GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Mass Effect
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 58 Metascore
    • 50 Critic Score
    Pixel Heroes has playful writing and art, but there isn’t enough here to warrant sticking around for more than a few hours of retro-themed dalliance.
    • 86 Metascore
    • 90 Critic Score
    I can’t begin to describe how happy it makes me to report that not only is Sonic Mania the triumphant return-to-form that fans have been waiting for over the past twenty years, but Christian Whitehead and his team have made the definitive Sonic game. Of course, this may be a tad hyperbolic coming from a longtime Sonic fan like me, but when I have children, this is the Sonic game i’m going to give them. This is a required purchase for anyone who loves this series, and that dope from the playground, wherever he is, can go launch himself into the sun.
    • 84 Metascore
    • 65 Critic Score
    The larger issue, though, is that heavy, uncomfortable shooting mechanics like these have no place in a series like Uncharted. It was fine in a gritty, downtrodden survival tale like The Last of Us, but this is a series in which inhumanly characters are constantly falling from perilous heights and surviving without a hair out of place afterward. This is a power fantasy. Let it be a power fantasy.
    • 78 Metascore
    • 85 Critic Score
    Even with some minor quibbles about the puzzles, I can’t pretend Observer is anything but a brilliant accomplishment. It’s original, creative, stunning, creepy, and occasionally disturbing. It marvels at fantastic technology and wallows in brutal gore in equal measure, creating a hardcore sci-horror that must be played. This isn’t for the faint of heart or those prone to photosensitive seizures (there’s a lot of flashing lights!) but for anyone looking for a different kind of horror or innovative visuals, it’s a must-play.
    • 79 Metascore
    • 85 Critic Score
    Tacoma is a great experience that’s not only wonderfully designed and produced, it’s one that that richly illustrates a side of videogames that’s worthy of further exploration. I would happily recommend it to nearly anyone – the themes and emotions here will resonate.
    • tbd Metascore
    • 75 Critic Score
    Cloudbase Prime is light, funny, accessible, and does a great job of offering puzzles in the sweet spot of obliqueness where players might be stumped for a little while, but then feel very clever for having solved them. It’s a pity that the over-represented and underwhelming combat is such a focus, as it keeps this title from reaching the heights it might have otherwise managed.
    • 73 Metascore
    • 45 Critic Score
    While I still respect the concept and gameplay at the core, this superfluous follow-up stretches the definition of what a sequel is, and the majority of what it changes isn’t great. More than anything else, Nidhogg 2 is like someone drawing a mustache on the Mona Lisa with a sharpie – it was perfect the first time, and ‘touching it up’ has only marred that beauty. I’ll be sticking with the original.
    • 64 Metascore
    • 70 Critic Score
    SwapQuest does a great job of transforming a casual classic into the foundation of an RPG-lite, and for the vast majority of my time with it, I found it surprising and clever. It’s just too bad the developers ramped up the endgame challenge for clear reason. I was seriously considering giving the game a second playthrough to see how the other characters leveled up and transformed over the course of the adventure, but the prospect of suffering through the endgame again made put the game down after the credits rolled. Whatever the reason behind the difficulty, the devs wound up shooting themselves in the foot when they should have been sticking the landing.
    • 64 Metascore
    • 50 Critic Score
    Accel World and Sword Art Online fulfills its function as an action-RPG, but suffers from repetitive combat, confusing controls, and lackluster story. After my time with it, I have no intention of ever going back to it, and I question whether fans of either series would glean much enjoyment out of this mishmash.
    • 83 Metascore
    • 70 Critic Score
    With the Switch quickly finding success, it was inevitable that all of the titles that never got the audiences they deserved on Wii U would get a second wind on the new platform. Maybe that’s why Splatoon 2 feels like such a rehash, and hey, I still enjoyed it – I’m not unhappy with my purchase. That said, if a Splatoon 3 gets made, I hope Nintendo has some new tricks up its sleeve. Failing that, just let us play Salmon Run whenever we want, for Christ’s sake.
