Gamekult's Scores
- Games
For 823 reviews, this publication has graded:
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6% higher than the average critic
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1% same as the average critic
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93% lower than the average critic
On average, this publication grades 14.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 61
| Highest review score: | Pokemon White Version | |
|---|---|---|
| Lowest review score: | Duke Nukem: Critical Mass |
Score distribution:
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Positive: 144 out of 823
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Mixed: 528 out of 823
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Negative: 151 out of 823
823
game
reviews
- By Date
- By Critic Score
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- Critic Score
Better paced than its big brother and more technically stable, RoboCop: Rogue City - Unfinished Business is a nice last hurrah for Teyon's super-cop. Oh, sure, the plot is a few lines long, the references to the various films are a bit too clumsy and we're left with the feeling that the studio is really reaching the end of the line with this franchise, but there are still 8 hours of explosive and stupidly enjoyable action interspersed with sarcastic oneliners and polished visuals. At a reasonable price (€29.99), we don't ask for much more...- Gamekult
- Posted Jul 17, 2025
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Nintendo keeps tinkering and perfecting its 3D platformer formula through Donkey Kong Bananza, a really good collectathon and a heartfelt homage to the entire franchise. Early levels are far too easy and controls can be finicky at times, sure, but the gorilla's new adventures offer cristallized joy and sunshine with intuitive mechanics, colorful biomes and wacky hijinxes through the Earth's underground.- Gamekult
- Posted Jul 16, 2025
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Dune: Awakening won't appeal to everyone (because it doesn't want to). Those hoping for a dense MMO, rich in interactions and massive PvE content will likely be disappointed. But those willing to get lost alone, to the slow rhythm of harvests and storms, will discover an atypical, almost poetic game. A survival without screams, without jumpscares, but with that diffuse unease, that mystical strangeness that has been the strength of Dune since 1965. Funcom delivers here a very high-flying game, sometimes frustrating, often contemplative. We'll wait and see how it evolves, because its potential is enormous. As it stands, Dune: Awakening is already an exceptional experience, especially for those who like to walk for long periods in the desert, with no other goal than to get lost there.- Gamekult
- Posted Jun 29, 2025
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Just like its predecessor, Death Stranding 2 will divide opinion. As long as you were receptive to the initial proposition, this second installment picks up all the foundations to enrich them—whether in terms of story, with Kojima's so characteristic touch (even if it means reusing the same narrative structures), or in terms of gameplay with more tools available, smoother driving, and combat that has gained a lot in dynamism. It is also a visually and technically flawless game, and the theme of connection with others remains an incredible driving force, making us interact with other players we will never see. It is a journey that we will remember for a long time and one that fits into a kind of continuity for Kojima.- Gamekult
- Posted Jun 23, 2025
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Welcome to a soccer game where making the slightest pass is a merit. Where your camera skills, your effort management, and your instincts count for more than statistics and complex manipulations. When you're part of an action that goes all the way, when players demonstrate fighting spirit, altruism, and skill to multiply tackles and passes, and when the ball ends up propelled into the net with a powerful acrobatic volley after a perfect cross, the pleasure is real and provides that dopamine that will make you stay for one more game. However, the balance between satisfaction and frustration remains very perilous as things stand. Simple to control on paper, Rematch doesn't need your 30 years of experience with other soccer games. It's a coach with whimsical methods, whose codes must be learned and who puts the player's patience to the test. Sometimes it's the game's fault (technical issues), sometimes it's the player's fault (muscle memory), and sometimes it's other people's fault (lack of altruism). In any case, if you find these lines don't feel like a conclusion, please direct your complaints to Sloclap, as Rematch doesn't feel like a finished game either.- Gamekult
- Posted Jun 22, 2025
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While the fundamental idea of ​​FBC: Firebreak is entirely relevant, Remedy completely misses its multiplayer turn due to inconsistent and counterintuitive systems that are made even more incomprehensible by the stubborn absence of any decent tutorials. Despite the Finnish studio's many talents, no one has ensured the bare minimum for a premium multiplayer game in 2025. Very tight content, absence of basic communication tools... nothing impossible to adjust in the medium term, but for once, we're going to say it: an early access period would have been welcome to correct the obvious before crashing into a launch that's already been publicly crucified. Losing control happens even to the best.- Gamekult
- Posted Jun 18, 2025
