GameDaily's Scores

  • Games
For 1,233 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Pokemon Mystery Dungeon: Explorers of Sky
Lowest review score: 20 American McGee Presents Bad Day LA
Score distribution:
1233 game reviews
    • 55 Metascore
    • 50 Critic Score
    The game's slipshod controls and lame story mode weigh it down. Even worse, players can't pimp their own rides -- that's handled automatically by West Coast Customs.
    • 55 Metascore
    • 70 Critic Score
    The ADD style of play isn't for everyone, and Djon, as crazy as he is, can't replace Wario and his puffy mustache. Nevertheless, this is a respectable and trendy clone.
    • 55 Metascore
    • 60 Critic Score
    With spotty combat controls and unintuitive evidence gathering, the game gets boring fast.
    • 55 Metascore
    • 80 Critic Score
    Smash Court Tennis 3 is infuriating, as you must use ultra-precision timing to hit the tennis ball to the lame-brained computer.
    • 55 Metascore
    • 70 Critic Score
    Bullet Witch looks and feels like a by the numbers shooter.
    • 55 Metascore
    • 50 Critic Score
    An odd combination of racing and combat that really doesn't satisfy fans of either genre.
    • 55 Metascore
    • 60 Critic Score
    Midway didn't update its roster (Jason Kidd plays for Dallas, not New Jersey), the story mode (what there is of it) makes no sense and the artificial intelligence is quite boneheaded.
    • 55 Metascore
    • 60 Critic Score
    The DS version retains some of the original game's addictiveness, thrusting gamers into tense situations in which they must multitask in order to please impatient customers. At the same time, they must contend with wonky touch screen controls.
    • 55 Metascore
    • 40 Critic Score
    The graphics are OK for a real-time strategy game and Jeremy Soule's musical score is outstanding, but that's not enough to salvage this mess.
    • 55 Metascore
    • 70 Critic Score
    The graphics look decent (despite some broken animations), and the game allows players to smash both Orcs and Hobbits. That said, the mindless button mashing grows redundant and some enemies are mind-numbingly difficult.
    • 55 Metascore
    • 50 Critic Score
    While it successfully captures the atmosphere of the series thanks to its episodic nature, excellent environmental visuals and use of the show's soundtrack, it suffers from spotty voice acting, repetitive and bland puzzles, a bad ending and being painfully short.
    • 55 Metascore
    • 60 Critic Score
    As moviegoers walk away from the film hoping to continue the adventure, this Hulk is far from incredible.
    • 55 Metascore
    • 50 Critic Score
    The game is repetitive and the combat unrewarding. You simply move through each trouble-filled section, slashing away at enemies with little reason – or energy. The game's presentation is mostly acceptable, but fails to captivate.
    • 54 Metascore
    • 60 Critic Score
    While The Eternal Night tastes delicious, the benefits of that flavor aren't enough to make it worth eating.
    • 54 Metascore
    • 60 Critic Score
    Midway didn't update its roster (Jason Kidd plays for Dallas, not New Jersey), the story mode (what there is of it) makes no sense and the artificial intelligence is quite boneheaded. We dig Ballers for its multiplayer mode, but that's not enough to warrant a $60 purchase.
    • 54 Metascore
    • 60 Critic Score
    Prince Caspian isn't an awful game, but considering the DS' premier adventures (The World Ends with You and The Legend of Zelda: Phantom Hourglass), it'll never be king.
    • 54 Metascore
    • 60 Critic Score
    There are Achievements and Trophies to unlock, but more levels and characters (no Silk Spectre II) would've made this something to really watch.
    • 54 Metascore
    • 70 Critic Score
    Mindlessly shaking the remote gets old and the easy missions pose little challenge, but the storybook presentation, well-animated cut scenes and wealth of hidden items make Sonic and the Black Knight worth a rental.
    • 54 Metascore
    • 70 Critic Score
    On top of that, the game looks horrendous, with primitive computer generated cut scenes (hello 1998) and one of the lamest backgrounds we've seen.
    • 54 Metascore
    • 70 Critic Score
    The graphics look decent (despite some broken animations), and the game allows players to smash both Orcs and Hobbits. That said, the mindless button mashing grows redundant and some enemies are mind-numbingly difficult.
    • 54 Metascore
    • 50 Critic Score
    Despite offering a number of playable mech pilots along with local and online multiplayer modes, the result is an unmotivated rehash that's overdue for an evolution (or extinction).
