GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 75 Metascore
    • 90 Critic Score
    Despite some slight disappointment from thinking about what else this remaster might have offered, the giant grin on my face while playing was impossible to remove. Being able to play on consoles at 60FPS makes it a monumental upgrade over the older versions, and the core experience has aged surprisingly well. Despite the fact that this is a fairly modest remaster package, Need For Speed: Hot Pursuit remains one of the finest arcade racers in recent memory, and anyone with even a slight interest in the genre should jump behind the wheel.
    • 62 Metascore
    • 60 Critic Score
    Red Wings is a perfect example of classic mid-tier development — it doesn’t do a lot, but what it delivers is mostly solid. Fans of arcade-style romps will likely get a great deal of enjoyment here, but sim enthusiasts will be better off steering clear.
    • 80 Metascore
    • 65 Critic Score
    Foregone is a solid entry in the metroidvania genre, and the limited options in combat are slick enough. It does what it needs to do — the problem is that there are many better examples of this structure that would have to be recommended first.
    • tbd Metascore
    • 40 Critic Score
    The story is too short to say more about it, except that its climax hinges on an absurd coincidence and it ends in an act of obvious stupidity. Scarlet’s real purpose, however, is not to tell a story of its own but to introduce the story of another, larger game. In this sense, I suppose Lust from Beyond: Scarlet succeeds. The erotic-grotesque aesthetic it tries to employ (especially combined with the first-person perspective) repulsed me, while the horror components and mechanics seem workaday at best. All this tells me the main event is probably not for me, but if you’ve read this far, then perhaps it’s for you.
    • 79 Metascore
    • 80 Critic Score
    While Squadrons has likely already come and gone for those who can’t experience it as its best, I can’t overstate just how vital it is for Star Wars fans fortunate enough to play in VR. This is arguably the first productive thing EA has done with the Star Wars franchise — I don’t know what took them so long, but I hope it’s a sign of things to come.
    • 85 Metascore
    • 85 Critic Score
    Difficulty aside, Crash Bandicoot 4: It’s About Time is arguably the manic marsupial’s best adventure yet, and an imaginative, enjoyable and welcome return for one of gaming’s most beloved mascots. It’s by no means a revolution, but it does feel like the game Naughty Dog intended to make over 20 years ago, this time fully realized by the devs at Toys for Bob. Crash fans and platforming fans alike would be N. Sane to miss it.
    • 82 Metascore
    • 75 Critic Score
    Despite my problems with the combat and supreme frustration at failing to find the true ending, I remain impressed by Batbarian. The characters are winning, the puzzles are brilliantly constructed, and it looks fantastic. While I can wish that the developers had done a little more to make the secrets a little more accessible, I can’t criticize their craftsmanship.
    • tbd Metascore
    • 90 Critic Score
    It strikes a strong balance between difficulty and accessibility, and effortlessly introduces almost every one of its rules without relying on text or obvious tutorials. The quirky humor of the exhibits is charming, but the joy of A Monster’s Expedition lies in the exploration of its mechanics.
    • tbd Metascore
    • 80 Critic Score
    While getting up to speed with Rebel Galaxy Outlaw takes more trial and error than it should, the experience ultimately becomes an addicting mix of combat and micromanagement that I never thought would hook me the way it did. In a time where I am seemingly taking on any odd job I can in real life, I never expected bounty hunters/delivery person/space pirates to be some of them. I might never get the chance to live out my dreams of flying into space anytime soon but I’m happy to know Rebel Galaxy Outlaw has my back for the time being.
    • 73 Metascore
    • 75 Critic Score
    Small issues can’t detract from a solid puzzle game. Worm Jazz offers plenty of challenging head scratchers while providing a relaxing gaming experience at the same time.
    • tbd Metascore
    • 75 Critic Score
    I truly wish I could just say ‘ending aside, this is an incredible game’, because it’s true. This is the best-paced interactive movie I’ve ever played, and the mysteries of Little Hope are both intriguing and satisfying to solve. However, that ending. I simply can’t overstate how atrocious it is, and I wish I could just erase the last five minutes of it. I can still recommend it as an excellent interactive movie, just be ready for love to become hate right before the credits roll.
    • 73 Metascore
    • 55 Critic Score
    Bartlow’s Dread Machine has a great set of bones. The concept and the core mechanics of being on rails are a great starting point, and the story (which I have not spoiled here) was surprisingly effective. However, the key phrase here is “starting point”. Despite its appeal, there’s a lot of polish that needs to happen before I would be able to recommend this one to shooter fans.
    • 58 Metascore
    • 70 Critic Score
    Overall, Nickelodeon Kart Racers 2: Grand Prix is generic, yet serviceable. Nick fans like me will get a big kick from all of the characters and references that were stuffed into the package, while younger kids and those new to kart racers will enjoy the accessibility of play. It may lack the features or amount of content that I would have liked, but I can safely say that I still managed to get some enjoyable mileage out of this kart racer.
    • 65 Metascore
    • 85 Critic Score
    It’s the best successor to Pikmin’s legacy that I’ve ever encountered. It’s got a great story, endlessly inventive gameplay, and a charming visual style. Yes, it’s gruesome, and yes, it can be a little upsetting at times, but Ray’s The Dead manages to be more than an assemblage of comedic ’80s references and borrowed mechanics — it rises above its inspirations and becomes a truly special experience.
