GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 69 Metascore
    • 60 Critic Score
    The developers have built themselves a Martian base that would be a pleasure to live and work in — it’s just a shame they couldn’t craft a game that was as enjoyable as their setting.
    • 66 Metascore
    • 65 Critic Score
    What was great about Ghostbusters: The Videogame still shines through in this remaster — it’s a loving tribute and fitting ‘sequel’ to one of the greatest comedies of all time, the dialogue and performances are top-notch, and fighting the Stay Puft Marshmallow Man is still tremendously enjoyable. With that said, the nostalgia that masked gameplay warts in 2009 isn’t quite as potent today. However, it’s still a romp that any fan of the franchise will greatly appreciate, and given the sorry state of game archiving these days, I’m grateful we get the opportunity to play it again.
    • 76 Metascore
    • 80 Critic Score
    It’s clear The Gentlebros studio has intentionally iterated on their approachable ARPG, and they’ve accomplished that goal with polished gameplay elements that hang together tightly. It might not be a satisfying experience for seasoned vets, but Cat Quest II is recommended for anyone seeking a bite-sized, straight shooting, heartwarming adventure.
    • tbd Metascore
    • 75 Critic Score
    Both of these tables are a joy to play and the Universal Monsters Pack is a solid addition to the Pinball FX3 library. It’s a slight shame the pack includes only two tables, but the price still beats buying a pair of working machines.
    • 82 Metascore
    • 65 Critic Score
    In the end, there is much to like about Death Stranding, and I can’t stress enough how much I loved rebuilding America with thousands of concurrent players — that spirit of cooperation was magical. It’s just tragic that the core gameplay loop was let down by dodgy combat scenarios and a listless, meandering story. Death Stranding is still one of the most memorable gaming experiences I’ve had in a while and I certainly don’t regret playing it, but I can’t rate it higher when it whiffs so hard on so many areas that needed more focus.
    • 68 Metascore
    • 60 Critic Score
    In its current form, Deliver Us the Moon is a completely adequate game, but it’s just the first draft of a truly great one.
    • tbd Metascore
    • 40 Critic Score
    If Fit for a King‘s narrative was brimming with historical or pop culture references, or maybe if it had a deeper underlying message to discover, I might’ve been able to look past the tedium of gold gathering. As it stands, there’s novelty in making crazy decisions as a monarch and finding a few neat nods, but that novelty wears off quickly.
    • 86 Metascore
    • 75 Critic Score
    While the oversexualization is disappointing and even distracts from the story at points, I’ll still sing the praises of AI: The Somnium Files because it respects the player’s time, offers interesting characters, and the Somnium sections are great to explore. It’s recommended with a slight caveat, but it’s still recommended.
    • 72 Metascore
    • 70 Critic Score
    While mastering the intricacies of its 3D rotation might take a little practice and its refusal to explain systems was thoroughly wrongheaded, Hyperforma still managed to keep me playing with its high-tech zero-g pinball action and electric artwork. With just a little tweaking, this one would be a must-play for Switch owners – it doesn’t feel quite like anything else, and that alone is worth something.
    • 75 Metascore
    • 85 Critic Score
    Doraemon: Story Of Seasons is one of the nicest surprises of the year. I wasn’t expecting a non-Stardew Valley farming sim to grab me like it did, and I certainly wasn’t expecting it from a Doraemon game, but here we are. On top of a great evolution in the farming RPG genre, it’s also a fantastic use of a coveted license. Stardew Valley 2 is probably a long way off, but the people that gave Eric Barone most of his ideas have just given us a substitute worthy of both franchises.
    • tbd Metascore
    • 75 Critic Score
    As long as players are happy to hang out with a likable cast of characters and watch some cute flirting, Rio Reincarnation is a success. It’s a pleasant diversion even for someone completely unfamiliar with the source material, and as smoothly playable a visual novel as I’ve ever encountered.
    • 60 Metascore
    • 35 Critic Score
    Overall, Zombie Driver: Immortal Edition misses a lot of opportunities and manages only to deliver repetition, failing even a basic level of entertainment. I won’t be driving back to this city anytime soon.
    • 72 Metascore
    • 75 Critic Score
    Overall, Greedfall‘s setting, narrative and themes offer a refreshing change from the standard RPG soap operas and it has more than enough meat on its bones to satisfy an RPG fan’s itch, and I believe it shines when viewed like an immensely satisfying sidequest — it was interesting enough to keep me glued, but ultimately it lacks the breadth and depth of something bigger.
    • 74 Metascore
    • 85 Critic Score
    Bugs aside, Neo Cab stands tall as a thoughtful and genuinely affecting piece of sci-fi fiction, and one of the better attempts at dialogue I’ve seen in my long career playing games. Hopping into Lina’s cab and touring Los Ojos is a ride I would be happy to take again.
    • 70 Metascore
    • 75 Critic Score
    While everything in Tiny Metal feels mechanically great, I found myself having a hard time coming back after each play session. My biggest issue is that the story just isn’t a factor, and the colorful-looking characters feel flat and uninspired. Tiny Metal: Full Metal Rumble is an exercise in tactics and I can appreciate the mechanics, but those things just weren’t enough to get me hooked on this conflict.
    • 79 Metascore
    • 70 Critic Score
    While The Ninja Saviors: Return of the Warriors is a cool, modernized reminder of a bygone era, its main downside is that arcade-style titles were usually designed to extract the maximum number of quarters from their audience in as short a time as possible, so longevity and variety weren’t high on the list of design requirements back then. As a result, it isn’t likely to hold someone’s attention for long if they aren’t interested in attempting to top the leaderboards. The campaign will take most gamers a couple of hours to complete at most, and the unlockable hard mode and new characters aren’t enough to give it legs. With that in mind, this spruced-up blast from the past is enjoyable while it lasts — it’s just a shame that there’s not a little more mechanical meat on these robotic ninja bones.
