GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 77 Metascore
    • 80 Critic Score
    Yakuza 2 isn't perfect by a longshot, but it's one of the exceedingly few games that makes an effort to deliver legitimately mature content aimed at, and intended for adults like me who can appreciate something a little more substantial than killing terrorists, aliens, or zombies once in awhile.
    • 65 Metascore
    • 35 Critic Score
    It's not a terrible effort, but there are dozens of missed opportunities over the course of the game that could enhance the entire experience, and the fact that practically none of them were taken left me scratching my head.
    • 72 Metascore
    • 60 Critic Score
    Without the distraction that lovable licensed characters provide, I was faced with the inescapable conclusion that Mercenaries 2 was a mediocre title, suitable only for those who fantasize about using attack helicopters to slay entire countries.
    • 79 Metascore
    • 60 Critic Score
    If you hadn't figured it out for yourself already, allow me to reiterate—Tales of Vesperia is sort of like an RPG treadmill. For every step forward the game makes with its use of characters or social commentary, it follows up with a step back in the form of an over-reliance on genre clichés and a meandering narrative focus.
    • 60 Metascore
    • 60 Critic Score
    As a new music game, Helix sounded like a fun concept and I wanted to enjoy it more than I did. I just had a hard time staying with it. Taken on its own terms, the game definitely provides a challenge and some sweat—for the gamer that gets into the spirit and avoids cheating with mini-waggles.
    • 67 Metascore
    • 70 Critic Score
    Although it was a little too different for me, I recommend it to anyone tired of the brick rain-jewel swap dynasty.
    • 83 Metascore
    • 25 Critic Score
    If Treasure's name wasn't attached to this product, I seriously doubt that it would have ever found a publisher, let alone the warm reception most other review sites have given it.
    • 73 Metascore
    • 90 Critic Score
    I came into Strong Bad's expecting quality adventuring, the unique comedic stylings that make me feel like I'm a kid watching Rocko's Modern Life again, and some good old fashioned The Cheat kickin'. That's exactly what I got, and there was virtually nothing throughout the experience that annoyed or dissatisfied me.
    • 85 Metascore
    • 70 Critic Score
    My verdict is that Soul Calibur IV looks great, but isn't especially accessible to newcomers.
    • 59 Metascore
    • 45 Critic Score
    In the end, Spectral Force 3 is more disappointing than bad.
    • 65 Metascore
    • 50 Critic Score
    Being average isn't a bullet-point for the back of a box, and if someone's going to play a potentially punishing, definitely repetitive roguelike, I can't imagine that they'd want to put that kind of serious effort out for something that's just average, at best.
    • 46 Metascore
    • 75 Critic Score
    The audacious premise is incredibly fun all the way through, and right up until just before the last few missions the gameplay more than holds up its end. It's too bad the game gets so frustratingly difficult right at the end.
    • 82 Metascore
    • 80 Critic Score
    This shining example of old-school design infused with new-school wisdom completely destroyed my expectations and delivered a supremely polished and challenging adventure that only grew more rewarding the further I went.
    • 94 Metascore
    • 80 Critic Score
    It is an undeniable achievement: Hideo Kojima’s achievement. No other producer could have made this title, for better or for worse
    • 78 Metascore
    • 85 Critic Score
    Soul Bubbles is filled with unexpectedly sophisticated sequences like that, and they are a true sign that the people behind it not only know exactly what they're doing, but they also know what constitutes excellent game design.
    • 72 Metascore
    • 80 Critic Score
    Beyond its successes as a light, accessible fighting game, Burst Limit's greatest achievement as a DBZ fighting game is finally presenting the story and characters in all of their utterly ludicrous glory.
    • 71 Metascore
    • 85 Critic Score
    Even as I was enjoying the game's top-notch action, I couldn't help but be disappointed that the developers weren't doing more with the franchise's dramatic possibilities.
    • 81 Metascore
    • 60 Critic Score
    Ultimately Ninja Gaiden II retains everything from the original, for better or for worse, and makes a few small but very noticeable improvements.
    • 78 Metascore
    • 80 Critic Score
    Lego Indiana Jones is so successful because it reimagines the films it’s based on without reproducing them.
    • tbd Metascore
    • 50 Critic Score
    Although the mechanics are nothing revolutionary, I will say that I appreciated the graphics for their old-school flavor and intense pan-Asian iconography.
    • 81 Metascore
    • 70 Critic Score
    LostWinds isn't something that will impress friends or provide hours of replay, but it's an enjoyable and enjoyably discrete experience that made me glad I downloaded it.
    • 69 Metascore
    • 70 Critic Score
    It may not have been a direct hit, but ­R-Type Command's mission was certainly accomplished.
    • 98 Metascore
    • 85 Critic Score
    Perhaps the most frustrating mistake the game makes is in the car combat. When this works, it's one of the game's bright points, as passengers blast away at other cars, shredding metal, blowing out wheels, and slaughtering the occupants, but when it fails, the game is crippled by that failure.
    • 72 Metascore
    • 85 Critic Score
    The great level design, intense combat setpieces, and the incredibly depressing design aesthetic are all top-notch. It's a prime example of great execution elevating a tired premise.
    • 83 Metascore
    • 35 Critic Score
    If the words "the death of Aeris" don't bring a tear to your eye, then dropping $40 on Crisis Core certainly will.
    • 81 Metascore
    • 90 Critic Score
    For a trip back to the well, R6: Vegas 2 proves an unusually excellent cash-in. I'd be lying, though, if I said that my two favorite levels weren't the prologue and epilogue, which both forgo the Vegas setting for a trip to an exotic locale.
    • 80 Metascore
    • 35 Critic Score
    If the first game was a chillingly-black horror to be feared, Bloodshot's a pretender in a goofy rubber mask, making funny noises and stumbling over its own feet.
    • 80 Metascore
    • 70 Critic Score
    Much like the original Bully, Scholarship Edition is entertaining enough at times, but it never rises above being merely good.
    • 53 Metascore
    • 45 Critic Score
    It's inherited all the original game's problems—a major feat, since it's developed by a whole new company—and lost some of its charm in the process.
    • 76 Metascore
    • 55 Critic Score
    The Club's greatest flaw is that it thinks it's a whole lot more revolutionary than it actually is. Despite the game's claims to the contrary, there's nothing new about any of this.

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