GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • tbd Metascore
    • 50 Critic Score
    Habroxia 2 certainly looks like an ’80s shmup with its the space theme and retro-style graphics, but it fails to capture the thrill and challenge of those titles. It’s an enjoyable ride for the three or so hours it takes to finish, but it will fade from a player’s memory soon after.
    • 74 Metascore
    • 65 Critic Score
    El Hijo is a tough sell for me. I appreciate the aesthetics and was charmed by the hero, but the campaign was simply too long due to excessive backtracking, unclear level design and some rough edges that often made sneaking and hiding frustrating. A tighter, more streamlined campaign would have made for a more enjoyable experience overall.
    • 64 Metascore
    • 35 Critic Score
    I’m sure Cultist Simulator makes perfect sense to the people who created it, but they don’t seem particularly interested in letting anyone else in – it’s an intensely insular experience that almost demands someone track down a wiki to find a way in, and there’s little incentive to invest that much time and effort on a title that gives newcomers nothing but an indifferent shrug.
    • 76 Metascore
    • 75 Critic Score
    The Stirring Abyss is creepy, inventive, and short enough that it doesn’t wear out its welcome. The secrets of the depths are intriguing, and the setpiece battles and boss fights were satisfying. The developers have even included a roguelike endless battle mode for anyone who wants to keep grinding away once they’ve finished the game — if it was a bit less boardgamey and a little more immersive, I’d be able to endorse it wholeheartedly.
    • 76 Metascore
    • 60 Critic Score
    Bonkies is cute and I found its ’90s cartoon aesthetic appealing, but the unbalanced difficulty swings make it hard to enjoy alone or in co-op. It’s possible that the optimal experience is with four players and the game does support remote play as well as couch co-op, so the best idea might be to find three friends before jumping into this monkey business.
    • 78 Metascore
    • 85 Critic Score
    Breath of the Wild succeeded because it instilled a sense of wonder in the player and inspired them to explore every inch of its landscape. While Age of Calamity doesn’t follow in those same footsteps, that sense of wonder and need to explore is present. This prequel is a love-letter to one of the greatest games of all time, and while it might not have been exactly what fans were expecting, it is a worthy addition to this storied franchise and a must-play for anyone itching to return to Hyrule.
    • tbd Metascore
    • 70 Critic Score
    While it was irritating, my frustrations with the light’s lack of precision are certainly no dealbreaker. Projection: First Light is a greatly innovative title with a sympathetic premise and there’s certainly something poetic – artistic, even — in its design. I definitely recommend it, and I’m curious to see what the developers cook up next.
    • 75 Metascore
    • 90 Critic Score
    Overall, The Medium is a fantastic experience. It’s a troubling, emotional, and wrenching nightmare packed into a compact running time, and while its ending may be a little too ambiguous for some, I’m happy to say that The Medium offers a dark mystery that is absolutely worth solving.
    • 68 Metascore
    • 65 Critic Score
    Unfortunately, despite all of its ambition, it feels like some areas still need work. I hope the developers keep polishing this title or at least carry some of these learnings into a sequel — despite the problems, it’s often as intoxicating as the bootleg hooch the characters sell.
    • 70 Metascore
    • 65 Critic Score
    Ultimately, the new JRPG gameplay in the Rhythm Adventure Pack doesn’t change much about the Taiko no Tatsujin series — at its core, it caters to a very specific drum-loving audience, although I’d guess that kids would also have a blast with the percussive gameplay and songs from anime and game IPs.
    • 71 Metascore
    • 80 Critic Score
    It’s charming, it’s pretty, and it clearly sets out to provide players with a good time. It doesn’t quite nail every aspect of its design, but it’s easily one of the better open-world games on the market right now, and for my money is the freshest and most enjoyable release from Ubisoft in years.
    • 75 Metascore
    • 70 Critic Score
    There’s a lot to like about Shiren. There are plenty of places to explore, there are intricate puzzle rooms that provide extra challenge, and the loot flows freely and generously. I’m just not sure I’ll get back to a place mentally where I’ll see Shiren’s travels through to the end — I became weary of the repeating gameplay loop much earlier than I thought I would.
    • 66 Metascore
    • 40 Critic Score
    I hate to say it, but Super Meat Boy Forever is a bummer. Its design and execution as an auto-runner is sound, but as a sequel to one of the most noteworthy and important indie games ever, it’s substantially lacking. Maybe that isn’t fair to say as much of the original team isn’t present, but I strongly disagree on the direction Team Meat took here. The original Super Meat Boy was brimming with panache and personality, and seemingly all of its magic has been lost in the decade since.
    • 72 Metascore
    • 50 Critic Score
    Tanuki Justice ended up being more frustrating than enjoyable. It’s not quite the bullet-hell platformer I was expecting, but its difficulty curve will likely have many giving up before reaching the end.
