GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 56 Metascore
    • 80 Critic Score
    It’s a bold, funny, scary, unbelievably intense way of getting closure for the previous game. As such, it’s a masterpiece that’s difficult to recommend because it can only be fully appreciated by those who are already deeply invested in Zach’s story. Still, I have to recommend it because it provides a more powerful ending to the Deadly Premonition story than I ever would have expected, and a better experience than we probably deserve.
    • 69 Metascore
    • 60 Critic Score
    Whilst Edna & Harvey: The Breakout – Anniversary Edition does have some mechanical and design problems on top of the inconsistent tone and humor, I can’t say that I didn’t enjoy my time with it — the issues I had stem more from the genre as it was more than a decade ago, and the fact that I have lost patience for its foibles. However, for players who enjoy the classic flavor of the genre and its often-maddening conventions, this one is sure to satisfy.
    • 75 Metascore
    • 90 Critic Score
    Evan’s Remains is a beautiful, cleverly designed experience with themes that stretch far beyond its premise of a girl on a mission in uncharted territory. Spending time with it made me ponder the nature of gameplay and of how storytelling is used in games in a way few others have.
    • 49 Metascore
    • 35 Critic Score
    Those Who Remain is a morally shallow experience with a repetitive plot. A few decent puzzles can’t rescue this otherwise-flat experience, and I was glad to be done with it when the credits rolled.
    • 93 Metascore
    • 70 Critic Score
    I finished The Last Of Us Part II feeling depressed, but not for the reasons the developer might have intended — Naughty Dog is an immensely talented studio with resources that many devs can only dream of, yet their achievements in presentation are held back by a lack of mechanical evolution and uninspired gameplay. The Last Of Us Part II is a journey worth tolerating for the sake of what it gets right, but when it comes down to it, I feel exactly the same way about it as I did about the first one — I wish it was a book.
    • 74 Metascore
    • 80 Critic Score
    Project Warlock is a pedal-to-the-metal, shoot first and don’t ask questions later FPS that would have been right at home on an early ‘90s PC, and players who enjoy that style are in for a treat. Solid art design, excellent gameplay, and just enough challenge make Project Warlock one hell of an experience for fans of the genre while paying tribute to the classics that inspired it.
    • 59 Metascore
    • 45 Critic Score
    Sadly, my drive to persist was sapped by a series of glitches in one section that led me to replay the same should-have-been-easy bit over and over again. That was bad enough, but combined with the poor controls, lack of engaging gameplay, an inability to manually save and infrequent checkpoints, every session was a slog. Writing a negative review for Spirit of the North is tough because on paper, it seems like something I’d fall in love with. That said, it’s just not a good experience — my appreciation for its non-violent content and environmental themes can’t carry its many shortcomings.
    • 86 Metascore
    • 100 Critic Score
    As far as deckbuilders go, Monster Train is fantastic. The general strategy and the quirks of fighting on a multi-leveled train make it stand out as its own sort of unique puzzle that rewards players for cleverness. The runs are fast, it’s easy to learn, and the challenge modes give it plenty of depth and replay. Get on board before it leaves the station!
    • 74 Metascore
    • 80 Critic Score
    While light on modes and depth, Fort Triumph’s largely enjoyable campaign and satisfying turn-based combat are attractive enough to keep a player’s interest from start to finish. Flinging rocks to smash trolls and setting the ground ablaze to scorch goblins doesn’t get old, and the multiple difficulty settings and permadeath options can challenge even more experienced tactical fans.
    • 85 Metascore
    • 85 Critic Score
    I love a great third-person actioner, and I’m hard-pressed to think of one that nails the formula as perfectly as Nioh 2 does. The systems are pleasantly crunchy and there are a ton to dig into, the moment-to-moment fights get my blood pumping, and the artwork and theming are all spot-on. Too much of a good thing is too much of a good thing, but Nioh 2 is exactly the right amount.
    • 68 Metascore
    • 70 Critic Score
    Battle for Bikini Bottom – Rehydrated is an enjoyable (if unremarkable) experience. We may not get as many low-budget licensed titles as we did back then, but this remake is sure to please players who still have a soft spot for that style of game, or for SpongeBob — either way, it’s a treat to revisit that pineapple under the sea.
    • 53 Metascore
    • 30 Critic Score
    I was hoping that Daymare: 1998‘s intentionally schlocky feel and cheesy voice acting it would result in an enjoyably old-school experience that Capcom’s re-releases don’t quite nail, but the technical issues, dull action and lack of fresh ideas mean it’s never more than a pale imitation of the real thing.
    • 56 Metascore
    • 50 Critic Score
    Unfortunately, this version of Mafia II feels like a barely-touched-up version of a last-gen game that constantly tested my patience and despite my love for the script, I can’t recommend that anyone play through hours and hours of a mediocre, buggy mess just to see the cutscenes. In its current state, Mafia II: Definitive Edition is not worth a player’s time or money — without any further improvements or substantial patches, this one needs to sleep with the fishes.
    • tbd Metascore
    • 80 Critic Score
    As experiments go, The Dread X Collection is a complete success. Out of ten games I found four to be legitimately wonderful, and I only regret loading up two. That’s an incredible ratio for a game jam, and the highs more than justify the paltry purchase price. I don’t know if I’ll ever get to see expanded versions of any of these works, but I’m happy that I got to see developers going hog-wild and coming up with truly unique experiences.
