GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 78 Metascore
    • 85 Critic Score
    My hat is off to Terminal Reality... they may have just created the best movie game of all time.
    • 66 Metascore
    • 50 Critic Score
    At the end of the day Vertigo seems to be a decent core idea for a game wrapped in a lackluster package. There have been other successful games in this genre but for me, Vertigo doesn't live up to that legacy.
    • 70 Metascore
    • 50 Critic Score
    Let's Tap!, with its bright, accessible aesthetic and peppy, J-pop soundtrack, has a lot of potential. Unfortunately, I can only evaluate the game as it exists, and Let's Tap! has a few shortcomings too many to wholeheartedly recommend.
    • 78 Metascore
    • 60 Critic Score
    Although Prototype sports several great ideas and a main character that wows, imagination, inspiration, and a strong guiding hand were lacking in every other aspect of the game.
    • 75 Metascore
    • 90 Critic Score
    Perhaps this game appeals less to adolescent and adult males than most games do: Starfy is more Kirby than Mario. But it does what it does very well, and I hope that this title is merely the beginning of Starfy's legend in North America.
    • 76 Metascore
    • 75 Critic Score
    Knights in the Nightmare struggles under the weight of its own complexity but the bizarre melding of divergent gaming subgenres make it a title I'd recommend to anyone bored with gaming's status quo.
    • tbd Metascore
    • 70 Critic Score
    Was it a time-suck for me? No. But for a few hours, it forced me to solve problems in a new and challenging way.
    • 85 Metascore
    • 70 Critic Score
    Red Faction: Guerrilla scores, and it certainly adds a nice twist on the established open-world game formula.
    • 85 Metascore
    • 65 Critic Score
    It never feels as though it's doing much more than going through the motions, and as a result, neither did I. Lacking the joy and spirit intrinsic to truly inspired projects, inFamous may have painted by the numbers correctly, but technical success is not the same thing as creating a brilliant masterpiece.
    • 78 Metascore
    • 75 Critic Score
    The word "original" may not apply, but the level of production and care taken in crafting Crimson Gem Saga is certainly noteworthy, especially in conjunction with the pure, reductive nature of its game design.
    • 71 Metascore
    • 75 Critic Score
    For those who like the "get as big as possible" mechanic or are simply intrigued by having to eat their way to glory, this game is definitely worth a look—especially since it's only $30 brand new.
    • 60 Metascore
    • 75 Critic Score
    All in all, Steal Princess is a game the likes of which I haven't seen for years, and it manages to feel fresh and familiar at the same time.
    • 48 Metascore
    • 25 Critic Score
    Terminator Salvation is abject in its failures. I almost wish there was something I could give it credit for, but as it's impossibly short and incompetently made, there's just no reason to ever play Terminator Salvation.
    • 70 Metascore
    • 80 Critic Score
    Putting aside expectations of what some uninformed writers may think it should be, I was quite glad to take Bionic Commando for what it is—an absolutely faithful reimagining of an undisputed classic, smartly crafted and brought elegantly into the current generation.
    • 79 Metascore
    • 85 Critic Score
    That small matter aside, Atlus once again proves that they are the publisher who takes care of their fans—Shin Megami Tensei: Devil Summoner 2 – Raidou Kuzunoha vs. King Abaddon is another more addition to a long string of superior RPGs, and a solid reason to stay in the last generation just a little bit longer.
    • 82 Metascore
    • 80 Critic Score
    That said, those are extremely minor concerns—Broken Steel is an absolute necessity for any Fallout 3 player and certainly justifies the cost of the download.
    • 69 Metascore
    • 70 Critic Score
    Despite that beef, The Dark Spire is a pleasing throwback to an era when games were actually hard and beating them felt like a legitimate accomplishment.
    • 60 Metascore
    • 70 Critic Score
    Like many Atlus titles, this isn't a game for everyone. Lone players can enjoy the colorful art, the humor and some of the table-turning ruthlessness, but Dokepon's journey is meant to be taken with friends.
    • 65 Metascore
    • 65 Critic Score
    The Godfather II's failure is that, outside of the most utilitarian sense in which it is a smoothly-playable game, it doesn't accomplish anything at all.
    • 73 Metascore
    • 65 Critic Score
    Although Hammerin' Hero doesn't run as smooth or as long as I would've liked it to, it remains one of the most enjoyable PSP titles I've come across in quite some time.
    • 68 Metascore
    • 80 Critic Score
    Those searching for traditional third-person action should probably keep looking, but players interested in exploring a nine-hour interactive ninja flick packed full of the most insane action ever choreographed need look no further.
    • 56 Metascore
    • 35 Critic Score
    The gameplay lacks any redeeming qualities, and would have been behind the curve in the 16-bit era. Today, there's just no place for a game like this at all.
    • 76 Metascore
    • 65 Critic Score
    The Pitt doesn't offer a lot of impressive loot to score, collecting items for that last achievement is more trouble than it's worth, and the struggle-with-a-twist to free Pittsburgh's slaves (or not) is over before you know it.
    • 75 Metascore
    • 65 Critic Score
    Although I personally wasn't too impressed with this offering, I will say that my son (age 7) absolutely fell in love with it.
    • 93 Metascore
    • 80 Critic Score
    Despite the minor flaws, Grand Theft Auto: Chinatown Wars is an excellent experience.
    • 83 Metascore
    • 70 Critic Score
    Players curious about the recent activities of Albert Wesker and the legacy of the Umbrella Corporation can dive right in and enjoy without fear; those new to the series might be surprised at how dated it feels once the high-polygon glamour wears off.
    • 66 Metascore
    • 65 Critic Score
    I definitely like the ideas that Crystal Dynamics are flirting with here, it just seems disingenuous to ask players to pay so much for this small taste.
    • 53 Metascore
    • 25 Critic Score
    If only the rest of the game had offered some fraction of this scene's inspiration, Eat Lead might have even been worth buying, rather than just taking up space in the budget bin.
    • 71 Metascore
    • 50 Critic Score
    Although I got a few good laughs out of the first hour or so, the appeal of calling men in turbans "bitches" while plowing through repetitive environments ran out long before the credits rolled. I walked away from the game bored and left it unfinished, having no regrets.
    • 30 Metascore
    • 30 Critic Score
    This minor disaster is a huge step down for the developers, Rebellion, after their fun-but-flawed Sniper Elite, and the "people-would-acknowledge-as-better-than-Gears-of-War-had-anyone-actually-played-it" Rogue Trooper.

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