game out there. [A+; Apr 2003, p.45]
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    • 90 Metascore
    • 100 Critic Score
    A plethora of ultrasweet unlockables. [Feb 2003, p.45]
    • 70 Metascore
    • 75 Critic Score
    Cooperation is key. It's easier and faster to do everything with the help of other Sims. [Mar 2003, p.55]
    • GameNow
    • 79 Metascore
    • 91 Critic Score
    One of the finest games in the genre. [Jan 2003, p.65]
    • GameNow
    • 67 Metascore
    • 67 Critic Score
    Slick cut-scenes. [Feb 2003, p.38]
    • 95 Metascore
    • 100 Critic Score
    The puzzles are still clever, the dungeons are still brilliantly laid out, the control is spot-on, and the graphics still look sweet. [Jan 2003, p.64]
    • GameNow
    • 81 Metascore
    • 83 Critic Score
    The three hours or so it took me to finish were incredibly fun, with not one ounce of tedium or monotony anywhere to be found - a rarity these days. [Jan 2003, p.64]
    • GameNow
    • 84 Metascore
    • 83 Critic Score
    Easily the best college hoops game around. [Feb 2003, p.47]
    • GameNow
    • 83 Metascore
    • 91 Critic Score
    Slightly busted control aside, this is an exceptional port. [Nov 2002, p.74]
    • GameNow
    • 59 Metascore
    • 42 Critic Score
    A great concept, but it's not worth a purchse. [Feb 2003, p.51]
    • GameNow
    • 83 Metascore
    • 91 Critic Score
    Bottom line: if you like to have fun, play Rygar. [Jan 2003, p.54]
    • GameNow
    • 76 Metascore
    • 75 Critic Score
    True RPG fans (like me) will eat this up. [Feb 2003, p.51]
    • GameNow
    • 83 Metascore
    • 91 Critic Score
    You get a gaming experience out of Steel Battalion that you just can't get from any other game. [Jan 2003, p.57]
    • GameNow
    • 82 Metascore
    • 83 Critic Score
    The collest part of AC2 is the monthly episode update. [Feb 2003, p.49]
    • GameNow
    • 81 Metascore
    • 83 Critic Score
    Next to "Halo," there's no Xbox FPS that tells a better story or offers more play time for the solo gamer. [Jan 2003, p.58]
    • GameNow
    • 65 Metascore
    • 75 Critic Score
    Flawed, but fun. [Feb 2003, p.43]
    • GameNow
    • 62 Metascore
    • 50 Critic Score
    This title would be a lot of fun, if only the hero wasn't such a headache to control. [Jan 2003, p.58]
    • GameNow
    • 78 Metascore
    • 100 Critic Score
    To my shock, Nightfire is every bit as good as "Goldeneye." [Dec 2002, p.56]
    • GameNow
    • 69 Metascore
    • 58 Critic Score
    So-so platform elements. [Feb 2003, p.43]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    More consistently intense than any previous Metroid game. [Jan 2003, p.63]
    • GameNow
    • 93 Metascore
    • 100 Critic Score
    The reason why you bought an Xbox. It's dark, it's loaded with depth, and it's absolutely gorgeous. [Jan 2003, p.56]
    • GameNow
    • 97 Metascore
    • 100 Critic Score
    It doesn't matter if you've never played a Metroid game before - Prime will kick your ass and unrelentingly own you. [A+; Jan 2003, p.62]
    • GameNow
    • 30 Metascore
    • 0 Critic Score
    The mini-games. Lame. Totally lame. [Feb 2003, p.44]
    • GameNow
    • 79 Metascore
    • 75 Critic Score
    There's an awful lot to play through, and regardless of any quirks, the thing caused me to have a damn good time whenever I picked up the joypad. [Jan 2003, p.46]
    • GameNow
    • 58 Metascore
    • 42 Critic Score
    It's more like FFF thanks to the language. [Feb 2003, p.46]
    • GameNow
    • 77 Metascore
    • 58 Critic Score
    At the very least, speeding on a broomstick at 250 miles per hour will give you a new level of respect for Harry's skills as a Seeker. [Dec 2002, p.75]
    • GameNow
    • 58 Metascore
    • 25 Critic Score
