GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 81 Metascore
    • 95 Critic Score
    The first chapter of Sam & Max: The Devil's Playhouse shows us that storytelling in games doesn't have to be a luxury, and perhaps shouldn't be. In The Penal Zone, good writing isn't just an added bonus: it infuses every aspect of play.
    • 71 Metascore
    • 75 Critic Score
    Mass Effect die-hards will certainly want to invest, but more casual fans of the series might want to think twice before purchase.
    • 76 Metascore
    • 85 Critic Score
    It's simple, fairly balanced, and damn near endlessly replayable, just as any multiplayer game should be.
    • 40 Metascore
    • 50 Critic Score
    As a side-story to the series, The Conspiracy falls utterly flat—so it's lucky that it fares much better as a game than as a spin-off.
    • 75 Metascore
    • 40 Critic Score
    A dating simulation combined with more traditional combat is certainly an interesting concept, but with Sakura Wars: So Long, My Love's inconsistent tone, exhausting battle system and poor story, it's trying to be too many things at once.
    • 46 Metascore
    • 30 Critic Score
    A miserable, frustrating, and graceless experience, I can't recommend this game to anyone but the most dedicated Samurai Shodown fans—and even those players should be well-warned to stay away
    • 38 Metascore
    • 10 Critic Score
    No matter which aspect is touched on, I absolutely fail to see the point of Dead or Alive: Paradise.
    • 81 Metascore
    • 65 Critic Score
    Although it's hard not to fall in love with the landscape, the grappling hook, and the parachute, their combined appeal just isn't strong enough to override the bloated playtime, the dull cast of characters, and missions that are only mediocre at best.
    • tbd Metascore
    • 80 Critic Score
    Although the implementation is very limited and the series of five missions can be completed in an hour or less, I greatly enjoyed taking the Hammerhead for a spin—doubly so, since I felt that Mass Effect 2's removal of both Mako and planetary exploration was a huge error.
    • 80 Metascore
    • 30 Critic Score
    As a dungeon crawler, Strange Journey is abominable. As an SMT, it's unforgivable.
    • 75 Metascore
    • 75 Critic Score
    As it is, I can only recommend it to those who have the patience and tolerance to work through significant frustration for the reward of a satisfying story about interesting people.
    • 77 Metascore
    • 65 Critic Score
    Of course, all of these problems are present in other games where I have not minded them so much, but Metro 2033 is such a short, focused experience that the cumulative impact of its flaws is significant.
    • 92 Metascore
    • 75 Critic Score
    The strength of the game's opening sequences and some of the bosses really stuck with me, but some of the later levels just felt kind of...bleh. As far as being the show-stopper that blows the rest of the series away, it falls short.
    • 67 Metascore
    • 40 Critic Score
    Although the controls were solidly implemented, the graphics were some of the best I've seen on the Wii, and I do believe the developers' hearts were in the right place, Fragile Dreams: Farewell Ruins of the Moon is a tedious, trying experience that didn't offer enough reason for me to carry on in spite of its downsides.
    • 82 Metascore
    • 75 Critic Score
    I think it's safe to say that the cliché expression is true—players that enjoyed Origins will enjoy this as well, and future returns to Thedas will definitely be welcome. However, when it's all said and done I couldn't help but feel that the immersion was a little thin due to the relatively small amount of content.
    • 72 Metascore
    • 35 Critic Score
    Unfortunately, Resonance of Fate gets almost everything wrong and even screws up what it got right.
    • 78 Metascore
    • 65 Critic Score
    It's Mega Man, and there's nothing wrong with that. I'll keep playing them as long as they keep making them, but that doesn't mean that this new iteration isn't vulnerable to the same stagnation that the original series was.
    • 83 Metascore
    • 80 Critic Score
    While it's not quite the final word on JRPGs, Final Fantasy XIII represents the felicitous first steps on the path to a destination well worth reaching.
    • 75 Metascore
    • 80 Critic Score
    Always challenging but never impossible, Echoshift goes out of its way to cater to the player in ways that very few titles do, making it an easy game to love
    • 87 Metascore
    • 40 Critic Score
    The controls and interaction with the game world are suspect at best and downright awful at worst. And even looking past that I still come away disappointed. The script is weak, the characters' interactions/motivations are often left unexplained, and the voice acting is mediocre in some places and bad in others. The only thing Heavy Rain really has going for it is the composition of some of the individual scenes, and that's not nearly enough to carry the whole game on its own. So in the end we don't have much of anything except the spectre of what might have been.
    • 67 Metascore
    • 65 Critic Score
    For players who've never had the chance to partake of Metal Slug's particular brand of madness or for those hopelessly devoted to the series, Metal Slug XX will certainly be worth the time invested. For those (like myself) who may still have feelings for the Slugs but can't deny having been there and done that, there's not much reason to sign up for another tour of duty.
    • 77 Metascore
    • 85 Critic Score
    The fact that this game could transform me from a stony-faced, veteran gamer into someone's over-enthusiastic, flailing uncle who doesn't understand how controllers work is itself proof of how Sumo Digital's synthesis of sight, sound and play has resulted in a uniquely intense and compulsively playable experience.
    • 60 Metascore
    • 80 Critic Score
    I could go on, but over the course of this review I've already described a litany of qualities that should win over players who appreciate mature RPG experiences with quality commensurate to the amount of time spent in them. However, there's no getting around the fact that first impressions will likely turn a lot of potential adventurers off.
    • 68 Metascore
    • 40 Critic Score
    A larger budget might have saved the driving physics and improved the experience of the town, but no amount of money could repair the terrible writing and wrong-headed design that really sink Deadly Premonition.
    • 53 Metascore
    • 40 Critic Score
    Ragnarok DS's problem is that decisions that are forgivable in a free MMO are really grating in a single-player game that costs money.
    • 88 Metascore
    • 90 Critic Score
    In the culmination of this story BioShock 2 outdoes the original and establishes its own worth, with a closing sequence that hits every note perfectly.
    • 71 Metascore
    • 70 Critic Score
    Regardless of the things that I found unsatisfactory, I'm quite glad that Atlus took a big risk in bringing Shiren the Wanderer to our shores.
    • 75 Metascore
    • 55 Critic Score
    For once gamers can honestly believe the hype. Dante's Inferno lives down to expectations in spectacular fashion
    • 64 Metascore
    • 70 Critic Score
    Thankfully, with their powers combined, the sister modes of the game conspire to lift it above its shortcomings and transform it into a worthwhile, if scatterbrained, experience.
    • 96 Metascore
    • 75 Critic Score
    Players who can look past the lack of drive, annoying decisions, and a general stripped-down, dumbed-down feeling can (thankfully) still look forward to some truly spectacular moments and unforgettable action before credits roll.

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