GameCritics' Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4103 game reviews
    • 76 Metascore
    • 85 Critic Score
    Kingdom Hearts HD 2.8 Final Chapter Prologue is a brilliantly odd release. Newcomers to Kingdom Hearts may be put off by the complexity of the stories they’re thrown into, but Dream Drop Distance and A Fragmentary Passage are accessible enough via sheer gameplay alone. Really, it’s just puzzling why this title gets released first when Kingdom Hearts 1.5 + 2.5 Remix (a much more substantial and sensible package) is only a couple months away. In the meantime, this package makes for a promising start before Kingdom Hearts III.
    • 66 Metascore
    • 85 Critic Score
    Knee Deep is clearly an ambitious title working against the constraints that come with being a small studio, yet it manages to deliver a darkly humorous southern crime noir that kept me glued to my seat. Sure, it has a few problems, but my journey through the troubled swamp town of Cyprus Hills was a memorable one.
    • tbd Metascore
    • 40 Critic Score
    In around an hour, I managed to complete Bucket Detective with two endings, and the developer smartly added the ability to load any section of the game I wanted so that I could go back and play for the others. I guess the fact that I want to see more of it makes it a ‘good’ title, but to be honest, I’m not sure I’d ever recommend it to anybody.
    • 89 Metascore
    • 65 Critic Score
    The sad fact for Horizon, and every other open-world game like it, is that we now live in a post-Witcher 3 world. CD Projekt Red has raised the bar for this genre in nearly every conceivable way, and it is absolutely not enough to simply be another open-world game. The sidequests have to be interesting, the writing has to be engaging, the characters have to be memorable – just putting a good premise and great graphics on top of boilerplate content isn’t enough. At least, it’s not enough for this reviewer.
    • 81 Metascore
    • 90 Critic Score
    Numenera ended when the credits rolled, but in my mind, the story is still going. That wouldn’t be possible without top-level writing and world-building – the kind that sucks me into its universe regardless of technical shortcomings. In other words, it’s the perfect follow-up to Planescape: Torment, as thought-provoking, mature and challenging as its predecessor. For those who like their sci-fi more than a little weird, I can’t recommend it enough.
    • 80 Metascore
    • 90 Critic Score
    Football Manager 2017 is no revolution, but it doesn’t claim to be. The franchise is, instead, built upon careful revisions and tweaks to its successful formula, bringing new feature sets on top of the base game loved by millions. It’s these millions who purchase it every year, and continue to support a developer who continues to push themselves with every release, improving their formula and giving fans the best possible experience — whether managing a world powerhouse or a lower level team just trying to balance the books, the decisions made are never easy, and genuine pressure exists. Football Manager continues to capture the essence of what it is like to truly love, fear, hate and live football, like no other ever has.
    • 79 Metascore
    • 85 Critic Score
    While these complaints are not enough to cripple the game, it’s a shame that SNK has done such a tremendous job with most of the things that matter, only to stumble on certain design issues. Minor missteps aside, It’s pretty brilliant, and it’s safe to say that the series has made the leap to 3D surprisingly well despite still needing some polish, and maybe a bit of a facelift as well.
    • 88 Metascore
    • 95 Critic Score
    Nioh is an excellent title that’s different enough from Souls. While its lore isn’t as deep or rich, and the level design isn’t nearly as breathtaking, the gameplay more than makes up for it. With over fifty hours of content, there’s plenty for action fans to enjoy, and I’m sure that Nioh will be in many Game of the Year conversations this December.
    • 68 Metascore
    • 85 Critic Score
    Batman: The Telltale Series started strong and ended the same way, and with many characters’ fates left undecided and new characters appearing in the final act, a second season seems inevitable — I look forward to it.
