GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Mass Effect
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 77 Metascore
    • 65 Critic Score
    Although I absolutely love the aesthetics and concept of Headlander, the non-combat gameplay is only fair, and it’s brought down further with too much combat detracting from the things it does well. I was interested enough to stick around and see how things turned out at the end, but there were definitely a few times when I walked away and took a break out of annoyance. Like so many other examples before it, Headlander is another could-have-been that just doesn’t play to its strengths.
    • 85 Metascore
    • 75 Critic Score
    For me, personally, too much of Generations is repeat content and it breaks my heart to see another installment on hardware that doesn’t do it justice. I still love the series and I’m looking forward to an all-new Monster Hunter on a better system in the future. In the meantime? I’m cutting this hunt short.
    • 60 Metascore
    • 75 Critic Score
    Fans of the series will find lots to love, but fighting fans who don’t know anything about One Piece shouldn’t shy away from checking out the wonderfully balanced action. By the time players reach upper tiers the opposition is formidable, but smart play is rewarded and it always feels fair no matter how weird the pirate plotline gets.
    • 36 Metascore
    • 15 Critic Score
    Umbrella Corps has a few interesting ideas up its sleeve, but that’s all it has. Whenever it attempts to put those ideas into practice, they’re shoddily executed and laughably inept for a tactical shooter that rewards almost no tactics whatsoever.
    • 84 Metascore
    • 90 Critic Score
    FRU
    FRU absolutely delighted me with its ingenuity and elegance. It has gone on to become not only a surprisingly enjoyable indie gem, but one of my absolute favorite exclusives for the Xbox One, and one of my favorites of all time.
    • tbd Metascore
    • 75 Critic Score
    A fan of the hidden object genre who doesn’t mind a little extra padding will certainly find this to be a worthwhile entry.
    • 80 Metascore
    • 80 Critic Score
    Despite its lack of long-term staying power, Pac-Man 256 is a fantastic reinterpretation of an arcade classic that looks and plays great, and this port is easily the best version. That said, it’s not meant for extended sessions, so I recommend playing in small chunks to avoid burnout.
    • 52 Metascore
    • 15 Critic Score
    Being interesting doesn’t change the fact that Mighty No. 9 is still a dismal failure.
    • 75 Metascore
    • 90 Critic Score
    While it may not have reached perfection yet, the Atelier series is getting close. Each new title offers a substantive change to the core mechanics, so vets will encounter something new and new players can easily jump in. I seem to say this in every review but it remains true—this is good as JRPG design gets, and I can’t wait to see what the developers have in store next.
    • 70 Metascore
    • 85 Critic Score
    Just small flaws in an otherwise sublime shooter. Brigador might not necessarily satisfy players looking for a new sim or a successor to a beloved series like MechCommander, but it scratches the itch for a challenging rampage game steeped in top-notch cyberpunk atmosphere.
    • 76 Metascore
    • 95 Critic Score
    Being a bit soft on the narrative is a sin that many games commit, and while I’m generally a big story guy, 7th Dragon III: Code VFD performs so fantastically in all other aspects that I can’t scold it for not making me examine the human condition. For players who want an excellent RPG-lite or a nonstandard dungeon crawler, this game is the total package—it’s got some of the most entertaining mechanics I’ve seen in years, it’s as smooth as butter to play, and everything about it oozes polish. It’s not only going to be one of the best 3DS games released this year, but one of the best 3DS titles overall.
    • 52 Metascore
    • 30 Critic Score
    When a title shows off obvious influences one hopes that it will rise above them, but Anima: Gate of Memories isn’t fit to shine its influences’ shoes. Its fundamentals are shoddy, and its characters and narrative are a bore. Anima never executes anywhere near the level its considerable ambitions demand.
    • 80 Metascore
    • 80 Critic Score
    The difficulty of Downwell will turn away just as many players as it attracts. While persistent effort will ultimately unlock alternative starting stats that benefit less-skilled players, the game starts players from zero after each death—it’s a formula that will either exhaust or inspire the player depending on how they feel about this kind of experience. As for me, Downwell joins the ranks of Spelunky as a go-to, action-oriented roguelike, but I expect many who try it will quickly shelve it for less difficult adventures.
    • 67 Metascore
    • 60 Critic Score
    This leaves TurnOn in a tough spot. More than 90% of the game is a high-quality, quirky, relaxing exploratory platformer. Unfortunately, that game is broken up and gated off by runner levels that add a disconnected (and possibly fatal) element of challenge, so I can’t recommend it for that strength.
