GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 94 Metascore
    • 90 Critic Score
    Oblivion is a game people will still be calling a classic a decade from now—and in the fickle world of gaming, that's high praise indeed.
    • 85 Metascore
    • 80 Critic Score
    If nothing else, Hunters establishes itself as a solid and important entry into the Metroid canon with new elements like peripheral characters and a revamped game structure packaged in a more streamlined, enjoyable adventure than its immediate predecessor. For that alone it deserves respect.
    • 87 Metascore
    • 85 Critic Score
    Everything about the game is top-quality. The artificial intelligence provides plenty of interesting moments, the save points are frequent, the story is more accessible than Splinter Cell's dry politi-babble, the voice work and graphics are the best I've seen on the PSP, and the entire game drips with polish and care delivered by people who know what they're doing.
    • 85 Metascore
    • 85 Critic Score
    Every aspect of Daxter screams quality, and Ready At Dawn studios deserve an ovation for putting together such a masterful platforming experience.
    • 94 Metascore
    • 75 Critic Score
    This is still a very good game, and the volumes of supplemental material have kept me form lowering the score any farther than I have, but it has too many flaws to overlook. Critical flaws that keep it from being anywhere near the perfect game that many were hoping for, and continue to expect from Kojima.
    • 67 Metascore
    • 55 Critic Score
    It's shame that the ending is so inadvisably abrupt, opting for a limp 'shock' finale rather than a satisfying closure that would have sat so much better with the game's slow-burning narrative.
    • 76 Metascore
    • 60 Critic Score
    I'm very sad to see that the developers have lost the magic that the first Shadow Hearts had. It's clear that they've nailed the technical half of the formula (and have had it down for a while now), but half a game is still half a game— I would have preferred that they spend less time tweaking something that wasn't broken and instead focus on the intellectual side.
    • 75 Metascore
    • 75 Critic Score
    At present, Bigbig's casual disregard for the casual gamer has undermined a game that, in almost every other respect, is so perfectly suited to its host platform as to truly be a showcase title. [UK Version]
    • 81 Metascore
    • 80 Critic Score
    It may not be the most original or inspired product I've seen, but there's something to be said for nailing the content and pulling it off beautifully.
    • 76 Metascore
    • 85 Critic Score
    While many of the game's components have become stereotypes over the years, here they are carefully constructed and fit together perfectly, creating something larger than the sum of its parts.
    • 60 Metascore
    • 5 Critic Score
    I'm sure there's a small cadre of super-hardcore math majors into intricate medieval costume drama and puzzling out the mysteries of Generation of Chaos, but I'm not one of them.
    • 75 Metascore
    • 65 Critic Score
    Although I suppose that Super Princess Peach is an example of Nintendo slumming for cash, it also proves that even when Nintendo is slumming, it churns out stuff that isn't really that bad. It may not be memorable or very exciting, but it's not bad.
    • 63 Metascore
    • 50 Critic Score
    Sadly, I couldn't get past the use of the stylus on what is supposed to be the main event.
    • 70 Metascore
    • 65 Critic Score
    This game won't change your life or the way you think about gaming, but for those nights when you just wanna turn off your brain and shoot things, you could do far worse.
    • 58 Metascore
    • 30 Critic Score
    I see no reason to purchase and play a mediocre amalgamation with no exceptional qualities to recommend it, though I guess I shouldn't be surprised because nearly every game employing dragons as anything but enemies ends up stinking.
    • 77 Metascore
    • 85 Critic Score
    Its goals and identity are crystal clear, and the developers stick to them... [and] it takes full advantage of the PSP, not only by replacing raw horsepower with style and finesse, but also by keeping in mind that portable games should be different than console games by their very nature.
    • 71 Metascore
    • 75 Critic Score
    Even if the game can't provide a consistent level of excellence, there are enough great parts to recommend the whole package, as hit-and-miss as it may be.
    • 68 Metascore
    • 65 Critic Score
    That's not to say that it won't provide a few diverting hours of stylus-rubbing and microphone-blowing, but don't expect anything but a standard "part two" effort without a lot of meat to it.
    • 72 Metascore
    • 75 Critic Score
    Eminently playable.
    • 75 Metascore
    • 85 Critic Score
    I can't praise the structural work and the interconnecting quests enough.
    • 58 Metascore
    • 30 Critic Score
    This game is so weak and poorly constructed that I can't imagine playing it online with real people would make it any better.
    • 51 Metascore
    • 35 Critic Score
    To put it bluntly, Ape Escape Academy is a textbook case of monkey-see, monkey-do; it goes through the motions and mimics the best it can, but lacks the intelligence and understanding required to imbue its efforts with any sort of elegance.
    • 77 Metascore
    • 75 Critic Score
    The gameplay, while child-friendly, is still challenging enough to keep veteran players interested.
    • 69 Metascore
    • 65 Critic Score
    Wild Arms 4 evolves a little compared to other titles in this genre, but infantile graphics and immature, uninspired sections hinder it's full growth into JRPG-post-puberty. After all, coming of age ain't as easy as it seems to be.
    • 69 Metascore
    • 65 Critic Score
    This kind of thing seems like a perfect fit for squeezing in a few minutes on a portable system, not to mention that it's a brand-new game and not a spin off or sequel to something found on the PS2.
    • 71 Metascore
    • 75 Critic Score
    Videogames this ain't. Art it might be. But what is it? Electroplankton is. And that's all it sets out to be.
    • 85 Metascore
    • 90 Critic Score
    Simply put, Team Ninja deserves a truckload of praise for their work on this game.
    • 66 Metascore
    • 80 Critic Score
    The best thing to happen to the series in years. The AI programming system and shift to hands-off combat give Armored Core an incredible sense of freshness and renewed vigor.
    • 77 Metascore
    • 80 Critic Score
    It's weird, but familiar in all the right ways. I was addicted, but it did drive me batty.
    • 59 Metascore
    • 70 Critic Score
    A nice way to kill a few hours when guests are over, but I wouldn't have paid full price for it.

Top Trailers