GameCritics' Scores
- Games
For 4,097 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,967 out of 4097
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Mixed: 1,534 out of 4097
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Negative: 596 out of 4097
4103
game
reviews
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- By Critic Score
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- Critic Score
Hellblade is one of the game industry’s few genuine dramas – a dark, uncomfortable experience that makes players suffer alongside its protagonist. By intentionally avoiding the standard power fantasy in their designs, Ninja Theory has shined a light on mental illness, an important subject that many people are ill-informed about, and they’ve portrayed it in an immersive manner that no other storytelling medium could. For those up to the challenge, it’s a must-play, and one of the boldest and most important artistic endeavors games have seen in quite some time.- GameCritics
- Posted Aug 14, 2017
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SUPERHOT VR is a dazzling experience that manages to improve on what was already mind-bendingly intense. I didn’t think it was possible, but the developers have improved on SUPERHOT, cutting what little fat there was off of and leaving only the purest moments of intense violence. SUPERHOT was a completely bold and different addition to the world of FPSs, and SVR manages to do exactly the same thing to the virtual reality scene.- GameCritics
- Posted Aug 14, 2017
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Expeditions: Viking could have been wonderful. I love its strategic combat layered atop a real world setting that hints at the fantastical without ever crossing the line. It has intriguing moral choices that aren’t afraid to shy away from making the player pick between equally terrible outcomes, and it flirts with making the player both warrior and politician. I could have overlooked the timer and the lack of information, but what I couldn’t overlook is that in its current state, the game is outright unplayable.- GameCritics
- Posted Aug 11, 2017
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If the developers had managed to tie the idle and construction mechanics to the twin-stick gameplay, Vostok, Inc. might have been something special. Unfortunately, this violent clash of systems renders it a near-failure despite the winning sense of humour and engaging action. Although ‘half the game is bad, but luckily you don’t have to play it‘ may be the most damning-with-faint-praise statement I’ve ever made, I’m still going to make it here.- GameCritics
- Posted Aug 10, 2017
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I’m pretty fond of ICEY. The combat could (and should) be better but I enjoyed my time with it, and appreciated its willingness to whip out the sort of unexpected, bizarre narrative twists that most games don’t even consider.- GameCritics
- Posted Aug 9, 2017
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I’ve been passionate about the development of The Long Dark since its announcement in 2013, and when it works, it’s at the absolute top of the hardcore survival genre. The world is expansive and detailed, demanding to be explored. Mastering the systems provides concrete rewards, truly giving players the sense that they’re learning to survive, and becoming more successful because of it. It’s too bad that the game is so unstable at the moment — when it’s actually finished, The Long Dark will probably be an incredible survival experience. Right now on the PS4? It’s too buggy and hostile to recommend.- GameCritics
- Posted Aug 8, 2017
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Whether one is considering the challenging campaign mode or the endlessly replayable multiplayer, Antihero is a top-notch electronic boardgame. It rewards players who learn the systems, but contains just enough random chance to keep things interesting. As a game of stealthy moves, hidden trickery and careful manipulation, this is one of those occasions where the setting and gameplay are perfectly matched, offering a great experience for any would-be thief.- GameCritics
- Posted Aug 7, 2017
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While I admire any indie developer with the ambition to take the Souls formula on, Immortal Planet is a surface-level imitation of an iconic series lacking the polish, variety and painstaking detail of its inspiration. This game takes a lot more than it gives.- GameCritics
- Posted Aug 7, 2017
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Once again, the developers have demonstrated a remarkable ability to change what RE7 is and how it plays on a fundamental level. This is every bit as impressive as the rest of the game’s content, but it feels completely fresh and unique, just going to show what a stellar product Capcom has released. If only it was available in VR.- GameCritics
- Posted Aug 7, 2017
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The high difficulty curve and unbalanced enemy vs player interaction in addition to all of its issues make it hard to recommend 99Vidas to even the most enthusiastic beat-’em-up fan. This title tries to stay afloat on nostalgia for old favorites in the genre, but not only does it miss the target, it makes errors that this genre learned to avoid long ago.- GameCritics