    • 73 Metascore
    • 65 Critic Score
    In the end, Mega Man Legacy Collection 2 contains only a small handful of games, none of which are obscure. Three of those entries are genuinely excellent, but beyond a strong challenge mode and the Extra Armor option, the features in this package are lacking. Maybe one day there will be a truly complete collection, with all the bells and whistles and even Mega Man Soccer. That day is not today.
    • 76 Metascore
    • 80 Critic Score
    So LawBreakers is easy to recommend to those with nostalgia for the arena shooters of the late ‘90s. Its less-than-alluring presentation hasn’t exactly earned the game a massive following, so when I say as someone raised on Unreal Tournament that this is the real deal, I hope someone heeds my advice. LawBreakers deserves a chance.
    • 87 Metascore
    • 90 Critic Score
    Some players (like me) who aren’t fans of online competition may question whether Injustice 2 is worth a full price purchase, but there’s a lot more content in this package than in the average fighting game, for DC fans and fighting game fans alike. Highly recommended!
    • 82 Metascore
    • 95 Critic Score
    In the end, football fans can’t go wrong with Madden NFL 18. Yes, there are a few hiccups, such as the lack of interactivity in Longshot and a steeper difficulty curve for newcomers, but none are related to the core gameplay mechanics which improve year over year. The visuals are stunning, the animations are more lifelike, and the level of control in the passing and running game is unparalleled. Though EA Sports is only competing against itself in terms of the NFL, they continue to evolve.
    • 76 Metascore
    • 90 Critic Score
    While the combat leaves a bit to be desired, Masquerada is by far the best story-driven game I’ve played, and I have no doubt that I will play it again. There’s something incredibly valuable about playing something that challenges the way I see the world, and that’s an experience worth repeating, even if I have to plow through a few fights to do it.
    • 74 Metascore
    • 80 Critic Score
    I may still not know how to describe Gigantic to newcomers, but I know it didn’t really matter when playing. Though my preferences had me questioning how much I’d enjoy playing a MOBA-styled title like this before I started, I’ve never been so happy to be wrong.
    • 85 Metascore
    • 95 Critic Score
    It’s not hyperbole when I say that by recognizing all of its ifs and thoroughly ironing them out, Shadow Tactics: Blades of the Shogun is one of the best tactics title I’ve ever played, and it’s certainly one of the finest games I’ve played this year. As a masterpiece in nearly every respect, I salute Mimimi Productions and eagerly look forward to their next work.
    • 70 Metascore
    • 25 Critic Score
    I can’t recall the last time a game frustrated me as much as Sundered, and it’s not because of the game’s difficulty. It’s because it’s all so pointless. Countless deaths, endless repetition, thousands of sword swipes aimed blindly at illegible clouds of monsters… all endured with nothing gained, nothing learned, nothing I can bring with me to my next challenge. Jotun is one of my favorite indie debuts of the last few years. How its developers could follow it up with something as flatly wrongheaded as Sundered is entirely beyond my comprehension.
    • 62 Metascore
    • 40 Critic Score
    While I can’t imagine how any developer could have followed up the balls-to-the-wall tour-de-force that was Saints Row 4, Agents of Mayhem feels like it isn’t even trying – it’s a tiresome, atavistic throwback that feels at least a decade out of date. It qualifies as An Open World Game on the most basic level possible, but has none of the charm, audacity, or OMG did that really happen? appeal that put Volition on the map. What happened here?
    • 82 Metascore
    • 65 Critic Score
    When Pyre shines, it shines immensely. I haven’t been this invested in the lore of a game for a long time, and was left craving more. What’s the process that connects the Downside to the Commonwealth? What history do the two mysterious minerals share? How on earth is communication between these two worlds possible? I have countless questions about Pyre‘s setting. However, considering where the game’s strengths lie, the structure they chose to couch it in feels uncharacteristically off-target. Pyre could have been a great text game, or even a fantastic TV series or Netflix show, but as a sports game? It’s a misfire.
