GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 69 Metascore
    • 65 Critic Score
    If they had trimmed all the meaningless RPG fat and reworked Enchanted Arms into something more concentrated, the experience would have played to the game's strengths and been more successful for it.
    • 63 Metascore
    • 65 Critic Score
    With its stark whiteout visual style and effectively somber soundtrack, Impact Winter comes incredibly close to being a survival game that could be enjoyed by just about anyone. Until the developers make that one fix, though, it will remain a game with tons of potential marred by a fatal flaw.
    • 79 Metascore
    • 65 Critic Score
    Anomaly Warzone Earth is an interesting take on a genre that's become painfully stale at this point, and I congratulate the developers for finding a new angle. It's solid and the reversed structure carries it through to the end, but more depth and variety are needed to make it more than a brief curiosity. It may be different than anything else in its genre, but the trip on this particular train lacks the kind of spark that would make it a memorable one.
    • 64 Metascore
    • 65 Critic Score
    Murder on Eridanos is an interesting way to put a bow on The Outer Worlds. Instead of a balls-to-the-wall action finale, it offers up a slower-paced mystery that showcases what Obsidian is best at – writing and acting. Although it makes some missteps and the pacing could be better, I enjoyed uncovering the mystery. Regardless of all else, Obsidian is nearly in a league of their own when it comes to writing. And experiencing more of their work is always enjoyable.
    • 79 Metascore
    • 65 Critic Score
    It may be handsomely made, but that doesn't save Golden Sun: Dark Dawn from being a disappointment.
    • 71 Metascore
    • 65 Critic Score
    With what seems like a new narrative adventure popping up every week, Blackwood Crossing is stuck in the middle — it’s not great enough to recommend, but not bad enough to write off. It’s just an average title with a few moments of beauty peering over the edges of its mediocrity.
    • 74 Metascore
    • 65 Critic Score
    LIT
    It's recommended, but with a little more polish it could have been fantastic. As it stands, it's an interesting, yet slightly flawed effort.
    • 78 Metascore
    • 65 Critic Score
    Ultimately, Voyagers lands in a weird place for me as far as recommending it goes, and also with who I would recommend it for. The simplicity and repetition of the experience means it’s hard to recommend to older players who might be looking for a little more meat on the bone. On the other hand, it might not be right for a younger audience due to the execution issues with some of the puzzles. Despite landing in this mixed middle ground, I did have an enjoyable time with my wife, and we walked away with fond memories of it, so for me Lego Voyagers gets 6.5 stuck together bricks out of 10.
    • 77 Metascore
    • 65 Critic Score
    Unlike the first Völgarr (which, frankly, put me at risk of transforming into Völgarr himself, shouting “GRAH!” and wanting to throw my Switch on the floor to stomp on it) I found myself blissfully unaware of time as I played through Völgarr the Viking II over the course of several flights. Those who enjoyed the first Völgarr or other hardcore action-platformers similar to it will find Völgarr the Viking II to be a nice shot in the arm. However, without more fundamental improvements, the end result is an experience that feels more like DLC than a proper sequel.
    • tbd Metascore
    • 65 Critic Score
    Though I was left wishing for more, this hardly condemns SNØ Ultimate Freeriding. The tactile control feels unique, and I found real joy in learning the subtleties of a successful descent. The moments where I could get on its level – wind whistling as my skier weaves around rocks and trees I was barely aware of – were singular, and this harmony between aesthetics and mechanics was more than enough to justify my time.
    • 68 Metascore
    • 65 Critic Score
    With above-average level design and usually enjoyable combat, The Wizards is an entertaining, but short-lived experience held back by technical inconsistencies. The immersion of the combat butts heads with the sometimes-cumbersome controls, but these issues didn’t detract much from the times I felt like a badass wizard showering hordes of enemies with lightning bolts and fire bombs.
    • 69 Metascore
    • 65 Critic Score
    The game's central silliness charmed me. Were the game exactly the same in every respect except for the ghosts, and I was playing some kind of a futurecop battling crooks in jetpacks, the game would have been a five—just good enough.
    • 80 Metascore
    • 65 Critic Score
    The best thing about Lilo & Stitch is the wonderful animation given to the characters.
    • 79 Metascore
    • 65 Critic Score
    When all's said and done, Race the Sun is a solid offering and I'm sure some players will undoubtedly end up hooked on the thrill of the daily leaderboard battles. On the other hand, some (including me) will come away feeling that the final product is a bit too limited to reach the potential it holds.
    • 77 Metascore
    • 65 Critic Score
    Hardcore fight fans have likely already purchased it and begun honing their skills, but for the rest of us this game won't reach its true potential for at least a few more months—and maybe longer.