- Posted Aug 4, 2017
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Archangel is a highly ambitious game despite the on-rails shooter genre to which it belongs. The mechanics of balancing weapons fire with energy shielding make for an engaging fighting system and its narrative tries to surpass expectation with creative choices, but it ultimately lacks the environmental detail and moments of awe that would have made its adventure a memorable one.- GameCritics
- Posted Aug 4, 2017
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Although Wayward Sky wasn’t much longer, it felt like a complete experience with a beginning, middle, and end. As charming as Dino Frontier is, it feels like a proof of concept – the developers clearly show that this genre mashup not only works in VR, but is massively improved by it. I can only hope their next project is a little meatier.- GameCritics
- Posted Aug 1, 2017
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As someone who enjoys both action and strategy titles, Ronin strikes a perfect balance between the two styles. The implementation, cleverness, design and restraint are basically perfect, and I enjoyed nearly every minute from start to finish – I wouldn’t hesitate for even a heartbeat before recommending it to anyone who likes a little thinking mixed in with their swordplay.- GameCritics
- Posted Aug 1, 2017
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While Sniper Ghost Warrior 3 may be the ultimate modern sniping experience, it also offers a clear sign that sniping games may soon go the way of flight simulators, in that it’s only possible to make engaging ones set before technology makes the human factor obsolete. One unlockable in the arsenal are ‘DARPA bullets’, which are prototype in-flight auto-correcting projectiles — and yes, they’re real. Simply point a laser at a target and the bullet strikes it dead-on, every time. The player isn’t forced to use these bullets, of course, but as technology barrels forward, the concept of a man in a ghillie suit crawling through brush with a rifle strapped to his back is going to feel anachronistic, and will likely survive only as nostalgic looks back at the history of violence.- GameCritics
- Posted Jul 31, 2017
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I think Demi looks like a cool character and I like the idea of using a rocketpack to dash through platforms in a kinetic flow state, but Super Cloudbuilt is too frustrating and haphazard as an experience. I’m sure the people who made it (and a handful of YouTubers) are really, really good at it, but thanks to a lack of polish and elements that never fit together well, I couldn’t understand what it was trying to be. I’m not sure Coilworks knows either.- GameCritics
- Posted Jul 31, 2017
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Theseus provides a stunning, atmospheric world to ogle in virtual reality that ends too soon, all the while mired by clunky controls and instant deaths along the way. Although based on Greek myth, Theseus proves to be far from mythic.- GameCritics
- Posted Jul 27, 2017
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Solstice Chronicles: MIA is a breath of fresh air in the twin-stick shooter genre. The threat system makes it feel like nothing else out there, transforming it from just another run-and-gun into something far more strategic and complex. It’s not a complete success, but it manages to add a satisfying amount of strategy without skimping on the action, which is a feat that I’m shocked no one has managed before. The ending promises a sequel, and I can only hope that the developers work the bugs out of their concept by then so that they can establish this as a whole new subgenre of the twin-stick shooter.- GameCritics
- Posted Jul 27, 2017
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Unfortunately, there’s not much to Crossout besides basic car combat and one humdinger of a car-making mode. A single-player campaign with some easy-to-get rewards would have been quite welcome, as would some personality enhancing its generic post-apocalyptic style, but it is what it is, and I got out early. Crossout has the beginnings of being an amazing game, but it’s just one more example of free-to-play design souring something that should have been sweet.- GameCritics
- Posted Jul 25, 2017
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The Elder Scrolls Online: Morrowind excels in its poetic moments — its dialogue is beautifully written, its quests are labyrinthine. But, it falters in its moments of war, and often leaves the player swinging their swords at impervious foes, wondering if they’re making any difference at all.- GameCritics
- Posted Jul 24, 2017
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Even though Lo Wang and his encyclopedia of offensive terms can get a little tiresome by the end of the journey, Flying Wild Hog squeezed a lot of play variety onto this disc. Deftly combining looting and RPG elements with speedy, accessible sword and shooting mechanics, they’ve created an unforgettable experience for fans of console first-person gaming.- GameCritics