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Despite all the criticisms that have been made about its open world, Mario Kart World remains a leading social game and still knows how to easily bring players from all walks of life into its wake. The more fortunate will even indulge in the luxury of the camera that allows you to display your friend's face in a vignette when he overtakes you for maximum provocation. Despite its flaws, we are still on a sure bet that will occupy many evenings and we trust Nintendo to offer it a follow-up worthy of Mario Kart 8 Deluxe.- Gamekult
- Posted Jun 9, 2025
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An atypical arcade curiosity, Berserk or Die doesn't necessarily live up to its initial promises, but ultimately reveals a certain complexity that transforms the adventure into a demanding action game that drives you slightly crazy in its own way. Whether you choose to massacre your keyboard or adopt alternative mouse controls, you'll probably risk a burst aneurysm from bathing in the big, dirty pixels, special attacks, overpriced items, and obscene traps set by the developer. A great, cunning romp, but rather rough-hewn.- Gamekult
- Posted Jun 8, 2025
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It's very difficult to rate To a T. The proposal is very effective from a story and thematic point of view, and we find the touch of absurdity inherent in Takahashi's creations. We regret, however, that this know-how remains very wise when it comes to approaching its gameplay. It is important to understand that this is a game for children and only for them, and it seems almost unfair to punish it for this reason, despite the disappointment that it can represent.- Gamekult
- Posted Jun 4, 2025
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Pipistrello and the Cursed Yoyo is a faithful tribute to the Game Boy Advance era and avoids typical neo-retro errors with a lot of flair. From the soundtrack to game mechanics, and from clever puzzle design to random complexity spikes, older players will feel right at home while younger people will discover a difficult-yet-rewarding time capsule.- Gamekult
- Posted May 29, 2025
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There's no denying it — Elden Ring Nightreign is a somewhat broken and bizarre concept that won’t appeal to everyone. But if this unusual mix manages to win you over, it quickly becomes hard to resist the urge to keep playing for hours on end, even when it demands a significant mental investment. The boss fights are satisfying, the various characters each bring something unique to the table, and there’s a genuine sense of progression and reward as your playstyle evolves over time. As a first attempt focused on multiplayer, it may not be a masterpiece, but it’s still a bold and intriguing proposition.- Gamekult
- Posted May 28, 2025
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Deliver At All Costs falls somewhere between two stools. On one side, you'll find a rather zany arcade racing game where pedestrians and buildings are mere obstacles for your jet-powered pickup truck; on the other, you'll have a bizarre thriller that flies off in all directions without ever hitting the mark. It's like Crazy Taxi meets the cutscenes of Grand Theft Auto: San Andreas. Moreover, despite a good attempt to break the monotony in the third act, the various explorable cities become less and less well-developed, probably reflecting a lack of budget or inspiration as development neared its end. Not bad, but not very memorable either.- Gamekult
- Posted May 20, 2025
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Nearly flawless storytelling, high-quality art direction, superb music... There are plenty of reasons to love The Midnight Walk, and Moon Hood does an excellent job of showing off its stop-motion expertise. Its few flaws are easily forgiven, as the offering is superb, and while the gameplay is relatively basic on PC and PlayStation, without being a hindrance to the enjoyment of the game, it is truly in its VR version that this title is magnified and truly takes off.- Gamekult
- Posted May 16, 2025
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The Precinct won't appeal to everyone. Its serious approach, its desire to make you take responsibility, its disenchanted atmosphere, and its offbeat gameplay choices won't please fans of easy action or total freedom. But for players looking for a different kind of action game (and for roleplay enthusiasts), with a real underlying vision and intelligent gameplay, it's an experience worth trying. Despite the technical hiccups, The Precinct is a game we can only recommend. Because it has substance. Because it dares. And because, beneath its retro crime story style, it surprisingly speaks well about our times.- Gamekult
- Posted May 13, 2025
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Despite a repetitive soundtrack and some down-tempo phases, DOOM : The Dark Ages remains the best demon-slaughtering simulator on the market with a stupendous gallery of guns and a deep reinvention of the basic mechanics. The Doom Slayer's weighty movements, along with his shield and the Lovecraft-inspired sequences, give an unique tone to this fresh outing. Beware veterans : to get a real adrenaline rush, you need to play on « Ultraviolence » from the get-go, since the regular difficulty is quite error-friendly. Adjust seasoning to your preference.- Gamekult
- Posted May 9, 2025
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Halfway between a game and an interactive autobiographical narrative, Despelote is a short but captivating experience about the carefree nature of childhood. But it's also a solid exposé of the vital place football occupies for an entire society, in all its forms. From barroom discussions to people watching matches on TVs in stores windows to newlyweds forced to put a TV in the reception room, football is everywhere.- Gamekult
