GameCritics' Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4103 game reviews
    • 75 Metascore
    • 70 Critic Score
    Although my tone and criticisms might not suggest it, Episode 3 is still a solid addition to the Hitman universe. Marrakesh is an interesting place to explore, but IO just doesn’t do enough to make it a standout here. Considering that there are still three episodes left to go, I’m hoping that the next installment will keep enriching the game and not just coast on fumes from the first two excellent episodes.
    • 85 Metascore
    • 90 Critic Score
    There’s not much to dislike about this new Doom. The multiplayer’s bland, the sound mix could be a little punchier, and players who expect deep worldbuilding and story twists are straight out of luck, but putting all that aside, Doom remains packed to the gills with exceptional blood-spraying gameplay and deserves respect for this unfiltered, uncompromised approach. My advice? Grab a chainsaw, rev it up and get stuck right in.
    • 86 Metascore
    • 80 Critic Score
    Total War: Warhammer is a great addition to the Total War formula and the most radical departure from the series yet, and the differences between each group offer more replay than anyTotal War before it. Unfortunately, a tiresome endgame comes too early and kills the pace of each campaign. If Creative Assembly can find a way to deal with that issue, this entertaining entry will be truly outstanding.
    • 69 Metascore
    • 85 Critic Score
    DICE fixed nearly everything wrong with the original, expanded the world and made traversal faster and more exciting in every way.
    • 44 Metascore
    • 35 Critic Score
    Getting back to me here, although I can see potential in controlling a team of four and Teenage Mutant Ninja Turtles is a perfect fit for such a concept, Mutants In Manhattan feels like a rushed contractual obligation rather than something created out of love or inspiration from the source material.
    • 77 Metascore
    • 85 Critic Score
    Life Goes On isn’t the longest puzzler with just three worlds with around a dozen maps in each, but its unique worldview and mechanics ensure that it stands above the crowd.
    • 76 Metascore
    • 85 Critic Score
    For such a small title, The Magic Circle has a lot to say. This isn’t something most games can claim, and it sits comfortably along other recent indies like The Beginner’s Guide, which deconstruct traditional approaches to design.
    • tbd Metascore
    • 50 Critic Score
    Overall, CarneyVale Showtime offers striking presentation and promising core gameplay which is let down by some questionable design decisions, sometimes-poor controls, and a lack of accessibility options.
    • 73 Metascore
    • 90 Critic Score
    I absolutely loved the Sega 3D Classics Collection. Sega did an outstanding job in picking this lineup (they credit fan requests) and the work is presented with love.
    • 93 Metascore
    • 50 Critic Score
    If Uncharted 4 played even half as good as it looked, it would be a masterpiece… but it doesn’t. In fact, for all its splendor and all the obvious care taken towards making it look and sound as good as humanly possible, it makes one cardinal sin that’s impossible to forgive—it’s downright boring to play. There are moments when it’s easy to get swept up the visual opulence and bombast, but then the moments pass, and it’s straight back to snarky comments and auto-climbing up mountainsides...But hey—it sure does look nice, doesn’t it?
    • 91 Metascore
    • 75 Critic Score
    Overwatch is trying hard to rope in players who don’t normally go for team-based shooters, and in that respect it succeeds better than any other game in its class. The exceptional treatment newcomers get makes me want to love it, but I’ll need more modes and better maps if I’m going to spend hundreds of hours with it as I have with similar titles.
    • 82 Metascore
    • 75 Critic Score
    Although it seems like I’ve got more complaints than praise for Invisible, Inc., I ended up enjoying my time with it a great deal. The character designs and futuristic premise are great, and pulling off a win after agonizing over every single action in every single turn feels amazing. It’s a stiff challenge with much patience required on the player’s part, but Invisible, Inc. delivers a deliciously strategic dish—although one that’s probably not to everyone’s taste.
    • 64 Metascore
    • 55 Critic Score
    P.O.L.L.E.N. fails to live up to its lofty narrative aspirations, but deserves credit for its considered, lovingly-crafted aesthetic and intriguing premise.
    • 67 Metascore
    • 45 Critic Score
    Nights of Azure’s a disappointing game for sure, but it’s not exactly awful—the mindless combat is balanced by the tremendous art and sound design, and despite the negative tone of this review it’s not offensively bad at anything it does. It’s just aggressively bland and tough to recommend when the action’s too toothless to keep players engaged.
