GameCube Europe's Scores

  • Games
For 200 reviews, this publication has graded:
  • 69% higher than the average critic
  • 3% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Score distribution:
  1. Negative: 12 out of 200
200 game reviews
    • 70 Metascore
    • 70 Critic Score
    If only Another Code was double its length... It’s enjoyable and unputdownable until finish.
    • 71 Metascore
    • 70 Critic Score
    Truthfully, it isn’t a bad game, but its appeal only reachs a small niche.
    • 66 Metascore
    • 50 Critic Score
    So expect no high graphics standard, no special touch screen features, let alone other renewing stuff. Madagascar just brings you a standard platform game that follows the story of the movie. No more, no less.
    • 73 Metascore
    • 70 Critic Score
    It is very addictive and a lot of fun. But the puzzle mode has a replay factor of absolute zero. Anyone who would go back to it for fun would be a mad man.
    • 81 Metascore
    • 70 Critic Score
    Credible, honest stealth; but imperfect, limited stealth too. The Xbox version is, again, vastly superior, but the GC game's Co-op still throws up a memorable experience.
    • 60 Metascore
    • 70 Critic Score
    The special moves look nice and the game is relatively easy to pick up, but that's about all it has going for it. So don't buy this unless you absolutely have to, for whatever reason that may be.
    • 67 Metascore
    • 50 Critic Score
    It's lazy, it's textbook and less than half of it is worth playing.
    • 63 Metascore
    • 50 Critic Score
    If you can put up with the dire controls, the sometimes frustrating difficulty level and that hugely irritating RR commentator, you might want to give this a look.
    • 71 Metascore
    • 70 Critic Score
    If you have 4 players then you would struggle to find a more entertaining game, but with fewer players it's just slow and pointless.
    • 61 Metascore
    • 70 Critic Score
    It’s mostly 2D, it makes minimal use of the DS’s unique features and there’s nothing here that you haven’t seen before.
    • 70 Metascore
    • 70 Critic Score
    What hurts the game though is the fact that it's so short, with little replay value and most players are likely to complete the whole thing in two or three sittings.
    • 63 Metascore
    • 68 Critic Score
    The Incredibles seems to be going a little old school with this trial and error concept. For some that may be a challenge but for others it's just pure annoyance.
    • 69 Metascore
    • 65 Critic Score
    Unless you have an unhealthy obsession with the film, or are young don’t bother. But if those two descriptions match you, it will bring you hours of happiness.
    • GameCube Europe
    • 57 Metascore
    • 57 Critic Score
    It doesn’t look good, it sounds terrible and is way too easy. Sure it’s supposed to be a kids game, but kids don’t mind their games looking good and they’re also better at playing games than a lot of developers seem to think.
    • 59 Metascore
    • 65 Critic Score
    The problems with the game though far outweigh the positive aspects and whilst this overall design probably looked good on paper there's not nearly enough variety to sustain your interest.
    • 47 Metascore
    • 57 Critic Score
    The problems are just too numerous to mention ranging from clumsy controls to frustrating camera angles and that's before you even get to the rather weak AI of almost anyone you decide to battle with.
    • 68 Metascore
    • 70 Critic Score
    A nice game, but it doesn't offer enough to be anywhere near special. The AI is not above average and the lack of online modes hurts the longevity.
    • 67 Metascore
    • 70 Critic Score
    It’s a pleasant experience, though. Not as good as Zelda, but the Harry Potter-sauce surely lifts it above average.
    • 63 Metascore
    • 60 Critic Score
    By cutting down or even eliminating the essential RPG elements the fans will lose their interest quickly, while the action addicts will not appreciate the turn-based system.
    • 69 Metascore
    • 69 Critic Score
    If you can look beyond the dated graphics, the basic gameplay model and of course if shooters are your thing, then you are in for quite some fun, and that’s what it is all about really.
    • 59 Metascore
    • 50 Critic Score
    Overall, you could complete this game in around five hours first time, plus maybe another hour if you want to bother collecting 100% items.
    • 64 Metascore
    • 65 Critic Score
    Not a bad game. It’s just hard to be impressed by a nice looking spy game with an uninteresting story and dumb A.I.
    • 62 Metascore
    • 68 Critic Score
    Obviously aimed at younger gamers, it’s very lineair and never too difficult. For Harry Potter fans it’s a good buy, it’s filled with good voicework and little details from the books and movies.
    • 67 Metascore
    • 70 Critic Score
    An entertaining racing game, but also has quite some faults, most notably overtaking and handling. If you think you can live with the shortcomings mentioned above, and are eagerly awaiting something like GT for your purple box, this is what comes closest.
    • 77 Metascore
    • 54 Critic Score
    This game has a huge lifespan, as I eventually found it such a pain to play I couldn’t play for more than 15 minutes max a day.
    • 62 Metascore
    • 70 Critic Score
    It doesn’t look as hot as the Cube-exclusive Resident Evils but you get used to the visuals pretty quickly. The controls are pretty much as clunky as in the first few games (you can use the C-type controls introduced in the remake though), so if you don’t have a problem with those you’ll be fine playing Code Veronica.
    • 56 Metascore
    • 65 Critic Score
    It's really a shame they couldn't think of a way to keep the battles interesting for a longer time, the lack of variation really kills the game.
    • 61 Metascore
    • 64 Critic Score
    Simply not worth your time. The graphics are mostly bland and dull, the gameplay is enjoyable but neither long enough nor fun enough to keep you entertained for more than half an hour or so at a time.