- Posted May 6, 2025
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While Post Trauma's art direction is well-polished, and Red Soul Games plays with Unreal Engine 5 to deliver a few polished shots, the whole thing quickly falls apart due to a completely lunar storyline. Its dialogue evokes a bad parody of Silent Hill, as does everything else, for that matter; from mediocre combat to uneven puzzles, Post Trauma retains almost nothing but the flaws of its illustrious predecessors. At fifteen euros, it's not too bad, you might say. Certainly! Red Soul Games should, however, free itself from its inspirations to find its way and overcome its pitfalls, because while there is potential in this team, this first copy goes astray too often to remain memorable.- Gamekult
- Posted May 2, 2025
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Oblivion Remastered aims to primarily target longtime fans by offering an experience that is ultimately extremely close to the base game, but with a new, very successful visual coating. This is the principle of a remastered game, of course, but we were entitled to expect a robust frame rate, or official support for mods, for example. While the few improvements made by Virtuos are also appreciable, we also feel that the studio could have gone further, and Bethesda seems determined to refine things in this area. It's just a shame that all this is happening after the release and reinforces the impression that the goal isn't so much to introduce the game to a new generation, but rather to satisfy the old ones.- Gamekult
- Posted Apr 29, 2025
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Tempest Rising is basically a love letter to old-school RTS fans. It doesn't break new ground, but it brings back everything that mattered, and does it well enough to stand proudly alongside its inspirations. In a time when RTS games are often treated like relics, this throwback feels like a real shot of adrenaline. Slipgate Ironworks isn’t shy about showing where it comes from, and the game reminds us why the sound of tanks blowing up in sync will never get old. Still, if you were hoping for the second coming of RTS, you’ll probably end up with a prophet who just knows his gospels by heart.- Gamekult
- Posted Apr 28, 2025
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It might not be the most memorable platformer of your life, but Bionic Bay remains a very high-quality experience in its offering, with an unusual artistic direction. We’ll also remember this instantly enjoyable gameplay, whether through the wacky situations created by the wobbly physics, the levels with just the right amount of sadism to make it fun, and above all, the satisfaction of clumsily overcoming obstacles with the tools at our disposal. A light little interlude that is quite pleasant despite its small flaws, all in all.- Gamekult
- Posted Apr 25, 2025
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While Garou : Mark of the Wolves remains untouchable, his legitimate heir Fatal Fury : City of the Wolves easily stands face-to-face with ruthless competitors. The SNK formula shines with modern updates and delivers a dynamic game with a high skill ceiling but a relatively low skill floor for newcomers (despite a few thorns). Unlike many other recent fighting games, defense is just as exciting as offense, creating a very balanced feeling overall. However, Saudi Arabia's political interests shine through with a deplorable CR7 cameo. Let's just hope this is a one-time marketing stunt and not the start of something worse.- Gamekult
- Posted Apr 24, 2025
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If the mix of puzzle game and rogue-lite works up to a certain point, it is mainly because Blue Prince makes no concessions on its random nature. Whether you’re 2 or 200 hours into the game, it will continue to be the number one obstacle in your quest for knowledge and puzzles. Despite that, it’s a game that remains fascinating, one that easily obsesses the person who is ready to dive in to make it one of the most striking video game experiences of recent years. For others, it will be far too heavy and uncertain an investment.- Gamekult
- Posted Apr 23, 2025
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There are words we don't dare use too often: due to their overused nature, the very essence of their meaning seems to have lost its substance over the years. "Masterpiece" is one of them. And yet, we feel like breaking the rule for Clair Obscur: Expeditions 33. We have here a lesson in scriptwriting mastery, artistic vision, and gameplay complexity rarely achieved in a game of this genre. The few small technical flaws (potentially corrected with a day one patch) cannot overcome the excellence and elegance depicted here with transpiring passion. The picture fills up, little by little, and the watercolor reveals a unique depth over the course of the adventure, which will be remembered for years to come. As for the fact that this is the first game from a French studio with overflowing ambitions, that's just the icing on the cake.- Gamekult
- Posted Apr 23, 2025
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Much like his protagonist Ichigo, Bleach : Rebirth of Souls is no messiah. While Bandai Namco and Tamsoft go to great lengths to deliver an original anime fighting game while avoiding arena fighter trappings, combat mechanics are too light to remain interesting over time. Bleach : Rebirth of Souls mainly targets shinigami fanatics and hardcore fans able to find every detail and reference scattered through the game. Good enough, I say.- Gamekult
- Posted Apr 15, 2025