    All told, I wouldn't wish this game on my worst enemy. [Jan 2003, p.61]
    • GameNow
    • 38 Metascore
    • 58 Critic Score
    You're better off going with the pro. [Jan 2003, p.52]
    • GameNow
    • 83 Metascore
    • 75 Critic Score
    Creepier than any of the earlier games, and as an exercise in horror, it's terrific. Just get ready for a high frustration factor. [Jan 2003, p.60]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    Speaking of realistic, the checking and board play in 2K3 is light-years beyond anything else on the market. [Jan 2003, p.54]
    • GameNow
    • 71 Metascore
    • 42 Critic Score
    Virtually no health power-ups + enemies that can attack you from offscreen = hurling your game pad at a wall. [Dec 2002, p.66]
    • 75 Metascore
    • 91 Critic Score
    Sonic fans owe it to themselves to pick this up. [Dec 2002, p.72]
    • GameNow
    • 56 Metascore
    • 42 Critic Score
    Control-wise, I hate the slippery, jittery interaction between character and camera. [Jan 2003, p.52]
    • GameNow
    • 88 Metascore
    • 83 Critic Score
    If Ratchet had more personality, this game might've been more fun. [Dec 2002, p.68]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    Packed with so many new features, you might not pop the disc out of your machine for months. [Jan 2003, p.55]
    • GameNow
    • 70 Metascore
    • 83 Critic Score
    It's just too darn short. It's not even as difficult as its PS2 counterpart, so you'll blow through it relatively quickly. [Jan 2003, p.65]
    • GameNow
    • 89 Metascore
    • 83 Critic Score
    While AoM sports the best single-player campaign in any "Age" game, it's still no award-winner. [Jan 2003, p.66]
    • GameNow
    • 82 Metascore
    • 100 Critic Score
    The most remarkable change may be this year's Season mode, which sets a new standard for wrestling games. [Jan 2003, p.48]
    • GameNow
    • 72 Metascore
    • 58 Critic Score
    A complete lack of newness. [Feb 2003, p.47]
    • GameNow
    • 95 Metascore
    • 100 Critic Score
    You simply must find a way to play it. [Jan 2003, p.44]
    • GameNow
    • 80 Metascore
    • 100 Critic Score
    A thoughtful, grand-scale adventure that's not afraid to test your patience. [Dec 2002, p.60]
    • GameNow
    • 85 Metascore
    • 67 Critic Score
    Paying $8.95 per month is a crapload, right? Well, it is, considering what the game doesn't give you - a persistent world (like in "Everquest"), or any sort of ranking system. [Dec 2002, p.74]
    • GameNow
    • 85 Metascore
    • 100 Critic Score
    With 71 freakin' songs, you'll be playing for months. [Dec 2002, p.70]
    • GameNow
    • 71 Metascore
    • 83 Critic Score
    Old-school gamers will love G&W Gallery 4, as will anyone who's up for a pure, simple challenge. [Jan 2003, p.65]
    • GameNow
    • 73 Metascore
    • 58 Critic Score
    There isn't anything in Clone Wars that hasn't been more successfully executed in another game. [Jan 2003, p.61]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    The man with the lightgun is king, and the man without it is zombie chow. [Dec 2002, p.62]
    • GameNow
    • 94 Metascore
    • 100 Critic Score
    Even the simple removal of the two-minute timer brings an unrestrained joyous expression to my face. [Jan 2003, p.50]
    • GameNow
    • 71 Metascore
    • 83 Critic Score
    There's also a split-screen two-player mode that makes the game twice as fun. [Dec 2002, p.62]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    It's nothing entirely new, but you'll have a good time doing it. [Nov 2002, p.75]
    • GameNow
    • 78 Metascore
    • 75 Critic Score
    You'll definitely get into it if you're into classic shooters, but if you've been reared in the modern era, it may simply be too frustrating. [Jan 2003, p.54]
