GameCritics' Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4103 game reviews
    • 83 Metascore
    • 85 Critic Score
    Madden 17 is still an improvement, and represents the best in sports sim gaming today.
    • 74 Metascore
    • 65 Critic Score
    It has a genuinely cool premise, and the core mechanic of reeling into titans at absurd speeds with the intent of doing hideous amounts of damage is a good one. There’s just very little else to it, so while it’s initially exciting and gives a unique feeling of freedom to murder adversaries, longer sessions allow tedium to set in.
    • 70 Metascore
    • 60 Critic Score
    Gamers with a special place in their hearts for beat-’em-ups may get several sessions’ worth of enjoyment out of it (and I’d still recommend it to folks who really enjoyed arcade beat-’em-ups back in the day) but Mother Russia Bleeds is not the shot in the arm the genre needed to remain relevant in 2016.
    • 76 Metascore
    • 95 Critic Score
    I looked hard for something wrong with this re-release of RE4, but I found… nothing. I suppose some could fault the developers for not adding a quick weapon switch to the D-pad (going into a briefcase to switch weapons has never been ideal) and it’s disappointing to see that the FMV sequences weren’t given the same visual overhaul as the rest of the title. Beyond those small quibbles, however, the game remains as good as it’s ever been. The campaign is the best in the series, the bonus chapter offers a huge amount of new content, and the costumes change the way the game is played. This really is one of the best games ever made, and over a decade later, it hasn’t lost any of its cachet.
    • 77 Metascore
    • 80 Critic Score
    Hue
    Although it asks some weighty questions and fails to answer them through its limited narrative, Hue is best enjoyed for its color-swapping puzzle mechanics and austere visual design.
    • 72 Metascore
    • 50 Critic Score
    The team at Thunder Lotus is on the right track, but I hope their next effort focuses on adding more depth and intricacy to their work.
    • 47 Metascore
    • 30 Critic Score
    Even three months and numerous patches after release, it’s clear that this project is nowhere near complete.Worse, the developers are clearly prioritizing the more successful PC version over this compromised port job. Console-owning fans of the survival genre may find something to enjoy in 7 Days To Die, but my advice is to steer clear all the same.
    • 82 Metascore
    • 70 Critic Score
    Despite a few minor missteps, Alone With You is an excellent example of a genuine sci-fi title, and spending time getting to know artificial people while quietly struggling to survive the aftermath of a colony’s collapse kept me wholly interested from start to finish. More cerebral and moody than most, I would strongly recommend it to anyone who doesn’t mind leaving their laser rifle at home in favor of having an experience about an experience.
    • 79 Metascore
    • 85 Critic Score
    When taken as a whole, Shiren The Wanderer: The Tower Of Fortune And The Dice Of Fate delivers a carefully crafted, carefully considered experience that captures the best of what makes a good roguelike, while also mitigating the pain points that give the genre its hardcore reputation.
    • 83 Metascore
    • 70 Critic Score
    Beyond Mankind Divided‘s fumbled sociopolitical themes, the plot’s just dull and too small in scale.
    • 78 Metascore
    • 75 Critic Score
    Episode 4 might ultimately be more of the same, but this year’s episodic Hitman is the best the series has ever been, and I’m not complaining. However, with the United States and Japan chapters still to come before this season ends, I do hope IO Interactive has a few more tricks up its sleeve.
    • 59 Metascore
    • 35 Critic Score
    After a few runs I’d heard all the jokes, fought all the enemies, and seen all of the mild shifts in aesthetics. I wanted to rush through the content I’d already seen and finally, hopefully, get a glimpse of something new, but this Souls­-inspired combat prides itself on punishing the impatient, and hasty Necropolis players get a full reset. This was my internal struggle—I wanted to get the game over with, but I didn’t want to be even more bored with it by repeatedly dying and restarting in the process.
    • 55 Metascore
    • 40 Critic Score
    Even by the lowered standards of licensed tie-in titles, Phoenix Festa fails to impress, seemingly intent on undoing the redemptive work of other, better, tie-ins like the Naruto Ultimate Ninja Storm series or even the various Sword Art Online adaptations.
    • 76 Metascore
    • 85 Critic Score
    It’s a dark experience from beginning to end, but one that’s absolutely worth playing, especially when it offers some insight into what makes people compelled to fight for the future, no matter how futile the battle may be.
    • 76 Metascore
    • 80 Critic Score
    It’s a slick, if understated, little title that delivers a frenetic, yet rewarding experience—like the best escape rooms.
