GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • tbd Metascore
    • 85 Critic Score
    With so much emphasis on the despair-drenched visuals, one might assume that Death Crown is a case of style over substance, but that’s just not true – the gameplay is frantic and gripping, and the developers’ ability to cut away anything except what needs to be here is admirable. The fact that it looks absolutely f**king metal is just icing on the cake.
    • 79 Metascore
    • 80 Critic Score
    Despite my problems with the above-water sequences, I still found Subnautica: Below Zero to be a delight. It expands on the first game’s worldbuilding, offers surprises and thrills in equal measure, and most importantly, it takes a huge amount of frustration (if not all of it) out of survival. The end of the story promises a third chapter which could open up the world in even more intriguing ways, and if the developers can keep improving their formula, I’m very excited to see what’s next.
    • 58 Metascore
    • 60 Critic Score
    Unfortunately, Stitchy in Tooki Trouble might look enticing but my feeling is that it might be a great starter for kids, but will end up being to basic and simple for anyone with even minimal experience in the platformer genre.
    • 52 Metascore
    • 45 Critic Score
    Shelter 3 is hard to recommend, both to fans of the series and newcomers. At best, it plays like an half-finished, repetitive experiment that can be easily completed in an hour. Anyone interested in what the series brings to the table should instead try either of the previous titles for a more accomplished, realized adventure.
    • tbd Metascore
    • 80 Critic Score
    Overall, Luckslinger is a stylish and enjoyable adventure. Sure, it’s a little weird seeing a pixelated hip-hop spaghetti Western, but it successfully fuses different influences into a wild cowboy ride like none other.
    • 67 Metascore
    • 80 Critic Score
    It’s an impressive release, especially considering it was crafted by a team of only around 30 people. There are a few bugs here and there and and the controls aren’t as tight as I would’ve hoped, but this title shows off its huge heart with a well-told story and level design that revitalizes the classic Oddworld formula. While it has taken an obscene amount of time to reach what is ostensibly a remake for part two of a five-part story, I hope Soulstorm does well enough in the market to keep this lovable and truly odd franchise going.
    • 74 Metascore
    • 75 Critic Score
    Overall though, this game was the best $20 I ever spent during the pandemic, and it provided not only hours of enjoyment, but a little exercise when I needed it most. It’s flirty, active, diverse, and the perfect activity for a rainy day. For dancers age 10 or age 60, finding rhythm is delightful with Just Dance 2020.
    • 70 Metascore
    • 70 Critic Score
    Honestly, this port is an absolute shame. The graphics and text are just too small, and I have a hard time imagining anyone taking an honest look at this and feeling like it was acceptable. But putting that significant issue aside? Legend of Keepers: Career Of A Dungeon Manager is a well-done roguelike that could easily rank among the genre’s best on Switch once it’s received a proper adaptation to the platform.
    • 48 Metascore
    • 40 Critic Score
    After about six hours with Demon Skin, I think I’m done. Overall it’s just too simplistic, and it felt like I was repeating content far too soon. Sure, there are are new enemies and new areas, but ultimately it feels like a samey sort of ride that has players constantly jumping over spikes, battling similar monsters and leveling up basic stats. There’s just not enough new content, story or ideas here that make me want to continue the push to the end.
    • 84 Metascore
    • 85 Critic Score
    Resident Evil Village proves that the developers at Capcom knows exactly what series fans want, and they’re happy to offer it, along with a lot more than anyone was expecting. Resident Evil 7 was a revolution for the series by framing the action in personal, intimate terms that intensified the scares and violence via the first-person perspective. Resident Evil Village proves that the same approach works just as well when removed from the small-scale, southern gothic setting and the action ramps up. Village really is the best of both worlds, and an amazing accomplishment for the series.
    • 83 Metascore
    • 60 Critic Score
    Judgment is a wonderful title that’s absolutely worth playing. New players coming in at $40 will have a fantastic time, and Ryu Ga Gotoku’s work comes with the highest possible recommendation, but the choice to burn owners of the original PS4 release was the wrong one.
    • 88 Metascore
    • 85 Critic Score
    It Takes Two is not only a wonderful co-op experience, it’s a genuine masterpiece of platforming and interactive storytelling. Every moment my partner and I were playing this game was filled with pure joy, and it became the perfect way to cap off our days for the last few weeks. It Takes Two is arguably one of the greatest games I’ve played in years.
    • 74 Metascore
    • 65 Critic Score
    Narita Boy’s retro style is its main selling point. It’s almost like a documentary on the early days of videogames when their creation were labors of love and dedication from passionate geeks in a garage, not industrial products focus-tested by mega corporations. Although it falls short of being a masterpiece, it’s got more than enough appeal to come recommended to those who have a soft spot for the period.
    • 66 Metascore
    • 80 Critic Score
    Paradise Lost’s biggest strength is its ability to communicate two very different sensations — freedom and dread — deep into the player’s mind at the same time. It’s one thing to discover the knowledge hidden behind a puzzle, but it’s something else entirely to witness what else might be revealed by the same knowledge.
    • 71 Metascore
    • 75 Critic Score
    Viola: The Heroine’s Melody is a simple story about Viola exploring a fantastical world, meeting new friends, defeating foes, and growing up, but when our real-life pandemic casts a lingering air of dread and gloom over everything, spending time with a game like this is a relaxing, calming escape. There’s value in that.