    • GameNow
    • 83 Metascore
    • 83 Critic Score
    Easily the coolest "Diablo"-style RPG available on any console, and the fact that it looks almost hotter than it plays is icing on the cake. [Jan 2003, p.58]
    • GameNow
    • 82 Metascore
    • 83 Critic Score
    May be the best directly movie-based title I've ever played. [Jan 20003, p.42]
    • GameNow
    • 70 Metascore
    • 83 Critic Score
    As a single player game, it's kinda boring. [Jan 2003, p.59]
    • GameNow
    • 74 Metascore
    • 75 Critic Score
    A pretty fun game, but it essentially ends ujp being more of the same. [Jan 2003, p.67]
    • GameNow
    • 78 Metascore
    • 75 Critic Score
    Might not bring much new to the table (aside from its gorgeous cel-shaded graphics), but it's such a stellar example of this traditional style of RPG'ing that it's worth a look. [Nov 2002, p.74]
    • GameNow
    • 75 Metascore
    • 75 Critic Score
    My biggest beef with the game is that it never really feels like your hits are connecting. [Dec 2002, p.64]
    • 84 Metascore
    • 83 Critic Score
    Intense. [Dec 2002, p.63]
    • GameNow
    • 70 Metascore
    • 50 Critic Score
    Competent, and it's really nice to look at, but it's also terribly uninspired. [Oct 2002, p.50]
    • GameNow
    • 83 Metascore
    • 75 Critic Score
    Simple, straightforward fun. [Dec 2002, p.70]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    It's 2K3 or bust if you're a serious hoop head. [Dec 2002, p.70]
    • GameNow
    • 90 Metascore
    • 83 Critic Score
    One of the best multi-player experiences you'll find on the PS2. [Dec 2002, p.66]
    • GameNow
    • 83 Metascore
    • 100 Critic Score
    Far and away the best sports title to hit the GBA. [Nov 2002, p.68]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]
    • GameNow
    • 71 Metascore
    • 83 Critic Score
    Certainly should garner awards for technical achievement. [Dec 2002, p.58]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    Brings together all the best bits from every other driving game of the past five years. [A+; Nov 2002, p.64]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    All of the defensive techniques are a shambles. [Nov 2002, p.76]
    • GameNow
    • 68 Metascore
    • 67 Critic Score
    Grandia Lite. Nothing more, nothing less. [Nov 2002, p.75]
    • GameNow
    • 91 Metascore
    • 100 Critic Score
    The writing is sharp enough to make sense of the fact that, at one point, you find yourself fighting ninjas in the middle of a tornado in Akron, Ohio. [Jan 2003, p.67]
    • GameNow
    • 86 Metascore
    • 91 Critic Score
    The graphic detail of the levels is astounding, the sounds all have the "oomph" and there's enough variety in the game types to keep you busy. [Dec 2002, p.78]
    • GameNow
    • 67 Metascore
    • 50 Critic Score
    This game adds a lot of great stuff to KOEI's long-in-the-tooth Dynasty Warriors formula, but the sum experience is still way too repetitive to be enjoyable. [Oct 2002, p.42]
    • GameNow
    • 64 Metascore
    • 67 Critic Score
    You'll probably even appreciate its tight gameplay, too, but just be prepared to get real sick of waiting on robots and tanks. [Dec 2002, p.64]
    • GameNow
    • 74 Metascore
    • 91 Critic Score
    Transforming robots, stylish graphics and a huge variety of missions make up for the occasional bump in the road. [Nov 2002, p.72]
    • GameNow
    • 63 Metascore
    • 50 Critic Score
    It's too bad that only about half of Rayman Arena is fun to play. [August 2002, p.65]
    • GameNow
    • 86 Metascore
    • 100 Critic Score
    It's got some of the best visuals I've ever seen on the PS2. [Nov 2002, p.62]
    • GameNow
    • 91 Metascore
    • 100 Critic Score