    • 76 Metascore
    • 85 Critic Score
    While some may think New Super Lucky’s Tale is too easy, I appreciate its accessible approach to 3D platforming, and I found it to be a great way to kick back and unwind as everything here is scientifically designed to make me smile — there are loads of charming touches like the looks on Lucky’s face, or when enemies danced along to the music during one boss fight. While nothing here is mindblowing and it doesn’t push the genre forward, NSLT absolutely manages to maintain a sense of joy and wonder lost in most modern games.
    • 68 Metascore
    • 70 Critic Score
    Despite all of its faults, Yupitergrad skates by on how perfectly it nails the feeling of essentially being Spider-Man in VR. There’s room to improve the formula with stronger writing and more varied environments, and perhaps someday Yupitergrad will feel outdated. For now, though, it provides a very specific kind of fix, and one that I imagine nearly every owner of a VR headset is itching for.
    • tbd Metascore
    • 55 Critic Score
    Cook, Serve, Delicious! 3?! is a tough one to recommend, especially after having a superior experience with the previous installment. The difficulty settings need more work, the radical change in theme goes underused and there aren’t enough twists in the gameplay formula to keep things feeling fresh. At the end of this meal, the tiramisu has been skipped and we’ve been served a bitter coffee instead.
    • 68 Metascore
    • 40 Critic Score
    Mini Motor Racing X runs smoothly, and for the first couple of hours it was enjoyable enough. However, the novelty wears off quickly and the whole thing soon becomes a slog — the career mode could be cut in half and the experience would be better for it. As it stands, there’s too much padding and not enough substance to keep me coming back for more.
    • 40 Metascore
    • 50 Critic Score
    Overall, Tamarin is an admirable attempt to bring back a type of game not widely popular in modern times. However, despite my love of old-school experiences, this sticks too close to its roots in the worst possible ways — this adorable monkey can’t save shoddy, outdated game design.
    • 69 Metascore
    • 85 Critic Score
    While the anime story grated on me, Tsubasa‘s gameplay kept me hooked since the animations are smooth and flashy, and it’s easy to pick up and play. Those who want a sim may not get the same joy out of this arcade-style soccer interpretation, but for me, it scratched a very specific itch that I didn’t realize needed to be scratched.
    • 77 Metascore
    • 75 Critic Score
    Whimsical and cute despite the sinister subject matter, Lovingly Evil is a short but endearing experience. A full playthrough of the story will take around an hour and a half (depending on the player’s reading speed) but with five romance options and 12 endings, there are plenty of reasons to return for repeat players. As for me? I finished it twice, and I’m considering going back and finding out what’s up with Satan.
    • 75 Metascore
    • 70 Critic Score
    There’s simply no getting around the fact that Moero Crystal H is ethically questionable and hugely exploitative, but at the same time, it’s a light, frequently sweet dungeon-crawling RPG that’s fairly charming. Players looking for well-drawn art of monster girls in their underwear need look no further, but those who want a classically designed experience with a ton of heart should consider checking it out as well. Assuming, of course, that the groping isn’t a deal-breaker.
    • tbd Metascore
    • 50 Critic Score
    In the end, I found Minoria to be a muddled experience. Without the beautiful pixel art to paint over its flaws, this new work has lost much of its charm — and worse, it’s made me reassess my enjoyment of its predecessors.
    • 70 Metascore
    • 60 Critic Score
    While I appreciated the stylish, neon-soaked city and the fantastic soundtrack, No Straight Roads switches between brawler, platformer, and rhythm concepts, but fails to deliver a memorable experience overall.
    • 69 Metascore
    • 50 Critic Score
    It has great art direction, well-crafted early stages, and exciting boss battles. Sadly, all of this great work is upended by the introduction of these terrible water levels, and their inclusion makes Spinch just another retro platformer that misses the mark.
    • 76 Metascore
    • 85 Critic Score
    Mafia: Definitive Edition takes an old title and adds polish in the places where it counts most — story and character — while delivering a solid experience in most other aspects. The driving isn’t great and there are a few bugs that need to be squashed, but diving into this wonderfully tragic tale is an offer that no one should refuse.
    • 62 Metascore
    • 50 Critic Score
    It feels strange to say, but Space Crew is the rare example of a sequel that feels like a step backwards. I appreciate that it’s less punishing, but with fewer elements to manage and less variety in the missions, it could pass for a prototype of the game Runner Duck made two years ago. Too much of the formula has been stripped away and this overly-simplified experience suffers for it.
    • tbd Metascore
    • 55 Critic Score
    Players who can put up with the clunky action/RPG elements will find that Deathtrap offers a great tower defense experience. The enemies are fascinatingly grotesque, the maps are well-designed and the art evokes are steampunk gothic horror aesthetic that’s a pleasure to behold. It’s almost a great tower defense game, but in this case, less would have been more.
    • 50 Metascore
    • 50 Critic Score
    Overall, Jump Force feels less like a celebration of beloved anime franchises and more like a half-assed attempt to cash in with the widest fanbase possible. With other great crossover fighters like Super Smash Bros. Ultimate and Injustice 2 out there, it’s hard not to think that these iconic characters deserved better.
    • tbd Metascore
    • 70 Critic Score
    Ring of Pain is noteworthy in that it brings a genuinely new flavor to the roguelike genre – I’ve played almost all of them, and this one stands out. That in itself is worthy of praise, and genre devotees will want to give it a try. On the other hand, it’s a brutal ride that seems in need of a rebalance. With no reliable permanence to boost a player’s odds of success over time, winning a run seems like one big dice roll that will remind players that it this clever indie is an aptly-named experience.

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