    • 54 Metascore
    • 50 Critic Score
    While it successfully captures the atmosphere of the series thanks to its episodic nature, excellent environmental visuals and use of the show's soundtrack, it suffers from spotty voice acting, repetitive and bland puzzles, a bad ending and being painfully short.
    • 54 Metascore
    • 100 Critic Score
    • GameDaily
    • 54 Metascore
    • 40 Critic Score
    Sporting unintelligible artificial intelligence, a psychotic camera, redundant combat and visuals that look like a high-res version of an early PS2 game, Avatar turns out to be a disappointment.
    • 54 Metascore
    • 60 Critic Score
    It's not bad, although the game is plagued by severe balancing issues. Some boxers are more talented than others, and online match-ups are unfair, resulting in a Facebreaker finisher and a quick end to the match. At least the Create-a-Boxer mode is great, enabling you to scan yourself or a picture of someone into the game.
    • 53 Metascore
    • 60 Critic Score
    Although the platforming isn't bad, the lack of replay value and small visual problems take away from the overall adventure. However, if you've got kids or you're a fan of Spike Jonze's film, you might be up for some Rumpus.
    • 53 Metascore
    • 70 Critic Score
    Scene It? Bright Lights! Big Screen! offers several hours of amusement, but we expected more effort from Screenlife and developer Artificial Mind & Movement.
    • 53 Metascore
    • 50 Critic Score
    The lack of diverse missions, along with the insipid gameplay and taxing camera system results in a watered-down experience -- not quite "more than meets the eye".
    • 53 Metascore
    • 40 Critic Score
    Playing through the best parts of At World's End and its prequel provide minimal enjoyment, but the sloppy controls make the game nastier than one of Davy Jones' henchmen.
    • 53 Metascore
    • 50 Critic Score
    There are some worthwhile additions to the later World Heroes games, and it's suitably priced at $15. Still, it's mediocre fighting at best, and hardly the stuff of Heroes.
    • 53 Metascore
    • 60 Critic Score
    It certainly looks amazing, and the epic soundtrack fits the game's fantasy theme, but Lair suffers from repetitive missions, cheesy voice acting and choppy animation. Fighting for ten minutes, dying and restarting from the beginning gets old real fast, and the cookie cutter story failed to hold our interests.
    • 53 Metascore
    • 40 Critic Score
    Unfortunately, none of them are fun because of horrible odds that suck your gold dry.
    • 53 Metascore
    • 70 Critic Score
    What other video game could provide a "Sexy Party" mini-event, an oversexed neighbor finding joy from a laser, or the almighty Peter Griffin pummeling all comers, including women and children?
    • 53 Metascore
    • 40 Critic Score
    The graphics never rise above abysmal, with disappearing textures tag-teamed and an uneven frame rate. The controls, however, ruin the experience. While web swinging offers a few fleeting moments of joy, the tedious combat and horrific camera controls (even worse than the other versions) kill the fun, causing achy wrists.
    • 53 Metascore
    • 60 Critic Score
    You'll probably enjoy shooting enemies for a little while, and the various power-ups (yes, you can cloak) keep things varied. For $10, D-A-C has its moments. Just don't expect to boldly go where no Star Trek game has gone before.
    • 53 Metascore
    • 60 Critic Score
    Several ideas don't work well, particularly the lame light-gun bubble shooting mode and multiplayer. Having eight players in a game can be entertaining, but it relies more on blind luck instead of skill.
    • 53 Metascore
    • 50 Critic Score
    Playing online is, without question, Revolution's biggest feature, and one of the most disappointing. Challenge other trainers to a battle by logging on the Nintendo Wi-Fi Connection, using a pre-set friend list or jump into a random battle with players all over the world. The idea sounds right, but shoddy connectivity and the lack of leaderboards, medals or any type of tournament set-up doesn't do any favors for the online play.
    • 53 Metascore
    • 60 Critic Score
    It's not bad, although the game is plagued by severe balancing issues. Some boxers are more talented than others, and online match-ups are unfair, resulting in a Facebreaker finisher and a quick end to the match.
    • 53 Metascore
    • 50 Critic Score
    Great Invasions offers a great tribute to retelling history, offers loads of options, but its almost unavoidable complexity leaves it unapproachable to all but the most determined history and strategy fans.