    • 57 Metascore
    • 40 Critic Score
    Its puzzles and story aren’t really bad, they’re just bland. There are occasional mentions of philosophical and moral debates regarding the game’s artificial afterlife, and a deeper, more thought-provoking analysis would have made for a more engaging experience. Instead, these headier subjects were kept on the back burner in favor of a less-thrilling, more pedestrian adventure, and the game suffered for it.
    • 85 Metascore
    • 80 Critic Score
    By sticking to its core identity and cranking the intensity up, id has raised the bar on how I want action-oriented first-person shooters to feel, and it’s going to be hard to go back to something with less adrenaline after my time with this heavy metal beast.
    • 69 Metascore
    • 30 Critic Score
    I know that the company gets a lot of flak for rehashing its material, but if Star Fox Zero is Nintendo’s idea of innovating an established franchise, I hope that this is their final attempt to prove that motion control wasn’t just a fad.
    • 63 Metascore
    • 30 Critic Score
    The Witch and the Hundred Knight isn’t a good game by any means. It has an impenetrable equipment system, lackluster combat with no other gameplay mechanics, and a story that only gets good if players consult an FAQ.
    • 79 Metascore
    • 65 Critic Score
    While I was thrilled to be able to spend more time with Graham and company, Once Upon A Climb is somewhat unsubstantial and unsatisfying. It’s not a bad episode by any means, but with only two more installments left to go, I’m hoping that the Gentlemen can get back up to speed and finish the series as strong as it started.
    • 73 Metascore
    • 60 Critic Score
    Ultimately, though, the drudgery of actually playing this game outweighs whatever interest its narrative has to offer. I have to admire the ambition of the concept here, but Stories: The Path of Destinies falls short of having systems equal to that aspiration. Like its swashbuckling hero, this game’s reach exceeds its grasp.
    • 83 Metascore
    • 100 Critic Score
    Although the campaign only lasts about two hours, I found it to be the perfect length to establish what it does, to get me invested, and then have me on my way before ever wearing out its welcome.
    • 84 Metascore
    • 85 Critic Score
    While I’d say that the Aliens vs. Pinball pack delivers great value for money overall, the Aliens table all by itself is an absolute knockout. For fans of Aliens or of Zen Pinball 2, picking this one is the definition of a no-brainer.
    • 71 Metascore
    • 75 Critic Score
    This episode is stronger than the previous two, but it can’t support the trilogy by itself.
    • 75 Metascore
    • 70 Critic Score
    Cyber Sleuth doesn't reinvent the JRPG that comprises its core, but for a Digimon title, this is a solid step in the right direction.
    • 84 Metascore
    • 85 Critic Score
    Much like the previous episode, Tomorrow feels like a mashup of everything that made older Hitman games great.
    • 72 Metascore
    • 60 Critic Score
    The two halves of Return to Popolocrois aren't equal. By the twenty-hour mark, I was enraptured with being a bigwig farmer, but the JRPG side had lost its appeal. I was essentially grinding out the dungeons not to advance the narrative, but to find items that could be utilised or exploited on the farm. I have to wonder what the experience would have been like had the developer done away with the JRPG side altogether.
    • 55 Metascore
    • 35 Critic Score
    Although it was originally released for PC in the fall of 2015, The Park feels like a quick tech demo for virtual reality headsets more than a full release, and even if the content were presented in VR, everything about it is so bland that it wouldn't be effective anyway.
    • 84 Metascore
    • 90 Critic Score
    The quality of the port and of the game itself make Valkyria Chronicles Remastered a must-play title for strategy fans who haven't cracked it yet. The proposition of a purchase might be a bit more fraught for vets who don't feel the need to revisit since there's no genuinely new content here, but there's no question that it's good to see this classic made available to new fans on a new console.
    • 82 Metascore
    • 40 Critic Score
    It pains me greatly to say it, but this one is a whiff for a studio with a previously-perfect record. For those who need something to play on the Vita, I would strongly encourage them to pick up either of the Mutant Blob titles, and Guacamelee is an absolute must-have. Those are genuinely great works, and despite my disappointment here, I still call myself a Drinkbox fan... I'll just forget that Severed exists while I look forward to what they do next.
    • 74 Metascore
    • 85 Critic Score
    Despite the questionable combat, Blues and Bullets remains a must-play episodic adventure with an incredibly intriguing story told with utter confidence by consummate professionals. Sure, the shooting isn't fantastic (and again there's a single joke that pulls me right out of the narrative!) but overall, this is as good as interactive movies get, and I only hope the wait for chapter three is considerably shorter than the gap between parts one and two.

Top Trailers