GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 69 Metascore
    • 80 Critic Score
    Overall, Bladed Fury is a great package. The diminutive length (I finished the main story in under four hours) is offset by a reasonably cheap price tag, making it an easy recommendation to any fans of fast-paced 2D action.
    • 78 Metascore
    • 85 Critic Score
    While Mail Mole isn’t groundbreaking (pun intended), the amount of charm on display is absolutely wonderful. The visuals are colorful, the controls are fantastic, and I was more than happy to consume this gaming equivalent of comfort food. It’s definitely familiar, but fans of mascot platformers have another winner on their hands here.
    • tbd Metascore
    • 60 Critic Score
    What the Fork is a flawed title that takes clear inspiration from another, but remains a compelling and often clever experience. It’s not Overcooked, but those willing to overlook its issues will find a good time that could have been something special with a bit more polish.
    • tbd Metascore
    • 80 Critic Score
    Antonball is a great little package of classic-looking, feeling and sounding videogame goodness. Combining two simple concepts in unique ways to create new flavors of engaging gameplay is always great to see from studios showing an appreciation for the medium and a mind for ingenuity. Given this, Antonball is a safe pick-up for anyone with an itch for something old-school, yet still fresh.
    • 71 Metascore
    • 55 Critic Score
    Technical problems can be fixed, but no amount of polish is going to instill the classic “just one more day” drive that fuels the best farming sims. Story of Seasons: Pioneers of Olive Town is a competent entry in the genre, and depending on how much one has played of this genre over the past few years, there’s a good chance it can still hook someone into dozens of hours cultivating the perfect farm. With that said, anyone looking for the next step forward for the genre will walk away disappointed from this one, and considering this was released to mark the 25th anniversary of the franchise, Pioneers of Olive Town doesn’t feel like the celebration it should have been.
    • 64 Metascore
    • 40 Critic Score
    In the end, Pascal’s Wager is just another entry in the ever-growing soulslike genre. It makes some smart choices by giving an upfront story and multiple characters, but my feeling is that starting life on mobile devices hampered what the developers could do, and the lack of exploration and cohesive map design is a definite weakness — perhaps a sequel built for console or PC could expand upon this foundation.
    • 82 Metascore
    • 90 Critic Score
    Gnosia is a smart spin on visual novels, and a clever re-imagining of elements seen in the recent uber-hit Among Us. It’s an excellently addictive game on the strength of its mechanics alone, but is elevated by a strong story and neatly defined characters.
    • tbd Metascore
    • 85 Critic Score
    Anodyne 2: Return to Dust is a deeply affecting game, one that impresses with its ability to make the ‘big questions’ it wants to address an integral part of the worldbuilding, rather than something that characters ponder about in monologues. At its core, Anodyne 2 is about how the essence of life is change, and how trying to stop that change, as scary as it might be, is a fool’s errand.
    • 78 Metascore
    • 70 Critic Score
    In an industry full of people who fancy themselves master storytellers but can rarely back it up, it’s refreshing to play a title that feels well-studied in more traditional narrative forms. I hope Adios is successful, and that we’ll see more like it.
    • 68 Metascore
    • 70 Critic Score
    I’m sure most people will have made up their minds about Gal*Gun Returns based on the game’s own tagline, or even just a few screenshots. There’s no doubt it is of niche appeal, but those of us who appreciate these sorts of absurd and bombastic stories will find an enjoyable comedic romp with a lot of replay value.
    • 69 Metascore
    • 80 Critic Score
    #DRIVE is by no means a revolution as far as endless-runner games go, but its simple premise and addictive collection aspect delivers an enjoyable experience. While many big developers and publishers might not feel now is the time to venture back into making explosive arcade racers, I’m happy this one did.
    • tbd Metascore
    • 80 Critic Score
    Conarium is a short experience — I finished it in around three hours — but I’ll happily take quality over quantity. Despite finding fault in a few certain places, I thoroughly enjoyed my time with Conarium and was happy to finally find a title that faithfully scratches that Lovecraft itch.
    • 70 Metascore
    • 80 Critic Score
    For anyone who has ever fallen in love or suffered heartbreak, Maquette will resonate. Yes, some puzzles were weaker than others, but those issues felt secondary to the masterful tapestry being painted before my eyes. Maquette is a poignant and rewarding experience that reminded me of some of my happiest moments, it forced me to stare straight at sorrow, and simultaneously reassured me that it’s okay to feel that pain.
    • 42 Metascore
    • 45 Critic Score
    I love a good nostalgia trip and I don’t mind a bit of pandering here and there, but Taxi Chaos takes it too far by essentially doing nothing more than replicating the game it was inspired by. Paying homage to one of the greats wouldn’t be an issue if it added its own ideas and flair, but there just isn’t much here that wasn’t already done — and done better — by Sega.
    • tbd Metascore
    • 70 Critic Score
    The story is funny and the gameplay is engrossing — Battlecruisers is a great experience overall, I just wish there was more of it.