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Despite a certain generosity and explosive sword fights, The First Berserker : Khazan stretches so far and wide that its strings end up fraying after thirty-five hours of play. Between a retrograde avalanche of color-coded loot, damage-sponge bosses and plain level designs, Nexon has clearly studied the genre in depth yet lacks the necessary spark to coalesce varied designs into a radical proposition. In the end, you'll just find an okay action game.- Gamekult
- Posted Apr 3, 2025
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South of Midnight is Compulsion Games' strongest production yet. This enchanting tale through America's Deep South convokes rich popular imagery between wonderful musical sequences and colorful characters. While the writing is sometimes a little too plain and obvious, this adventure offers a deep and nuanced view of historical counter-cultures and remains interesting until credits roll. However, the gameplay remains plain as white bread ; nourishing to a certain degree, but lacking taste and spice. Your enjoyment will hinge on your ability to get paste stale combat mechanics to immerse yourself in a fantastic folklore-based world.- Gamekult
- Posted Apr 3, 2025
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Our review ends on this sour note: Assassin's Creed Shadows sometimes lacks panache and faith in its choices. Is that what it lacks to indulge in excellence? Probably. Does that make it an average game? Certainly not. Shadows is a journey as exotic as it is captivating, relying on the complementarity of its two guides. Whether in terms of gameplay or story, the game manages to grab you by the guts without making you pray for it to stop. Influences and good ideas come together to unite under the same banner two formulas that are complete opposites and two characters that have nothing in common, at least on the surface. A tour de force that turns out to be, against all odds, the logical continuation of the evolution of a franchise that needed to take stock to emerge from the shadows and move closer to the light.- Gamekult
- Posted Mar 18, 2025
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As interesting as the character development may be, as exhilarating as the combat gameplay may feel, and as endearing as Van may be, Trails Through Daybreak II struggles to hide its lack of major narrative stakes. Storytelling shortcuts and the overall lack of impact of the plot have tested our patience for a title that deserved much more—especially as a reward for the dedication of longtime fans of the series, who are already particularly patient. For a Trails game, this is very weak, and our eyes are already turning toward Kai No Kiseki, hoping that this time, Nihon Falcom will have more to tell us.- Gamekult
- Posted Mar 14, 2025
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Atelier Yumia is an invitation to voluntary and controlled escapism. Through its mastery of secrets scattered across the map, combined with a more mature (albeit relatively simple) narrative, this new Atelier embraces its role in revitalizing the series with unprecedented flair. By the end of its lengthy experience, Atelier Yumia stands as the most complete yet most accessible entry in the series for newcomers—which was likely Gust’s main goal. In some respects, this new adventure does feel like a rough draft, particularly with its chaotic combat and a much less refined alchemy system than in previous installments. However, the leap forward from past attempts is so significant that we are more than willing to overlook some of its minor missteps.- Gamekult
- Posted Mar 14, 2025
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Neither the charisma of Goro Majima, both violent and imbued with a sense of honor, but also now tinged with paternal benevolence and open-mindedness, nor the few flashes of directing from an increasingly uninhibited RGG Studio, can make us forget the weakness of the narrative stakes of this spin-off, nor the general lack of interest in all the phases at sea. Certainly very generous and often funny, Pirate Yakuza in Hawaii always knows how to make us have a good time and keep the satisfaction cursor on the right side. But its empty passages also offer us the opportunity to reflect on the general state of a franchise that has elevated recycling to the rank of art and that vigorously shakes its totem of immunity as soon as we dare ask it to ease off a little, to take the time to correct its technical flaws, to review its aging structure and to treat its filling and hyperstimulation disorders.- Gamekult
- Posted Mar 10, 2025
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Split Fiction has the quality of holding its sprint over the duration of a half-marathon: its liveliness is impressive, its level design and gameplay ideas fascinate and push the limits right up to the very end of its adventure, without ever running out of breath. It is an intense game, one that gives a lot, with creativity stretching as far as the eye can see—at the risk of sometimes bordering on excess, though it is ultimately quite difficult to pinpoint exactly where. The idea of sharing the whole experience with a partner, then rediscovering everything with another character from a new perspective, only reinforces its sheer generosity. Split Fiction is like an excellent buffet with a myriad of amazing dishes. Don’t eat too much at once, savor its flavors and share them at your pace—you will come away fulfilled, and for once, the digestion will clearly have a taste of "I want more."- Gamekult
- Posted Mar 4, 2025