    The greatest side-scrolling platform game ever made. [Dec 2002, p.75; A+]
    • GameNow
    • 59 Metascore
    • 58 Critic Score
    With a long-winded (yet basic) story and frustrating combat, the game just tends to drag on a little too much. [Dec 2002, p.63]
    • GameNow
    • 79 Metascore
    • 100 Critic Score
    Fans will appreciate the inventive dynamics and interactions that Unleashed brings to the original game. [Dec 2002, p.76]
    • GameNow
    • 73 Metascore
    • 75 Critic Score
    Easily worth its weight in gold as a multiplayer game, though; the depth of the options available to you are staggering. [Nov 2002, p.70]
    • GameNow
    • 79 Metascore
    • 50 Critic Score
    "VF4" puts it to shame. [Nov 2002, p.58]
    • GameNow
    • 78 Metascore
    • 58 Critic Score
    Feels a bit stale. [Nov 2002, p.68]
    • GameNow
    • 82 Metascore
    • 100 Critic Score
    Plays like a direct descendant of "Ocarina of Time;" it's a fun, fast-paced adventure, packed to the brim with interesting puzzles and exciting action sequences. [Nov 2002, p.46]
    • GameNow
    • 53 Metascore
    • 33 Critic Score
    It's just too bad fate dropped its pants and crapped on this one. [Nov 2002, p.66]
    • GameNow
    • 85 Metascore
    • 91 Critic Score
    This is the kind of game you'll play obsessively until you get to the end credits - and then you'll play it again to find all the godies you missed on the first go. [Oct 2002, p.46]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    One of the best handheld Castlevania games ever produced. Enthralling from start to finish, it's easily on par with "Castlevania SotN" for the PSOne. [Oct 2002, p.52]
    • GameNow
    • 87 Metascore
    • 91 Critic Score
    It looks plain on the surface, but once you've established yourself in your new town, you won't be able to put the controller down. Not for everyone, but very good. [Oct 2002, p.38]
    • GameNow
    • 89 Metascore
    • 83 Critic Score
    A great online game. [Dec 2002, p.76]
    • GameNow
    • 50 Metascore
    • 25 Critic Score
    Too short, too easy, and too tedious. [Oct 2002]
    • GameNow
    • 82 Metascore
    • 83 Critic Score
    Zero avoids the funk that has been plaguing the recent Mega Man platform titles. [Sept 2002, p.48]
    • GameNow
    • 70 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 78 Metascore
    • 58 Critic Score
    I think I'm starting to (yawn) want to get my "freek" on somewhere else. [Sept 2002, p.44]
    • GameNow
    • 47 Metascore
    • 50 Critic Score
    Isn't bad - it's just not that great. It's good for a couple plays, but not much more. [Sept 2002, p.32]
    • GameNow
    • 68 Metascore
    • 16 Critic Score
    One of the ugliest, sloppiest, silliest games I've ever played. [Nov 2002, p.60]
    • GameNow
    • 67 Metascore
    • 58 Critic Score
    We're talking Forrest Gump-simple, people. [August 2002, p.54]
    • GameNow
    • 84 Metascore
    • 91 Critic Score
    Sure, you won't be spending "Final Fantasy X"-calibur time with it, but it's a good way to kill a dozen or so hours. [Sept 2002, p.30]
    • GameNow
    • 82 Metascore
    • 100 Critic Score
    For weeks, it's been the only game I've really wanted to play...The play experience is slow-paced, methodical and insanely tense. [Sept 2002, p.28]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    If you don't enjoy Mario Sunshine, your GameCube should be taken away. [Oct 2002, p.70 - A+]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    One of the best multi-player experiences on this, or any other, system. [Oct 2002, p.36]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    The best looking, most fluid portrayal of football you can find. [A: Sept 2002, p.50]
    • GameNow

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