    • 53 Metascore
    • 50 Critic Score
    Bland shooting, idiotic bad guys and an average story left us disappointed. Developer Vicious Cycle should've spent less time making fun of superior shooters and more time making Eat Lead play like one. That's no joke.
    • 52 Metascore
    • 50 Critic Score
    Samurai Warriors 2 only has a couple of things to make it feel different- the addition of a Monopoly-esque board game and a purchasing power-up system that, sadly, has little effect on the gameplay. Past that, it's the same hack n' slash game you've been playing for years, with very little changes or features to signify its presence on a next-gen format.
    • 52 Metascore
    • 50 Critic Score
    Adventure game fans have come to expect a lot more than this, and fans of the show, while they may enjoy this extra chapter of the story, are not likely to get their money's worth.
    • 52 Metascore
    • 50 Critic Score
    Newcomers may enjoy this remake, but everyone else should stick with the superior (and inexpensive) PS2 version.
    • 52 Metascore
    • 60 Critic Score
    Occasional boss fights and tacked-on multiplayer/co-op modes do very little to liven things up. It's worth a rental, but it's hardly the stuff of Legends.
    • 52 Metascore
    • 50 Critic Score
    Despite offering a number of playable mech pilots along with local and online multiplayer modes, the result is an unmotivated rehash that's overdue for an evolution (or extinction).
    • 52 Metascore
    • 50 Critic Score
    One of Naruto's more disappointing adventures.
    • 52 Metascore
    • 80 Critic Score
    A cute and fun title, perfect for young gamers, and fun for parents too.
    • 51 Metascore
    • 60 Critic Score
    Alien Syndrome for the PSP stands out over its Wii counterpart, thanks to a less inept control scheme and a somewhat improved presentation. However, the game suffers from a host of issues.
    • 51 Metascore
    • 50 Critic Score
    Bland shooting, idiotic bad guys and an average story left us disappointed. Developer Vicious Cycle should've spent less time making fun of superior shooters and more time making Eat Lead play like one. That's no joke.
    • 51 Metascore
    • 60 Critic Score
    Although the platforming isn't bad, the lack of replay value and small visual problems take away from the overall adventure. However, if you've got kids or you're a fan of Spike Jonze's film, you might be up for some Rumpus.
    • 51 Metascore
    • 70 Critic Score
    It's good but not great, occasionally running into camera problems that result in a lost life from a mistimed jump or getting "stuck" behind a wall. The multiplayer is good too, consisting of salvaging and shooting levels where you can compete with up to three other friends in offline split-screen action.
    • 51 Metascore
    • 30 Critic Score
    Repetitive, unlikable gameplay squashes everything. Flying around with the Man of Steel becomes about as entertaining as putting a helmet on your head and ramming into a brick wall at top speed.
    • 51 Metascore
    • 40 Critic Score
    The presentation isn't bad and the rhythm mini-games are neat, but overall, Beowulf crumbles under his own dead weight.
    • 50 Metascore
    • 50 Critic Score
    lthough the stages look decent, hideous camera angles make viewing the action a chore and with short levels taking a few minutes to get through, it's only made worse by repetitious hack n' slash gameplay. The unappealing story further hurts the game, and we had trouble liking the main character's annoying Paris Hilton-style.
    • 50 Metascore
    • 40 Critic Score
    Disney should've given Bolt's right-hand hamster Rhino his own game instead of shoving this one through the doggy door.
    • 50 Metascore
    • 50 Critic Score
    Although the stages look decent, hideous camera angles make viewing the action a chore and with short levels taking a few minutes to get through, it's only made worse by repetitious hack n' slash gameplay. The unappealing story further hurts the game, and we had trouble liking the main character's annoying Paris Hilton-style.
    • 50 Metascore
    • 50 Critic Score
    Units get stuck on the map, breaking armies apart, and unit responses are downright annoying. The trek from the Stone Age to the future is a painful one, and all players can do is wish for it to stop.
    • 50 Metascore
    • 70 Critic Score
    The controls require some getting used to, but the game's biggest problem comes from the fact that it only has LAN multiplayer, and lacks any kind of online player match-up capabilities.
    • 50 Metascore
    • 70 Critic Score
    The inability to use your Miis as playable characters hurts. However, for $30, it's a fun game to play with friends, even if competitive figure skating sounds somewhat ridiculous.
