GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • tbd Metascore
    • 90 Critic Score
    It strikes a strong balance between difficulty and accessibility, and effortlessly introduces almost every one of its rules without relying on text or obvious tutorials. The quirky humor of the exhibits is charming, but the joy of A Monster’s Expedition lies in the exploration of its mechanics.
    • tbd Metascore
    • 80 Critic Score
    While getting up to speed with Rebel Galaxy Outlaw takes more trial and error than it should, the experience ultimately becomes an addicting mix of combat and micromanagement that I never thought would hook me the way it did. In a time where I am seemingly taking on any odd job I can in real life, I never expected bounty hunters/delivery person/space pirates to be some of them. I might never get the chance to live out my dreams of flying into space anytime soon but I’m happy to know Rebel Galaxy Outlaw has my back for the time being.
    • 73 Metascore
    • 75 Critic Score
    Small issues can’t detract from a solid puzzle game. Worm Jazz offers plenty of challenging head scratchers while providing a relaxing gaming experience at the same time.
    • tbd Metascore
    • 75 Critic Score
    I truly wish I could just say ‘ending aside, this is an incredible game’, because it’s true. This is the best-paced interactive movie I’ve ever played, and the mysteries of Little Hope are both intriguing and satisfying to solve. However, that ending. I simply can’t overstate how atrocious it is, and I wish I could just erase the last five minutes of it. I can still recommend it as an excellent interactive movie, just be ready for love to become hate right before the credits roll.
    • 73 Metascore
    • 55 Critic Score
    Bartlow’s Dread Machine has a great set of bones. The concept and the core mechanics of being on rails are a great starting point, and the story (which I have not spoiled here) was surprisingly effective. However, the key phrase here is “starting point”. Despite its appeal, there’s a lot of polish that needs to happen before I would be able to recommend this one to shooter fans.
    • 58 Metascore
    • 70 Critic Score
    Overall, Nickelodeon Kart Racers 2: Grand Prix is generic, yet serviceable. Nick fans like me will get a big kick from all of the characters and references that were stuffed into the package, while younger kids and those new to kart racers will enjoy the accessibility of play. It may lack the features or amount of content that I would have liked, but I can safely say that I still managed to get some enjoyable mileage out of this kart racer.
    • 65 Metascore
    • 85 Critic Score
    It’s the best successor to Pikmin’s legacy that I’ve ever encountered. It’s got a great story, endlessly inventive gameplay, and a charming visual style. Yes, it’s gruesome, and yes, it can be a little upsetting at times, but Ray’s The Dead manages to be more than an assemblage of comedic ’80s references and borrowed mechanics — it rises above its inspirations and becomes a truly special experience.
    • 76 Metascore
    • 85 Critic Score
    While some may think New Super Lucky’s Tale is too easy, I appreciate its accessible approach to 3D platforming, and I found it to be a great way to kick back and unwind as everything here is scientifically designed to make me smile — there are loads of charming touches like the looks on Lucky’s face, or when enemies danced along to the music during one boss fight. While nothing here is mindblowing and it doesn’t push the genre forward, NSLT absolutely manages to maintain a sense of joy and wonder lost in most modern games.
    • 68 Metascore
    • 70 Critic Score
    Despite all of its faults, Yupitergrad skates by on how perfectly it nails the feeling of essentially being Spider-Man in VR. There’s room to improve the formula with stronger writing and more varied environments, and perhaps someday Yupitergrad will feel outdated. For now, though, it provides a very specific kind of fix, and one that I imagine nearly every owner of a VR headset is itching for.
    • tbd Metascore
    • 55 Critic Score
    Cook, Serve, Delicious! 3?! is a tough one to recommend, especially after having a superior experience with the previous installment. The difficulty settings need more work, the radical change in theme goes underused and there aren’t enough twists in the gameplay formula to keep things feeling fresh. At the end of this meal, the tiramisu has been skipped and we’ve been served a bitter coffee instead.
    • 68 Metascore
    • 40 Critic Score
    Mini Motor Racing X runs smoothly, and for the first couple of hours it was enjoyable enough. However, the novelty wears off quickly and the whole thing soon becomes a slog — the career mode could be cut in half and the experience would be better for it. As it stands, there’s too much padding and not enough substance to keep me coming back for more.
    • 40 Metascore
    • 50 Critic Score
    Overall, Tamarin is an admirable attempt to bring back a type of game not widely popular in modern times. However, despite my love of old-school experiences, this sticks too close to its roots in the worst possible ways — this adorable monkey can’t save shoddy, outdated game design.
    • 69 Metascore
    • 85 Critic Score
    While the anime story grated on me, Tsubasa‘s gameplay kept me hooked since the animations are smooth and flashy, and it’s easy to pick up and play. Those who want a sim may not get the same joy out of this arcade-style soccer interpretation, but for me, it scratched a very specific itch that I didn’t realize needed to be scratched.
    • 77 Metascore
    • 75 Critic Score
    Whimsical and cute despite the sinister subject matter, Lovingly Evil is a short but endearing experience. A full playthrough of the story will take around an hour and a half (depending on the player’s reading speed) but with five romance options and 12 endings, there are plenty of reasons to return for repeat players. As for me? I finished it twice, and I’m considering going back and finding out what’s up with Satan.