    • 73 Metascore
    • 60 Critic Score
    While Vaporum: Lockdown initially seems like an intriguing proposal, especially on the Switch where dungeon crawlers are fairly few and far between, it ultimately it ends up being just a perfectly fine experience overall, if perhaps a bit too derivative to be memorable. Only recommended for diehard dungeon crawl or steampunk fans.
    • 91 Metascore
    • 85 Critic Score
    Quotation unavailable.
    • GameCritics
    • 74 Metascore
    • 70 Critic Score
    Saying the right thing at the right time can be of incredible value, and even more so when one debates themselves. In this context, the girl’s words are clearly ripples originating from a point somewhere deep within her, and even after they’ve been written down and observed, they continue to linger and resonate. In those moments, Lost Words: Beyond the Page becomes an exemplary result of the clash between videogame rules and sincere expressionist literature. This dynamic even paves the way for the main character to accept living with a previously-unfathomable empty space in her heart – a condition that is manageable and is part of everyone’s nature. No doubt, a message very timely for younger audiences who probably won’t anticipate receiving meaningful life-lessons from this medium.
    • 65 Metascore
    • 60 Critic Score
    Much of Golden Force is very, very good. Any diehard fan of 16-bit games will find a lot to like, but in an age where games like this are common, Golden Force is too technically flawed and too hard to recommended to all but the most dedicated players.
    • 74 Metascore
    • 70 Critic Score
    Battle for Neighborville is a solid entry in the Plants vs. Zombies franchise, but it does feel like a step back from Garden Warfare 2 as it’s short on PvP modes and he adventure side is slim. The wide variety of characters to unlock is pretty fantastic the numerous skins are relatively cool even if they don’t alter gameplay, but I’m not sure that it’s enough to keep players online for long.
    • 67 Metascore
    • 60 Critic Score
    Effie is a short, enjoyable 3D platformer that needs more polish on the combat. That said, it’s a kid-friendly alternative to pick up and enjoy for those who’ve already been through the others in the genre.
    • 76 Metascore
    • 70 Critic Score
    Overall, Pac-Man 99 offers a solid, simple multiplayer jaunt for short-term bursts of competitive action. It’s a shame that some of the things that are locked behind DLC, but since the game itself is free (with Nintendo Online) it’s hard to complain.
    • 56 Metascore
    • 55 Critic Score
    I certainly didn’t have a bad time with Tasomachi — the environments are gorgeous, and exploring the towns is entertaining for short stints, but there are many other platformers that are simply more successful in their mechanics, storytelling, and polish. This might be a viable choice for younger players or those desiring low-stakes play, but for everyone else, there are better options.
    • 64 Metascore
    • 65 Critic Score
    Murder on Eridanos is an interesting way to put a bow on The Outer Worlds. Instead of a balls-to-the-wall action finale, it offers up a slower-paced mystery that showcases what Obsidian is best at – writing and acting. Although it makes some missteps and the pacing could be better, I enjoyed uncovering the mystery. Regardless of all else, Obsidian is nearly in a league of their own when it comes to writing. And experiencing more of their work is always enjoyable.
    • tbd Metascore
    • 30 Critic Score
    So, is M.E.A.T. a terrible game, or is it exactly the game the developers want it be? Is its frustrating gameplay a way of telling the player that they don’t belong on the frontier, and that everything wants to kill them because the white man’s presence in the West is anathema? If that was the developers’ intention, I applaud the bold decision to deliver a repellent experience in order to make a historical point. However, even if this is all by design, it doesn’t make the game any more playable, nor can I find any reason to recommend this agonizing gameplay.
    • 70 Metascore
    • 80 Critic Score
    Overall, Root Film is an engaging visual novel, but as a film buff, it was doubly great experience. For anyone that falls into the Venn diagram between these two types of media, this comes recommended!
    • 65 Metascore
    • 60 Critic Score
    The flexibility in deckbuilding is a fresh angle for the genre, and Cardaclysm does scratch the itch for the collectible card games. That said, while the developers have been good about putting out patches and updates that smooth out some of the rough spots, I’m going to give it a bit of time to marinate before I return.
    • 75 Metascore
    • 75 Critic Score
    For those that let themselves be enveloped by the desolate peaks of Mundaun, it will be an unforgettable experience. On the other hand, anyone expecting more active gameplay might end up feeling a bit disappointed. Personally? Mundaun is my jam. I’ve been to mountain villages similar to the one here and I’ve actually felt similar sensations and vague feelings of disquiet — the devs have absolutely tapped into that terrible loneliness and parlayed it into a solid and enjoyable horror adventure, ideal for anyone on the hunt for something different.
    • 77 Metascore
    • 55 Critic Score
    Genesis Noir stands out as an unique experience in the current landscape. There’s no argument there. However, for all of its gorgeous art, daring concepts and oblique storytelling, the gameplay and interaction required to succeed in this medium ends up failing to connect and doesn’t engage with the player in ways that feel significant.
    • 67 Metascore
    • 80 Critic Score
    While Say No! More might not be everyone’s cup of tea as it’s an experiential title that centers entirely on its story and characters, I had a great time in the two hours it took to finish it, and can’t wait to play with another character and a different language in which to say “NO” in. It’s a heartfelt game that will gift a smile to many players’ faces, while also delivering a strong message essential to our daily lives. Say yes to Say No! more.

Top Trailers