    • 50 Metascore
    • 70 Critic Score
    It's good but not great, occasionally running into camera problems that result in a lost life from a mistimed jump or getting "stuck" behind a wall. The multiplayer is good too, consisting of salvaging and shooting levels where you can compete with up to three other friends in offline split-screen action.
    • 50 Metascore
    • 70 Critic Score
    Legendary is sure to be lost in the shuffle this holiday season, which is sad because it's actually pretty good.
    • 50 Metascore
    • 30 Critic Score
    Who are the real con artists here -- the people stealing diamonds in the game, or the development team at Volatile that expects the gaming public to believe that Reservoir Dogs is a tolerable game?
    • 50 Metascore
    • 50 Critic Score
    With downright ugly graphics, minimalist music, an underwhelming use of voice acting and some of the sloppiest controls ever, keeping this last-generation version of the game in one's collection can only be justified if they lose the receipt.
    • 50 Metascore
    • 60 Critic Score
    The bland story mode, despite whisking you away to numerous locations, features lame brain artificial intelligence, a boring narrative, corny characters and the same point A to point B objectives, making it worth just a few hours of play.
    • 49 Metascore
    • 50 Critic Score
    Despite offering a number of playable mech pilots along with local and online multiplayer modes, the result is an unmotivated rehash that's overdue for an evolution (or extinction).
    • 49 Metascore
    • 30 Critic Score
    Story Mode is utterly boring and Survival Mode plods along with room after room of lifeless challenges. Online play through the Wi-Fi Connection is also here, but isn't worth the time.
    • 49 Metascore
    • 60 Critic Score
    It's still fun to play, especially when you play online. Overall, though, this Tour will leave you less than thrilled.
    • 49 Metascore
    • 40 Critic Score
    Fans of the original Fuzion Frenzy and other party games may want to give this a rent. Everyone else will probably take part in a contest to see who can return it to the game store the fastest.
    • 48 Metascore
    • 40 Critic Score
    You'll blow through most of Mega Brain Boost's offerings in a single afternoon – a couple of hours even – and never want to return.
    • 48 Metascore
    • 50 Critic Score
    The graphics look bland and the gameplay fails to perk up, as players simply clear out rooms without receiving any reason to keep pressing forward. The nearly inoperable item management system frustrates as well.
    • 48 Metascore
    • 40 Critic Score
    If the lame "fetch" quests don't bore you, the ridiculously bad mini-games will. Buy one of the earlier releases (for half the price, if not cheaper) and leave this World behind.
    • 48 Metascore
    • 30 Critic Score
    Everything that can possibly go wrong with Vivendi Games' movie-licensed game does. The visuals are weak, staggered by a flawed and annoyingly fixed camera system. The combat becomes tedious, with very little change (if any at all) over the course of the game.
    • 47 Metascore
    • 30 Critic Score
    The tracks are dull and lifeless, with little to no detail and the same circular pattern. In addition, each car handles the same, no matter which model you select.
    • 47 Metascore
    • 70 Critic Score
    Legendary is sure to be lost in the shuffle this holiday season, which is sad because it's actually pretty good.
    • 47 Metascore
    • 50 Critic Score
    Its gameplay consists of bland beat-em-up action and imprecise gun control. The in-game visuals vary between good (up close) and bad (zoomed out) and the co-op options are limited and confusing.
    • 47 Metascore
    • 40 Critic Score
    The Wii Remote's control scheme does okay work, although the lack of configuration options damages the appeal. Even worse, the haphazard missions irritate, particularly the lame formation stages.
    • 47 Metascore
    • 30 Critic Score
    Most of the mini-games are either boring or poorly controlled, and there's so few of them that they all get old pretty fast.
    • 47 Metascore
    • 50 Critic Score
    A serviceable shooter that arcade fans should moderately enjoy. But if all you have are a certain amount of points to spend in the XBLA field, I suggest going with "Time Pilot" first. This game's fuel seems to run out quicker than it lets on.
    • 46 Metascore
    • 40 Critic Score
    Even worse, the game has an annoying glitch where missed shots in HORSE count as makes. We love the effort Destineer put into the Paradise Island environment, but that glitch is unacceptable.
    • 46 Metascore
    • 40 Critic Score
    It is far less functional than its other console counterparts. The camera angles leave you wide open to damage while you manually rotate it. The gameplay is even more tedious, with minimal yet frustrating usage of the Wii's unique control set-up.
    • 46 Metascore
    • 50 Critic Score
    The developers failed to take good advantage of the Wii's controllers, as swinging punches becomes boring after half an hour.
