GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 70 Metascore
    • 65 Critic Score
    With a little more thought put into the interface, Moment of Silence could have been a graphic adventure classic, but as it stands now, it's a really good story, cleverly locked away inside a series of rooms that need to be clicked through.
    • 88 Metascore
    • 80 Critic Score
    A pretty tough game. It's not a long experience, but players will no doubt add a few hours to the final tally from being killed and having to replay missions.
    • 40 Metascore
    • 25 Critic Score
    Oh, and in a final note to developers: please don't put pictures of your children in the end credits of your video games. It's not like it kept me from giving Psychotoxic a bad review—I just feel kind of guilty about it.
    • 88 Metascore
    • 90 Critic Score
    A totally lush and vibrant experience.There's a palpable sense of energy in the game, and it shines so brightly it's impossible not to see.
    • 89 Metascore
    • 75 Critic Score
    Unfortunately, the developers were so focused on reaching their goal they forgot that while accuracy is a noble goal to strive for, it doesn't hurt for games to be a little fun as well.
    • 72 Metascore
    • 80 Critic Score
    While it may not do anything new or anything spectacularly well, there's no denying that it's a hell of a lot of fun.
    • 51 Metascore
    • 25 Critic Score
    Between NanoBreaker and "Lament of Innocence," I remain absolutely unconvinced that there is any hope for the KCET studio to develop a playable, enjoyable 3-D action game.
    • 73 Metascore
    • 65 Critic Score
    I don't think I can stress it enough; I really don't like the overhaul of the battle system in Xenosaga II.
    • 66 Metascore
    • 35 Critic Score
    Like a deflated football, 7 Trials doesn't encourage you to play, nor does it promise exciting play, it just makes play possible.
    • 60 Metascore
    • 60 Critic Score
    It doesn't try to accomplish very much, and it succeeds at almost all of its very modest targets.
    • 67 Metascore
    • 75 Critic Score
    Yes, it feels thin compared to fifty-hour role-playing games and branching platformers that let players choose their own paths. But it's fast and furious; we even get to fly our own spaceships and yell "Ka-pow!" at no one in particular. What more could a ten-year-old boy want?
    • 75 Metascore
    • 85 Critic Score
    Playing Shadow of Rome has made me more sympathetic to people who argue that killing fake people can lead to killing real ones. I came to accept Shadow of Rome's violence fully.
    • 88 Metascore
    • 80 Critic Score
    It adds a much-needed dose of the kind of quality that is not often seen in these days of safe sequels and formulaic products.
    • 56 Metascore
    • 45 Critic Score
    The characters are there—now someone just needs to figure out how to create some gameplay that makes the experience fun and not a chore.
    • 62 Metascore
    • 75 Critic Score
    There's no shame at all in putting out a solid effort like this. The only "bad" thing that could be said about it is that it's not revolutionary.
    • 63 Metascore
    • 45 Critic Score
    To see a series falter so badly after years of doing everything right is distressing.
    • 57 Metascore
    • 35 Critic Score
    Just inexcusably bad. How can a sequel suffer from the exact same problems as the first title?
    • 96 Metascore
    • 90 Critic Score
    The game for the first time ever actually has a counterpoint to these [hopeless] moments; the ying to that helpless-and-hopeless yang. That ying is an exhilarating sense of heroic empowerment.
    • 89 Metascore
    • 70 Critic Score
    For me, The Minish Cap has marked a point at which I seem to have become blasé to the brilliance of the series, at least in terms of its largely unchanging design foundations.
    • 86 Metascore
    • 75 Critic Score
    I wonder if we haven't reached the point where games like this can start leaving out the plot entirely. It's a game about giving the player a gun and telling them to go nuts.
    • 76 Metascore
    • 70 Critic Score
    And as a videogame, there's not much in Chain of Memories that I haven't seen before…except card breaks and room synthesis.
    • 36 Metascore
    • 10 Critic Score
    If the gameplay was incredibly fun, or the graphics fantastic, then perhaps playing basically the same mission over and over again for ten hours could have been bearable, or even mildly entertaining. Torrente, by comparison, was more like pulling teeth.
    • 86 Metascore
    • 65 Critic Score
    Carrying on the same kind of rough, unpolished quality into a sequel without any innovation is completely unacceptable to me, Star Wars or otherwise.
    • 83 Metascore
    • 80 Critic Score
    If nothing else, Prince of Persia: Warrior Within proves that good gameplay always trumps bad style choices.
    • 91 Metascore
    • 85 Critic Score
    Kojima is both retro and eccentric, and unless you're willing to accept that, his work won't fly for you. But if you are, if you are on his wave-length and able to appreciate all the witty touches that make his games sing, his work becomes rewarding in ways almost no other games are.
    • 59 Metascore
    • 20 Critic Score
    This is not the worst game ever made, but it's so inept at so many different points that it inspires more anger than a genuinely awful game.
    • 48 Metascore
    • 55 Critic Score
    A game about toy-car-racing with a unique although not spectacular racing system that chooses to imbed this racing, like an egg, inside a pretty bland and lifeless RPG that features toy cars that yell at you for coming into their house. It's not for everybody.
    • 96 Metascore
    • 90 Critic Score
    More than anything else, I suppose, Half-Life 2 is the story of a group of developers in love with their physics engine.
    • 80 Metascore
    • 65 Critic Score
    The ideas and situations in Bloodlines are so rich they deserve more than just being abstracted into an unwieldy numerical system that can only roughly approximate the nuance of a world so vivid.
    • 73 Metascore
    • 60 Critic Score
    Finest Hour is a heavily-scripted experience, almost to the point of being completely on rails. Things happen because they're scripted to happen, not because they're an organic outgrowth of the gameplay.

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