    • 82 Metascore
    • 80 Critic Score
    While Four Quarters’ title operates under the trappings of casual gaming, I’d say that Loop Hero works for quick sessions, and also as a more dedicated experience that might keep one up for long hours into the night. It cherrypicks the right elements from each of the genres it takes inspiration from, and gives back a completely fresh experience with oldschool appeal.
    • 57 Metascore
    • 40 Critic Score
    I love the idea of a turn-based gothic adventure like Black Legend, but concept alone can’t carry it, and there’s little excitement to be had with these dull characters and this tedious, overcomplicated combat. I appreciate the attempt, but I’m going to abandon this city to its fate.
    • tbd Metascore
    • 80 Critic Score
    Project Starship X is an enjoyable, stylish, and tough-as-nails shooter that tested my skills. While I have yet to get through all of its levels and master its gameplay, it’s a solid addition to the shmup genre that any fan should check into.
    • 75 Metascore
    • 60 Critic Score
    Frustratingly, Ginga Force is more ambitious than it is good, dragging down its occasional moments of signature Qute brilliance with a glacially-paced story mode in service of a forgettable plot. With much more generous tuning of the progression rewards, this could potentially be an effective gateway title to welcome newer players to the genre. As it is, it’s weirdly perched between the old and new, with too much grind and too much noise to really land for anyone.
    • 74 Metascore
    • 70 Critic Score
    In the end, Resurrection works well as a reboot of the original IP, but nostalgia can only carry it so far. If the overall difficulty felt a little more fair and a lot less mean-spirited, I would recommended it to anyone looking for a challenging platformer. However, the contract Resurrection wants the player to sign on to is a Faustian one, demanding patience, and perhaps a small bit of one’s sanity.
    • 71 Metascore
    • 75 Critic Score
    Cathedral is tailor-made for players lusting after a serious 8-bit old school-experience with a minimum of modern bells and whistles. It’ll surely test one’s reflexes and nerves, but with just a few tweaks to the design and some marginal improvements, this could have been a real classic.
    • 75 Metascore
    • 70 Critic Score
    Overall Field of Glory II: Medieval offers just about everything one could ask for in a tabletop wargame simulation. The odd quirks and complexity are part of the charm for fans of the genre, although there’s little here to draw in fans who haven’t already become converts.
    • 80 Metascore
    • 70 Critic Score
    Capcom Arcade Stadium is a wonderful tribute to a mostly-bygone era that was important and influential in the history of videogames. Hopefully, Capcom will releases more titles and expand the collection, but even if they don’t, this trio is a worthy purchase for any player looking for some authentic arcade action.
    • tbd Metascore
    • 90 Critic Score
    The Flower Collectors is a short but sweet experience that succeeds based on the merits of its writing and storytelling. It’s a game that successfully tackles political corruption and champions the left, yet still manages to be an engaging addition to the Adventure genre — something I wish more of its peers would do. While we probably won’t see a major studio adopt these politics anytime soon, I’ll always know that there’s at least one out there that does it well.
    • 71 Metascore
    • 85 Critic Score
    Blue Fire is a wonderful blend of action, platforming and contemporary influences, and at the end of it all, it manages to be something truly special. I have yet to uncover every secret Penumbra has in store, but I know I’ll have a good time doing so.
    • 59 Metascore
    • 30 Critic Score
    I’m fine with the fact that Dragonborne is a throwback RPG, and in that sense it’s a lovely tribute to a classic console. What I am not fine with is the lack of meaningful combat and character-building. This title would have been barely satisfactory in 1997, and players looking for similar retro-themed experiences today have a wealth of better options.
    • 78 Metascore
    • 90 Critic Score
    The Atelier series is the most consistently-excellent brand in the JRPG genre, and Atelier Ryza 2 is another big win for the developers, as each new iteration finds a way to keep the gameplay fresh and interesting. All the developers had to do this time was not drop the ball after the excellent Ryza 1, but by digging in and developing their wonderful cast, they’ve gone above and beyond in setting up a fascinating journey to come.
    • 85 Metascore
    • 70 Critic Score
    An efficient (i.e. — boring) playthrough of Hitman 3 could probably be finished in a few hours for players who know what they’re doing, so the fact that I’ve spent more than 30 hours in six maps trying to master each one says everything about how much I love this series. However, despite how much I love Hitman as a whole, I can’t deny that the middling innovations and repeat rewards are starting to make 47’s adventures feel slightly stale.
    • tbd Metascore
    • 80 Critic Score
    Even though it’s on the short side, Shoot 1UP DX is still a thrill. The ‘multiple ships at once’ concept still feels fresh a decade later, and this landmark indie deserves a spot in every shmup fan’s library.
    • 83 Metascore
    • 80 Critic Score
    While not for first-time Persona players, Persona 5 Strikers absolutely delivers an unexpected sequel to P5 by offering an engrossing story and more time with these charming characters. Also, at roughly thirty to forty hours, it’s certainly a faster ride than its nearly two hundred hour predecessor — not a bad thing, since it left me hungry for another adventure with this crew.

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