    • 68 Metascore
    • 68 Critic Score
    Rising Sun has some great parts like the train level, but also some frustrating moments. Trying to aim properly while the framerate is unsteady and the only guns at your disposal are machine guns with terrible recoil is the most important cause of these.
    • 57 Metascore
    • 52 Critic Score
    Rarely have I seen such uninspired awkward gameplay for a GameCube game, well nurtured visuals yes, but the game has not one interesting or surprising moment.
    • 65 Metascore
    • 73 Critic Score
    A lot of fun to play, it’s filled with good puzzles and because of the varied levels you’ll have a good time right untill the end. Too bad that end comes a bit too soon though.
    • 68 Metascore
    • 65 Critic Score
    The lack of depth doesn’t ruin the game, but only younger sports lovers and dedicated Harry Potter fans will appreciate this.
    • 61 Metascore
    • 73 Critic Score
    Like Kirby's old games, its simple fun but it won't last very long. If you want a nice simple multiplayer game that anybody can step into without too much effort, this is a game to consider.
    • 83 Metascore
    • 73 Critic Score
    The story may be weak and the opposition dumb; the lack of depth doesn’t have to stop you from having a great time blasting some Soviets in this otherwise decent game.
    • 33 Metascore
    • 64 Critic Score
    He, who didn't get caught by the beyblade mania, will have enough after about 15 minutes, because there is just not enough depth in the game.
    • 56 Metascore
    • 71 Critic Score
    The biggest problem with LA Heist is that although it's on the so called 'next gem' consoles it's not as enjoyable or immersive as SCI's stab to the genre some years ago.
    • 57 Metascore
    • 65 Critic Score
    The extras are nice but not worth the purchase of a game you already own, especially since the DC version runs smoother.
    • 65 Metascore
    • 73 Critic Score
    The action is addictive enough to try and finish it, which will take about 15 hours.
    • 71 Metascore
    • 58 Critic Score
    While I'd usually applaud this type of game design this one is simply too repetitive to truly recommend.
    • 62 Metascore
    • 72 Critic Score
    It’s frustrating at certain points, while other gameplay is sloppy executed.
    • 85 Metascore
    • 74 Critic Score
    The game has 5 fast skull breaking levels which may look like it's not much, but it takes a while to get through them all, because it is unbelievably hard.
    • 62 Metascore
    • 65 Critic Score
    Suffers from little mistakes, bad camera, sloppy AI, dated graphics.
    • 71 Metascore
    • 69 Critic Score
    So enjoy this game for what it is, a fun jumping game that can keep you amused for several hours if your willing to spend time trying to collect all the bonuses and complete the mini-games that Acclaim has arranged for you.
    • 70 Metascore
    • 73 Critic Score
    The first play through is genuinely enjoyable and the two-player option just about as good as it gets. Given the number of bikes on the track it's a shame that a four-player option wasn't included.
    • 59 Metascore
    • 63 Critic Score
    The passing of time has paid its toll on this game, and Capcom did little to nothing to overcome this aging. The gameplay remains solid, but I don't think its enough to really enjoy the game, there are just too many shortcomings.
    • 62 Metascore
    • 73 Critic Score
    Plain and simple, if you played/own this game on any other system that it’s been on then don’t bother handing over your cash for this one, there is nothing new or different in it.
    • 42 Metascore
    • 52 Critic Score
    Definitely one for the younger gamers (and by that I mean the under tens) and fans of the boy genius who'll no doubt find enough to entertain them.
    • 53 Metascore
    • 68 Critic Score
    Its still great fun but if it more time was spent on the graphics and camera angles it would of made a amazing game.
    • 58 Metascore
    • 63 Critic Score
    Frustration is high when playing Wreckless, time limits are short, and the arrow is useless when it points through a brick wall, controls can be awkward and traffic is dense and irritating, never feeling the need to move out of the way of the large truck heading down the wrong lane.
    • 70 Metascore
    • 68 Critic Score
    Thanks to a poorly constructed objective and progression system in the career mode, many players will find themselves giving up too soon.
    • 68 Metascore
    • 72 Critic Score
    Although it has more than its fair share of good points, Need for Speed 2 should have been so much more and you can't help but come back to that annoying frame rate.
    • 82 Metascore
    • 72 Critic Score
    Not enough was spent to really think about the story or the gameplay in my opinion as should have been.
    • 68 Metascore
    • 71 Critic Score
    Overall the Streetfighter games have always been annoyingly hard, and in times where gameplay is focused on a merely mainstream type of gamers, this game probably suits the need for those hardcore arcade action lovers.
    • 68 Metascore
    • 52 Critic Score
    The camera becomes very annoying and only leads to build up frustration at times. The story takes time to get going which I find is the main cause of the boredom.
    • 71 Metascore
    • 70 Critic Score
    All credit to Midway for trying their luck with the football market, but they should have left things up to the big boys; ‘FIFA’, ‘ISS’ and ‘PES’.
    • 67 Metascore
    • 70 Critic Score
    The actual gameplay lends itself far more to a handheld format and for that reason alone, if you actually own a Gameboy Advance, you're probably better going for that version.
    • 71 Metascore
    • 60 Critic Score
    The lack of options is a real bummer, as there isn’t much that will keep you entertained, other than the impressively large NBA season mode.
    • 70 Metascore
    • 72 Critic Score
    Batman has never looked so good and for once the developers have taken as much care with the gameplay and story as they have with the overall presentation.
    • 69 Metascore
    • 72 Critic Score
    Good for quick laugh, but that's about it. No multiplayer, and limited gameplay means there's not much life in this game.

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