    • 81 Metascore
    • 80 Critic Score
    Not quite a must buy, this is an easy recommendation nonetheless. Especially for those in the mood of a 2D Anime fighting game that isn’t Fighting Climax or other crossover fighting game. Obviously Arc System Works has their other iconic series, but this fighting game is up to snuff and definitely deserves a look. Even if the name reads like a weird out of the wood works isekai Light Novel.
    • 83 Metascore
    • 95 Critic Score
    Hellblade is one of the game industry’s few genuine dramas – a dark, uncomfortable experience that makes players suffer alongside its protagonist. By intentionally avoiding the standard power fantasy in their designs, Ninja Theory has shined a light on mental illness, an important subject that many people are ill-informed about, and they’ve portrayed it in an immersive manner that no other storytelling medium could. For those up to the challenge, it’s a must-play, and one of the boldest and most important artistic endeavors games have seen in quite some time.
    • 75 Metascore
    • 90 Critic Score
    SUPERHOT VR is a dazzling experience that manages to improve on what was already mind-bendingly intense. I didn’t think it was possible, but the developers have improved on SUPERHOT, cutting what little fat there was off of and leaving only the purest moments of intense violence. SUPERHOT was a completely bold and different addition to the world of FPSs, and SVR manages to do exactly the same thing to the virtual reality scene.
    • 74 Metascore
    • 40 Critic Score
    Expeditions: Viking could have been wonderful. I love its strategic combat layered atop a real world setting that hints at the fantastical without ever crossing the line. It has intriguing moral choices that aren’t afraid to shy away from making the player pick between equally terrible outcomes, and it flirts with making the player both warrior and politician. I could have overlooked the timer and the lack of information, but what I couldn’t overlook is that in its current state, the game is outright unplayable.
    • tbd Metascore
    • 55 Critic Score
    If the developers had managed to tie the idle and construction mechanics to the twin-stick gameplay, Vostok, Inc. might have been something special. Unfortunately, this violent clash of systems renders it a near-failure despite the winning sense of humour and engaging action. Although ‘half the game is bad, but luckily you don’t have to play it‘ may be the most damning-with-faint-praise statement I’ve ever made, I’m still going to make it here.
    • 84 Metascore
    • 70 Critic Score
    I’m pretty fond of ICEY. The combat could (and should) be better but I enjoyed my time with it, and appreciated its willingness to whip out the sort of unexpected, bizarre narrative twists that most games don’t even consider.
    • 75 Metascore
    • 60 Critic Score
    I’ve been passionate about the development of The Long Dark since its announcement in 2013, and when it works, it’s at the absolute top of the hardcore survival genre. The world is expansive and detailed, demanding to be explored. Mastering the systems provides concrete rewards, truly giving players the sense that they’re learning to survive, and becoming more successful because of it. It’s too bad that the game is so unstable at the moment — when it’s actually finished, The Long Dark will probably be an incredible survival experience. Right now on the PS4? It’s too buggy and hostile to recommend.
    • 81 Metascore
    • 90 Critic Score
    Whether one is considering the challenging campaign mode or the endlessly replayable multiplayer, Antihero is a top-notch electronic boardgame. It rewards players who learn the systems, but contains just enough random chance to keep things interesting. As a game of stealthy moves, hidden trickery and careful manipulation, this is one of those occasions where the setting and gameplay are perfectly matched, offering a great experience for any would-be thief.
    • 65 Metascore
    • 50 Critic Score
    While I admire any indie developer with the ambition to take the Souls formula on, Immortal Planet is a surface-level imitation of an iconic series lacking the polish, variety and painstaking detail of its inspiration. This game takes a lot more than it gives.
    • 67 Metascore
    • 90 Critic Score
    Once again, the developers have demonstrated a remarkable ability to change what RE7 is and how it plays on a fundamental level. This is every bit as impressive as the rest of the game’s content, but it feels completely fresh and unique, just going to show what a stellar product Capcom has released. If only it was available in VR.

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