    • 46 Metascore
    • 50 Critic Score
    Atrocious camera angles lead to cheap deaths, the slippery controls make it difficult to get a handle on the characters and the game has a large problem with pacing. It tries to mix in side missions with general stages, and the disastrous results ruin the game.
    • 46 Metascore
    • 50 Critic Score
    The Wii remote and Nunchuk simply don't work well at all, forcing you to constantly build up speed and perform frustrating motions to do even the simplest of maneuvers like dodging on-track objects and jumping. Avoid this bottom of the barrel release.
    • 45 Metascore
    • 40 Critic Score
    The gameplay turns mundane as you blast target after target with no real feeling of being the all-powerful Iron Man. Worse yet, it suffers from too many setbacks with its flying and ground combat.
    • 45 Metascore
    • 60 Critic Score
    It's still fun to play, especially when you play online. Overall, though, this Tour will leave you less than thrilled.
    • 45 Metascore
    • 70 Critic Score
    The graphics and sound are great, and the numerous challenges and arena modes offer some diversity. If you're up for a quick hack-and-slash game, rent it. If you want a game with depth, however, this Axe needs sharpening.
    • 45 Metascore
    • 50 Critic Score
    Suffers from monotonous gameplay and a terrible presentation. Everything, from poor narration to Jessica Alba's awful looking character model will disappoint fans and gamers alike.
    • 45 Metascore
    • 50 Critic Score
    It all comes to a screeching halt the second you try to include a friend. The Online portion doesn't work whatsoever, with enough glitches and system freezes to make you think that your Xbox 360 is dying.
    • 44 Metascore
    • 70 Critic Score
    The graphics and sound are great, and the numerous challenges and arena modes offer some diversity. If you're up for a quick hack-and-slash game, rent it. If you want a game with depth, however, this Axe needs sharpening.
    • 44 Metascore
    • 50 Critic Score
    There simply isn't enough to do, outside of competing with friends (up to four at once) and playing through tournaments for unacceptable rewards.
    • 44 Metascore
    • 50 Critic Score
    Its gameplay consists of bland beat-em-up action and imprecise gun control. The in-game visuals vary between good (up close) and bad (zoomed out) and the co-op options are limited and confusing.
    • 43 Metascore
    • 40 Critic Score
    The turn-based battles that make up the bulk of the game are tedious and boring, made worse by their constant bombardment upon the player. The story feels completely unimportant, and its telling by the main characters is too cheesy to make anyone care.
    • 43 Metascore
    • 60 Critic Score
    The game purposely lacks the depth found in 2K Sports' NBA 2K7, making it ideal for kids and parents. Everyone else should stick to more option heavy basketball games.
    • 43 Metascore
    • 60 Critic Score
    So while G.I. JOE: The Rise of Cobra provides momentary thrills, it's little more than an overpriced and shallow romp through drab looking levels full of idiotic bad guys.
    • 43 Metascore
    • 40 Critic Score
    Wrought with visual glitches and pre-existing issues with poor camera angles, the mixture of zippy running missions grows tedious at near-Sonic speed, with limited control and boring exploration sequences. This one hits a brick wall, for sure.
    • 43 Metascore
    • 40 Critic Score
    We just wish the designers paid more attention to the controls and did something dramatic with the gameplay. Star Wars The Clone Wars: Republic Heroes is a below average adventure that's difficult to recommend, even as a rental. We suggest Force pushing it into a galaxy far, far away.
    • 43 Metascore
    • 50 Critic Score
    While the puzzles are clever, shrinking the game to a handheld and the lack of a cursor makes solving them more a case of trial-and-error. Purists may dig it, but the vast majority of gamers should pass this adventure by.
    • 43 Metascore
    • 40 Critic Score
    We just wish the designers paid more attention to the controls and did something dramatic with the gameplay. Star Wars The Clone Wars: Republic Heroes is a below average adventure that's difficult to recommend, even as a rental. We suggest Force pushing it into a galaxy far, far away.
    • 43 Metascore
    • 70 Critic Score
    The presentation is flavorful and creative, and most of the mini-games are enjoyable when the difficulty isn't ridiculously hard.
    • 42 Metascore
    • 40 Critic Score
    The gameplay turns mundane as you blast target after target with no real feeling of being the all-powerful Iron Man. Worse yet, it suffers from too many setbacks with its flying and ground combat.

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