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The problem when reviewing a game of this scale, part of a series with more than ten entries, is that personal attachment and nostalgia inevitably play a crucial role. It’s clear that the franchise no longer offers the same experience as it did years ago. The rough, unwelcoming, and flamboyant feel of the past has given way to unwavering accessibility, a clear pursuit of simplicity, and a deliberate openness to newcomers. While the game’s addictive foundations are still present, they are nonetheless hindered by an at times excessive simplification of its mechanics. However, Monster Hunter Wilds remains a thrilling experience, even for veterans—provided they accept that it is no longer the game they once knew.- Gamekult
- Posted Feb 24, 2025
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You will have understood from the extra-large size of this review: Avowed has an incredible charm that deserves discussion. Obsidian delivers a beautiful fantasy epic, with a delightful troupe of companions, which does not reach the studio's peaks but still makes you want to return after the end credits to continue exploring the Living Lands. Those looking for an anti-colonialist political manifesto or a new sacred monster of Western RPGs will be left wanting, of course, as it lacks a radical idea to transcend the whole. However, Avowed remains a very solid offering that would deserve a direct sequel to go beyond its classicism. Let’s hope so.- Gamekult
- Posted Feb 13, 2025
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Apart from a combat overhaul, Warhorse offers nothing truly new in terms of gameplay compared to the first installment, even regarding aspects that were far from unanimous. While one might regret that the studio stands so firmly by its choices, including the visual aspect of its game, the quality of its main story’s writing and the gargantuan richness of its side quests make it an adventure in which one can easily lose themselves for hours without ever getting bored. All this, provided one embraces the experience—those who did not enjoy the first installment will have a hard time finding satisfaction here, as the experience remains largely the same.- Gamekult
- Posted Feb 3, 2025
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Firaxis delivers a solid performance, with an interesting gameplay loop that stays fresh and successfully makes micromanagement feel less cumbersome, encouraging even the most reluctant players to expand their empire by founding more cities. A real change of pace for the franchise, which ultimately wins us over. While the diplomatic system overhaul and the AI's more coherent playstyle stand out the most, we hope Firaxis will find a way through patches to make the structure of a match a bit more unpredictable, as a clear pattern emerges after around thirty hours of play regarding the overall flow of a game. This is the downside of the new model that divides a match into three ages: it works well with its soft reset but comes with its own set of issues. Still, it's a game we can easily see ourselves sinking over a hundred hours into by the end of 2025, whether in solo or multiplayer.- Gamekult
- Posted Feb 3, 2025
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For any attempt at a sequel, Citizen Sleeper 2 now stands as a benchmark. It passionately builds upon the elements that made its predecessor a success—sharp storytelling, dice-based gameplay, and a unique audiovisual atmosphere—while introducing numerous innovations that expand its scope. Filled with tension and tough choices, thanks to a narrative driven by brilliant writing, Citizen Sleeper 2 particularly excels in its gameplay, which is deeper, bolder, and less forgiving. So much so that, beyond its well-earned status as a narrative RPG, we might be tempted to label it with a touch of survival, which suits it well. The meticulous mind might regret a certain lack of clarity regarding the potential consequences of some decisions and a slight overload of simultaneous quests. However, these minor flaws are far from enough to prevent Citizen Sleeper 2: Starward Vector from being a great experience for discerning players who enjoy a bit of reading—provided you understand English (at least for now).- Gamekult
- Posted Jan 30, 2025
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While it always feels bad to slam a small-ish studio that is more overly ambitious than actually incompetent, Eternal Strands is too shoddily-made to be praised. Not challenging and intelligent enough to promote a smart use of systemic magic effects, too repetitive to be charming and too strained between inspirations to find an unique voice, this is more of an unfinished tech demo with wacky physics than a true fantasy tale.- Gamekult
- Posted Jan 27, 2025
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Addictive in its repetition, Dynasty Warriors: Origins appears simultaneously as a synthesis and a new beginning. Certainly, the rating will seem high for players resistant to the muso formula, who will likely not see enough evolution to change their judgment of the franchise. But Omega Force significantly corrects its trajectory after a disastrous ninth episode and reassures its followers with generous content, palpable technical evolution, and a refreshing new approach nonetheless. A very good installment.- Gamekult
- Posted Jan 13, 2025
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- Posted Feb 3, 2012
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- Posted Feb 1, 2012
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- Posted Feb 1, 2012
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- Posted Jan 31, 2012
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- Posted Jan 23, 2012
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- Posted Jan 13, 2012
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- Posted Jan 12, 2012
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- Posted Jan 10, 2012
