GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 75 Metascore
    • 85 Critic Score
    Quite simply, One Piece Pirate Warriors 4 is as good as musou games get, and this one stands at the top of the pack thanks to a huge variety in characters, special techniques, and locations that make each level feel distinct from the last. The story is captivating and the combat is wonderfully smooth — I often found myself spending hours grinding just for the thrill of the fight. No self-respecting fan of the genre should let this one slip by.
    • 95 Metascore
    • 85 Critic Score
    All of the new additions and content mean that Persona 5 Royal is a clear upgrade to the original. New players should seek this version without hesitation, although vets may find starting the game over from scratch to be too big an ask. Either way, there’s no doubt that Persona 5 Royal sits proudly on the throne of Peak Persona… or at least it will until Atlus decides they can do even more with it.
    • 42 Metascore
    • 30 Critic Score
    While I enjoy a good matching title, Puzzle & Dragons GOLD makes too many missteps, and I can’t recommend this version over the more robust, more entertaining mobile iteration.
    • 64 Metascore
    • 50 Critic Score
    Caustic Reality is a one-man studio, and I applaud the creator for the game he made — I enjoyed Infliction and discovering Gary’s truth. It might not be a groundbreaking title in the horror genre and its antagonist might need a bit of rehab, but this psychological adventure is still one worth taking.
    • 75 Metascore
    • 75 Critic Score
    LUNA The Shadow Dust’s amazingly-integrated package of wordless storytelling, clear gameplay and unique visual style would be even more powerful if not for the clichéd finale. Even so, it’s a wonderful experience well worth anyone’s time.
    • 88 Metascore
    • 90 Critic Score
    Moon Studios is now two-for-two on games that look as good as they handle, while also guiding players through a gamut of emotions. The team is reportedly doing something new for their next project, and hopefully they’ll nail it as handily as they’ve done with Ori. But even if they’re exposed as a one-trick pony, let it be known that in the crowded field of indie platformers about small, childlike protagonists trapped in dark, imposing worlds, no developer on the planet is better at it than Moon.
    • 63 Metascore
    • 65 Critic Score
    After all was said and done, The Suicide of Rachel Foster remains an intriguing story exploration game with great suspense, and I felt that the conclusion justified the journey. However, despite being captivating at times, I did wish the truth revealed would’ve conveyed more of a message and less of a story.
    • tbd Metascore
    • 35 Critic Score
    My sense is that Azur Lane: Crosswave will appeal to established fans of the ‘moe’ subgenre of anime who will happily forgive the myriad problems, boredoms and irritations that will rise to the surface for everyone else. For those who aren’t ready to devote themselves to a seafaring waifu, Crosswave runs aground as soon as it sets sail.
    • 87 Metascore
    • 70 Critic Score
    The Final Fantasy VII Remake is a stellar production that kept a smile on my face from start to finish, but I have huge concerns about this project conceptually, and nothing about how Square-Enix has operated in the last fifteen years leads me to optimism. If given the choice to have a lower-scale, complete remake with the same gameplay and general improvements, I’d have taken that over this promising-yet-incomplete spectacle — the original was an important title for many reasons, and I’m concerned it won’t get the complete remake it so rightfully deserves.
    • 78 Metascore
    • 80 Critic Score
    Spaceland is a great game with a refreshingly tight approach to turn-based strategy. It’s very good as it is, but it could have been a classic if it got rid of the grind with just a bit of rebalancing.
    • 85 Metascore
    • 85 Critic Score
    These are great games now available for players who might have missed them and they’re both worth the time, but for those who’ve already been through them, they’re just re-releases without any new modes or extra content to lure in old fans. That said, this pair still comes highly recommended!
    • tbd Metascore
    • Critic Score
    I love pirate games so much that I would have stuck with Tempest right to the end if it hadn’t locked me out of completing one of the main quests. In order to research krakens, I was told to go to an island and buy some of their ink. I obeyed and headed straight there, only to find the resource couldn’t be purchased. I had plenty of money and space in my hold, and the ‘buy’ button was lit up, but no matter what I tried, the game wouldn’t let me complete the objective. I tried to meet Tempest more than halfway. I was willing to meet it 99% of the way, but in the end, it couldn’t even do that much for me.
    • 63 Metascore
    • 45 Critic Score
    So, the levels in ICFSaAOB are long, but the lack of meta play or any incentive to replay means its lifespan is short — paradoxically, it’s too long in the short term, and too short in the long term. It is also repetitive to the point of tedium and the answer in almost all situations is ‘use the shotgun’.
    • 88 Metascore
    • 60 Critic Score
    The Doom I loved is in here somewhere, but it’s buried under excess, like a perfectly-seasoned meal that’s had a mound of salt dumped onto it. Perhaps any sequel to 2016’s extraordinary reboot was bound to disappoint, but this is one of those rare times where “more of the same” would have been the preferred option. I’d have taken the safe route over Eternal’s messy brand of overcompensation any day.
    • 78 Metascore
    • 80 Critic Score
    Overall, what’s most amazing about the Double Dragon & Kunio-kun: Retro Brawler Bundle is that even the titles I won’t go back to as often are interesting, good for short bursts of play between the more engaging offerings. Fans of the classic NES titles would be remiss in not grabbing this immediately, and I hope they bring on an SNES bundle!
