GameCritics' Scores
- Games
For 4,099 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,968 out of 4099
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Mixed: 1,535 out of 4099
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Negative: 596 out of 4099
4105
game
reviews
- By Date
- By Critic Score
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- Critic Score
Dave will eagerly steal 10 or 15 minutes from you here and there, and as a palate cleanser between longer games, it excels. But the climb back to the late-game point at which you bought the farm? It's more bummer than woah.- GameCritics
- Posted Apr 13, 2015
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Elsword isn't the most polished game, but it does beat-em-up action quite well. Between the pets, the gear, the PVP, the costumes, and even the boss-rush modes, there's a good deal of content waiting to be plumbed by gamers that want a bit more action and skill from their MMOs. It's at least worth a look.- GameCritics
- Posted Jun 17, 2012
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- Critic Score
Yes, Max Payne 3 may be a thrilling game, but the most shocking, slickly-produced, well-written cut-scenes in the world can't get a player to fully humanize a character who can magically heal from the same bullet wounds that explode his enemies into red mist.- GameCritics
- Posted Jun 17, 2012
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If anything, Revival did more to ruin my memories of the old Street Fighter games, because I don't ever remember playing a Street Fighter title with controls as poor as this one.- GameCritics
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Echoblade‘s interpretation of a blind protagonist is a novel concept, but the experience offers only the barest leveraging of the premise — there simply isn’t enough complexity and not nearly enough enough moving parts here to add up to a significant gaming experience.- GameCritics
- Posted Sep 6, 2023
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The most puzzling thing about Lost Castle is that it makes mistakes it has no reason to. The games that obviously inspired it have already solved its design problems — Rogue Legacy showed how to do an upgrade-based economy perfectly. Dark Souls‘ enemies have weaknesses and the player can defend. The devs rival Isaac‘s dizzying array of items and weapons, but nailing one out of three aspects isn’t enough to recommend it. There’s some quality stuff in Lost Castle and I genuinely hope it gets fixes for its flaws. But, as of right now, it’s a decent-ish co-op title that’s borderline unplayable alone.- GameCritics
- Posted Nov 19, 2016
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I really wanted to love Big Hops, since it’s clearly made by folks who share my fondness for the 3D platformer genre. But while that passion has birthed a terrific moveset, Big Hops is ultimately a selection of great mechanics in search of a tighter, more focused game.- GameCritics
- Posted May 13, 2026
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With difficult games coming into vogue over the past few years, Not a Hero isn't fresh or deep enough to make it stand out despite the humorous notes. A title like this will have an audience for sure, but the silly charm didn't outweigh the irritating difficulty for me.- GameCritics
- Posted Jan 29, 2016
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Bonkies is cute and I found its ’90s cartoon aesthetic appealing, but the unbalanced difficulty swings make it hard to enjoy alone or in co-op. It’s possible that the optimal experience is with four players and the game does support remote play as well as couch co-op, so the best idea might be to find three friends before jumping into this monkey business.- GameCritics
- Posted Feb 5, 2021
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While competent enough to satisfy hardcore fans between better games, Pariah never really takes off and brings its ideas to fruition. It is at best at second-tier shooter that rides the waves of its peers instead of making them.- GameCritics
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Transient had an opportunity to create a unique and exciting experience with its unusual mixture of cyberpunk and H.P. Lovecraft. Sadly, the lack of a coherent story and boring gameplay cause it to fall short of what ultimately might have been. I give it credit for coming to a sort of conclusion after the credits have rolled, but by that point, it was too little, too late.- GameCritics
- Posted Nov 25, 2020
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I do like what Trillion's going for, and in the early stages I enjoyed my time with it. However, the grind over the lifespans of several Overlords grows dull, and no amount of amusing writing can stave off the boredom that settles in. When it's good, it's very good, but when it wears out its welcome, that welcome wears out hard.- GameCritics
- Posted Apr 29, 2016
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- Critic Score
It has moments where it's genuinely fun, but these are too soon replaced by a sense of tedium as the "been there, done that" element comes to color later races.- GameCritics
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Their gameplay was unlike any that came before, and it followed a comfortable rhythm. Okage: Shadow King has its charm. But it is, ironically, too off-kilter for me to consider it a cult classic.- GameCritics
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In the end, Mirror’s Edge is a great set of core mechanics wrapped in a mediocre game. When everything is going smoothly, the experience can be exhilarating. Unfortunately, the flow is cut off too often by frustrating gameplay (e.g., dying 20 times in a row on the same jump).- GameCritics
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Despite some improvements, the navigation is simply too clunky and unnatural for Revelation to appeal to anyone but fans of the series.- GameCritics
