GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Mass Effect
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 79 Metascore
    • 60 Critic Score
    As the first entry in a planned trilogy, The Legend of Heroes: Trails in the Sky has technically done its job. The game has built my anticipation for the next installment, in spite of itself. Granting that, I'm not interested in a rerun. A clever battle system can distract for only so long, and the value of semi-persistent society is limited by the appeal of the world in which it exists. I'm sure that it's hard for creators to not fall in love with the product of their labor, but navel-gazing is only entertaining for the owner of said navel.
    • 78 Metascore
    • 90 Critic Score
    If the Yakuza series were merely the sole franchise keeping the long tradition of the 3D brawler alive, it would be worthy of praise. The fact that it manages to do that while also offering some of the best storytelling in the industry-and that it accomplishes these things essentially once a year-all combine to make it one of the most impressive series around. Yakuza 4 comes from the best possible video game pedigree, and it does its predecessors proud.
    • 84 Metascore
    • 60 Critic Score
    As it stands, it's a fairly empty, unfocused experience that will find a number of fans regardless thanks to the power of the truly killer visuals.
    • 84 Metascore
    • 85 Critic Score
    Mortal Kombat has rebooted itself into respectability.
    • 95 Metascore
    • 100 Critic Score
    So do we need Portal 2? Do I need it? Maybe not, but I'm sure as hell glad it exists. The portal aspect has probably reached its zenith in Portal 2, and given the way the game ends I don't think there's much room for a Portal 3.
    • 71 Metascore
    • 40 Critic Score
    Though short, Swarm lasts a bit too long, if you ask me, being that it fails to expand upon its novel concept. It's a shame, too, because when you get back to what I brought up before, Hothead's marketing is enjoyably irreverent and funny. Take a look at the promotional videos on their website, and it's clear that they really love this concept, and that they're attempting to inject their products with a very particular sense of humor. If only the game matched their ads in its pizzazz and charm.
    • 53 Metascore
    • 35 Critic Score
    Clearly, the guys at Access Games understand that games in the Monster Hunter vein are supposed to be punishingly difficult. What they didn't get was that the soul-crushing challenge should come from the gameplay and not poor design decisions. Throwing down your PSP in anger because a boss has outsmarted you is acceptable. Tossing it aside because a fight revolves more around beating the bad game design than the actual enemy is not.
    • 79 Metascore
    • 75 Critic Score
    The few design decisions that take de Blob 2 towards skillful play don't produce a robust experience of this kind, and undermine the game's better qualities.
    • 60 Metascore
    • 50 Critic Score
    Efforts to align Moon Diver's classic gameplay with an environment 20 years removed from its progenitor have only done it harm. The greatest shame is that the game did not fall victim to the caprice of an indifferent natural order; Moon Diver is betrayed by the deliberate adaptations of rational designers.
    • 79 Metascore
    • 85 Critic Score
    Monster Tale introduces a deep, satisfying facet of gameplay into one of the most tried and true formulas in gaming history. There are parts where it feels like it's a slave to the ancient ways of backtracking and suspiciously-placed save points, but none of the sore spots are pronounced enough to cause any serious problems.
    • 71 Metascore
    • 65 Critic Score
    Information gaps, repetition, and camera issues aside, Gods Eater Burst remains a faster-paced and more welcoming version of Monster Hunter.
    • 81 Metascore
    • 50 Critic Score
    Fans of hand cramp-inducing button mashing or extensive weapon combos might find a lot to like here, but for everyone else there's just a pretty face and some scattered body parts.
    • 51 Metascore
    • 60 Critic Score
    Knights Contract reminds me of that friend from high school-I think maybe every guy might've had one like this growing up-who was way too into wrestling. For the most part he was a great guy, except for the times when he'd decide that a casual conversation was a perfect opportunity to throw me into an inescapable armbar, on which occasion I found myself wishing he was a dead person.
    • 70 Metascore
    • 30 Critic Score
    Games as an art form are ready for that next big step, I think. We're ready for that true war game that explores all of a conflict's facets and ramifications, but for now we're stuck with drivel like Homefront that's still about Buff McRockHard fighting evil foreigners. Homefront is the most insidious kind of bad game-it's the kind that masquerades as something more special.