    • 76 Metascore
    • 65 Critic Score
    finally has a permanent place in my collection – it’s obviously doing something right. The melee combat is truly some of the best I’ve ever encountered, and I’ve been playing on a nightly basis, knowing what a rush it is if I find the perfect opponent. Unfortunately, I struggle to recommend it when the total package is so skimpy and the online so unreliable. I sense an earnest attempt by Ubisoft with For Honor, but at the moment all they’ve done is laid the groundwork for a stronger experience in the future.
    • 62 Metascore
    • 65 Critic Score
    Unfortunately, fans of turn-based strategy should probably look elsewhere — with difficulty that turns the campaign into a sedative, I can’t recommend Godseekers unless all other options have been exhausted.
    • tbd Metascore
    • 85 Critic Score
    Deathstate captures the wonder and horror of Lovecraft as well as a shooter possibly could, throwing aside existential dread for overwhelming strangeness. This isn’t a genre pairing that I would have anticipated, but once again Lovecraftian horror has proven that it can work anywhere, so long as it’s produced by developers who understand and care about it.
    • 49 Metascore
    • 65 Critic Score
    Despite how fabulous the extra stuff is, though, Double Dragon IV just isn’t a good game. It is, however, a compelling and fascinating oddity. For franchise fans it’s a must-purchase, since it’s as much a historical trip as it is a new entry. While I can’t recommend it based on gameplay, the fact that it’s such a straight-faced resurrection of a long-dead style alone makes it worth a look.
    • 80 Metascore
    • 75 Critic Score
    The world’s beautiful, the cast is great, and Kat’s unique powers make it feel unlike anything else on the market. If the mission structure was anywhere near as inventive and enjoyable as the rest of the package, it would be an essential (and mindblowing) experience. As it stands, it’s just a damn good time interspersed with a scattering of tedium throughout.
    • 69 Metascore
    • 70 Critic Score
    With its clever story and well-written characters, Exist Archive deserves a lot of credit. The 2D platforming felt like a breath of fresh air, and the combat’s nuances are deep enough to be worth investing some time in, despite some excessive grinding. Best of all, it clearly flags the points at which its various endings branch off from one another, giving curious players a chance to save their game and make a clear decision about what course they want to pursue.There’s a story worth experiencing here, even if there isn’t quite enough game to support it.
    • 68 Metascore
    • 75 Critic Score
    iO
    Io‘s camera zooms out as the ball enlarges, and zooms in as it shrinks. Players look at an overview of the level, plan out their move, and start rolling. Then, at a key moment, they shrink the ball down and the camera pulls in tight. Suddenly the whole world is zipping past and all situational awareness disappears, with players forced to hold their breath and hope that they’ve timed their transformation correctly. Io is a faster, more nimble puzzle game than I’m used to, and when it works, there’s nothing else quite like it. Luckily, it works more often than not.
    • 62 Metascore
    • 40 Critic Score
    Gas Guzzlers Extreme strikes me as a project that likely held much promise when it was conceptualized, but was probably hindered by a lack of resources. With a simple, accessible premise, uncomplicated control scheme, and action-oriented approach, the title could have served as a nice change-of-pace from hyper-technical racing sims and overdone street racers. I doubt I’m the only gamer who imagined it might be a modern-day Twisted Metal, but Gas Guzzlers never quite captures that spirit.
    • 62 Metascore
    • 25 Critic Score
    It’s a crying shame. There’s clearly a game in there that I want to play, filled with cool ideas and interesting quirks, but right now I’d have to dig out the Wii version to experience it without experiencing soul-crushing frustration. If Little King’s Story is ever patched to the point where most of the port-related frustrations are gone, I’d love to give it another shot. As it stands, it’s impossible to recommend due to catastrophic technical issues.
    • 52 Metascore
    • 65 Critic Score
    Obscure puzzles and technical hiccups aside, Uncanny Valley is a fascinating and disturbing horror mystery that encourages replay. But, I’d only give it two or three plays, max. Any more, and the lingering unsolved mysteries might become as frustrating as the gameplay bugs.