    • 79 Metascore
    • 80 Critic Score
    Anyone who’s after a colorful and quirky puzzle-platformer that just oozes personality, charm and cuteness will probably have a blast with Phogs!, and if there are kids around, then it’s absolutely recommended. Those who give it a shot will find inventive puzzles and charm galore — it’s an exquisite canine treat for humans to enjoy!
    • 78 Metascore
    • 85 Critic Score
    Shady Part of Me is a bold and challenging title that uses style and story to complement its gameplay, and I walked away from this adventure reflecting on my own fears. If nothing else, it’s noteworthy for that.
    • 61 Metascore
    • 55 Critic Score
    After wrapping Godfall, I was left with the feeling that it’s going to be a one-and-done. I can’t see myself doing its endless trials or repeating the endgame boss fights — it just doesn’t feel like there’s anything more to work towards. The graphics are great and the combat is enjoyable, but it gets samey too quickly and ends up as a typical next-generation launch game that will be soon forgotten.
    • 60 Metascore
    • 80 Critic Score
    Regardless of the bizarre lip movements, Twin Mirror is an excellent adventure game. Not only was I enthralled by its mystery, I was absolutely enamored with the presentation. I wasn’t expecting something so filmlike and cinematic, but I walked away delighted and I can say that some of its powerful scenes will stay with me for a while.
    • 75 Metascore
    • 65 Critic Score
    When all was said and done, it was a great journey — I just don’t understand why the developers went to such great lengths to make taking that journey as irritating and inconvenient as possible.
    • 76 Metascore
    • 55 Critic Score
    Unto the End first appears to be an attractive cinematic platformer that gets a lot right with rich atmosphere and simple graphics. However, it’s ultimately let down by the darkness of its environments, irritating trial-and-error gameplay and an overcomplicated combat system.
    • 74 Metascore
    • 40 Critic Score
    I knew Melody of Memory was a rhythm spin-off before I started it, so I kept my expectations fairly low, but it didn’t even clear that bar. The music isn’t awful and the visuals are beautiful, but it gives players almost nothing substantial in the main story. In light of this, I can only recommend it to those who really love rhythm games or the music from Kingdom Hearts.
    • 82 Metascore
    • 75 Critic Score
    It’s great to see the return of Sam & Max Save the World, now looking fresh and ready to meet a new audience.
    • 53 Metascore
    • 55 Critic Score
    When friends are available, Octafight offers quick matches with fast and fluid action, and a variety of modes, stages, and weapons that add an unexpected amount of variety and freshness. However, potential buyers should beware — this added lifespan is only relevant to those who have someone to play with.
    • 71 Metascore
    • 70 Critic Score
    Players looking for a cheery Legend of Zelda-style title will find it in Oceanhorn 2, and with a much smaller pricetag. It may have a few issues, but it’s worth the price of admission to see what this talented team has put together.
    • 53 Metascore
    • 50 Critic Score
    Replica was likely fine as a 2016 mobile title, but it’s hard to recommend something that’s little more than a one-hour collection of simple puzzles and a basic story. Its heart is surely in the right place, but that’s about all I can say for it.
    • 65 Metascore
    • 55 Critic Score
    I commend the developers for keeping true to Orwell’s work, depressing endings and all, but unfortunately what we have here is a worst-of-both-worlds situation — as a visual novel, it’s a slog to get through the repetitive mundane, choices, and the gameplay isn’t refined or engaging enough to be a solid management sim. Simply reading the book might be a better option.
    • 73 Metascore
    • 65 Critic Score
    Wet Dreams Dry Twice is an okay sequel to the reboot of a genre-classic series and its faithfulness to old-school sensibilities is both a strength and a weakness. While the humor is a bit too juvenile for my taste, it does manage to elicit some laughs every now and then. On the other hand, players wanting a fresher take on design and writing might want to look elsewhere.
    • tbd Metascore
    • 50 Critic Score
    Reservations aside, my love for indie RPGs pulled me through and I did have an appreciation for Orangeblood‘s pixel art and catchy soundtrack. It definitely has some personality and it’s worth a look as an oddity, but it’s just a shame that the combat doesn’t support the experience.
    • tbd Metascore
    • 70 Critic Score
    Is Accident an impressive game? Not particularly. There are just nine accidents, and each one is a puzzle that needs to be solved the same way each time. However, the educational value is off the charts. Accident may not catch on as something to enjoy casually, but it’s the kind of thing that every new driver should spend some time with. I don’t know if I’d go so far as to call it an ‘important’ game, but I can confidently state that by having played it, I’m more prepared to help at the scene of an accident than I was before, and that’s worth something.
    • 65 Metascore
    • 65 Critic Score
    In the end, Aquanox: Deep Descent does everything it has to, but it doesn’t stand out from the crowd. The combat is thrilling, but the story and quests fail to intrigue, the environments don’t have much variety, and there just generally isn’t much to it — it’s a solid 3D shooter set underwater, and not much else.

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