    • 84 Metascore
    • 80 Critic Score
    In spite of these less-than-stellar choices, I will say that Crysis 2's high points outshine the low ones. Frankly speaking, it's rare that I'm able to completely disconnect from a game's plot and remain interested enough to roll credits, but in this particular case, putting the Nanosuit through its paces was more than enough to keep me playing from start to finish. If the developers tweak a few things and put more emphasis on the free-form parts of play that shine the brightest, I'll be quite interested to see what happens when Crytek starts hyping Nanosuit 3.0. Rat
    • 65 Metascore
    • 40 Critic Score
    For a piece of DLC that offers so little, $7.00 seems steep. Save some hard-earned money and watch the videos of it on YouTube instead… the most relevant bits can be seen in a minute or two, and those Microsoft points can instead be spent on something more substantial.
    • 43 Metascore
    • 30 Critic Score
    The cover shooter genre has plenty of untapped potential. Vanquish hinted at this by kicking up the pace a few (hundred) notches, but Mindjack is perhaps the first to actively introduce truly new kinds of gameplay, and I had my fingers crossed for its success. Unfortunately, the finished product is about as botched as a game can get.
    • 83 Metascore
    • 95 Critic Score
    Ghost Trick is a masterpiece, made by developers who thoroughly understand the medium they're working in and the hardware they're working with.
    • 84 Metascore
    • 85 Critic Score
    I don't know what possessed People Can Fly to saddle such an exceptional action experience with such a terrible story, but being surrounded by monstrously stupid, foul-mouthed sociopaths actively lessened the gameplay experience for me. So long as a player can tune out the plot and characters, Bulletstorm is an unmitigated action masterpiece, but damn, does the story work hard to mitigate everything good about the game.
    • 79 Metascore
    • 25 Critic Score
    Defying all expectations, BioWare managed to take one of the most memorable Western RPGs in recent history and completely destroyed everything that made it so good.
    • tbd Metascore
    • 70 Critic Score
    While it may not be the right fireplace sim for film buffs or lit majors, Cozy Fire may be worthwhile for detail-driven fans looking for a little existential ascension with their fire stoking, and given the increase in agency over its competitors, may even let players learn something new about Themselves.
    • 90 Metascore
    • 75 Critic Score
    Dead Space 2 is pretty good at that, and the technical work is almost unimpeachable, but something essential has been lost.
    • 81 Metascore
    • 70 Critic Score
    Winning even as one loses is nothing new in gaming-at least, not in how I play-and the way Zettai Hero Project: Unlosing Ranger vs. Darkdeath Evilman implements it means that nothing the player does, no matter how foolish, is a waste. That implemention isn't exactly groundbreaking (while the game makes grinding for levels easier, it doesn't make it more palatable) but it does force players to think about failure in a slightly new way.
    • 68 Metascore
    • 40 Critic Score
    As much as I may admire the concept, I really can't recommend Lost in Shadow to anyone except those who crave simplistic, repetitive gameplay and an unnecessarily bloated running time.
    • 42 Metascore
    • 50 Critic Score
    Venetica has a few good ideas and a couple of characters that deserve further examination, but it just doesn't seem to be at all interested in them. That, I suppose, is why I wasn't all that interested by Venetica, either. Ratin
    • 85 Metascore
    • 75 Critic Score
    While JRPGs continue to flounder on the home consoles, games like this one prove that the genre is alive and well on handhelds.
    • 64 Metascore
    • 70 Critic Score
    Removing the harsh consequences for simple mistakes tears down a wall of inaccessibility that can alienate people from the genre and makes Nail'd the perfect point-of-entry for anyone interested in racing games in general, and the off-road subgenre specifically. I just wish the game had been polished enough that this innovation wouldn't have been such a major part of the experience.
    • 87 Metascore
    • 60 Critic Score
    Those who can't get enough of Red Dead's wild west action or zombies might want to give Undead Nightmare a spin. There's a lot of game here for 800 Microsoft points, and while it's rarely as compelling as the main title, there's still some fun to be had in watching John Marsten shoot zombies in the head.
    • 67 Metascore
    • 80 Critic Score
    People only be satisfied with "AAA" levels of production will likely gripe, but to be perfectly frank, none of the rough edges diminished my overall experience-the focus and design of Reality Pump's efforts just can't be denied.
    • 57 Metascore
    • 50 Critic Score
    Breach isn't terrible, but I don't see anything here that hasn't already be done better by another game, resulting in an instant recipe for mediocrity.

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