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This is a studio that has created characters with moving arcs and developed stories that grapple with revenge, forgiveness, and even the nature of being. Here, it feels like all that ambition has died and been replaced with Gundam for Complete Illiterates. It’s a tragic regression, all the more so because here and there compelling stories and characters poke through. Alas, they end up buried beneath a mountain of anime tropes and JRPG platitudes. Monolith is better than Xenoblade Chronicles 3, and so are we.- GameCritics
- Posted Oct 11, 2022
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- Critic Score
As it stands, it's a fairly empty, unfocused experience that will find a number of fans regardless thanks to the power of the truly killer visuals.- GameCritics
- Posted May 23, 2011
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I certainly understand that it's unrealistic to expect a developer to fill an entire "universe" with stunningly unique content, but while DarkStar One's heart might be in the right place, it needs a top-down overhaul before I can recommend that anyone climb aboard for the journey.- GameCritics
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The flexibility in deckbuilding is a fresh angle for the genre, and Cardaclysm does scratch the itch for the collectible card games. That said, while the developers have been good about putting out patches and updates that smooth out some of the rough spots, I’m going to give it a bit of time to marinate before I return.- GameCritics
- Posted Apr 23, 2021
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Crossing Souls has great style and art direction, and while the plot can be quite cheesy, it’s in a good way. It’s just a shame that poor controls dampen what should be a more enjoyable retro-inspired experience than it is.- GameCritics
- Posted Mar 22, 2018
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Despite its lack of complexity and failure to capitalize on its oversized world, I found it easy to like Misc. A Tiny Tale. The chunky, expressive little automatons immediately drew me in, and its earnest narrative of self-acceptance and mutual aid proved a pleasant counterpoint to the ever-growing hellscape of the real world. While these elements aren’t enough to propel Misc. A Tiny Tale into the annals of the genre giants it’s modeled after, I’d be lying if I said there wasn’t a smile on my face as I watched the credits roll over a saccharine song espousing the power of friendship.- GameCritics
- Posted Sep 26, 2025
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Penny’s Big Breakaway shows promise, but it’s bogged down by long stages, smudgy-looking backgrounds, a lack of camera movement, and finicky controls. The yo-yo antics of our heroine felt great and looked cool when I could pull them off, but more often than not, I found myself back at the checkpoint or having to redo a part of the level. I was really hoping for more magic from the former Sonic Mania team. With a little more polish, this feels like it could be a great addition to the 3D platforming genre.- GameCritics
- Posted Mar 27, 2024
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Ambiguity aside, The Midnight Sanctuary was thought-provoking and enjoyable, and a gem to look at. It won’t be for everyone, but for those who enjoy visual novels or similar fare, I’d urge them to set aside a couple of hours for it. And maybe a drink to go with it, too.- GameCritics
- Posted Oct 22, 2018
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As it stands, it's a great premise that struggles to deliver a compelling experience thanks to spending far too much time on crafting and not nearly enough on humanity.- GameCritics
- Posted Feb 13, 2016
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Theatrhythm: Final Fantasy starts off as a celebrated adventure through the musical history of the long-running Final Fantasy series, and the fanservice is apparent and appreciated. However, after only a few hours, the nostalgia wears off and the experience loses its luster. There's just too little to drive this title forward, and without more substance, even the best fanservice in the world will start to lose its appeal.- GameCritics
- Posted Feb 13, 2013
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When moving through one of Shio’s stronger, more flowing stages, the difficulty curve is manageable. Unfortunately, the difficulty is unpleasantly noticeable and frustrating thanks to many poor choices in level design and the hero’s inability to move more precisely. Those looking for a challenge will find it in Shio, but me? I’d rather take a leisurely stroll.- GameCritics
- Posted Sep 25, 2018
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In the end, To the Rescue! Dog Shelter Simulator provides an educational experience without losing the laid-back and playful experience that a good simulation can offer. It has a fantastic concept, with interesting ideas and rewarding moments, but the bugs can ruin the gameplay. However, my hope is that the game will be patched soon and in such case, I would gladly recommend it to animal lovers and sim enthusiasts. It’s hard to deny the value in an experience that reminds us of the importance of caring for our friends with four paws.- GameCritics
- Posted Sep 11, 2023
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Hyperparasite is a blast to play. The sheer variety of characters, each with their own style to learn, kept me coming back hour after hour. I liked the look, the endless references, and the multiple routes through each level. If only the developers hadn’t been so hellbent on making it into such an uphill slog I probably would have finished it! As it stands, it’s just too unfriendly to players and I can’t recommend it.- GameCritics
- Posted May 6, 2020
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After more than fifty hours in Monster Hunter Generations Ultimate, I am still a tourist because I can’t possibly live here. After marching through countless quests, this installment struck me as nothing so much as a devoted recitation of franchise iconography that will only feel warm and comfortable to long-time MH veterans. There is an experience suggested by the mechanics that could amount to more than a whimsical hack-a-thon where players frantically chase piñatas that occasionally breathe fire, but that world never materializes beyond the momentary thrill of the hunt.- GameCritics
- Posted Nov 14, 2018
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