    • tbd Metascore
    • 30 Critic Score
    What bothers me the most about the gameplay in Bear With Me is the overall lack of direction — it just didn’t feel like there was any reason to play. The script evolves into a predictable cartoonish melodrama and the case basically solves itself without challenging the player to come up with their own theories along the way. There’s no morally grey culprit or alternative outcomes. There’s only one way to play through Bear and unfortunately, it’s not one that kept my attention.
    • tbd Metascore
    • 85 Critic Score
    While its gameplay might be ancient by videogame standards, Driven Out proves that a perfectly executed concept is timeless. No matter how insurmountable a foe appeared, I knew that if I put in the work, I’d always manage to overcome it. Driven Out is hell on the fingers and it stretched my reflexes to their absolute limit, but the joy of victory was absolutely worth the agony of 500 defeats.
    • 70 Metascore
    • 65 Critic Score
    When a group gathers around to play ABTM2VR, it’s a great party experience. Coordinating who’s going to take on each task as things constantly pile up is a hectic experience, but it’s extremely satisfying when it all clicks. Asan asymmetrical VR puzzle game, Angry Birds The Movie 2 is a definite success only held back only by the fact that unless four people are actually in the room to play, the party won’t be as lively as it should be.
    • 58 Metascore
    • 30 Critic Score
    A Knight’s Quest opens with a masterful sequence as its hero leaps across crumbling pillars, wallruns over pits, and slashes the occasional beast. It’s tight, focused, and incredibly entertaining, and if the rest of the experience had felt anything at all like that, I would have loved it. Instead, the minute players get out of the first dungeon, the developers’ assumptions of intuition and inability to design a playable open world absolutely ruins everything. With a map and markers, A Knight’s Quest would be a little rough, but charming. In its current state? It’s a borderline-unplayable mess.
    • 67 Metascore
    • 60 Critic Score
    After three hours I was nearly halfway through the content, and I found myself unable to continue. Rest In Pieces has a wonderful look and great controls, but if the developers had worked on evening out the challenge, they’d have had a winner. Sadly, in its current state the game is only suitable for those who can accept a truly epic amount of frustration in exchange for some beautiful art design.
    • 61 Metascore
    • 60 Critic Score
    A title like The Sinking City is hard to judge. Thematically and narratively, Frogwares has hit it out of the park. Technically, it’s mostly a miss. These two aspects are in direct conflict with each other, which results in an adventure game I’m trying to forget, and an experience I never will.
    • 86 Metascore
    • 95 Critic Score
    I can’t stress how much I adored the entirety of Valfaris, and finding a title so brimming with such confidence in itself is rare. This game knows it’s awesome, and as the bosses got harder and harder, I was never once frustrated because I knew I had the tools I needed to conquer its mountain, leading to one of the most satisfying gameplay experiences I’ve had in years. Valfaris is a supremely designed action-platformer made by incredibly talented people, and it headbanged straight into my heart. Play it immediately.
    • 74 Metascore
    • 80 Critic Score
    I’ve played my fair share of indie games, but few felt as polished as Gibbous: A Cthulhu Adventure. A great deal of care has gone into its production, and despite getting pretty dark and serious towards the end, the memorable characters kept me glued and did a fantastic job of propelling the story forward — in every aspect, it’s a fine introduction to the point-and-click genre also title worthy of any veteran.
    • 47 Metascore
    • 45 Critic Score
    This apparently is the first entry in a planned trilogy, and while the high production values suggest that the developers are staffed by talented visual stylists, I can’t see any value in coming back for more unless something can be done to completely overhaul the terrible combat of this combat-focused game.
    • 54 Metascore
    • 60 Critic Score
    I experienced everything it had to offer within an hour, and even that brief time could have been cut down if not for some of the more punishing jumping sections. Whipseey is cute, colorful and easy to get into, but it isn’t much more than that.
    • 72 Metascore
    • 75 Critic Score
    Both Grandia and Grandia II are absolutely dynamite JRPGs that deserve to be remembered for their great stories and outstanding combat. They’re quite traditional so they won’t change the minds of those who don’t care for the genre, but any fans looking to play some exceptional examples from the heyday of JRPGs should absolutely pick this compilation up. While the ports aren’t perfect and Grandia III isn’t here, it’s still the best combination of affordability and quality these two titles have ever received.
    • 62 Metascore
    • 30 Critic Score
    Mable and the Wood isn’t a big game, but a person could spend a few hours on it and walk away feeling like they’d spent fifty. Drab, ugly, and at turns borderline unplayable, Mable demonstrates how quickly a good idea can become a bad one when it’s so thoroughly misapplied.
    • 72 Metascore
    • 75 Critic Score
    In the end, Code Vein may not be all that we might have hoped for, but I enjoyed my playthrough and didn’t want to stop before credits rolled. In fact, I was so invested that I actually restarted my game twenty five hours in after realizing that I could influence the storyline through my actions, and had no regrets in doing so. Despite the fact that it doesn’t reach the top of the Soulslike genre, it’s a worthwhile entry that lays very fertile ground for a sequel that goes further.
    • 67 Metascore
    • 50 Critic Score
    Despite my complaints, Redeemer has me excited to see future work from this studio. The systems here are a great platform to expand upon in a sequel, and at its core, the experience does offer great gameplay — it’s just not enough to carry the entire experience.

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