- Posted Jul 24, 2017
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To be clear, Conarium isn’t quite a walking simulator, but it does put the player into a strange location and let them fully experience it. While it’s only about three hours, it succeeds so thoroughly at what it sets out to do that I don’t want to fault the developers for pricing it a little high for the amount of content it offers. This is one of the most faithful expressions of the Lovecraft aesthetic and worldview offered in a game, and anyone who values that should make it their business to track it down.- GameCritics
- Posted Jul 21, 2017
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In some ways, Yonder reminds of Animal Crossing with a bit of Fantasy Life thrown in, if one squints and tilts their head sideways. All three offer pleasant busywork and pastel colors, and they’re all just the sort of thing if a person’s in the mood for it. However, I strongly suspect that the optimal audience is comprised of kids looking for a game that offers a lot of easily-accomplished Stuff To Do without fear of restarts or penalties. Yonder: The Cloud catcher Chronicles isn’t a great fit for me and I suspect most seasoned players will bow out in a hurry, but I’m going to let my eight-year-old son sit down with it tomorrow, and I imagine I’ll have to pry him off of it with a crowbar.- GameCritics
- Posted Jul 19, 2017
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With what seems like a new narrative adventure popping up every week, Blackwood Crossing is stuck in the middle — it’s not great enough to recommend, but not bad enough to write off. It’s just an average title with a few moments of beauty peering over the edges of its mediocrity.- GameCritics
- Posted Jul 17, 2017
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With its stark whiteout visual style and effectively somber soundtrack, Impact Winter comes incredibly close to being a survival game that could be enjoyed by just about anyone. Until the developers make that one fix, though, it will remain a game with tons of potential marred by a fatal flaw.- GameCritics
- Posted Jul 17, 2017
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Regardless of its visual design, The Franz Kafka Game fails to deliver a satisfying experience. Literary devotees of Kafka may find plenty of Easter eggs that reward their esoteric knowledge, but the average player will likely find irritating puzzles that are only slightly palatable thanks to the game’s appealing aesthetic.- GameCritics
- Posted Jul 13, 2017
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I hate to be so harsh on a game with ties to incredibly traumatic real-world events, but The Town of Light feels like something that was produced as some sort of virtual reality tour and was later cobbled into being a videogame by adding an undercooked story. As it stands, this experience isn’t cementing nor commemorating a dark chapter in Italy’s history as elegantly, interestingly nor effectively as it seems to think it is. And the narrative, with its overabundance of awkward sexual scenes, lack of meaningful suspense and story that left me confused does nothing to validate the painstaking care that must have gone into recreating the asylum.- GameCritics
- Posted Jul 13, 2017
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Thimbleweed Park ultimately seems to care about neither its story nor its characters. What’s the core here, then? I suspect it’s just about the easy, wistful smile, and the prick of familiar memory. Do you remember? asks Thimbleweed Park as it displays its lustrous imitation of a bygone era, and on seeing a nod it lies: Yes, it was just like this.- GameCritics
- Posted Jul 11, 2017
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Cryptark is a wholly satisfying action-roguelike. The developers have offered an embarrassment of riches when it comes to weapons and equipment, and pilots can figure out their playstyle in settings that reward exploration and experimentation. There’s a huge amount to see and do, and tight combat mechanics support it all. Cryptark is a perfect example of how well-implemented randomness can elevate a great action game into an endlessly replayable work of art.- GameCritics
- Posted Jul 10, 2017
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Considering The Golf Club 2 is the only new console golf sim released over the last few years, it’s a no-brainer for those longing to return to the digital links, but that shouldn’t be the only reason fans make the purchase. Though it has numerous unavoidable – and some unforgivable – flaws for a 2017 title, The Golf Club 2 gives fans a near-limitless source of new content alongside unparalleled challenge.- GameCritics
- Posted Jul 10, 2017
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Blissful Sleep is inexpensive, and Beholder’s core mechanics are solid enough that I enjoyed having an excuse to return to the game. But despite how rich the concept is, this DLC does frustratingly little to expand on the groundwork. It’s just… more of the same.- GameCritics
- Posted Jul 7, 2017
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