    • 78 Metascore
    • 80 Critic Score
    At first, I wasn’t sure what to think of this, but as it progressed, it grew on me since the dev does an excellent job of making each puzzle make sense. There’s no “moon logic” of the type seen in older LucasArts games or other classics. I was happy to find more realistic (although occasionally ridiculous) solutions and the character interactions they triggered. Apart from my issues with the lack of choice and nitpicks like a thin soundtrack and a confusing save system, I very much hope the developers at Serenity Forge create a sequel to Half Past Fate — with this initial foray into blending of genres, I’m hopeful for more!
    • 78 Metascore
    • 75 Critic Score
    Few developers would have the resources to portray this undersea world in all of its glory, but while Martin’s approach might have begun as a compromise, it’s executed with such confidence that In Other Waters feels like the only game he ever would have wanted to make. For those who like their sci-fi on the sophisticated side, it’s one of the year’s hidden gems.
    • 79 Metascore
    • 85 Critic Score
    While Warzone might be releasing in a space crowded with other Battle Royales, this new entry into the genre shakes the formula up in brave new ways and provides one of the best multiplayer experiences in recent memory — it’s debatably the new gold standard for Battle Royale.
    • 68 Metascore
    • 75 Critic Score
    The Complex is good, low budget ride with a lot of heart. Anyone who’s enjoyed the other FMV offerings from Wales Interactive should dive right in.
    • 76 Metascore
    • 80 Critic Score
    With a fascinating story and great gameplay, Broken Lines makes a strong case that turn-based combat can be used for projects more modest than the grand strategy and expansive RPGs that generally feature it.
    • 51 Metascore
    • 35 Critic Score
    For a title that’s ostensibly about surviving in the middle of a disaster, Disaster Report 4: Summer Memories is incredibly slow, incredibly boring, incredibly outdated and incredibly frustrating – it fails at both its human side and its action side, and ultimately has nothing to offer fans of either. For anyone interested in the concepts or subject material, I’d recommend either Disaster Report (PS2, 2003) or Raw Danger! (PS2, 2006) over this crumbling mess.
    • 83 Metascore
    • 90 Critic Score
    All three of the Yakuzas featured in this collection are essentially perfect — each one boasts fantastic stories, great gameplay, and an opportunity to spend time in one of the most vibrant worlds in the history of videogames. Whether a player is someone who’s beaten the PS4 titles and wants to see the rest of the story, is a longtime fan considering a replay, or someone coming to the series fresh, I’d recommend this collection wholeheartedly.
    • 77 Metascore
    • 75 Critic Score
    Fundamentally, Resident Evil 3 is two great chase scenes, four awesome boss fights, and a bunch of mediocre filler to make up the rest of the running time. It’s a magnificent, breathtaking ride the first time through, but once that initial ride is over, it becomes a competent zombie shooter and little else.
    • tbd Metascore
    • 60 Critic Score
    Heaven Dust is an oddity — it’s a game that can’t simply be dismissed as a rip-off of Resident Evil because the developers have made no attempt to hide what they’re doing. This isn’t simply ‘inspired by’ RE, it’s a literal recreation of Capcom’s seminal work in everything but name and a couple of minor plot details. It’s clearly a labor of love from people with a deep fondness for the franchise. I’m not surehow it will land for people who have no nostalgia for the original, but as someone who’s spent untold hours inside Spencer Mansion, I found it to be a delightful bite-sized homage.
    • 57 Metascore
    • 40 Critic Score
    As someone who likes the show and the concept, it checks most of the boxes I’d want from a licensed title – if the combat was solid, I’d have been totally content with One Punch Man: A Hero Nobody Knows as fanservice for a series I enjoyed. Instead, the part that players will be spending the most time on is also the worst part of the experience, and no amount of callbacks or cameos can carry it.
    • 75 Metascore
    • 90 Critic Score
    Atelier Ryza knows that it’s the start of a new franchise, and it ends with the promise of more to come. It’s dangerous to assume that the developers can keep up this level of quality, but after getting through the story and a robust assortment of side quests, I’m as excited about as I was after completing Atelier Sophie. Ryza isn’t the best in the series, but it certainly has the potential to be the jumping-off point for the best trilogy yet.
    • 68 Metascore
    • 65 Critic Score
    Stela’s world decay, the desperation of its inhabitants and the environmental connotations that come along with them strikes a fine note and it’s supported by an engaging playstyle and attractive aesthetic — the problem is that several other games have walked the same path before it, and many of them do it better.
    • 93 Metascore
    • 100 Critic Score
    When all is said and done and everyone has had the chance to play it for themselves, I have no doubt that Alyx will be held in the same lofty regard as the first two Half-Life entries. It really is that good. Of course, I still want Half-Life 3, but it turns out that I wanted this even more and didn’t know it.
    • 78 Metascore
    • 80 Critic Score
    Overall, The Foundation is a satisfying package that delivers more of what players got from the original campaign, and this is a good thing. The combat scenarios are tense, the locales are interesting, and it’s between four to six hours of new content for those looking to spend more time with Jesse Faden. It might not advance the storyline much and it doesn’t do anything radically different, but there’s no question that those who enjoyed Control should jump in and see what’s happening in the basement.
    • 81 Metascore
    • 80 Critic Score
    I don’t think that The Pedestrian has a grand point to make, and that’s okay. Even without a message or an emotional hook, this is a beautiful, fiendishly clever little puzzler that surprised me at every turn, and that’s more than enough.

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