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- Posted Jan 6, 2012
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- Posted Dec 22, 2011
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- Posted Dec 16, 2011
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- Posted Dec 16, 2011
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- Posted Dec 6, 2011
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- Posted Dec 5, 2011
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- Posted Nov 30, 2011
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- Posted Nov 30, 2011
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- Posted Nov 30, 2011
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- Posted Nov 28, 2011
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- Posted Nov 28, 2011
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- Posted Nov 26, 2011
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- Posted Nov 24, 2011
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- Posted Nov 24, 2011
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- Posted Nov 24, 2011
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- Posted Nov 24, 2011
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- Posted Nov 24, 2011
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- Posted Nov 22, 2011
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- Posted Nov 21, 2011
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- Posted Nov 21, 2011
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- Posted Nov 21, 2011
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- Posted Nov 18, 2011
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- Posted Nov 17, 2011
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- Posted Nov 17, 2011
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- Gamekult
- Posted Nov 17, 2011
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- Gamekult
- Posted Nov 16, 2011
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- Gamekult
- Posted Nov 16, 2011
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- Gamekult
- Posted Nov 16, 2011
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- Posted Nov 16, 2011
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- Posted Nov 15, 2011
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More than any other episode of the series, Revelations shows the limits of its gameplay - it is high time to revise. Yet Constantinople is a beautiful playground, full of things to do. The story provides some surprises and takes us into a pleasant adventure. All this is in addition to supporting a fully fleshed out multiplayer...But in the end it left a bitter taste left in my mouth.- Gamekult
- Posted Nov 14, 2011
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More than any other episode of the series, Revelations shows the limits of its gameplay - it is high time to revise. Yet Constantinople is a beautiful playground, full of things to do. The story provides some surprises and takes us into a pleasant adventure. All this is in addition to supporting a fully fleshed out multiplayer...But in the end it left a bitter taste left in my mouth.- Gamekult
- Posted Nov 14, 2011
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- Posted Nov 14, 2011
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Quests are better structured, the dramatic moments abound, and the atmosphere of the northern title is incredibly immersive. There are also, inevitably, small bugs, pathfinding problems, inconsistencies, repeated load times and other annoying issues which punctuate the experience bit by bit.- Gamekult
- Posted Nov 11, 2011
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Quests are better structured, the dramatic moments abound, and the atmosphere of the northern title is incredibly immersive. There are also, inevitably, small bugs, pathfinding problems, inconsistencies, repeated load times and other annoying issues which punctuate the experience bit by bit.- Gamekult
- Posted Nov 11, 2011
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- Gamekult
- Posted Nov 11, 2011
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- Gamekult
- Posted Nov 10, 2011
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- Gamekult
- Posted Nov 10, 2011
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- Gamekult
- Posted Nov 10, 2011
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- Gamekult
- Posted Nov 9, 2011
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Effective, but it is a recipe that begins to show serious limitations.- Gamekult
- Posted Nov 9, 2011
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- Gamekult
- Posted Nov 9, 2011
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- Gamekult
- Posted Nov 8, 2011
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- Gamekult
- Posted Nov 7, 2011
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- Gamekult
- Posted Nov 7, 2011
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- Gamekult
- Posted Nov 3, 2011
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- Gamekult
- Posted Nov 2, 2011
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- Gamekult
- Posted Nov 2, 2011
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- Gamekult
- Posted Nov 2, 2011
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- Gamekult
- Posted Oct 31, 2011
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- Gamekult
- Posted Oct 28, 2011
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- Gamekult
- Posted Oct 28, 2011
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- Gamekult
- Posted Oct 27, 2011
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- Gamekult
- Posted Oct 27, 2011
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