GameCritics' Scores
- Games
For 4,095 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,966 out of 4095
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Mixed: 1,533 out of 4095
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Negative: 596 out of 4095
4101
game
reviews
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- Critic Score
The song selection is a great change of pace from the standard rock fare found in Guitar Hero and Rock Band, but in the end the controls just don’t cut the mustard.- GameCritics
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Lego Batman represents the first real misstep from developer Traveller's Tales in their moderately popular Lego franchise.- GameCritics
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In short, I was satisfied with the game, but not overly impressed. The faint thrill of Jedi-dom was indeed there, but in the end it's just another action game in a vast, overflowing ocean of them.- GameCritics
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Warhead expands on the forward-thinking ideas presented in Crysis and truly takes them to the next level.- GameCritics
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Line Rider 2: Unbound is a cute idea, but in my opinion it doesn't have the chops or the longevity to become a successful handheld title.- GameCritics
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But Clear Sky takes everything that I loved about Chernobyl—the mature storyline, the nerve-wracking underground laboratories and the rewarding combat—and muddies them with a litany of bugs and bad design to the point that it overwhelms its more redeeming qualities.- GameCritics
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Zoids Assault, while not a complete disaster, is something altogether worse. It's completely unnecessary.- GameCritics
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Yakuza 2 isn't perfect by a longshot, but it's one of the exceedingly few games that makes an effort to deliver legitimately mature content aimed at, and intended for adults like me who can appreciate something a little more substantial than killing terrorists, aliens, or zombies once in awhile.- GameCritics
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It's not a terrible effort, but there are dozens of missed opportunities over the course of the game that could enhance the entire experience, and the fact that practically none of them were taken left me scratching my head.- GameCritics
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Without the distraction that lovable licensed characters provide, I was faced with the inescapable conclusion that Mercenaries 2 was a mediocre title, suitable only for those who fantasize about using attack helicopters to slay entire countries.- GameCritics
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If you hadn't figured it out for yourself already, allow me to reiterate—Tales of Vesperia is sort of like an RPG treadmill. For every step forward the game makes with its use of characters or social commentary, it follows up with a step back in the form of an over-reliance on genre clichés and a meandering narrative focus.- GameCritics
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As a new music game, Helix sounded like a fun concept and I wanted to enjoy it more than I did. I just had a hard time staying with it. Taken on its own terms, the game definitely provides a challenge and some sweat—for the gamer that gets into the spirit and avoids cheating with mini-waggles.- GameCritics
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Although it was a little too different for me, I recommend it to anyone tired of the brick rain-jewel swap dynasty.- GameCritics
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If Treasure's name wasn't attached to this product, I seriously doubt that it would have ever found a publisher, let alone the warm reception most other review sites have given it.- GameCritics
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I came into Strong Bad's expecting quality adventuring, the unique comedic stylings that make me feel like I'm a kid watching Rocko's Modern Life again, and some good old fashioned The Cheat kickin'. That's exactly what I got, and there was virtually nothing throughout the experience that annoyed or dissatisfied me.- GameCritics
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My verdict is that Soul Calibur IV looks great, but isn't especially accessible to newcomers.- GameCritics
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Being average isn't a bullet-point for the back of a box, and if someone's going to play a potentially punishing, definitely repetitive roguelike, I can't imagine that they'd want to put that kind of serious effort out for something that's just average, at best.- GameCritics
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The audacious premise is incredibly fun all the way through, and right up until just before the last few missions the gameplay more than holds up its end. It's too bad the game gets so frustratingly difficult right at the end.- GameCritics
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This shining example of old-school design infused with new-school wisdom completely destroyed my expectations and delivered a supremely polished and challenging adventure that only grew more rewarding the further I went.- GameCritics
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It is an undeniable achievement: Hideo Kojima’s achievement. No other producer could have made this title, for better or for worse- GameCritics
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Soul Bubbles is filled with unexpectedly sophisticated sequences like that, and they are a true sign that the people behind it not only know exactly what they're doing, but they also know what constitutes excellent game design.- GameCritics
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Beyond its successes as a light, accessible fighting game, Burst Limit's greatest achievement as a DBZ fighting game is finally presenting the story and characters in all of their utterly ludicrous glory.- GameCritics
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Even as I was enjoying the game's top-notch action, I couldn't help but be disappointed that the developers weren't doing more with the franchise's dramatic possibilities.- GameCritics
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Ultimately Ninja Gaiden II retains everything from the original, for better or for worse, and makes a few small but very noticeable improvements.- GameCritics
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Lego Indiana Jones is so successful because it reimagines the films it’s based on without reproducing them.- GameCritics
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Although the mechanics are nothing revolutionary, I will say that I appreciated the graphics for their old-school flavor and intense pan-Asian iconography.- GameCritics
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LostWinds isn't something that will impress friends or provide hours of replay, but it's an enjoyable and enjoyably discrete experience that made me glad I downloaded it.- GameCritics
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It may not have been a direct hit, but R-Type Command's mission was certainly accomplished.- GameCritics
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Perhaps the most frustrating mistake the game makes is in the car combat. When this works, it's one of the game's bright points, as passengers blast away at other cars, shredding metal, blowing out wheels, and slaughtering the occupants, but when it fails, the game is crippled by that failure.- GameCritics
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