    • 71 Metascore
    • 50 Critic Score
    It’s a shame there’s not more to Bound than there is. The artists are incredibly talented people and the visuals they’ve crafted can legitimately be described as poetry in motion. Sadly, graphics can only go so far and there’s nothing of significance past them, reducing Bound to being another beautiful art-house trifle that doesn’t capitalize on its potential.
    • 57 Metascore
    • 50 Critic Score
    The very definition of a missed opportunity. Thirsty mecha fans are still stuck in that same desert, and they’ll have to wait for something to quench their desires a while longer.
    • 91 Metascore
    • 65 Critic Score
    For players who just want more Witcher, there’s no doubt that Blood And Wine delivers. It has a whole new land to explore, there are tons of things to do, and there’s enough content to keep someone busy for dozens of hours. On the other hand, it felt to me like the entire Witcher experience had already peaked, so following it up with something that’s just not as good leaves things in an awkward place. The last ten minutes are absolutely worth seeing, but the hours that come before it? Maybe not so much.
    • 30 Metascore
    • 25 Critic Score
    Ghostbusters is an abysmal piece of garbage. It runs poorly, it sounds terrible, it has awful writing and it’s just a drag to play.
    • 70 Metascore
    • 70 Critic Score
    I largely enjoyed my time with God Eater: Resurrection. Even though it’s a little too padded with filler missions featuring the same roaming enemies over and over, laying into Aragami with massive hammers and swords that could cut dumpsters in half generally makes for some good times.
    • 81 Metascore
    • 90 Critic Score
    A fantastic experience, and rarely do developers manage to make such perfect use of a setting when building a game. This isn’t just a puzzle game that happens to be zombie-themed, it’s literally a zombie puzzle game, where all of the challenges and tasks flow naturally from the concept, constantly expanding and elaborating on the core idea. Yes, it’s fair to sum Zombie Night Terror up as Lemmings With Zombies, but from that jumping off point it accomplishes incredible things.
    • 79 Metascore
    • 75 Critic Score
    Although these new assignments for 47 are just bonus surprises, I prefer them to the normal Contracts and Escalation missions IO regularly publishes. The maps aren’t brand new, but it’s clear that care and creativity went into crafting the missions, and that the developers didn’t just push quickie content out the door to hold players over until the next official episode.
    • 56 Metascore
    • 55 Critic Score
    Half of Adr1ft is a fantastic experience. The spacewalking segments are like nothing I’ve ever encountered in a game before—freeing yet claustrophobic, beautiful and terrifying. If it was judged solely by how well it captures the mystery of and fascination with the great emptiness beyond the earth, it would be a success. This isn’t just a floating sim, though, and once simply being in zero-G gets old, there isn’t a compelling reason to get through the rest.
    • 61 Metascore
    • 60 Critic Score
    Inheritance doesn’t bring any of what I loved most about Layers of Fear back to the canvas, and instead feels like an unnecessary epilogue. It’s a shame, but like the work of Fear’s own tortured painter, not everything can be a masterpiece.
    • 70 Metascore
    • 75 Critic Score
    A success. It’s as grueling and intense as dour puzzle-platformers come, and thanks to its striking visuals and deliberate pacing, it proves an interesting and unique take on the overstuffed ‘zombpocalypse’ genre. With its tight gameplay, (mostly) great level design, and troubling vision of America in collapse, Deadlight deserves to be recognized as a standout in the genre.
    • 74 Metascore
    • 55 Critic Score
    Just a competent JRPG. How could it not be, considering how much it liberally lifts from its betters? Looking at it with a purely analytical eye, this Frankenstein’s Monster of a game has haphazardly pieced everything needed to make it stand among the giants it aspires to be, except the most critical of requirements—a spark of life.
    • 77 Metascore
    • 80 Critic Score
    My only major knock against Furi is having to repeat tedious bullet hell sequences during some matches, but otherwise I enjoyed the physicality of the duels. And to my surprise, the story actually comes to a head in a fairly satisfying way at the end. Overall this is a win for The Game Bakers, and I’d recommend Furi to anyone who appreciates demanding (but fair!) action games.
    • 80 Metascore
    • 85 Critic Score
    Hyper Light Drifter isn’t for everyone—the replay value is low and some may not like how cryptic and mysterious the story is, but for me, the positives far outweighed potential issues. For those wanting to explore a world with rich environments, strong atmosphere and rewarding combat, Hyper Light Drifter delivers.
    • 83 Metascore
    • 65 Critic Score
    I hope that we haven’t heard the last of the Zero Escape team, but I also hope that their future projects rein themselves in and they produce something more coherent and personal.
    • 64 Metascore
    • 60 Critic Score
    A smart puzzle-driven title, but one that might only appreciated by those with infinite patience and fingers fast enough to endure falling to their death for the 463rd time on the second ball of level 78.

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