    • 93 Metascore
    • 85 Critic Score
    Its vividly depressing, yet wondrous world proves that Playdead is still the master of atmospheric side-scrolling platformers, and it quickly became one of the best games I’ve played this year.
    • 75 Metascore
    • 80 Critic Score
    After the smaller and less satisfying DLCs that came before, it’s nice to have something larger and deeper to add to my Fallout 4 experience. Although this is really just more Fallout, Bethesda hit a high note here.
    • 86 Metascore
    • 90 Critic Score
    The online is worthy of special mention, as it’s arguably the most important factor when it comes to a fighting game’s longevity. Fortunately, Guilty Gear Xrd: Revelator nails this aspect admirably. The netcode is solid, with even games held between Japan and the UK offering decent matches.
    • 87 Metascore
    • 90 Critic Score
    All of these positives were true in the PS2 original, though, so the triumph of Leifthrasir is in making things easier to enjoy on current platforms.
    • 65 Metascore
    • 45 Critic Score
    Hyperdevotion Noire: Goddess Black Heart is both too similar to and too different from its parent series to hold my interest. Trying to “fix” the lackluster battle system with more minutiae has only made it less tolerable, and worse, I just don’t care about these characters anymore. I’ve played worse games—far worse—but Hyperdevotion Noire has lost the soul of a franchise I once loved.
    • 68 Metascore
    • 65 Critic Score
    Koihime Enbu’s a decent little brawler, though it doesn’t do enough to stand out from the crowd apart from its all-female cast. As such, it comes moderately recommended for fighting game enthusiasts who want to jump into something new, but it’s a much harder sell to a more casual demographic.
    • 75 Metascore
    • 70 Critic Score
    Although my tone and criticisms might not suggest it, Episode 3 is still a solid addition to the Hitman universe. Marrakesh is an interesting place to explore, but IO just doesn’t do enough to make it a standout here. Considering that there are still three episodes left to go, I’m hoping that the next installment will keep enriching the game and not just coast on fumes from the first two excellent episodes.
    • 85 Metascore
    • 90 Critic Score
    There’s not much to dislike about this new Doom. The multiplayer’s bland, the sound mix could be a little punchier, and players who expect deep worldbuilding and story twists are straight out of luck, but putting all that aside, Doom remains packed to the gills with exceptional blood-spraying gameplay and deserves respect for this unfiltered, uncompromised approach. My advice? Grab a chainsaw, rev it up and get stuck right in.
    • 86 Metascore
    • 80 Critic Score
    Total War: Warhammer is a great addition to the Total War formula and the most radical departure from the series yet, and the differences between each group offer more replay than anyTotal War before it. Unfortunately, a tiresome endgame comes too early and kills the pace of each campaign. If Creative Assembly can find a way to deal with that issue, this entertaining entry will be truly outstanding.
    • 69 Metascore
    • 85 Critic Score
    DICE fixed nearly everything wrong with the original, expanded the world and made traversal faster and more exciting in every way.
    • 44 Metascore
    • 35 Critic Score
    Getting back to me here, although I can see potential in controlling a team of four and Teenage Mutant Ninja Turtles is a perfect fit for such a concept, Mutants In Manhattan feels like a rushed contractual obligation rather than something created out of love or inspiration from the source material.
    • 77 Metascore
    • 85 Critic Score
    Life Goes On isn’t the longest puzzler with just three worlds with around a dozen maps in each, but its unique worldview and mechanics ensure that it stands above the crowd.
    • 76 Metascore
    • 85 Critic Score
    For such a small title, The Magic Circle has a lot to say. This isn’t something most games can claim, and it sits comfortably along other recent indies like The Beginner’s Guide, which deconstruct traditional approaches to design.
    • tbd Metascore
    • 50 Critic Score
    Overall, CarneyVale Showtime offers striking presentation and promising core gameplay which is let down by some questionable design decisions, sometimes-poor controls, and a lack of accessibility options.
    • 73 Metascore
    • 90 Critic Score
    I absolutely loved the Sega 3D Classics Collection. Sega did an outstanding job in picking this lineup (they credit fan requests) and the work is presented with love.
    • 93 Metascore
    • 50 Critic Score
    If Uncharted 4 played even half as good as it looked, it would be a masterpiece… but it doesn’t. In fact, for all its splendor and all the obvious care taken towards making it look and sound as good as humanly possible, it makes one cardinal sin that’s impossible to forgive—it’s downright boring to play. There are moments when it’s easy to get swept up the visual opulence and bombast, but then the moments pass, and it’s straight back to snarky comments and auto-climbing up mountainsides...But hey—it sure does look nice, doesn’t it?

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