GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 83 Metascore
    • 55 Critic Score
    This feels like an alpha build of a game: the point in a game's development cycle where engine is in place, and the world has been built, and a few bad guys running around for testing purposes. Unfortunately, the actual meat of the game, the story and the missions, haven't been added yet.
    • 66 Metascore
    • 40 Critic Score
    I'm not exaggerating when I say that Jewel Summoner is at least half dialogue, if not three-quarters - a fatal mistake when the quality of such is so unappealing.
    • 67 Metascore
    • 60 Critic Score
    It's fun and violent and asks nothing at all from its player than to spend a few minutes blowing things to pieces whenever they feel like it, rewarding them with epic levels of blood and gore when they do.
    • 78 Metascore
    • 80 Critic Score
    The box art might not be interesting (and personally, I think the title of the game is terrible) but once past those superficial elements it's impossible to ignore the superior design and technical mastery that's present in every minute of gameplay. Gurumin puts most of the PSP's library to shame without even trying.
    • 83 Metascore
    • 90 Critic Score
    Overall, I was quite impressed with Rogue Galaxy, and as one of the presumably last RPGs for the PlayStation 2, I think it's a fitting tribute to the machine that is home to the most games of this genre.
    • 73 Metascore
    • 70 Critic Score
    I don't expect World War II to fall in popularity as a game subject any time soon, and Battlestations: Midway is a perfect example of why.
    • 76 Metascore
    • 85 Critic Score
    I hope that future Phoenix Wright titles are able to keep the character and plot development at the same level achieved in Phoenix Wright: Justice For All.
    • 79 Metascore
    • 85 Critic Score
    It's to Lost Planet's credit that the skillful handling of the difficulty and level design puts the player in a state of desperation for almost the entire length of the game.
    • 75 Metascore
    • 75 Critic Score
    The game is a showcase of everything Nintendo hopes for its new console: the novel simplicity of the Wiimote, deceptively simple gameplay that's easy for non-gamers to learn yet a challenge for gaming veterans to master.
    • 85 Metascore
    • 60 Critic Score
    I for one think console gamers can handle a real tactical sim, but I suppose that in this increasingly competitive industry, taking even the slightest risk has become passe.
    • 65 Metascore
    • 40 Critic Score
    Mazes of Fate might have had a slim chance a few years ago, but arriving alongside infinitely more capable competition renders rough, mediocre and annoying content immediately, undesirably obsolete.
    • 87 Metascore
    • 70 Critic Score
    Despite being something of a mixed bag from any perspective, there's no doubting the fact that even a middling Metal Gear game easily outclasses most of its competition.
    • 53 Metascore
    • 20 Critic Score
    In the end, gamers are all just a bunch of people sitting in front of a television holding a controller, so simulation games must be judged on their ability to make gamers feel like they're performing an action within the limitations of the technology. Cabela's African Safari's poor controls, design choices, and graphics keep this immersion from ever happening.
    • 77 Metascore
    • 85 Critic Score
    It's no easy feat to invigorate a genre that has remained fairly set in its ways for the last few generations, let alone do it with the imagination and energy present here.
    • 51 Metascore
    • 25 Critic Score
    It is a game that utterly fails to capture any of the elements that make its source material so enduring and beloved.
    • 63 Metascore
    • 50 Critic Score
    Although it acts as a wonderful selling point for anyone considering developing an FPS for the Wii, Red Steel is too much of an unsatisfying tease to succeed as much else.
    • 95 Metascore
    • 80 Critic Score
    Using the wolf's sense to see the Twilight Realm is a ghastly, beautiful effect to be sure, but contributes little to the player's sense of discovery, save for a few holes to dig or making a few jumps that would otherwise be impossible.
    • 76 Metascore
    • 65 Critic Score
    The greatest strength of Wii Sports—its unparalleled accessibility—ends up being its greatest weakness. Although the game initially feels like a breath of fresh air, the failure of its novel control scheme to provide the sensitivity needed for continued growth and mastery ultimately sucks much of that air right back out.
    • 54 Metascore
    • 35 Critic Score
    I will say that Sneak King was successful from the perspective that it provides an hour or two of incredibly offbeat play, not to mention the fact that it got me into a Burger King for the first time in years. If it wasn't for the stomachache and heartburn afterwards, I'd say it was a win-win situation.
    • 59 Metascore
    • 20 Critic Score
    So once again, Traveler's Tales gets the Lego right, only this time they screw up everything but.
    • 74 Metascore
    • 50 Critic Score
    There is simply no way to play this game comfortably while turning and moving forward.
    • 77 Metascore
    • 55 Critic Score
    Final Fantasy III was fun while I played it, but now that the world's been re-harmonized and the credits have rolled, I feel no need to dig it out of my closet again.
    • 80 Metascore
    • 85 Critic Score
    Rather than a gimmick or a quick add-on like some other Wii titles, Second Opinion's gameplay feels tailor-made for the Wiimote and clearly displays its potential.
    • 94 Metascore
    • 80 Critic Score
    Call me a jaded critic, a wet blanket, or anything else, but I'm not going to be dazzled into submission by stunning visuals and overlook a core game design that doesn't impress.
    • 92 Metascore
    • 85 Critic Score
    For me, the ultimate success of Guitar Hero II's formula lies in the pick-up-and-play accessibility of its controller, the strong selection of catchy songs, and the game's uncanny ability to make players feel like they're actually rocking out on stage.
    • 81 Metascore
    • 80 Critic Score
    Familiarity aside, however, Mizuguchi’s latest experiment in merging simple mechanics with mesmerizing feedback remains an invigorating success, and probably more compulsive and complete than any other he’s conducted, even if it’s not necessarily the final word on the subject.
    • 77 Metascore
    • 85 Critic Score
    Although some may claim that the single-player campaign is on the short side, or perhaps that the ability to move the camera would have been a nice addition, there's no getting around the fact that Killzone: Liberation is a better game than the original in every way and a standout title in its own right.
    • 72 Metascore
    • 70 Critic Score
    While it doesn't pull off everything perfectly, it injects enough originality into a familiar framework to make it one of the more enjoyable releases since the release of its more auspicious Source engine cousin.
    • 50 Metascore
    • 30 Critic Score
    Reservoir Dogs the game takes a groundbreaking film and jams it into a formula it wasn’t meant to fit in the first place. Some heist movies don’t have heists, some stories are told out of order, and some movies aren’t meant to be games.
    • 87 Metascore
    • 65 Critic Score
    Bully is the same product I’ve already consumed four-plus times before, and an interesting thematic twist isn’t enough reason to sing its praises.

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