GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 41 Metascore
    • 40 Critic Score
    Even if the game falls apart fairly quickly, and has bugs and interface quirks that make the main story borderline unplayable, it still deserves a measure of attention and admiration.
    • 80 Metascore
    • 75 Critic Score
    It really wasn’t made with anyone in mind except for longtime players of the series—who will doubtlessly buy it, enjoy themselves, and continue playing it until DICE decides what era the next game will take place in. Which is what makes this game completely review-proof.
    • 74 Metascore
    • 75 Critic Score
    I enjoyed tossing tanks into the ocean with telekinesis and leveling city blocks with my destructo-ray, but there's nothing here to win over people who didn't appreciate this formula the first time.
    • 74 Metascore
    • 80 Critic Score
    Though it's been streamlined, simplified, made easier, or even completely changed in parts, it retains all the elements making these games what they are—and the fact is, there is such a thing as being too hardcore. In my eyes, anything that can help Shin Megami Tensei gather a larger audience stateside is a positive thing.
    • 76 Metascore
    • 65 Critic Score
    Despite the huge amount of money obviously spent licensing and producing Scarface, in the end, it's nothing more than an acceptable title. Better written and designed than most, but too short and shallow to stand apart from the crowd.
    • 78 Metascore
    • 50 Critic Score
    I can understand the logic in trying to craft a sequel that does more than its source material, but the end result is that Mercury Meltdown lacks the simplicity and clean design needed to establish itself as a solid puzzler.
    • 73 Metascore
    • 50 Critic Score
    As an admirer of all things unusual and unusually entertaining, Rico's bizarre parachute tricks justify the four to six hours it takes to complete the campaign, but once the novelty wears off, there's not much here to merit a second glance that hasn't been done better by other games - mission accomplished, but just barely.
    • 84 Metascore
    • 80 Critic Score
    The frenetic battles in Valkyrie Profile 2 belie the flowerlike way its characters unfold, one petal at a time. The story it tells may not look like the stories a film critic like Roger Ebert is used to, but it's still a story—a good one—nonetheless.
    • 83 Metascore
    • 75 Critic Score
    There really aren’t any rough edges or complaints to be lodged against it, save perhaps for the fact that it’s an extremely friendly game and doesn’t present much of a challenge for people who don’t feel satisfied without sweating and stressing out over difficulty spikes.
    • 63 Metascore
    • 35 Critic Score
    It's almost as though the developers focused everything they had on the art style and equippable items, but forgot to make sure the rest of the game worked as well. A tedious slog, this sort of project is a risky one to undertake since the potential for boredom to kill the experience is so high.
    • 51 Metascore
    • 70 Critic Score
    Rengoku is a tight, focused experience not aimed at the average gamer, but it carves out its own niche and fills it nicely. It's an acquired taste perhaps, but one that I definitely crave.
    • 59 Metascore
    • 35 Critic Score
    The sort of inspiration-deficient throwback that wore out its welcome long ago.
    • 67 Metascore
    • 40 Critic Score
    The potential is clearly here for another out-of-left-field cult hit, but the charm of sautéing, stewing, and sometimes scorching wears off too soon, and there's nothing to fall back on to bolster the experience.
    • 84 Metascore
    • 90 Critic Score
    It deserves all of the accolades it will receive-the game has managed to capture the spirit of Star Wars while maintaining its own style and sense of humor.
    • 75 Metascore
    • 80 Critic Score
    Yakuza is the best example I’ve seen in a long time of just how much a great story can elevate a good game.
    • 83 Metascore
    • 80 Critic Score
    Mechanically, it's not quite as subversive or original as the presentation and some of its over zealous supporters might have you believe, but the chutzpah with which LocoRoco interprets the platform game's basic tenets is entirely its own and, again like the original Sonic The Hedgehog, it is a hugely invigorating and memorably stylish entry into a genre still awaiting fresh ideas.
    • 69 Metascore
    • 65 Critic Score
    If they had trimmed all the meaningless RPG fat and reworked Enchanted Arms into something more concentrated, the experience would have played to the game's strengths and been more successful for it.
    • 72 Metascore
    • 80 Critic Score
    And so it is that the series's venerable blend of cut-throat peril and exemplary platform action is not only maintained, but arguably kicked up a notch with newfound levels of visual splendour, hellish level design and structural ingenuity. Though far from universal in its appeal, Ultimate Ghouls 'N Ghosts is quite simply a masterfully executed platform game.
    • 76 Metascore
    • 50 Critic Score
    I hope that Nintendo sees the error of its ways soon and pulls Fox & Co. out of this interminable nosedive.
    • 57 Metascore
    • 60 Critic Score
    Manages to be engaging thanks to its rich storyline, and the typically luxurious cutscenes provided by Square Enix. I found it challenging enough for my level of twitch skills (or lack thereof) in the genre.
    • 85 Metascore
    • 70 Critic Score
    Except for the mentioned flaws it is spot on design-wise and and the enjoyable zombie theme and a tasteful art direction accompanied by a good soundtrack ranging from creepy keyboard-tunes to spot on wishy-washy mall muzak helps to propel a great atmosphere, which is just satirical enough to avoid taking itself too seriously.
    • 88 Metascore
    • 85 Critic Score
    One of the PlayStation 2 's best fighters in a portable format, and it made the jump without sacrificing a bit of the quality.
    • 80 Metascore
    • 80 Critic Score
    The maze-like level designs may seem a little chaotic at first, but their appearance is misleading. In fact, they're very logically designed and player-friendly. With just a little experimentation, solutions become readily apparent.
    • 80 Metascore
    • 80 Critic Score
    A singular RPG experience with much to offer those who are open to something very different from just about every other RPG out there.
    • 71 Metascore
    • 75 Critic Score
    People willing to enlist for the full tour of duty are going to find a tactical experience unlike anything else out there—just make sure you know what you're getting into before you sign on the dotted line.
    • 79 Metascore
    • 70 Critic Score
    Prey's marriage of scientific and spiritual might not be the best fit, but convincing environments, dynamic gravity, and mastery of genre basics assure its status as a pleasantly solid entry into a very crowded field.
    • 73 Metascore
    • 90 Critic Score
    It's really a testament to the game's quality that even though I found its politics and implications deeply troubling I was still won over by the amazing gameplay.
    • 66 Metascore
    • 35 Critic Score
    Without replayability, unlockables or any other motivation to continue playing, Point Blank DS shows how advances in game design since the mid-90s could have saved even superficial titles.
    • 48 Metascore
    • 40 Critic Score
    There's nothing juicy about a boring hero on a boring quest walking around aimlessly searching for the next area to continue a story that I had a hard time caring about.
    • 87 Metascore
    • 60 Critic Score
    Episode 1 is strictly for the fans. Anyone hoping that this expansion would explore some new gameplay elements or even improve on the old ones is up for a disappointment. It's good stuff—hey, it's Half-Life!—but it's the same stuff.

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