    • 55 Metascore
    • 40 Critic Score
    Galaxy Warfighter was good for about an hour of play, but to just got too repetitive after that. I kept going through mission after mission hoping for a new boss or an enemy that would keep things fresh, but that hope faded as I kept flying the same missions for what felt like endless waves.
    • 56 Metascore
    • 50 Critic Score
    Since it’s a multiplayer-only title with exactly one mode, Hunting Grounds was clearly banking on the strength of its premise. Failing that, there’s just not much to it, and players will have seen everything there is to see after just a few matches. Maybe we should take this as a signal to stop trying to make Predator games a thing — if this didn’t work, I’m doubtful that anything will.
    • tbd Metascore
    • 75 Critic Score
    Help Will Come Tomorrow is rich with nuance and content, and it often doesn’t end well, but those looking for a survival game with focus on dialogue or those wanting to get a taste of an interesting period of Russian history should check into it with no hesitation.
    • 82 Metascore
    • 85 Critic Score
    Like Shadow Tactics before it, Desperados III is one of the best tactics games available, and certainly one of the most satisfying titles I’ve played this year. It’s a finely-tuned masterpiece of Swiss-watch construction, polished in every respect and delivering the kind of tuned cerebral action that isn’t easily found. For fans of complex strategic gameplay, they just don’t come better than this.
    • 75 Metascore
    • 70 Critic Score
    Arcade Spirits put me in the shoes of a character that faces many of the same struggles I have in my own life… but it also let me escape into a world where arcades are social places for gamers, full of friends and romantic interests. It’s an odd mix of fantastical elements and certainly no real life friend group would have that many attractive singles in it, but all in all, it’s an entertaining, heartwarming title that I think many will enjoy.
    • tbd Metascore
    • 30 Critic Score
    There’s very little to recommend BE-A Walker. The control concept just doesn’t work, and the design of the levels and encounters is abysmal. The core of its problems is due to choosing to focus on a colonial Goliath rather than an aboriginal David, but even on its own terms almost every aspect of BE-A Walker misses the mark.
    • 58 Metascore
    • 70 Critic Score
    The combat is solid, the characters are interesting, and like the ocean the ship sails over floats over, the developers have ensured that their work has impressive depth.
    • 78 Metascore
    • 75 Critic Score
    Despite this slightly middling RPG addition, there’s not much to knock Granblue Fantasy Versus for. Purists may scoff at the low barrier to entry, and there’s not many characters to choose from without dipping into the DLC offerings, but it’s still a beautifully-presented fighter that holds its own. It’s just a shame there’s not more of it.
    • 68 Metascore
    • 65 Critic Score
    I generally enjoyed my time with My Hero One’s Justice 2 as someone who had some familiarity with the IP and I’m sure that fans of the show will find content to enjoy here. On the other hand, it’s a poor place for newcomers to jump in and the fighting isn’t good enough for those who might want a good dose of anime-styled fisticuffs.
    • 32 Metascore
    • 40 Critic Score
    I could almost recommend Doug Hates His Job as a cheap, quick palate cleanser between meatier experiences, but for just a few dollars more than what Doug costs, any number of better experiences could be had. It’s tough to make a case for purchase here.
    • 47 Metascore
    • 60 Critic Score
    While it’s great that so much has been added to a classic, even with exploration elements, new attack balls, and a shiny coat of paint, Pong Quest can quickly become repetitive. It’s enjoyable in small doses, but ultimately, it’s still just Pong.
    • 74 Metascore
    • 85 Critic Score
    STATIONflow is great management content, not just because it makes the player feel like they’re learning something fascinating, but because it’s generally so easy to get into. The virtual ant farm that pours out from each arriving train is a pleasure to simply observe, and being able to optimize their journeys and make their virtual lives a little simpler feels like a bonus.
    • 76 Metascore
    • 75 Critic Score
    Fury Unleashed can be tough as nails for many reasons, but thanks to developers that embrace the idea that someone should be able to adjust difficulty to their own abilities and tastes, players of all skill levels will find something to enjoy about this roguelite shooter.
    • 75 Metascore
    • 75 Critic Score
    Mortal Kombat 11 was already fantastic, and Aftermath gave me the perfect excuse to revisit it. It looks great, it plays great, and for players (like me) who would rather not get beaten to a pulp by the savants online, dipping in for some drama and a few offline matches is hard to beat. The price is an eyebrow-raiser for players that have already put money in, but for anyone who enjoyed MK11 and wants more, this is a no-brainer.
    • 74 Metascore
    • 75 Critic Score
    Seeing my custom character discuss very serious plans while wearing samurai armor and an angry tiger mask is the best comedic relief any game has offered me in the past ten years, and replaying it brought me back to a time in middle school when I wanted nothing but open-world. It’s also the perfect starting point for those new to the series, and any game that lets me dress up as a hot dog while flying on a motorized broomstick deserves a glowing recommendation.
    • tbd Metascore
    • 50 Critic Score
    While the central quest in Boot Hill Bounties may have been cliche and the gameplay slightly disappointing, the time spent with my crew made it worthwhile. This Western yarn might not be a consistently excellent experience, but it still reminded me of how much I love the Wild West.

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