    • 75 Metascore
    • 70 Critic Score
    There’s simply no getting around the fact that Moero Crystal H is ethically questionable and hugely exploitative, but at the same time, it’s a light, frequently sweet dungeon-crawling RPG that’s fairly charming. Players looking for well-drawn art of monster girls in their underwear need look no further, but those who want a classically designed experience with a ton of heart should consider checking it out as well. Assuming, of course, that the groping isn’t a deal-breaker.
    • tbd Metascore
    • 50 Critic Score
    In the end, I found Minoria to be a muddled experience. Without the beautiful pixel art to paint over its flaws, this new work has lost much of its charm — and worse, it’s made me reassess my enjoyment of its predecessors.
    • 70 Metascore
    • 60 Critic Score
    While I appreciated the stylish, neon-soaked city and the fantastic soundtrack, No Straight Roads switches between brawler, platformer, and rhythm concepts, but fails to deliver a memorable experience overall.
    • 69 Metascore
    • 50 Critic Score
    It has great art direction, well-crafted early stages, and exciting boss battles. Sadly, all of this great work is upended by the introduction of these terrible water levels, and their inclusion makes Spinch just another retro platformer that misses the mark.
    • 76 Metascore
    • 85 Critic Score
    Mafia: Definitive Edition takes an old title and adds polish in the places where it counts most — story and character — while delivering a solid experience in most other aspects. The driving isn’t great and there are a few bugs that need to be squashed, but diving into this wonderfully tragic tale is an offer that no one should refuse.
    • 62 Metascore
    • 50 Critic Score
    It feels strange to say, but Space Crew is the rare example of a sequel that feels like a step backwards. I appreciate that it’s less punishing, but with fewer elements to manage and less variety in the missions, it could pass for a prototype of the game Runner Duck made two years ago. Too much of the formula has been stripped away and this overly-simplified experience suffers for it.
    • tbd Metascore
    • 55 Critic Score
    Players who can put up with the clunky action/RPG elements will find that Deathtrap offers a great tower defense experience. The enemies are fascinatingly grotesque, the maps are well-designed and the art evokes are steampunk gothic horror aesthetic that’s a pleasure to behold. It’s almost a great tower defense game, but in this case, less would have been more.
    • 50 Metascore
    • 50 Critic Score
    Overall, Jump Force feels less like a celebration of beloved anime franchises and more like a half-assed attempt to cash in with the widest fanbase possible. With other great crossover fighters like Super Smash Bros. Ultimate and Injustice 2 out there, it’s hard not to think that these iconic characters deserved better.
    • tbd Metascore
    • 70 Critic Score
    Ring of Pain is noteworthy in that it brings a genuinely new flavor to the roguelike genre – I’ve played almost all of them, and this one stands out. That in itself is worthy of praise, and genre devotees will want to give it a try. On the other hand, it’s a brutal ride that seems in need of a rebalance. With no reliable permanence to boost a player’s odds of success over time, winning a run seems like one big dice roll that will remind players that it this clever indie is an aptly-named experience.
    • 75 Metascore
    • 60 Critic Score
    With one foot in classical RTS storytelling and the other in squad-based tactical strategy, Iron Harvest offers a take on the genre that doesn’t quite live up to Jakub Różalski’s evocative artwork. While the developers have already laid out a roadmap of updates that could potentially tighten up many issues with unit behavior and balance, the opportunity for a better future may already have passed.
    • 70 Metascore
    • 70 Critic Score
    While Banner of the Maid nails the core mechanics and captures the essence of the genre, it’s hard to ignore the lackluster story and lack of modern features that are found in much of the competition. Its tactical RPG side shines and remains a solid choice for fans of the genre who appreciate the classic formula, but a little more polish wouldn’t hurt.
    • 68 Metascore
    • 80 Critic Score
    Serious Sam 4 is, without question, the series’ high point. It provides all of the wanton violence the brand promises, adds a story worth investing in, and still has the time to try out bizarre experiments like the open-world areas, kaiju battles and an extremely retro game-within-a-game. Serious Sam has never been better than this, and the sequel hinted in the game’s ending had better arrive faster than the nine-year-gap since the last one.
    • 80 Metascore
    • 85 Critic Score
    Going Under is one of the most important games I’ve played in 2020 and one I’ll keep playing for months on end, thanks to the meaningful writing and enjoyable dungeon crawling. For those looking for an accessible starting point in roguelikes, or those who just need some delightful takedowns of late-stage capitalism, this is it.
    • 77 Metascore
    • 65 Critic Score
    In the end, When the Past was Around is just… okay? It’s a short experience that never goes for big moments, instead remaining quiet and subtle throughout. Sadly, the short length and simple play don’t lend itself to more than one playthrough and, after the credits rolled I found myself shrugging instead of brooding.
    • 67 Metascore
    • 70 Critic Score
    In short, NBA 2K21 is a solid entry for the franchise, and is arguably the smoothest on-court performer of this console generation. However, its value will largely depend on how tolerant users are of a corny, repetitive story mode and mostly the same options as in previous editions. According to most of the web, 2K Games is building the next-gen versions of NBA 2K21 from the ground up to match the improved technology. Here’s to hoping they upgrade more than the graphics, while keeping the on-court play intact.
    • 52 Metascore
    • 35 Critic Score
    It is massively disappointing that a title with literary aspirations falls so flat when it comes to delivering an engaging experience in all regards. I appreciate that the developers must be huge fans of Kafka, but they’ve seemed to miss that the art in literature is found not only in the quality of each individual page, but also in how they create the accompanying theme.

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