GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 81 Metascore
    • 85 Critic Score
    Despite the half-done feeling of chapter five, Phoenix Wright: Ace Attorney remains the sort of game that I live for. It's intelligent, creative, and never ever loses its sense of humor.
    • 82 Metascore
    • 80 Critic Score
    Digital Devil Saga 2 isn't just about maturity; it has maturity, and that's a major accomplishment.
    • 89 Metascore
    • 80 Critic Score
    It may not be very original or innovative when compared to the rest of the games in the series, but Castlevania: Dawn of Sorrow succeeds in bringing a similar level of polish and quality to the Nintendo DS.
    • 81 Metascore
    • 80 Critic Score
    There's nothing else on shelves quite like it, and it's a perfect example of the sort of out-of-the-box thinking that will transform Nintendo's fliptop from an ungraded GameBoy into a true next-generation handheld machine, conceptually as well as physically.
    • 68 Metascore
    • 75 Critic Score
    The co-op gameplay is what makes this game special, and while there are enough bugs and hitches in the co-op mechanic to ensure players will be annoyed a little on their way to the fun, it's still a worthwhile experience.
    • 69 Metascore
    • 65 Critic Score
    I may not have agreed— or even enjoyed—many of the choices that were made and implemented in the final product, but I have to admit that I'd usually take a flawed, unusual experience like Lost in Blue over most of the inspiration-free stuff clogging shelves today.
    • 69 Metascore
    • 70 Critic Score
    It's just about the perfect casual game, just right for people who are looking to kill ten or fifteen minutes at a time dodging dinosaurs and snacking on flies.
    • 85 Metascore
    • 80 Critic Score
    Frankly, I think the entire action-centric, Island of Dr. Moreau direction the game takes in its latter half is unnecessary. The game is more than suspenseful enough just by placing the player against impossible odds, and the game's lush tropical locales are much more compelling than the indoor corridors that appear a bit later on.
    • 60 Metascore
    • 60 Critic Score
    If video games were running shoes, Cold War would be the designer lookalike sold on the streets of Chinatown for nest to nothing.
    • 56 Metascore
    • 60 Critic Score
    It gets halfway there with an elaborate backstory and interesting premise, but it gets too stuck in standard FPS design conventions to ever really distinguish itself as anything special.
    • 83 Metascore
    • 90 Critic Score
    The developers obviously care greatly about the source material, and it shows in everything from the spot-on controls to the excellent voice acting.
    • 74 Metascore
    • 40 Critic Score
    Ultimate Spider-Man is nothing more than a bargain-bin effort that would be over and forgotten in an hour or two except for the pointless required side missions artificially extending playtime.
    • 72 Metascore
    • 75 Critic Score
    By forgetting some of the market expectations and putting a bit of themselves into their work, the game's creators (some of them at least) have made confident and convincing strides towards evolving the genre, and struck a balance between Eastern and Western gaming tastes that only Nintendo is normally capable of nailing so well. [Andrew "Fletch" Fletcher]
    • 86 Metascore
    • 80 Critic Score
    We Love Katamari is a loving, faithful rendition of Katamari Damacy—right down to its camera, which still wedges itself in places and sputters like an old lawnmower.
    • 74 Metascore
    • 80 Critic Score
    I would have liked a longer game with a little more challenge to it, but at the end of the day Genji does so many things well that I found myself willing to live with the flaws.
    • 84 Metascore
    • 90 Critic Score
    I don't think it's an overstatement to say that Quantic Dream's work is an achievement for dramatic storytelling and a bold step forward towards maturation of the medium. Games like this are what I live for as a player and as a critic.
    • 84 Metascore
    • 80 Critic Score
    A good game that will give gamers roughly twenty hours of offline entertainment and countless more online with friends. My biggest beef remains the fact that the game feels more like an expansion of last year's title as opposed to a new experience.
    • 65 Metascore
    • 65 Critic Score
    For fans of the show it's a wonderful new piece of new Animaniacs content. For everyone who isn't lucky enough to have seen the show, it's a solid piece of gameplay along with an opportunity to connect with some really wonderful comic characters.
    • 57 Metascore
    • 35 Critic Score
    One-on-one battles were a great way in the past to offer quick diversions in the middle of a longer AC campaign, but they are not enough to sustain a game all by themselves. Toss in the fact that the game's graphics are still as bare-bones as they were five years ago, and that there's virtually no new content with much of the material being recycled from previous games, and you've got something that would be a $20 add-on at best.
    • 66 Metascore
    • 40 Critic Score
    I honestly do think that Sir Daniel Fortesque is a good character with potential, but I would have much rather seen an all-new game with a nod towards current methodology than a rehash of something that honestly wasn't all that great in the first place.
    • 68 Metascore
    • 55 Critic Score
    These characters deserve a bigger canvas on which to tell their tale.
    • 60 Metascore
    • 85 Critic Score
    There isn't a plot to speak of, nor any gameplay elements beyond the fighting. But the fighting really is exceptionally fun for novices and experts, which makes this game extremely successful on its own terms.
    • 66 Metascore
    • 80 Critic Score
    The critic in me tells me this series needs to innovate, but as a gamer I'm once again completely satisfied by the experience. Defying conventional wisdom, Dynasty Warriors is unique in that the gameplay achieves a near perfect harmonious balanced and change would only upset that.
    • 74 Metascore
    • 65 Critic Score
    While its story is interesting and its gameplay is serviceable, this RPG didn't thrill me, or frustrate me, or enrage me. Radiata Stories just shared my general area for a while, and now that it's gone, I don't miss it.
    • 78 Metascore
    • 80 Critic Score
    Dense, methodical, and maybe even a little bit unfriendly, but there's nothing else quite like it on Game Boy today.
    • 51 Metascore
    • 80 Critic Score
    The game offers entertaining car combat with enough car, weapon, and track variations to keep players from getting bored.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 69 Metascore
    • 65 Critic Score
    For anyone but die-hard fans of the franchise or genre, these two games just aren't worth the price of one.

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