    • 66 Metascore
    • 70 Critic Score
    All of its issues are worth enduring for the haunting and beautiful world that Diluvion portrays. The limited draw distance, slow movement speed and near-total lack of signposting will grate on players looking for immediate thrills, but I find it praiseworthy that Arachnid would place so many deliberate handicaps on the player in service of atmosphere and immersion — it’s a spell that worked on me the vast majority of its running time. Many games render alien worlds, but Dilvuion actually transported me to one.
    • 80 Metascore
    • 85 Critic Score
    Minor issues and pacing aside, it’s incredibly easy to recommend The Legend of heroes: Trails of Cold Steel 2 to fans of the original. The storyline stakes are higher than ever, the additions to the battle system are intelligent and deftly handled, Laura’s back with her massive freaking sword, and the team of Class VII are as likeable a bunch as ever. For newcomers, my advice absolutely has to be repeated: start with the first game. It may a huge time investment given that both entries take approximately 70 hours each, but it’s worth it for anyone looking to experience one of the most well-crafted JRPGs in recent history.
    • 50 Metascore
    • 35 Critic Score
    [A] poorly-designed, buggy mess.
    • 51 Metascore
    • 55 Critic Score
    Here in the PSVR’s launch window, I could almost find myself giving Pixel Gear a recommendation, but unless players are desperate for software, it doesn’t offer anything that Rush of Blood or Brookhaven don’t already do better. That said, it’s appropriate for younger teens, which is a thing the PSVR’s other shooting galleries can’t claim.
    • 77 Metascore
    • 75 Critic Score
    Ultimate Marvel vs Capcom 3. I’ve no doubt that it’s going to be too crazy for some players to handle, but there’s a decent amount on offer for anyone who can adapt to its hyperkinetic pace without their eyeballs frazzling to a crisp.
    • tbd Metascore
    • 85 Critic Score
    Ellipsis is an immensely high-quality puzzler that’s recommended to absolutely anyone… so long as they have a steady hand.
    • 78 Metascore
    • 80 Critic Score
    With its relatively short length, storybook-like progression and focus on a charming coming-of-age tale that offers surprising maturity, Candleman might be found sitting alongside Journey and The Unfinished Swan, although it’s lesser in scope. For Spotlightor’s first console outing, it’s remarkably sophisticated and tightly produced — I’m excited to see what they come up with next.
    • 79 Metascore
    • 85 Critic Score
    Despite these foibles, Pinball FX2 VR is one the PSVR’s best titles to date. It’s a wonderful lesson in how virtual reality can positively enhance a gameplay experience, and is sure to bring a smile to the face of any pinball fan. Despite the current problems, I’m waiting with bated breath for the next tables to appear.
    • 68 Metascore
    • 60 Critic Score
    Its stealth is too repetitive, its gunfights too familiar, and its driving too boring to support anything else that’s going on. Despite how clever it manages to be in portraying the conquest and control of a criminal enterprise, the nuts-and-bolts missions feel like busywork, and it never fully explores the most interesting aspects of its setting. It’s better than Mafia II, but that’s damning it with faint praise.
    • tbd Metascore
    • 30 Critic Score
    At its core, Zombie City Defense 2 is just fundamentally wrongheaded. If the developers had wanted to make either an RTS or Tower Defense game with the concept, I might have found something of value. By trying to do both, they’re left with nothing.
    • 86 Metascore
    • 95 Critic Score
    Resident Evil 7: Biohazard is a tour-de-force. It is scary, disturbing, thrilling, heartbreaking, and intensely satisfying. Played on a television, it’s an exceptionally high-quality first-person horror game. Played in VR, it’s a whole new world of survival horror. This is the best game I’ve played in ages, the strongest argument for purchasing a PSVR, and an exciting new direction for one of gaming’s premier franchises. Rating: Standard version, 9 out of 10. PSVR version, 10 out of 10.

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