    • tbd Metascore
    • 65 Critic Score
    Little Town Hero looks great and the combat has a nice puzzle-like quality, but it’s hurt significantly by random elements punishing the player and battles dragging out for so long. It’s got a quirky charm that a certain kind of player will love, but that kind of player is not me.
    • 69 Metascore
    • 65 Critic Score
    It was entertaining, but it didn't provide much challenge or mystery—it was just more of what I'd already been doing, plus robots.
    • 73 Metascore
    • 65 Critic Score
    When the game lets its main character race through the world, bounding across chasms and flinging himself here and there with the grapple, it is really wonderful. That happens all too rarely, however, and instead the game breeds repeated frustration brought on by the difficulty of figuring out where the protagonist should grapple, why he can't, or what to do about it.
    • 83 Metascore
    • 65 Critic Score
    I support sci-fi that does more than ask people to shoot aliens with futuristic guns, but there's just not enough coherence in The Swapper to put up with the split between the intriguing premise and the contrivances that surround it.
    • 67 Metascore
    • 65 Critic Score
    Full Metal Schoolgirl is a title that clearly knows its niche and embraces it fully. It never takes itself too seriously, and cute girls shooting cyborgs with massive guns is a winning concept. Unfortunately, a couple confusing design choices hold it back from being something I can sink countless hours into, but those who don’t mind repetition and love the aesthetic will find a worthwhile tower climb.
    • tbd Metascore
    • 65 Critic Score
    Aside from the occasional lack of communication and visual blurriness, I enjoyed my time in the arena. It’s refreshing to see an action title where the choices players make have a significant effect, and each playthrough brings new interactions and scenarios for players to test their skills. It might not be The Price is Right, but Bow to Blood: Last Captain Standing is a virtual competition worth entering.
    • 60 Metascore
    • 65 Critic Score
    These three chapters are what this new DLC offers to Metro fans, and I have to say that if it weren't for the Kshatriya chapter, the value of spending money on the other two chapters would be questionable as they're very similar to situations and gameplay mechanics found in the main story. Kshatriya alone makes it all worthwhile however, featuring reasonably generous and unique additional content in a DLC pack which won't break the bank.
    • 52 Metascore
    • 65 Critic Score
    Obscure puzzles and technical hiccups aside, Uncanny Valley is a fascinating and disturbing horror mystery that encourages replay. But, I’d only give it two or three plays, max. Any more, and the lingering unsolved mysteries might become as frustrating as the gameplay bugs.
    • 68 Metascore
    • 65 Critic Score
    I generally enjoyed my time with My Hero One’s Justice 2 as someone who had some familiarity with the IP and I’m sure that fans of the show will find content to enjoy here. On the other hand, it’s a poor place for newcomers to jump in and the fighting isn’t good enough for those who might want a good dose of anime-styled fisticuffs.
    • 74 Metascore
    • 65 Critic Score
    While its story is interesting and its gameplay is serviceable, this RPG didn't thrill me, or frustrate me, or enrage me. Radiata Stories just shared my general area for a while, and now that it's gone, I don't miss it.
    • 62 Metascore
    • 65 Critic Score
    When the elements of Orgarhythm come together, it's transcendent-raging music fills the ears, the tapping gives a tangible connection to what's happening onscreen, and watching the multi-colored army dominate the opposition is a singular experience. That said, the small amount of content, low production qualities and general lack of polish make Orgarhythm come off more like a proof-of-concept demo. I absolutely love what it does when it pops, but there's more work to be done here.
    • 83 Metascore
    • 65 Critic Score
    Although it's larger and more fully developed than Honest Hearts, I'm afraid that Fallout: New Vegas-Old World Blues is another case of a great idea not living up to its potential.
    • 69 Metascore
    • 65 Critic Score
    Even with some bum sections and controls that aren’t great, the art style and story focuses on a country that was heavily impacted by fascism — aftershocks are still felt there every Independence Day when Neo-Nazis and Antifa fight each other – and this narrative isn’t often told in this medium. The developers attempt to eschew politics, but their work is a good solicitation against repeating the mistakes of the past, and a compelling argument for compassion in the current climate.
    • 75 Metascore
    • 65 Critic Score
    The pieces to assemble a great game are all there, but it just never quite gels into the game it could have been.
    • tbd Metascore
    • 65 Critic Score
    Blissful Sleep is inexpensive, and Beholder’s core mechanics are solid enough that I enjoyed having an excuse to return to the game. But despite how rich the concept is, this DLC does frustratingly little to expand on the groundwork. It’s just… more of the same.

Top Trailers